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Active: 4483 users

Ultralisks; Are they worth it? - Page 5

Forum Index > StarCraft 2 Strategy
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FreedonNadd
Profile Joined August 2010
Austria573 Posts
January 18 2011 08:22 GMT
#81
Ultras are worth getting unless your opponent has a heavy VR or Broodlord composition. Use them wise and mix them with speedlings and hydras in the back. The videos are outdated and imho one sided.
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
MousecL1ck1
Profile Joined January 2011
187 Posts
January 18 2011 08:42 GMT
#82
Video is heavily outdated, add some fungal growths do that mix and voila.
Counting clouds just floating by ~
USApwn
Profile Joined August 2010
United States81 Posts
January 18 2011 09:02 GMT
#83
Why would you post this video? This is way out-dated.
"The beginning of wisdom in human as well as international affairs was knowing when to stop." Henry Kissinger
Azn_Christian
Profile Joined September 2010
United States153 Posts
January 18 2011 09:33 GMT
#84
Make sure your ultras engage on creep and theres no problem w/ the pathing/unit size/movement. and its kinda hard to kite ultras on creep since they are 3.83903 speed on creep
Only problem is engaging on creep lol.... >,>
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
Noob3rt
Profile Joined January 2011
Canada114 Posts
January 18 2011 10:47 GMT
#85
The only time I've ever lost using Ultralisks was playing against mass Immortals. You cannot simply just use Ultralisks, you need back up units like Infestors or Broodlords.

I use Ultralisks to tank and deal damage while Hydralisks, or Broodlords throw out mass damage, or even allow the banelings to come through and roflstomp the Marines/Tanks.
"What is life without happiness?"
Moonling
Profile Blog Joined May 2010
United States987 Posts
January 18 2011 11:02 GMT
#86
The Brood Lord, to ultra Tech switch is prob. the most powerful tech switch in the game.. They have their use just like most units in zerg's arsenal however, they need wide spaces and maybe a good fungal or 2 but No they are pretty bad against marine, maurader balls they just can't dish out the dmg
1% of koreans control 99% of starcraft winnings. #occupykorea.
Kitani
Profile Blog Joined November 2010
United States44 Posts
January 18 2011 11:05 GMT
#87
I'm kind of curious, has anyone been able to effectively shove a bunch of ultras into a nydus and put a worm in the back of an opponent's main?
Happy Ultralisk
MilesTeg
Profile Joined September 2010
France1271 Posts
January 18 2011 11:16 GMT
#88
My personal experience with ultras has been nothing but desastrous, so I stopped making them (and that was before the nerf).

But I think they could have potential against toss and zerg, using them with a lot of queens, and some nydus worms. It doesn't sound too unrealistic, I'll give it a try.

Against terran I don't see any reason to make them other than when he has too many vikings, as a brutal switch.

The best thing about them is how larva efficient they are, so after an army trade it's easier to get back to 200 pop with them than with anything else. That's why they can't be too good IMO, late game would be ridiculous for zerg if they were actually good at killing things.
Cibron
Profile Joined March 2010
Sweden253 Posts
January 18 2011 13:56 GMT
#89
On January 18 2011 20:16 MilesTeg wrote:
My personal experience with ultras has been nothing but desastrous, so I stopped making them (and that was before the nerf).

But I think they could have potential against toss and zerg, using them with a lot of queens, and some nydus worms. It doesn't sound too unrealistic, I'll give it a try.

Against terran I don't see any reason to make them other than when he has too many vikings, as a brutal switch.

The best thing about them is how larva efficient they are, so after an army trade it's easier to get back to 200 pop with them than with anything else. That's why they can't be too good IMO, late game would be ridiculous for zerg if they were actually good at killing things.


Exactly!!!

This is why we terrans ragequit after trading our mass mech army only to face 12 recently hatched ultras with 6 tanks and 2 thors.

Ultras are like cleaning ladies. They quickly and efficiently clean up the mess you just made in your office at a relatively low cost.

ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
bondafong
Profile Joined December 2010
Denmark19 Posts
January 18 2011 14:07 GMT
#90
On January 18 2011 22:56 Cibron wrote:
Show nested quote +
On January 18 2011 20:16 MilesTeg wrote:
My personal experience with ultras has been nothing but desastrous, so I stopped making them (and that was before the nerf).

But I think they could have potential against toss and zerg, using them with a lot of queens, and some nydus worms. It doesn't sound too unrealistic, I'll give it a try.

Against terran I don't see any reason to make them other than when he has too many vikings, as a brutal switch.

The best thing about them is how larva efficient they are, so after an army trade it's easier to get back to 200 pop with them than with anything else. That's why they can't be too good IMO, late game would be ridiculous for zerg if they were actually good at killing things.


Exactly!!!

This is why we terrans ragequit after trading our mass mech army only to face 12 recently hatched ultras with 6 tanks and 2 thors.

Ultras are like cleaning ladies. They quickly and efficiently clean up the mess you just made in your office at a relatively low cost.


You realize they are one of the most expensive units in the game right?
They cost about the same as B-cruisers and Carriers.
frucisky
Profile Joined September 2010
Singapore2170 Posts
January 18 2011 14:18 GMT
#91
They're amazing units to quick tech switch into once the zerg macro mode is heavily up. They're not worth squeezing out of the little money you have, unlike broodlords, which can also be useful in small numbers to break siege lines.
<3 DongRaeGu <3
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2011-01-18 14:22:21
January 18 2011 14:20 GMT
#92
I like how this assertion is made using ONLY ultralisks. Like any unit, they have exploitable weaknesses when used by themselves. Any zerg with a shred of skill will mix in some other units with his/her ultralisks. A few fungal growths, and suddenly you can't move your bioball. Stim suddenly becomes detrimental. A zergling surround, and you can't micro, either. I could make a video about how mutalisks can counter thors by themselves, but it would be pointless and unrealistic, considering the fact that marines often accompany thors. A one unit mass is hardly a unit composition.
twitch.tv/duttroach
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
January 18 2011 14:25 GMT
#93
That video is wayyy old and way horrible.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
jaelerin
Profile Joined October 2010
United States36 Posts
January 18 2011 15:19 GMT
#94
I mean think about it, as Terran when are 5 Ultras scarier than 25 Roaches?

25 Roaches: 1875 min - 625 Gas - 50 food - 25 larvae
5 Ultralisks: 1500 min - 1000 Gas - 30 food - 6 larvae

25 Roaches are significantly more expensive in food and larvae. The ultras are more expensive in terms of only gas. In situations where you have lots of resources, but are tight on food and larva, the Ultralisks become much better. "Lots of resources but tight on food or larva" is a very good description of late game. 50 food is 8 ultralisks (and only 8 larvae, leaving a lot more for lings), which yes, is way scarier to me as a terran, than 25 roaches.

Also, comparing ultralisks to thors and saying "oh see how thors are better" is like comparing vikings to mutalisks. Vikings can't harrass give map control anywhere near what a muta ball can. But that isn't the point. Vikings fufill their role in the terran army, which their slow speed and long range help with air superiority and ground support. Because of this, they compliment marines and tanks perfectly, generally by hanging out over/near the rest of the army. They aren't supposed to "be mutalisks" any more than ultralisks are supposed to "be thors".

Ultras give the zerg army it's AoE damage. Ultras give the zerg army their high armor/high hp unit that can take damage on the way in, letting the lings or hydras deal damage. They are the fastest T3 Unit by far... on creep they move 3.8! (They are faster on creep than stimmed marines.)

The ultralisks are good, even if more people are still trying to figure out how to use them. Just like battlecruisers and carriers (which are also not seen very often at this point in time).
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 18 2011 15:55 GMT
#95
I had a Platinum Zergy who seemed to be a pretty good macro player tech switch to ultra at totally the wrong time against my Protoss on cross Lost Temple.

He'd gone for a heavy roach/ling composition having harrassed originally with mutas. So I kinda veered down the IST path instead of my normal CSS combination. He had a shit-ton of roaches, so I had loads of immortals. As it was a long game, he teched up to broodlords, to which I responded with Void Rays.

So now I had my Void + Immortal heavy army, the poor dude decided it was a great time to switch to ultras. Never seen health disappear so fast :/
[15:15] <Palmar> and yes marv, you're a total hottie
IceMage
Profile Joined September 2010
United States8 Posts
January 18 2011 20:13 GMT
#96
There really isn't a end-all-be-all answer to your question. Are ultras worth it? Sometimes, it depends on your opponents army composition. The best answer to your question is "It depends." You need to learn the situations in which Ultras benefit you the best, not if they are simply worth it or not. If you scout properly, and often enough, you'll quickly learn the answer to your question during the game.

Since they're a powerful unit, I usually make the decision based on if I see my opponent preparing for, or already building an army in which my ultras would not do well, such as an army that's more air heavy, or immortals.

Against a bio-ball it's important to have sufficient infestor casting, otherwise your ultras can be kited by better players, especially roaches. (Fungal is good to prevent kiting)
Robellicose
Profile Blog Joined October 2010
England245 Posts
January 18 2011 20:31 GMT
#97
Ultras are also pretty good against mass marine balls - mostly due to the high armour of the ultra nerfing the marine damage pretty spectacularly. Need fungal growth as a support though.
Portentious and Pretentious
gr8ape
Profile Joined July 2008
Canada302 Posts
Last Edited: 2011-01-18 20:41:16
January 18 2011 20:40 GMT
#98
All this questionning of tier 3 units is completely hilarious

Omg ultras worth it?
Carriers suck!!!
BC's dont do shit


When will people understand they are designed as powerful support units to an already existing army????
Drascus
Profile Joined October 2010
United States100 Posts
January 18 2011 20:46 GMT
#99
Ultras are pretty terrible. You're almost always better served by putting that same amount of gas and supply into broodlords. They both only attack ground, but broodlords can attack something at the same time that a zergling does, and don't get hung up on choke points.

You're going to be making zerglings with either unit, because you need someplace to dump your minerals. Terran and Protoss both have amazing anti-armor units that shoot ground. Ultras die super fast to them. I guess I can see a little bit of use vrs a roach or ling heavy force in zvz but zvz matches rarely get all the way to T3.
PimpMobeel
Profile Joined August 2010
120 Posts
January 18 2011 20:56 GMT
#100
Tanks and thors beat ultralisks for cost, as do colossi (at least they did before 1.2, not sure if the 1.2 change has affected it much).
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