• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:07
CET 04:07
KST 12:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1158 users

[H] ZvT: Dealing with Bio Stim

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Soliduok
Profile Joined August 2010
Canada222 Posts
January 14 2011 15:27 GMT
#1
Hello all,

I am wondering how you Zergs succeed (or you Terrans fail) against the early bio stim push. I just played close positions on Metalopolis where I scouted what I thought to be the bio stim push, and was correct, but I simply didn't prepare well enough. The attack came just before baneling speed finished at around 7 minutes, but was largely a Maurader composition anyways.

When do you stop droning? What is your baneling to ling ratio? etc.
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
January 14 2011 15:30 GMT
#2
When you see them move out of their base, morph banes according to the marine count. If it's marauders just mass lings. Try to delay till speed finishes next time.
Eye for an eye make the world go blind - Gandhi
odeSSa
Profile Joined November 2009
Sweden198 Posts
January 14 2011 15:30 GMT
#3
If its mostly Marauder you only need lings. I actually like going +1 attack lings against terran, and a lot of them. Try to force stim before he gets to your base by engaging and retreating when he moves out.
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
January 14 2011 15:31 GMT
#4
lings with speeds should be good enough, can you go into more detail what the terran went? 3rax?
Soliduok
Profile Joined August 2010
Canada222 Posts
January 14 2011 15:38 GMT
#5
Yea it was a 3 rax. I was only able to scout the one barracks with a tech lab and saw 2 marines and one maurader. When the push came he actually had about an even count of 10 rines and 10 marauders. Looking back I did get caught largely out of position with my banes which contributed to my demise.
Wilder
Profile Joined May 2010
United Kingdom33 Posts
January 14 2011 15:43 GMT
#6
I do get destroyed by this quite frequently but the use of spine crawlers and evo chambers to block the ball and help get a zergling surround usually thins the T out enough for your next batch of lings to come out.

I think it really is all about the positioning of your lings, banes and your buildings that hangs in the balance.
gg F10 n
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2011-01-14 15:58:32
January 14 2011 15:56 GMT
#7
you shouldn't need speed banelings for this. It seems like you're teching too much. Can you post a replay?

It's nice to know the addons of the barracks, which I know on some maps it's easier said than done. If there's 2 reactors you can get away with lings & roach or ling/bane. if there's 2 tech labs and a reactor then you can easily do a 5:1 ling:bane ratio. If there's 3 tech labs then all lings should work if you expanded.

Don't rush to tech if you see 3 rax. Typically you tech to get anti-air or counter factory or starport tactics. You also want to tech if he holds off and opts for an expand first, since there's some breathing room for you to drone up again.

T1 units are actually pretty effective "ON CREEP" vs. Terran. Make sure you spread at least one tumor as well. Home field advantage is helpful for flanking.
"We have unfinished business, I and he."
whomybuddy
Profile Joined August 2010
United States620 Posts
January 14 2011 16:04 GMT
#8
terran researched Stim. Zerg need to research something to counter that or else you'll lose.
Roaches all the way way way.
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
January 14 2011 16:08 GMT
#9
Just out of curiousty what league are you in? Im just wondering if 3rax all-in ish is still used in masters/diamond
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
January 14 2011 16:14 GMT
#10
On January 15 2011 01:08 CrayonKing wrote:
Just out of curiousty what league are you in? Im just wondering if 3rax all-in ish is still used in masters/diamond


It's uncommon in masters

On January 15 2011 01:04 whomybuddy wrote:
terran researched Stim. Zerg need to research something to counter that or else you'll lose.


That's not true.
"We have unfinished business, I and he."
Soliduok
Profile Joined August 2010
Canada222 Posts
January 14 2011 16:15 GMT
#11
After watching the replay I did a little theory-crafting and I think it should be holdable if after getting ling speed, get lair, next 50 gas get baneling nest, then next 150 get baneling speed.Baneling speed will finish at 7:30 (very tight timing small maps) and all done with 1 gas. You can start pumping lings when you queen starts to give you larva, and you could probably afford a second queen somewhere in there for creep tumors. After successfully defending the attack you should have lots of minerals to expand (which the terran wil most likely be doing as well) and prepare for another bio stim (with combat shield) push at around 12. He will have double the army and following the same pattern as before you should aslo be able to conjur up double the army. Assuming all of this of course if your scouting information serves you correct.
Soliduok
Profile Joined August 2010
Canada222 Posts
January 14 2011 16:16 GMT
#12
On January 15 2011 01:08 CrayonKing wrote:
Just out of curiousty what league are you in? Im just wondering if 3rax all-in ish is still used in masters/diamond



I am hovering at 2600 diamond. My opponent in this case was similar I believe.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
January 14 2011 16:30 GMT
#13
I would not go bling speed. I would have teched to mutas, and made a few spines. But would not have any mutas for the battle. Just lings and slow blings. Then trying to surround him with the lings from behind when he attacks, so that he cant retreat from the spines, then send the blings from the front.
I pwn noobs
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
January 14 2011 17:10 GMT
#14
Banelings.
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
xciLe
Profile Joined October 2010
Norway213 Posts
January 14 2011 18:20 GMT
#15
banelings REALY fuck me if they come unexpected. banelings and speedlings for the concave. and stimpush is impossible
Protoss OP
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
January 14 2011 18:33 GMT
#16
try to split up your lings so the terran overextends himself and then you are able to pull off a nice flank with some upgraded lings, and even catch some of his reinforcements off guard.
ponyo.848
d_wAy
Profile Joined November 2010
United States104 Posts
January 14 2011 21:42 GMT
#17
On January 15 2011 01:15 uok wrote:
After watching the replay I did a little theory-crafting and I think it should be holdable if after getting ling speed, get lair, next 50 gas get baneling nest, then next 150 get baneling speed.Baneling speed will finish at 7:30 (very tight timing small maps) and all done with 1 gas. You can start pumping lings when you queen starts to give you larva, and you could probably afford a second queen somewhere in there for creep tumors. After successfully defending the attack you should have lots of minerals to expand (which the terran wil most likely be doing as well) and prepare for another bio stim (with combat shield) push at around 12. He will have double the army and following the same pattern as before you should aslo be able to conjur up double the army. Assuming all of this of course if your scouting information serves you correct.



1 gas? By that time I would expect 30-40 drones between the main and natural and in general you should take your 2nd gas during lair anyway. Also instead of pumping units when your queen can inject.. I would recommend instead trying to squeeze out every last drone you can and aside from those beginning few lings to scout and hold off super early pressure, I don't see the need to make so many attacking units. As you poke up and see the number of units he has... you can make units accordingly (but its important to know.. that if you keep up on larvae injects.. you have time to create units because he hasn't moved out nor has he crossed the map yet!). I generally keep no more than around 8-10 lings floating around the base. These are the ones I change to banelings when he actually does move out. The rest of the zerglings I make when I see him leave his base.

As for the micro, sometimes its better to keep your lings slightly away from your base. This way, you can flank from behind or get your surround better. You want to run your lings slightly PAST the marines until you get a good surround and more importantly, block the marines in such a way that they can't micro against your slow banelings. Zerglings act as Zerg's forcefield, use them to block pathing so the marines cant do anything but blow up.
woowoo
Profile Joined May 2010
France164 Posts
January 14 2011 22:20 GMT
#18
Why not use burrow to counter stim? Get a group of speedlings, send them dance near terran units, wait for stim, burrow, wait for scan, unburrow, flee out of range of scan, repeat.
wooooo
Ptur
Profile Joined July 2010
Ukraine85 Posts
Last Edited: 2011-02-27 11:40:55
January 14 2011 22:28 GMT
#19
creep is the key
adius
Profile Joined May 2007
United States249 Posts
January 14 2011 22:33 GMT
#20
On January 15 2011 07:20 woowoo wrote:
Why not use burrow to counter stim? Get a group of speedlings, send them dance near terran units, wait for stim, burrow, wait for scan, unburrow, flee out of range of scan, repeat.


You're gonna get hurt during the unburrow animation and during the time it takes to get out of range.
Scare_Crow
Profile Joined December 2010
217 Posts
January 14 2011 22:36 GMT
#21
Stim bio beats Zerg off creep, have better creep spread allows you to get a surround with Speedlings fast enough. Trying to force Stim when he's still far away is also useful.

Do not engage in narrow areas where your Banelings can be blocked by Marauders, and don't just all come from one direction.

I do similar pushes as Terran, though I favor Marines and +1 Attack/Combat Shield over Stim, and I usually win the game (if not the fight) if I can block his Banelings with my Marauders at his choke, since it will usually mean we trade armies, which is great for bio Terran.
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
Last Edited: 2011-01-14 22:48:50
January 14 2011 22:47 GMT
#22
On January 15 2011 07:33 adius wrote:
Show nested quote +
On January 15 2011 07:20 woowoo wrote:
Why not use burrow to counter stim? Get a group of speedlings, send them dance near terran units, wait for stim, burrow, wait for scan, unburrow, flee out of range of scan, repeat.


You're gonna get hurt during the unburrow animation and during the time it takes to get out of range.


with roaches, but lings burrow in like 1/10 second.
but yeah. its still easier and more safe to just run in and out..
"No, whine not! Play, or play not! There is no whine."
Scare_Crow
Profile Joined December 2010
217 Posts
January 14 2011 22:55 GMT
#23
On January 15 2011 07:47 Kuzmorgo wrote:
Show nested quote +
On January 15 2011 07:33 adius wrote:
On January 15 2011 07:20 woowoo wrote:
Why not use burrow to counter stim? Get a group of speedlings, send them dance near terran units, wait for stim, burrow, wait for scan, unburrow, flee out of range of scan, repeat.


You're gonna get hurt during the unburrow animation and during the time it takes to get out of range.


with roaches, but lings burrow in like 1/10 second.
but yeah. its still easier and more safe to just run in and out..


It's also 100/100 that could have went into a +1 Attack upgrade...
sicajung
Profile Joined June 2010
United Kingdom297 Posts
January 14 2011 23:08 GMT
#24
http://mrbitter.blip.tv/posts?view=archive&nsfw=dc

goodluck in future.
eth3n
Profile Joined August 2010
718 Posts
January 14 2011 23:15 GMT
#25
On January 15 2011 07:47 Kuzmorgo wrote:
Show nested quote +
On January 15 2011 07:33 adius wrote:
On January 15 2011 07:20 woowoo wrote:
Why not use burrow to counter stim? Get a group of speedlings, send them dance near terran units, wait for stim, burrow, wait for scan, unburrow, flee out of range of scan, repeat.


You're gonna get hurt during the unburrow animation and during the time it takes to get out of range.


with roaches, but lings burrow in like 1/10 second.
but yeah. its still easier and more safe to just run in and out..

Aren't all units 2ingame seconds burrow 1ingame second unburrow?
Idra Potter: I don't use avada kedavra because i have self-respect.
Lolmonkeyz01
Profile Joined December 2010
4 Posts
January 14 2011 23:21 GMT
#26
actually theyre 1 ingame second burrow and unburrow
except for ultra which is 2 (i mean think about it hes pretty beefy :D)
woowoo
Profile Joined May 2010
France164 Posts
January 14 2011 23:49 GMT
#27
This tactic came to my mind for these reasons:
- Burrowed zerglings is underused and unexpected
- Terran will waste a stim to chase speedlings
- Terran will scan because he doesn't want to waste stim early and a group of speedlings underground is a big threat to his economy
- Terran will focus on the zerglings and make him unaware of another attack like tunneling roaches or mutas on his economy.
- Zerg doesn't lose units while Terran is unable to train as much as he could with mules.
wooooo
Slytech
Profile Joined August 2010
United States16 Posts
January 15 2011 00:00 GMT
#28
As terran I find pushing with Bio alone is only viable for so long, My biggest problem is not knowing when is a good time to retreat my forces. my main force from my 2rax agression then is wiped out from him spending all his larvae on lings and I have little to defend with.
Yes I picked Terran because I'm a noob.
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-01-15 00:15:27
January 15 2011 00:13 GMT
#29
there are a couple things you can do, spine crawlers isn't one of them.

+1 melee attack, only costs 100/100 and has a similar research time as stim. +1 is very effective against bio, I recommend +1 with mass ling, saving your other gas for mutas for harass later on.

The other thing you can do, is a roach/ling comp, because baneling speed won't finish in time but roaches will be out in plenty. Even if he goes mass marauder, sometimes you don't have enough surface area for your lings to do enough damage (especially if the terran has strong micro), a bunch of lings with 5-6 roaches can really do a lot of damage, again you aren't really spending more than 200 gas (100 for ling speed, another 100+ for roaches) which should help saving for mutas later.

Then there is ling/baneling, but if you see heavy marauders it's in advised to get them, unless you plan on busting him before stim finishes which isn't a bad idea at all. Any time I see a terran one basing quite hard on close positions, a baneling bust is always viable. However, this can't be a 1 base baneling bust all-in, it has to be a 2 base eco bust which can be done before stim, just requires some gosu timing and good droning times, but it is certainly possible and very strong. It will keep the terran in his base and if you do enough damage, allow you to drone up some more or even tech if you can.

btw, burrow and baneling speed research time has a difference of 10 seconds in game, if baneling speed can't finish in time, then burrow has a very slim chance as well.
Scare_Crow
Profile Joined December 2010
217 Posts
January 15 2011 00:14 GMT
#30
On January 15 2011 08:49 woowoo wrote:
This tactic came to my mind for these reasons:
- Burrowed zerglings is underused and unexpected
- Terran will waste a stim to chase speedlings
- Terran will scan because he doesn't want to waste stim early and a group of speedlings underground is a big threat to his economy
- Terran will focus on the zerglings and make him unaware of another attack like tunneling roaches or mutas on his economy.
- Zerg doesn't lose units while Terran is unable to train as much as he could with mules.


Most Terran are not going to Stim until he is well and truly engaged, when against Zerglings. Though I can see how you could cause him to waste a Stim if you engage, then immediately burrow everything. I'm still not convinced it's worth the 100/100 at the 6-7 minute mark personally, however.
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
January 15 2011 00:27 GMT
#31
On January 15 2011 00:56 Amber[LighT] wrote:
you shouldn't need speed banelings for this. It seems like you're teching too much. Can you post a replay?

It's nice to know the addons of the barracks, which I know on some maps it's easier said than done. If there's 2 reactors you can get away with lings & roach or ling/bane. if there's 2 tech labs and a reactor then you can easily do a 5:1 ling:bane ratio. If there's 3 tech labs then all lings should work if you expanded.

Don't rush to tech if you see 3 rax. Typically you tech to get anti-air or counter factory or starport tactics. You also want to tech if he holds off and opts for an expand first, since there's some breathing room for you to drone up again.

T1 units are actually pretty effective "ON CREEP" vs. Terran. Make sure you spread at least one tumor as well. Home field advantage is helpful for flanking.



This sound like good advice to me. Creep spread is really important. In a recent GSL match, JulyZerg used overlords spewing creep near his base along the attack path to make his territory easier to defend. Another thing you can do is park your army closer to the Terran base. Watchtowers are good. T may move out slightly before stim finishes. With lots of speedlings you can go for an early surround. If he does stim, you can pull back, wait it out and gather more reinforcements.
red_b
Profile Joined April 2010
United States1267 Posts
January 15 2011 00:35 GMT
#32
banelings on creep are a great answer. one mistake as terran and you just outright lose the game.

however, Im not a huge fan of that because it's sort of knife edgy; and Id rather have something a bit more consistent. for that reason, I would go with something that lets me sacrifice my economy less than him. Im not going to get out of an all in by droning and placing my queens nicely. that's enough to stop a small push, but certainly not a dedicated attack, esp. with scvs.

spine crawlers are good for that reason imo. spread creep way out in front of them, set them up to zone T into an area he is going to have a really hard time escaping from, and surround with speedlings. use your queen's second 25 energy to lay a creep tumor; it's sooooooooooooooooo worth losing one inject.

that's assuming he is making a decent number of marauders. if it's pure marine then roaches might be a better choice.
Those small maps were like a boxing match in a phone booth.
Tynan
Profile Joined December 2010
Canada111 Posts
January 15 2011 00:53 GMT
#33
I always wonder why more Zergs don't leave a group of slings somewhere on the map specifically to set up pincer moves that trap Terran armies as they reach the base.

Just keep half your lings out by the gold (in Metal). When he gets close to your base, hit him with a group from your base and a group from behind. Instant surround; kiting is impossible.

Also makes it really hard to use Marauders to block Banelings when they come from the unexpected side.
Creativity... Go!
Terminator(471)
Profile Joined December 2010
United States243 Posts
January 15 2011 01:07 GMT
#34
Ling baneling wins it for me every time. You don't need speed. It becomes more important later when you are relying mainly on you banelings / ling bling muta combo / to take out bio ball. If you surround with the lings, then the blings shouldn't have a problem cleaning them up. The reason it isn't important right away is there aren't enough units to get in a massive ball the will clean the lings up in no time and then kite the blings. Just focus on getting surrounds, and getting blings in a good position. I've even used roaches a couple times. Roaches can hold off helions pretty well.
How I feel when I play the against Protoss deathball: This is the worst day of my life! "Homer: the worst day of your life so far"
Noob3rt
Profile Joined January 2011
Canada114 Posts
January 15 2011 01:08 GMT
#35
Spread your creep after an Inject or right as the Queen pops. Build Zerglings, morph a few banelings with speed, and you will be fine. Throw up a spine for good measure if need be.

The key factor is information so you have time to react, so make sure you scout so you do not build a round of drones instead of Zerglings.
"What is life without happiness?"
woowoo
Profile Joined May 2010
France164 Posts
January 15 2011 01:49 GMT
#36
On January 15 2011 09:14 Scare_Crow wrote:
Show nested quote +
On January 15 2011 08:49 woowoo wrote:
This tactic came to my mind for these reasons:
- Burrowed zerglings is underused and unexpected
- Terran will waste a stim to chase speedlings
- Terran will scan because he doesn't want to waste stim early and a group of speedlings underground is a big threat to his economy
- Terran will focus on the zerglings and make him unaware of another attack like tunneling roaches or mutas on his economy.
- Zerg doesn't lose units while Terran is unable to train as much as he could with mules.


Most Terran are not going to Stim until he is well and truly engaged, when against Zerglings. Though I can see how you could cause him to waste a Stim if you engage, then immediately burrow everything. I'm still not convinced it's worth the 100/100 at the 6-7 minute mark personally, however.


I tried it and it's not worth it, burrow takes too much time. I remember it was good in BW, burrow on tier 2 sucks, I don't understand why blizz did that. The burrow animation is slower than in BW I thinks.
wooooo
Normal
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft666
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft666
PiLiPiLi 8
StarCraft: Brood War
Shuttle 282
ZergMaN 235
NaDa 54
GoRush 33
Hm[arnc] 28
Mong 19
Icarus 7
Dota 2
LuMiX1
Counter-Strike
summit1g8567
Coldzera 1205
Other Games
JimRising 411
ViBE135
Trikslyr61
PPMD33
Organizations
Other Games
gamesdonequick1127
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 116
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22641
League of Legends
• Doublelift4085
Other Games
• Scarra1502
Upcoming Events
CranKy Ducklings
6h 53m
WardiTV 2025
7h 53m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
9h 23m
Ladder Legends
15h 53m
BSL 21
16h 53m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 6h
Ladder Legends
1d 13h
BSL 21
1d 16h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.