• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:15
CEST 00:15
KST 07:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon110
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Official StarCraft website teases new content ahead of BlizzCon? a Announcement on the JEDI Ringing Where can I find Flash replays that work? BW General Discussion
Tourneys
[ASL22] Ro8 Day 4 [ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7424 users

[D] PvP warp up ramp with 4 gate - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 16 2011 15:42 GMT
#121
On January 16 2011 21:32 PatouPower wrote:
Have you tried to forcefield but block the space right behind it so warping isn't possible? Genius did it in a game this season (I think it was against anypro) and blick stalkers couldn't blink in, even if they had the vision of the base. The things is not to deny the vision (wich is hard to do since you don,t know what your opponent see), but to block the space your opponent can use with your army. So you block your ramp at the top (not at the bottom), rally your army right next to it to avoided being blunk/warped in, and it should do the trick. I would really want to see a replay of it failing.


This is indeed an interesting idea - use forcefield for blocking the ramp and not deny vision but deny warp-in-space.
The problem is though, the standard 4-gate has 1 zealot and 6 stalkers, ready to warp in 4 zealots. Even if you block the ramp, you will have 6 stalkers shooting at your stuff that tries to block the space for the warp in. If you get a sentry and NOT get 4 gates, then you simply won't have 6 stalkers, so you will simply lose the straight-up fight between the ranged units.

The core problem with going 3 gate robo is, that the immortal is actually bad vs zealots. This means, even if you delay the zealot-warp-in and get an immortal out, 4 more zealots will crush through this immortal. You can't really do much kiting with the immortal, it's too slow.
"You see....YOU SEE..." © 2010 Sen
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2011-01-16 16:10:42
January 16 2011 15:43 GMT
#122
wow I just tried it and it works so well it's annoying me.

Has anyone tried setting up a cannon at the ramp after double gas (not as a reaction)? (stalkers can't kill pylons fast enough it seems)

If so, is it enough to do anything?

========================

nvm i just tried it, pylons can be built outside of cannon range and still do the trick, ridiculous.
Dess.JadeFalcon
lasershark
Profile Joined July 2010
United States49 Posts
January 16 2011 18:54 GMT
#123
i'm pretty sure you can stop it by FFing the top of the ramp....
had it happen to me several times in 2800+ master league pvp's and i did the 4 gate perfectly
Kalingingsong
Profile Joined September 2009
Canada633 Posts
Last Edited: 2011-01-16 18:57:34
January 16 2011 18:56 GMT
#124
On January 17 2011 03:54 lasershark wrote:
i'm pretty sure you can stop it by FFing the top of the ramp....
had it happen to me several times in 2800+ master league pvp's and i did the 4 gate perfectly


I tried this, but doesn't FFing at the top of the ramp allow you to move your units partially onto the ramp and giving vision to everything above the ramp?

any screenshots to clarify?
Dess.JadeFalcon
Barca
Profile Blog Joined October 2010
United States418 Posts
January 18 2011 20:14 GMT
#125
Why we Protoss gotta do this to each other, we all say we hate PvP but we're the ones making it so bad
- I hate threads that end with "Thoughts?" -
brutality
Profile Joined August 2010
United States167 Posts
January 18 2011 21:00 GMT
#126
On January 19 2011 05:14 Barca wrote:
Why we Protoss gotta do this to each other, we all say we hate PvP but we're the ones making it so bad

Because winning is winning and right now 4 gate is the easiest way to win pvp especially on scrap where it has a wide ramp. I'm not saying you can't win with other builds, I'm just saying this is probably the easiest. I remember Tyler saying he does a defensive pvp build with robo. Sry for no links on this
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 18 2011 21:32 GMT
#127
There's a lot of talk about how two forcefields are necessary, but I thought I would add this: When going against blink stalker, a perfectly placed forcefield can completely cut off vision from the top of the ramp, and at the same time not allowing stalkers the room necessary to move up to gain vision 0 it has to be perfect though. I do know that if you use a probe to poke around at the forcefield, you can gain vision, even on a perfectly placed forcefield, but stalkers are 100% unable to gain the vision by themselves. I don't know if a zealot can poke around to gain the vision also, but I know for an absolute face that stalkers cannot.

When I get home I'll do some testing.
Jayrod
Profile Joined August 2010
1820 Posts
January 19 2011 00:08 GMT
#128
I think with a proper concave atop your ramp its never worth it to build even one sentry. Do an economic, defensive 4 gate, and drop a robo off one base. Its the only truly safe build. In theory since gas is the limiting factor on one base you could do 3 gates and a forge and expand fairly early, but im guessing good blink stalker play would do work vs this. Maybe you could construct your base in a way that the cannons protect most or all of your structures.

it would rely on checking for their expansion often with a probe to time your expansion as I dont see whats stopping them from just putting down a nexus when they see you have two well placed cannons.

tldr, sentries suck in this MU early game, dont get them ever early on if you want to win in PvP
Danglars
Profile Blog Joined August 2010
United States12133 Posts
January 19 2011 02:47 GMT
#129
On January 16 2011 21:52 Sek-Kuar wrote:
Warp-in should be removed from game (or nerfor for example to warp-in only fo pylon that power up you gate) because it removes defenders advantage.

In TvT you can defend 3 rax with 2 rax easy simply because it takes 50sec to get on other side of map (attacking with ~6 less units), sometimes even 1 rax if you scout and play good (and opponent attacks early).

Same goes for TvZ or ZvZ, because defenders advantage exists there.

However in PvZ, PvT and PvP protoss always have advantage no matter whether they are attacking or defending, and this advantage completely overrides defenders advantage so you can beat perfect 4gate with only perfect 4game and you as defender wont even have advantage. Its such a stupid gamebreaking skill, it should have been kept for LoV campaign similar to Tech Reactors.


This is not the place for balance discussion, take it elsewhere. It only serves to derail the thread with posts arguing the strength of the Protoss arsenal and not how to use it in its current form. From the Strategy Forum Guidelines:
Also keep in mind:

- Nothing is imba. If you found something imba, it's most likely not. Find a counter.
- This is no place for balance discussion.
- B.net league placements aren't that relevant. Your Platinum spot doesn't mean anything.

Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
January 21 2011 16:40 GMT
#130
You can easily beat offensive 4 gate with warp-up-ramp pylons with a 3 gate and a delayed robo. Don't miss your forcefield timings, don't let too many units up (thus, allowing your opponent to warp in too many units with the extensive vision they get), and stop at ~5 sentries or once you feel they stopped reinforcing.

Abuse the fact that forcefield lasts longer than the time it takes to warp a sentry in.

When i do this, I come out even or a bit ahead even though I spent lots of gas on sentries. The key is to get the sentries at the last possible second and to judge their army well on what you see. If they transition to robo and you make two more sentries for no reason (you don't see more units or more pylons being made), then of course you will lose.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 21 2011 17:38 GMT
#131
FWIW, I ran into David Kim on ladder and asked if they were going to nerf 4 gate in PvP. He said, "We're not sure yet." I do think Protoss players everywhere would be happy if pylons could only warp in downhill rather than uphill. The uphill warp is mainly used for PvP and wouldn't hurt us much, if any, in the other MU's.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 21 2011 18:04 GMT
#132
WhiteRa and naniwa both did robo openings vs each other so I assume players have figured out a way to win vs this.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
January 21 2011 18:23 GMT
#133
On January 22 2011 03:04 iamke55 wrote:
WhiteRa and naniwa both did robo openings vs each other so I assume players have figured out a way to win vs this.

Dang you beat me to it. Here's an interesting defence on a hard map to defeat a 4 gate on between Naniwa and WhiteRa: http://day9tv.blip.tv/file/4655569/
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 21 2011 20:19 GMT
#134
The 4 gate can be stopped by a 2 or 3 gate robo build despite this trick...

People somehow think that sentries are made obsolete by the warping on top of the ramp trick, this is totally untrue.

The trick to defend is just to have mostly stalkers, 2 sentries and perhaps 1 zealot. If you have mostly ranged units you can defend the warp in on top of the ramp by ffing the ramp and shooting at everything on top from a distance. If you ff well, cutting off 1 or 2 units, he will have 2 units + 4 warping in on top at most. By keeping your stalkers back he cant use his stalkers on the bottom and you only have to focus at killing his 6 max units on top. With 2 sentries and a couple stalkers that really isn't a problem at all..
Every time he tries to get up you can cut off 1 or 2 units and whittle him down that way till you have a huge defensive advantage.
If he tries to contain you'll have a lead in the colossus war and more gas available so you'll be at advantage as well.

2 gate robo is definately a viable answer to 4 gate. It just takes very good micro and doesn't neccesarily put you ahead alot (if the other expo's instead of pushes for example). That's why the 4 gate could have a very slight nerf but honestly it isn't really needed.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
January 21 2011 20:37 GMT
#135
On January 22 2011 03:23 CecilSunkure wrote:
Show nested quote +
On January 22 2011 03:04 iamke55 wrote:
WhiteRa and naniwa both did robo openings vs each other so I assume players have figured out a way to win vs this.

Dang you beat me to it. Here's an interesting defence on a hard map to defeat a 4 gate on between Naniwa and WhiteRa: http://day9tv.blip.tv/file/4655569/


Ow that daily is horrible by the way. Day 9 can talk for ages about these stupid simple games and then he completely misses the point as well.

In that daily he talks about naniwa vs ra at xel naga.
Naniwa goes blind 2 gate stargate, ra goes robo. Naniwa then wins with a phoenix stalker zealot attack vs ra's zealot stalker sentry. Day9 talks for ages about small things, like if he didn't make this forge here etc etc.. It was just a fucking build order loss, stargate units counter robo units hardcore in small battles (1.2 voidray demolishes colossi and phoenix are great vs immortals) and ra had too many sentries which aboslutely suck vs phoenix. Yet day9 doesn't mention this at all...
Seriously day 9 is the most overrated caster there is, he talks for ages about simple things like he is addressing 5 year olds and then even misses the most obvious stuff.
thesauceishot
Profile Joined July 2010
Canada333 Posts
January 21 2011 20:45 GMT
#136
On January 13 2011 08:58 kcdc wrote:
Show nested quote +
On January 13 2011 08:51 Azide wrote:
what if you FF the middle of the ramp instead of the top or the bottom ?


It's definitely possible to prevent this trick with 2 forcefields (1 at top of ramp, 1 at bottom), but it's impossible to have enough sentries to continuously maintain 2 forcefields. As for whether you can use 1 forcefield to both deny the warp in at the top and prevent units at the bottom from getting far enough up to get vision of the high ground, I don't think a forcefield is big enough to cover both spots, but it might be. Seems unlikely, but it's worth testing.

You can do it with just 1 at the top of the ramp, but it has to be perfect. Any units on the ramp underneath will not give vision.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
January 21 2011 20:56 GMT
#137
I have been able to hold this off recently, and people have beaten me with 3 gates when i went for the 4 gate 1 gas.
It is tricky and micro-intensive. The mistake i think is too make too many sentries and not cut probes a bit too put up your gates.
Make 2 sentries. Cut his army in half with a forcefield and with 3 gates you should be able to defeat him. It is also pretty easy to scout, so you can always add a 4th gate when u see a proxy pylon being built.
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
Last Edited: 2011-01-21 21:00:57
January 21 2011 21:00 GMT
#138
On January 22 2011 02:38 kcdc wrote:
FWIW, I ran into David Kim on ladder and asked if they were going to nerf 4 gate in PvP. He said, "We're not sure yet." I do think Protoss players everywhere would be happy if pylons could only warp in downhill rather than uphill. The uphill warp is mainly used for PvP and wouldn't hurt us much, if any, in the other MU's.

A nerf is not needed. We just need some time to figure it all out.

Ow that daily is horrible by the way. Day 9 can talk for ages about these stupid simple games and then he completely misses the point as well.

He is a pretty fun guy, but his analysis is ment for low level players. U won't get better by watching his dailies.

Edit:spelling
branflakes14
Profile Joined July 2010
2082 Posts
January 21 2011 21:05 GMT
#139
Force Field closer to the top of your ramp.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
January 21 2011 21:26 GMT
#140
I don't think a nerf is needed per se, but if you couldn't warp up a ramp, it would allow for a lot more creativity. Terran can bunker and defend a 4 gate while teching or expanding. Zerg can make spine crawlers and roaches and defend a 4 gate with an expansion. Protoss has to cut probes and mass T1 units to defend a 4 gate. Teching and expanding are out of the question. It'd be nice to have a little more flexibility.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 122
JuggernautJason63
ViBE56
StarCraft: Brood War
Shuttle 588
Artosis 177
firebathero 78
Zeus 68
910 33
Dota 2
monkeys_forever441
League of Legends
JimRising 452
Counter-Strike
minikerr6
Super Smash Bros
ArmadaUGS115
PPMD47
Heroes of the Storm
Grubby5642
Liquid`Hasu1530
Other Games
summit1g7618
shahzam529
byalli406
C9.Mang0177
Trikslyr47
Organizations
Other Games
BasetradeTV245
Dota 2
PGL Dota 2 - Main Stream169
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 94
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki47
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
1h 45m
Kung Fu Cup
12h 45m
Stellar Fest
14h 45m
The PondCast
1d 11h
OSC
1d 14h
Stellar Fest
1d 14h
OSC
2 days
Stellar Fest
2 days
CranKy Ducklings
3 days
Online Event
3 days
[ Show More ]
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
4 days
INu's Battles
4 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
INu's Battles
6 days
SHIN vs Cure
ByuN vs Zoun
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.