• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:43
CEST 06:43
KST 13:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War715.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Mineral Boosting (2 workers/patch)
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12661 users

Ultralisks; Are they worth it? - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
FreedonNadd
Profile Joined August 2010
Austria573 Posts
January 18 2011 08:22 GMT
#81
Ultras are worth getting unless your opponent has a heavy VR or Broodlord composition. Use them wise and mix them with speedlings and hydras in the back. The videos are outdated and imho one sided.
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
MousecL1ck1
Profile Joined January 2011
187 Posts
January 18 2011 08:42 GMT
#82
Video is heavily outdated, add some fungal growths do that mix and voila.
Counting clouds just floating by ~
USApwn
Profile Joined August 2010
United States81 Posts
January 18 2011 09:02 GMT
#83
Why would you post this video? This is way out-dated.
"The beginning of wisdom in human as well as international affairs was knowing when to stop." Henry Kissinger
Azn_Christian
Profile Joined September 2010
United States153 Posts
January 18 2011 09:33 GMT
#84
Make sure your ultras engage on creep and theres no problem w/ the pathing/unit size/movement. and its kinda hard to kite ultras on creep since they are 3.83903 speed on creep
Only problem is engaging on creep lol.... >,>
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
Noob3rt
Profile Joined January 2011
Canada114 Posts
January 18 2011 10:47 GMT
#85
The only time I've ever lost using Ultralisks was playing against mass Immortals. You cannot simply just use Ultralisks, you need back up units like Infestors or Broodlords.

I use Ultralisks to tank and deal damage while Hydralisks, or Broodlords throw out mass damage, or even allow the banelings to come through and roflstomp the Marines/Tanks.
"What is life without happiness?"
Moonling
Profile Blog Joined May 2010
United States987 Posts
January 18 2011 11:02 GMT
#86
The Brood Lord, to ultra Tech switch is prob. the most powerful tech switch in the game.. They have their use just like most units in zerg's arsenal however, they need wide spaces and maybe a good fungal or 2 but No they are pretty bad against marine, maurader balls they just can't dish out the dmg
1% of koreans control 99% of starcraft winnings. #occupykorea.
Kitani
Profile Blog Joined November 2010
United States44 Posts
January 18 2011 11:05 GMT
#87
I'm kind of curious, has anyone been able to effectively shove a bunch of ultras into a nydus and put a worm in the back of an opponent's main?
Happy Ultralisk
MilesTeg
Profile Joined September 2010
France1271 Posts
January 18 2011 11:16 GMT
#88
My personal experience with ultras has been nothing but desastrous, so I stopped making them (and that was before the nerf).

But I think they could have potential against toss and zerg, using them with a lot of queens, and some nydus worms. It doesn't sound too unrealistic, I'll give it a try.

Against terran I don't see any reason to make them other than when he has too many vikings, as a brutal switch.

The best thing about them is how larva efficient they are, so after an army trade it's easier to get back to 200 pop with them than with anything else. That's why they can't be too good IMO, late game would be ridiculous for zerg if they were actually good at killing things.
Cibron
Profile Joined March 2010
Sweden253 Posts
January 18 2011 13:56 GMT
#89
On January 18 2011 20:16 MilesTeg wrote:
My personal experience with ultras has been nothing but desastrous, so I stopped making them (and that was before the nerf).

But I think they could have potential against toss and zerg, using them with a lot of queens, and some nydus worms. It doesn't sound too unrealistic, I'll give it a try.

Against terran I don't see any reason to make them other than when he has too many vikings, as a brutal switch.

The best thing about them is how larva efficient they are, so after an army trade it's easier to get back to 200 pop with them than with anything else. That's why they can't be too good IMO, late game would be ridiculous for zerg if they were actually good at killing things.


Exactly!!!

This is why we terrans ragequit after trading our mass mech army only to face 12 recently hatched ultras with 6 tanks and 2 thors.

Ultras are like cleaning ladies. They quickly and efficiently clean up the mess you just made in your office at a relatively low cost.

ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
bondafong
Profile Joined December 2010
Denmark19 Posts
January 18 2011 14:07 GMT
#90
On January 18 2011 22:56 Cibron wrote:
Show nested quote +
On January 18 2011 20:16 MilesTeg wrote:
My personal experience with ultras has been nothing but desastrous, so I stopped making them (and that was before the nerf).

But I think they could have potential against toss and zerg, using them with a lot of queens, and some nydus worms. It doesn't sound too unrealistic, I'll give it a try.

Against terran I don't see any reason to make them other than when he has too many vikings, as a brutal switch.

The best thing about them is how larva efficient they are, so after an army trade it's easier to get back to 200 pop with them than with anything else. That's why they can't be too good IMO, late game would be ridiculous for zerg if they were actually good at killing things.


Exactly!!!

This is why we terrans ragequit after trading our mass mech army only to face 12 recently hatched ultras with 6 tanks and 2 thors.

Ultras are like cleaning ladies. They quickly and efficiently clean up the mess you just made in your office at a relatively low cost.


You realize they are one of the most expensive units in the game right?
They cost about the same as B-cruisers and Carriers.
frucisky
Profile Joined September 2010
Singapore2170 Posts
January 18 2011 14:18 GMT
#91
They're amazing units to quick tech switch into once the zerg macro mode is heavily up. They're not worth squeezing out of the little money you have, unlike broodlords, which can also be useful in small numbers to break siege lines.
<3 DongRaeGu <3
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2011-01-18 14:22:21
January 18 2011 14:20 GMT
#92
I like how this assertion is made using ONLY ultralisks. Like any unit, they have exploitable weaknesses when used by themselves. Any zerg with a shred of skill will mix in some other units with his/her ultralisks. A few fungal growths, and suddenly you can't move your bioball. Stim suddenly becomes detrimental. A zergling surround, and you can't micro, either. I could make a video about how mutalisks can counter thors by themselves, but it would be pointless and unrealistic, considering the fact that marines often accompany thors. A one unit mass is hardly a unit composition.
twitch.tv/duttroach
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 18 2011 14:25 GMT
#93
That video is wayyy old and way horrible.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
jaelerin
Profile Joined October 2010
United States36 Posts
January 18 2011 15:19 GMT
#94
I mean think about it, as Terran when are 5 Ultras scarier than 25 Roaches?

25 Roaches: 1875 min - 625 Gas - 50 food - 25 larvae
5 Ultralisks: 1500 min - 1000 Gas - 30 food - 6 larvae

25 Roaches are significantly more expensive in food and larvae. The ultras are more expensive in terms of only gas. In situations where you have lots of resources, but are tight on food and larva, the Ultralisks become much better. "Lots of resources but tight on food or larva" is a very good description of late game. 50 food is 8 ultralisks (and only 8 larvae, leaving a lot more for lings), which yes, is way scarier to me as a terran, than 25 roaches.

Also, comparing ultralisks to thors and saying "oh see how thors are better" is like comparing vikings to mutalisks. Vikings can't harrass give map control anywhere near what a muta ball can. But that isn't the point. Vikings fufill their role in the terran army, which their slow speed and long range help with air superiority and ground support. Because of this, they compliment marines and tanks perfectly, generally by hanging out over/near the rest of the army. They aren't supposed to "be mutalisks" any more than ultralisks are supposed to "be thors".

Ultras give the zerg army it's AoE damage. Ultras give the zerg army their high armor/high hp unit that can take damage on the way in, letting the lings or hydras deal damage. They are the fastest T3 Unit by far... on creep they move 3.8! (They are faster on creep than stimmed marines.)

The ultralisks are good, even if more people are still trying to figure out how to use them. Just like battlecruisers and carriers (which are also not seen very often at this point in time).
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 18 2011 15:55 GMT
#95
I had a Platinum Zergy who seemed to be a pretty good macro player tech switch to ultra at totally the wrong time against my Protoss on cross Lost Temple.

He'd gone for a heavy roach/ling composition having harrassed originally with mutas. So I kinda veered down the IST path instead of my normal CSS combination. He had a shit-ton of roaches, so I had loads of immortals. As it was a long game, he teched up to broodlords, to which I responded with Void Rays.

So now I had my Void + Immortal heavy army, the poor dude decided it was a great time to switch to ultras. Never seen health disappear so fast :/
[15:15] <Palmar> and yes marv, you're a total hottie
IceMage
Profile Joined September 2010
United States8 Posts
January 18 2011 20:13 GMT
#96
There really isn't a end-all-be-all answer to your question. Are ultras worth it? Sometimes, it depends on your opponents army composition. The best answer to your question is "It depends." You need to learn the situations in which Ultras benefit you the best, not if they are simply worth it or not. If you scout properly, and often enough, you'll quickly learn the answer to your question during the game.

Since they're a powerful unit, I usually make the decision based on if I see my opponent preparing for, or already building an army in which my ultras would not do well, such as an army that's more air heavy, or immortals.

Against a bio-ball it's important to have sufficient infestor casting, otherwise your ultras can be kited by better players, especially roaches. (Fungal is good to prevent kiting)
Robellicose
Profile Blog Joined October 2010
England245 Posts
January 18 2011 20:31 GMT
#97
Ultras are also pretty good against mass marine balls - mostly due to the high armour of the ultra nerfing the marine damage pretty spectacularly. Need fungal growth as a support though.
Portentious and Pretentious
gr8ape
Profile Joined July 2008
Canada302 Posts
Last Edited: 2011-01-18 20:41:16
January 18 2011 20:40 GMT
#98
All this questionning of tier 3 units is completely hilarious

Omg ultras worth it?
Carriers suck!!!
BC's dont do shit


When will people understand they are designed as powerful support units to an already existing army????
Drascus
Profile Joined October 2010
United States100 Posts
January 18 2011 20:46 GMT
#99
Ultras are pretty terrible. You're almost always better served by putting that same amount of gas and supply into broodlords. They both only attack ground, but broodlords can attack something at the same time that a zergling does, and don't get hung up on choke points.

You're going to be making zerglings with either unit, because you need someplace to dump your minerals. Terran and Protoss both have amazing anti-armor units that shoot ground. Ultras die super fast to them. I guess I can see a little bit of use vrs a roach or ling heavy force in zvz but zvz matches rarely get all the way to T3.
PimpMobeel
Profile Joined August 2010
120 Posts
January 18 2011 20:56 GMT
#100
Tanks and thors beat ultralisks for cost, as do colossi (at least they did before 1.2, not sure if the 1.2 change has affected it much).
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
The QMC Showmatch 1
OSC
08:00
Masters Cup #151: Group A
davetesta52
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 223
StarCraft: Brood War
Rain 2606
GuemChi 1260
Snow 142
Sharp 98
Creator 21
Icarus 5
Dota 2
NeuroSwarm209
League of Legends
JimRising 719
Other Games
summit1g6457
Organizations
Other Games
gamesdonequick743
[ Show 15 non-featured ]
StarCraft 2
• practicex 26
• Letter149
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota265
League of Legends
• Rush1284
• Lourlo1080
• Stunt262
Other Games
• Shiphtur463
Upcoming Events
OSC
7h 17m
WardiTV Weekly
1d 6h
PiGosaur Cup
1d 19h
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
4 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.