• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:37
CET 19:37
KST 03:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 975 users

[D] PvP warp up ramp with 4 gate - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 16 2011 15:42 GMT
#121
On January 16 2011 21:32 PatouPower wrote:
Have you tried to forcefield but block the space right behind it so warping isn't possible? Genius did it in a game this season (I think it was against anypro) and blick stalkers couldn't blink in, even if they had the vision of the base. The things is not to deny the vision (wich is hard to do since you don,t know what your opponent see), but to block the space your opponent can use with your army. So you block your ramp at the top (not at the bottom), rally your army right next to it to avoided being blunk/warped in, and it should do the trick. I would really want to see a replay of it failing.


This is indeed an interesting idea - use forcefield for blocking the ramp and not deny vision but deny warp-in-space.
The problem is though, the standard 4-gate has 1 zealot and 6 stalkers, ready to warp in 4 zealots. Even if you block the ramp, you will have 6 stalkers shooting at your stuff that tries to block the space for the warp in. If you get a sentry and NOT get 4 gates, then you simply won't have 6 stalkers, so you will simply lose the straight-up fight between the ranged units.

The core problem with going 3 gate robo is, that the immortal is actually bad vs zealots. This means, even if you delay the zealot-warp-in and get an immortal out, 4 more zealots will crush through this immortal. You can't really do much kiting with the immortal, it's too slow.
"You see....YOU SEE..." © 2010 Sen
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2011-01-16 16:10:42
January 16 2011 15:43 GMT
#122
wow I just tried it and it works so well it's annoying me.

Has anyone tried setting up a cannon at the ramp after double gas (not as a reaction)? (stalkers can't kill pylons fast enough it seems)

If so, is it enough to do anything?

========================

nvm i just tried it, pylons can be built outside of cannon range and still do the trick, ridiculous.
Dess.JadeFalcon
lasershark
Profile Joined July 2010
United States49 Posts
January 16 2011 18:54 GMT
#123
i'm pretty sure you can stop it by FFing the top of the ramp....
had it happen to me several times in 2800+ master league pvp's and i did the 4 gate perfectly
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2011-01-16 18:57:34
January 16 2011 18:56 GMT
#124
On January 17 2011 03:54 lasershark wrote:
i'm pretty sure you can stop it by FFing the top of the ramp....
had it happen to me several times in 2800+ master league pvp's and i did the 4 gate perfectly


I tried this, but doesn't FFing at the top of the ramp allow you to move your units partially onto the ramp and giving vision to everything above the ramp?

any screenshots to clarify?
Dess.JadeFalcon
Barca
Profile Blog Joined October 2010
United States418 Posts
January 18 2011 20:14 GMT
#125
Why we Protoss gotta do this to each other, we all say we hate PvP but we're the ones making it so bad
- I hate threads that end with "Thoughts?" -
brutality
Profile Joined August 2010
United States167 Posts
January 18 2011 21:00 GMT
#126
On January 19 2011 05:14 Barca wrote:
Why we Protoss gotta do this to each other, we all say we hate PvP but we're the ones making it so bad

Because winning is winning and right now 4 gate is the easiest way to win pvp especially on scrap where it has a wide ramp. I'm not saying you can't win with other builds, I'm just saying this is probably the easiest. I remember Tyler saying he does a defensive pvp build with robo. Sry for no links on this
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 18 2011 21:32 GMT
#127
There's a lot of talk about how two forcefields are necessary, but I thought I would add this: When going against blink stalker, a perfectly placed forcefield can completely cut off vision from the top of the ramp, and at the same time not allowing stalkers the room necessary to move up to gain vision 0 it has to be perfect though. I do know that if you use a probe to poke around at the forcefield, you can gain vision, even on a perfectly placed forcefield, but stalkers are 100% unable to gain the vision by themselves. I don't know if a zealot can poke around to gain the vision also, but I know for an absolute face that stalkers cannot.

When I get home I'll do some testing.
Jayrod
Profile Joined August 2010
1820 Posts
January 19 2011 00:08 GMT
#128
I think with a proper concave atop your ramp its never worth it to build even one sentry. Do an economic, defensive 4 gate, and drop a robo off one base. Its the only truly safe build. In theory since gas is the limiting factor on one base you could do 3 gates and a forge and expand fairly early, but im guessing good blink stalker play would do work vs this. Maybe you could construct your base in a way that the cannons protect most or all of your structures.

it would rely on checking for their expansion often with a probe to time your expansion as I dont see whats stopping them from just putting down a nexus when they see you have two well placed cannons.

tldr, sentries suck in this MU early game, dont get them ever early on if you want to win in PvP
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 19 2011 02:47 GMT
#129
On January 16 2011 21:52 Sek-Kuar wrote:
Warp-in should be removed from game (or nerfor for example to warp-in only fo pylon that power up you gate) because it removes defenders advantage.

In TvT you can defend 3 rax with 2 rax easy simply because it takes 50sec to get on other side of map (attacking with ~6 less units), sometimes even 1 rax if you scout and play good (and opponent attacks early).

Same goes for TvZ or ZvZ, because defenders advantage exists there.

However in PvZ, PvT and PvP protoss always have advantage no matter whether they are attacking or defending, and this advantage completely overrides defenders advantage so you can beat perfect 4gate with only perfect 4game and you as defender wont even have advantage. Its such a stupid gamebreaking skill, it should have been kept for LoV campaign similar to Tech Reactors.


This is not the place for balance discussion, take it elsewhere. It only serves to derail the thread with posts arguing the strength of the Protoss arsenal and not how to use it in its current form. From the Strategy Forum Guidelines:
Also keep in mind:

- Nothing is imba. If you found something imba, it's most likely not. Find a counter.
- This is no place for balance discussion.
- B.net league placements aren't that relevant. Your Platinum spot doesn't mean anything.

Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
January 21 2011 16:40 GMT
#130
You can easily beat offensive 4 gate with warp-up-ramp pylons with a 3 gate and a delayed robo. Don't miss your forcefield timings, don't let too many units up (thus, allowing your opponent to warp in too many units with the extensive vision they get), and stop at ~5 sentries or once you feel they stopped reinforcing.

Abuse the fact that forcefield lasts longer than the time it takes to warp a sentry in.

When i do this, I come out even or a bit ahead even though I spent lots of gas on sentries. The key is to get the sentries at the last possible second and to judge their army well on what you see. If they transition to robo and you make two more sentries for no reason (you don't see more units or more pylons being made), then of course you will lose.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 21 2011 17:38 GMT
#131
FWIW, I ran into David Kim on ladder and asked if they were going to nerf 4 gate in PvP. He said, "We're not sure yet." I do think Protoss players everywhere would be happy if pylons could only warp in downhill rather than uphill. The uphill warp is mainly used for PvP and wouldn't hurt us much, if any, in the other MU's.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 21 2011 18:04 GMT
#132
WhiteRa and naniwa both did robo openings vs each other so I assume players have figured out a way to win vs this.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 21 2011 18:23 GMT
#133
On January 22 2011 03:04 iamke55 wrote:
WhiteRa and naniwa both did robo openings vs each other so I assume players have figured out a way to win vs this.

Dang you beat me to it. Here's an interesting defence on a hard map to defeat a 4 gate on between Naniwa and WhiteRa: http://day9tv.blip.tv/file/4655569/
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 21 2011 20:19 GMT
#134
The 4 gate can be stopped by a 2 or 3 gate robo build despite this trick...

People somehow think that sentries are made obsolete by the warping on top of the ramp trick, this is totally untrue.

The trick to defend is just to have mostly stalkers, 2 sentries and perhaps 1 zealot. If you have mostly ranged units you can defend the warp in on top of the ramp by ffing the ramp and shooting at everything on top from a distance. If you ff well, cutting off 1 or 2 units, he will have 2 units + 4 warping in on top at most. By keeping your stalkers back he cant use his stalkers on the bottom and you only have to focus at killing his 6 max units on top. With 2 sentries and a couple stalkers that really isn't a problem at all..
Every time he tries to get up you can cut off 1 or 2 units and whittle him down that way till you have a huge defensive advantage.
If he tries to contain you'll have a lead in the colossus war and more gas available so you'll be at advantage as well.

2 gate robo is definately a viable answer to 4 gate. It just takes very good micro and doesn't neccesarily put you ahead alot (if the other expo's instead of pushes for example). That's why the 4 gate could have a very slight nerf but honestly it isn't really needed.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 21 2011 20:37 GMT
#135
On January 22 2011 03:23 CecilSunkure wrote:
Show nested quote +
On January 22 2011 03:04 iamke55 wrote:
WhiteRa and naniwa both did robo openings vs each other so I assume players have figured out a way to win vs this.

Dang you beat me to it. Here's an interesting defence on a hard map to defeat a 4 gate on between Naniwa and WhiteRa: http://day9tv.blip.tv/file/4655569/


Ow that daily is horrible by the way. Day 9 can talk for ages about these stupid simple games and then he completely misses the point as well.

In that daily he talks about naniwa vs ra at xel naga.
Naniwa goes blind 2 gate stargate, ra goes robo. Naniwa then wins with a phoenix stalker zealot attack vs ra's zealot stalker sentry. Day9 talks for ages about small things, like if he didn't make this forge here etc etc.. It was just a fucking build order loss, stargate units counter robo units hardcore in small battles (1.2 voidray demolishes colossi and phoenix are great vs immortals) and ra had too many sentries which aboslutely suck vs phoenix. Yet day9 doesn't mention this at all...
Seriously day 9 is the most overrated caster there is, he talks for ages about simple things like he is addressing 5 year olds and then even misses the most obvious stuff.
thesauceishot
Profile Joined July 2010
Canada333 Posts
January 21 2011 20:45 GMT
#136
On January 13 2011 08:58 kcdc wrote:
Show nested quote +
On January 13 2011 08:51 Azide wrote:
what if you FF the middle of the ramp instead of the top or the bottom ?


It's definitely possible to prevent this trick with 2 forcefields (1 at top of ramp, 1 at bottom), but it's impossible to have enough sentries to continuously maintain 2 forcefields. As for whether you can use 1 forcefield to both deny the warp in at the top and prevent units at the bottom from getting far enough up to get vision of the high ground, I don't think a forcefield is big enough to cover both spots, but it might be. Seems unlikely, but it's worth testing.

You can do it with just 1 at the top of the ramp, but it has to be perfect. Any units on the ramp underneath will not give vision.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
January 21 2011 20:56 GMT
#137
I have been able to hold this off recently, and people have beaten me with 3 gates when i went for the 4 gate 1 gas.
It is tricky and micro-intensive. The mistake i think is too make too many sentries and not cut probes a bit too put up your gates.
Make 2 sentries. Cut his army in half with a forcefield and with 3 gates you should be able to defeat him. It is also pretty easy to scout, so you can always add a 4th gate when u see a proxy pylon being built.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
Last Edited: 2011-01-21 21:00:57
January 21 2011 21:00 GMT
#138
On January 22 2011 02:38 kcdc wrote:
FWIW, I ran into David Kim on ladder and asked if they were going to nerf 4 gate in PvP. He said, "We're not sure yet." I do think Protoss players everywhere would be happy if pylons could only warp in downhill rather than uphill. The uphill warp is mainly used for PvP and wouldn't hurt us much, if any, in the other MU's.

A nerf is not needed. We just need some time to figure it all out.

Ow that daily is horrible by the way. Day 9 can talk for ages about these stupid simple games and then he completely misses the point as well.

He is a pretty fun guy, but his analysis is ment for low level players. U won't get better by watching his dailies.

Edit:spelling
branflakes14
Profile Joined July 2010
2082 Posts
January 21 2011 21:05 GMT
#139
Force Field closer to the top of your ramp.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 21 2011 21:26 GMT
#140
I don't think a nerf is needed per se, but if you couldn't warp up a ramp, it would allow for a lot more creativity. Terran can bunker and defend a 4 gate while teching or expanding. Zerg can make spine crawlers and roaches and defend a 4 gate with an expansion. Protoss has to cut probes and mass T1 units to defend a 4 gate. Teching and expanding are out of the question. It'd be nice to have a little more flexibility.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 306
trigger 187
BRAT_OK 95
Livibee 79
JuggernautJason77
Liquid`MaNa 56
MindelVK 40
RushiSC 34
SC2Nice 27
StarCraft: Brood War
Jaedong 670
Larva 318
Mini 194
Shuttle 147
Dewaltoss 113
Hyuk 109
firebathero 92
Hyun 83
Bonyth 39
Killer 33
[ Show more ]
Rock 28
JYJ 17
Shine 10
HiyA 10
yabsab 10
ajuk12(nOOB) 10
NaDa 4
Barracks 0
Dota 2
qojqva4373
singsing2242
Fuzer 247
League of Legends
C9.Mang0203
Counter-Strike
pashabiceps2282
fl0m830
Other Games
Grubby5155
Gorgc2457
FrodaN1765
Beastyqt849
RotterdaM466
B2W.Neo310
ArmadaUGS159
DeMusliM126
KnowMe112
QueenE78
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• kabyraGe 120
• HeavenSC 45
• naamasc236
• LUISG 19
• mYiSmile112
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV779
• lizZardDota293
Other Games
• imaqtpie1581
• Shiphtur375
• tFFMrPink 19
Upcoming Events
Korean StarCraft League
8h 24m
OSC
17h 24m
IPSL
19h 24m
Dewalt vs Bonyth
OSC
23h 24m
OSC
1d 17h
uThermal 2v2 Circuit
1d 19h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.