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[D] Sub-standard teammates 3v3/4v4 - Page 3

Forum Index > StarCraft 2 Strategy
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Peter gibbons
Profile Joined January 2011
1 Post
January 13 2011 09:37 GMT
#41
In order to win consistently in 4v4 you need a mixture of pressure and macro. What works for me is 10 gating, sending my first and second chronoed zealots immediately to the closest opponent. I target probes, even if im getting hit by their first units. I then fast expand before getting a cyber core.

This does a few things which greatly increase your odds of winning:
1. 10 gating allows ample defense against 6 pools and other cheeses, common in 4v4.
2. Puts pressure on them, messing up their often macro oriented tech rushes, and scaring them into wasting resources on static defenses
3. Similar to 2, buys your random teammates some time to tech themselves, since everyone does in this division
4. Gives you an insanely early macro advantage, where I can throw down 3 or 4 gates and a robo to deal with most threats while pumping chronoed upgrades to set up my late game

Obviously this strat doesnt work 100%, but it got me to 1 in my division. There are too many unknown variables when playing random 4v4, but early pressure into macro deals with most of them
29 fps
Profile Blog Joined March 2008
United States5725 Posts
January 21 2011 16:19 GMT
#42
in most 3v3s and 4v4s, whoever attacks first wins, especially if the opponents are just sitting in their bases making units (sometimes not even that). if they're in no position to help, then you can just 3v1, 4v1 an opponent and take it from there.

communicate in the beginning about what you'll be doing, and when you scout, tell everyone what you see. fast pool? get that wall done quickly, teammate. 2 gates? get ready for mass zlots/early rush (check again later to confirm). forge? watch out for cannons!
4v4 is a battle of who has the better computer.
vahgar.r24
Profile Joined October 2010
India465 Posts
January 21 2011 16:29 GMT
#43
Its also an Ego game. NO one wants to be told what to do and no one will follow ur plan to rush/tech I used to play 3 vs 3 & 4 vs 4 but stopped. For just being crazy and trying new builds do it
Somethings are just worth fighting for
Phantom_Sky
Profile Joined August 2010
Hong Kong512 Posts
January 21 2011 18:07 GMT
#44
I got myself from silver to diamond 3v3 in 80 games and 4v4 from silver to platinum almost to diamond now in 100 games, so I think my experience might be helpful

In general for 3v3, rushing have a much higher chance of success, as if you can co-ordinate your team and go at the same time, chances is that one of the opponent has no t1 army or their armies are not together, adding all the chances together, your chances of beating them are quite high, as someone has pointed out above, attacking at like 5 min or 6 min is a good idea, if you can get one of them killed, no matter how screwed up your allies are, you are running on 3-2, just tech up, macro and you would win no matter what

for 4v4, rushing may not be the best idea, as even you get one killed, you are so far behind in tech/ macro, you may not have a high chance of success, usually a bit early pressure for map control, then macro / techup would win you the game

And if you think you are much better than the rest of the players, you can go play hero mode 1 vs 3 or 1 vs 4, usually involve some tech, like super fast DT/ Banshee or go for super late game liker 10 carriers, 200/200 mech, 50 muta, quite fun if can pull that off and indeed feel like a boss
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-01-21 18:28:13
January 21 2011 18:24 GMT
#45
4 v 4 is fun, because you can pull off ridiculous strats that would NEVER work in 1 v 1.

Try this sometime. DT rush into archon toilet. Basically you rush DTs off 3 or 4 gates. While your first wave of DTs hits, you drop an expo, and stargate. As soon as your expo is up, drop 3 or four more warp gates and a fleet beacon. Start warping in DTs and morph them into archons, spending excess minerals on zealots, for which you research charge. Forge upgrade to +3 attack. Get a mothership as soon as your requisite buildings are done, so it can save up energy. From there, get as many zealots and archons as you feel necessary. Once you have 10-15 or so archons(and about 20 zealots), you have one free enemy army at your disposal, as pretty much nothing your opponents can have at that time will counter you even without mothership, and when you vortex and archon toilet them, plus having a bunch of cloaked archons, you'll rape something for almost no cost to yourself. +3 archons are RIDICULOUS. For more lulz, wait until your opponents move out, while you sneak your mothership around back(preferably scouting ahead with a phoenix), then mass recall your 20 archons and 40 zealots into your opponents main, preferably a multiple base main.

Lulz WILL be had. Nothing quite like the archon toilet to make you opponents say wtf. i have a game where I lost, but when you look at one opponents army score on the graph, his army literally goes from the very top of the graph to the very bottom in a single straight line. LOLOL.
Neo.NEt
Profile Joined August 2010
United States785 Posts
Last Edited: 2011-01-21 18:31:05
January 21 2011 18:28 GMT
#46
1) Don't play random 4v4. It's really tough for one person to make a huge difference in 4v4. Also, a lot of the 4v4's I've played (which isn't more than 40 or 50) end up being 2 different 2v2's because of the map layout. When you're other 2v2 team gets rolled, it's gg and there's nothing you can do about it.

2) If you really are the best person in most of your 3v3's, then you'll win more often than not and you'll get promoted. I don't know how many games you've played, but it's easy to get unlucky 3 or 4 times in a row and think that something is wrong. Play more games, and if you are really the best one there you're team will win. If you put a superior player in silver league, he'll roll through them like they're not even there as long as his teammates are somewhat competent. In the long run, there is no "luck" with getting good teammates. I know a guy who swears he ALWAYS gets the worst teammates but if you watch his games from an unbiased view... he's obviously delusional. Don't let it get to that point.

Edit: This is actually the important part
When one of your teammates says they are going banshees and the other says tanks, don't try to talk them out of it. They'll just end up getting pissed off and if you're in silver, they might even just try to sabotage the game. Most won't do that, but they are probably going to do what they want no matter what. You know those guys aren't getting anything that can hit air, so you better be sure that you get units that are good against air. Find out what your teammates are doing and react to that, b/c you can't assume your teammates are smart enough to do that (which they probably aren't).
Apologize.
brystmar
Profile Joined November 2010
United States26 Posts
January 21 2011 18:37 GMT
#47
On January 13 2011 02:04 Simberto wrote:
Show nested quote +
On January 13 2011 01:46 Torte de Lini wrote:
I play 3v3 random teams and I feel your pain. The best way to get a sense of your allies is to ask for a plan. I think out of my 200 games (or so, I can't recall off-hand). Only one gave me an elaborate plan.

The rest either 1. Name a unit they'll be massing 2. tell me they're rushing, cheesing or massing 3. Go mute.

From there, you'll have to fill in the blanks. If he's massing, play early defense to help defend them. If he's cheesing, macro hard and expand fast and hope they don't push out. If he's rushing, equally rush with tier 1 units.

That's my take on it. I'm mid Platinum in 3v3s, it's very hard to win sometimes.


The most effective way to win i found was tell the other players a time. If you say something like "Attack at 6 minutes", mostly, all of your teammates will do something remotely intelligent and you have enough stuff to usually win. However, if you notice that your team consist mostly of 6-8poolers, something like nexus first and a large colossi stalker push usually work out fine.

Tried this the other day in a random 2v2 (I'm only in gold) where we spawned as TT. Here's how it went:

me: "I'm attacking with marines & marauders between the 6 and 7min mark"
him: "lol how do I know what time it is?"
me: "There's a clock above the mini-map, bottom left corner"
him: "ummmm I don't see a clock there"
me: "well just build a bunch of marines ok?"
him: "ok"

So ~6:30 I've got my MM ready to go, I ask if he's ready. "Not yet." I check his base and discover he's built 7 supply depots and is just beginning his first barracks. *facepalm*

Neo.NEt
Profile Joined August 2010
United States785 Posts
January 21 2011 19:16 GMT
#48
Honestly if you say "let's attack at 8 minutes" I probably won't be very receptive to that. I'm going to play a macro style game whether you want to or not. If I'm listening to music and kind of zoning out, I might not even say anything until your like "k it's 8 minutes you ready?" and I'll be like "yeah... not really a good time". The sad thing is that I'm probably one of the better teammates you could have so if I were you, I'd ask them what they are doing and adapt to that.
Apologize.
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