[Q] ZVP how to "beat" stalker? - Page 2
| Forum Index > StarCraft 2 Strategy |
|
HardCorey
United States709 Posts
| ||
|
JMDj
United States454 Posts
| ||
|
ExO_
United States2316 Posts
| ||
|
TyrantPotato
Australia1541 Posts
On January 09 2011 09:17 Erucious wrote: is this upgrade thing true? Dont the stalker fire 2 shots? Doesnt the stalker get +2 to each attack upgrade? nope just the one. so with 3 attack upgrades. roaches do 22 damage. stalkers 17(against armoured) sure stalkers attack just slightly faster. but since roaches cost 50 minerals and 25 gas less. id rather be on the roaches side | ||
|
Tandinel
66 Posts
you can also go roach/hydra or roach/ling with infestors | ||
|
ExO_
United States2316 Posts
| ||
|
eth3n
718 Posts
hydra = 12 base damage; +1/per level; attack speed = .83 stalker = 10 base damage (+4 armored); +1/per level; attack speed = 1.44 In in-game seconds: hydra with level 2 ranged = 14 damage x .83 seconds = 16.86 dps stalker with level 2 attack = 12 damage x 1.44 seconds = 8.33 dps (stalker with level 2 attack = 17 x 1.44 seconds = 11.8 dps) (roach with level 2 ranged = 20 damage x 2 seconds = 10dps) | ||
|
Sbrubbles
Brazil5776 Posts
On January 09 2011 08:41 Motat wrote: As zerg how do you beat stalkers when they are in big numbers. I know lings are really good against them early game, but once they get into a big ball lings are shit. How can I "counter" them? On an open field lings are greatly cost-effective against stalkers EVEN in a big ball (350 lings will beat 50 stalkers). Remember, one stalker costs 7 lings ... the hard thing to do as zerg (when using lings against stalkers) is to have enough larvae. When you get constantly pressured, its really easy to mess up larva injection. If you manage to get 1 upgrade ahead of your opponent then lings become even more amazing. | ||
|
Twaxter
Canada190 Posts
If your going muta/ling you don't need to transition completely though, hydra/ling isn't too much of a counter, just get infestors, and make sure you surround with your lings and then attack with muta's, the muta's will get roasted 1:1 stalker, but you should have a macro advantage. Ultras/Brood lords both work, as they are gateway units and our hive tech units counter them. Its really your choice, Ultra's are easier to transition into than brood lords but if you already have a spire, brood lords seem fine. I really depends though on positioning, and how well you macro. Flanking with zerglings, makes them go into a position they don't want to, and lets you roach hydra kill some free stuff. | ||
|
Celadan
Norway471 Posts
now my formula is simple: surround with some speedlings and deal the damage with roaches. In the bigger numbers where surround might not be possible i suggest hydra/roach/infestor as your composition. but i think having superior macro will always be the best "counter". i always go mutaling even if its mass blink stalker im up against, and win most of my ZvP's. (doesent work on the tiny maps tho due to the low econ) | ||
|
PorkyPlague797
United States31 Posts
| ||
|
us.insurgency
United States330 Posts
On January 09 2011 08:46 Zeon0 wrote: pure hydra sucks almost always, at least u should add lings as meatshield Have you played the game? Hydras eat stalkers alive. They are soo good till the toss gets to tier 3. | ||
|
metroid composite
Canada231 Posts
On January 09 2011 10:06 eth3n wrote: hydra with level 2 ranged = 14 damage x .83 seconds = 16.86 dps stalker with level 2 attack = 12 damage x 1.44 seconds = 8.33 dps ...and Stalkers have twice the HP and more defence, so they actually win that 1v1. Honestly, if anything I feel like a stat comparison between Hydras and Stalkers makes Hydras look bad. Stalkers (barely) win the 1v1 even though their bonus damage is to armoured. Stalkers are faster. Stalkers are lower tech. Stalkers upgrade to Blink while Hydras upgrade to the range Stalkers have by default. On the Hydra side, they cost 25 less minerals. Oh, and I've heard them argued as better for their light armour. (I'm torn on that one: Marauders are nasty and they kill armour, but Banelings are also nasty and they kill light). | ||
|
tuestresfat
2555 Posts
On January 09 2011 08:44 Dental Floss wrote: The easy answer is ultralisks I highly doubt that. | ||
|
Bleb
Croatia278 Posts
On January 09 2011 10:06 eth3n wrote: (stalker with level 2 attack = 17 x 1.44 seconds = 11.8 dps) (roach with level 2 ranged = 20 damage x 2 seconds = 10dps) stalker with +2 upgrades have vs light : 12 dmg / 1.44 s = 8.33 dps vs armored 16 dmg / 1.44 s = 11.11 dps @OP are you talking about 1 base protoss or 2 base protoss? did you early expand? do you have roach warren? too little info... general rule would be : scout - notice he's going for push - cut drones if needed - make units... lots of units... any units... put down spine crawlers if map allows it | ||
|
Kpyolysis32
553 Posts
On January 09 2011 10:37 metroid composite wrote: ...and Stalkers have twice the HP and more defence, so they actually win that 1v1. Honestly, if anything I feel like a stat comparison between Hydras and Stalkers makes Hydras look bad. Stalkers (barely) win the 1v1 even though their bonus damage is to armoured. Stalkers are faster. Stalkers are lower tech. Stalkers upgrade to Blink while Hydras upgrade to the range Stalkers have by default. On the Hydra side, they cost 25 less minerals. Oh, and I've heard them argued as better for their light armour. (I'm torn on that one: Marauders are nasty and they kill armour, but Banelings are also nasty and they kill light). Stalkers also scale worse with armor upgrades, because half of their HP is shields. The reasons Hydras eat Stalkers even though they're so close in cost-effectiveness versus one another are 1) Hydras benefit hugely from having any tank in front of them (Lings or Roaches) and 2) Zerg typically has a little higher income than Toss and has more efficiently priced unit production facilities, so Protoss units have to be more cost effective to compensate. | ||
|
Robellicose
England245 Posts
Stalkers are terrible units late game. The main reason protoss like myself still keep them around is because sentries are even worse ground based anti-air. if you build the same amount (cost wise) of speedlings as the toss has stalkers, you will crush them. When I'm using a stalker heavy army, my biggest fear is the zerg getting a sneaky force of lings behind me and flanking my stalkers. If that happens, they can't escape and they get munched. As a toss player I'd suggest flanking as one of the best ways to eliminate the threat of stalkers, as if they're forced into a straight up, non-moving fight they are very substandard units. | ||
|
Madslash
United States23 Posts
On January 09 2011 10:37 metroid composite wrote: ...and Stalkers have twice the HP and more defence, so they actually win that 1v1. Honestly, if anything I feel like a stat comparison between Hydras and Stalkers makes Hydras look bad. Stalkers (barely) win the 1v1 even though their bonus damage is to armoured. Stalkers are faster. Stalkers are lower tech. Stalkers upgrade to Blink while Hydras upgrade to the range Stalkers have by default. On the Hydra side, they cost 25 less minerals. Oh, and I've heard them argued as better for their light armour. (I'm torn on that one: Marauders are nasty and they kill armour, but Banelings are also nasty and they kill light). Hydras vs stalkers in a straight up fight may be close, but it's so easy to just get some lings/roaches to soak up the damage while your hydras sit back and rip the stalkers apart. | ||
|
Duban
United States548 Posts
Hydras vs stalkers in a straight up fight may be close, but it's so easy to just get some lings/roaches to soak up the damage while your hydras sit back and rip the stalkers apart. All these numbers are forgetting one thing. Protoss have some of the most powerful force multipliers in the game. Sentries are the greatest force multiplier in the early game. Colossi and HTs wreck rows of Zerg and terran units in the late game. Protoss zealot/stalker may be weak in a straight fight, but that's only because sentries increase the effectiveness of their army so much. Tl;DR: Stalkers are fine because of protoss' powerful supporting units. | ||
|
TyrantPotato
Australia1541 Posts
On January 09 2011 12:03 Duban wrote: All these numbers are forgetting one thing. Protoss have some of the most powerful force multipliers in the game. Sentries are the greatest force multiplier in the early game. Colossi and HTs wreck rows of Zerg and terran units in the late game. Protoss zealot/stalker may be weak in a straight fight, but that's only because sentries increase the effectiveness of their army so much. the thread is about stalkers. do not derail the thread by introducing collosus and hts. | ||
| ||