• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:25
CET 10:25
KST 18:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War SC4ALL II Brood War Complete Invited Player Lineup BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released
Tourneys
Small VOD Thread 2.0 [$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Dating: How's your luck? Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8659 users

[G] Adapting the 11 Overpool Build in each MU. - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 All
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 18 2010 08:40 GMT
#81
On December 18 2010 13:16 Kamikiri wrote:
Hello, I very much like this build for ZvP as in ZvP i feel it is the strongest build currently (imo) but in ZvT i still do the 14 hatch 15 pool on every map, including steppes and do just fine with it.

I can hold off a 2 rax marine scv all-in with 14 hatch 15 pool most of the time so i do not do this build in zvt, but if players do not have the micro or cant hold off a 2 rax marine scv push than this build is great for them.


May I ask what your ranking is? I don't think my micro is very bad, and yet I've lost 8 games in a row trying to defend hatch-first against 2rax all-in on steppes...

Maybe take a look at these reps and see if either I am doing something wrong or your opponents are doing something wrong.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=176945
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 18 2010 08:50 GMT
#82
On December 18 2010 13:04 genopath wrote:
@jdseemoreglass

Please look at this replay its a 3-4 Roach Rush vs 11 pool. This is one of the scenarios I believe you do not cover in your OP. Long story short, I've lost the match. Clearly my ling scout missed the roaches on the way to my base but that would have given me 24 extra seconds in which I don't think I could have done much given the larva available. My gas even went down a little later than what your OP proposes for ZvZ.

[image loading]


Hi...

If you look at the OP, I describe how to respond based upon your scouting. Unfortunately, you blindly put an expansion down before you knew what your opponent was doing. I would recommend you keep a drone in his base to see what he is doing and then follow the steps in the OP based on what you see.

I noted that in the scenario where your opponent goes pool-first and has no expansion, you need to scout if he is going for an aggressive speedling or roach opening and respond accordingly. Getting an expansion against a one-base zerg is very risky, especially in close positions, and shouldn't be attempted unless you are very confident in your defense.

Hope this helps your future games.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
December 18 2010 09:01 GMT
#83
On December 18 2010 11:10 jdseemoreglass wrote:
Show nested quote +
On December 18 2010 10:35 Schnullerbacke13 wrote:

BTW: i prefer hatch first, because it "feels" more economic to me and is more forgiving in case you sloppy inject (because of 2cnd hatch) ;-).


lol EVERYONE prefers hatch first... I would do it every game if it was viable. The point is that it's not.


i 10/11 hatch 10..13 pool. this fends of early pressure more easy, even if it sacrifices some eco .. works for me, maybe because me and my opponents suck, so anyway economy is hit by mistakes to the left and right. Loosing some early larvae is not a big issue compared to that :-)
21 is half the truth
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
December 18 2010 11:09 GMT
#84
On December 18 2010 10:19 genopath wrote:
@Darkforce, I've read your comments on why this build has problems vs 1 stalk harass and 2rax terran,but how would you rate this build in ZvZ?


Hard to say. If your opponent goes Hatch first, and the distance is rather short, and you scout it in time so you can save larvae for when the pool finishes, i can see the build being pretty effective.

Against 1 base play, i would say it is generally a bit behind, as it is rather difficult to get up an early expansion after one players opened 14g 14p (again depending on maps though). But then again, i already see a certain person demanding proof now, but im not going to invest countless hours into proving a person on the internet wrong, as this seems like a massive waste of time :p
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Jeffbelittle
Profile Joined August 2010
United States468 Posts
December 18 2010 12:47 GMT
#85
I have a question, slightly off topic, for the op:

If in every thread made about the 11 overpool 18 hatchery says "it's only slightly behind the standard 14 hatch/15 pool", what is the reason for using this slightly less economic build?
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
December 18 2010 13:31 GMT
#86
On December 18 2010 21:47 Jeffbelittle wrote:
I have a question, slightly off topic, for the op:

If in every thread made about the 11 overpool 18 hatchery says "it's only slightly behind the standard 14 hatch/15 pool", what is the reason for using this slightly less economic build?


much greater flexibility against very early cheesey shenanigans that you can't know about until well after your scouting drone arrives.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
hydirl
Profile Joined June 2010
7 Posts
December 18 2010 14:06 GMT
#87
I think the question should be is 11pool-18hatch better than 14pool-hatch after you kill the pylon or engineering bay blocking your expo build, not is the 11pool-18hatch better than 14hatch-14pool build. Because lets be really honest that is what the 14hatch-14pool turns into if there is any delay in the hatch going down. Granted so does the 11p18h but you will see 2 lings a lot sooner to clear the natural expansion if there is something blocking it.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 18 2010 18:15 GMT
#88
On December 18 2010 21:47 Jeffbelittle wrote:
I have a question, slightly off topic, for the op:

If in every thread made about the 11 overpool 18 hatchery says "it's only slightly behind the standard 14 hatch/15 pool", what is the reason for using this slightly less economic build?


14 Hatch is susceptible to hatch blocking with a unit or ebay or pylon, thereby forcing you to get a very late pool anyway.

14 Hatch is susceptible to many forms of early pressure, including speedling all-ins, 2gate-zealots, and 2-rax marine-scv all ins.

14 Hatch does not have the flexibility of going all-in and putting early pressure if you scout your opponent going for a risky, low-unit opening (like 14 Hatch ).
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Jeffbelittle
Profile Joined August 2010
United States468 Posts
December 18 2010 18:52 GMT
#89
Thanks! Taking that into consideration I'm going to play around with it more.

Know any reason we don't see this getting tossed around by Nestea, idra, fruitdealer, etc?
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2010-12-18 20:49:11
December 18 2010 20:26 GMT
#90
On December 19 2010 03:52 Jeffbelittle wrote:
Thanks! Taking that into consideration I'm going to play around with it more.

Know any reason we don't see this getting tossed around by Nestea, idra, fruitdealer, etc?


Because if you're confident enough that you can deal with anything that gets thrown at you early if you hatch-first, you absolutely should.

Edit: necessary insertion

If you're confident you can deal with anything that gets thrown at you early, *and* you never want to one-base all-in because you believe you will win a much higher percentage of the time by playing a long macro game, then you should always hatch first.

"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
December 18 2010 22:17 GMT
#91
And we should not forget about the possibility that just maybe this build is not as good as some people try to make it look. I'd be very happy to be proven wrong, but so far no replay has been posted where people who actually play well use this build successfully.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Hurkyl
Profile Joined October 2010
304 Posts
December 19 2010 01:13 GMT
#92
On December 18 2010 13:04 genopath wrote:
@jdseemoreglass

Please look at this replay its a 3-4 Roach Rush vs 11 pool. This is one of the scenarios I believe you do not cover in your OP. Long story short, I've lost the match. Clearly my ling scout missed the roaches on the way to my base but that would have given me 24 extra seconds in which I don't think I could have done much given the larva available. My gas even went down a little later than what your OP proposes for ZvZ.

[image loading]

In addition to what JD said, I wanted to note that you would have also died if your opponent didn't go Roaches but instead went Zerglings.
prAx
Profile Joined December 2010
Germany1 Post
January 02 2011 22:38 GMT
#93
I tried your build on the ladder a few times.
Iam a Middle-High Platinum Zerg and i keep getting wins.
I can hardly be cheesed and can make a perfect macro game out of this build.
Maybe its not the best build for Tournies but i think its really useful for laddering in High Plat - Middle Dia.

Thanks for this great build
Void-Rays more like Void-*ays
K3NDR1C
Profile Joined November 2010
United States28 Posts
January 02 2011 22:45 GMT
#94
I've used 11 Overpool before. Thanks, I needed to know what to scout to counter.
"Artificial Intelligence is no match for natural stupidity."
debasers
Profile Joined August 2010
737 Posts
January 02 2011 22:53 GMT
#95
On December 19 2010 07:17 DarKFoRcE wrote:
And we should not forget about the possibility that just maybe this build is not as good as some people try to make it look. I'd be very happy to be proven wrong, but so far no replay has been posted where people who actually play well use this build successfully.



I actually don't think the build is that good, but why don't you try it in some practice game and then post the replays here? I mean, you have nothing to lose, and if it turns out to be a good build, you can start using it.
DeadOfKnight
Profile Joined January 2011
United States2 Posts
January 30 2011 03:09 GMT
#96
I've been having a great deal of difficulty with this build. In an ideal world you could follow it step by step unharassed by your opponent before transitioning into a high tech more powerful army. I know the emphasis of this build is on flexibility but it seems like I just can't afford to lose any drones or make any buildings, all I can do is react with more units or ditch the expand for some heavy 1 Base play and expand when I attack later on.
I bend minds with my spoon.
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 1h
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 3932
Rain 3182
firebathero 980
Hyuk 514
BeSt 365
Stork 346
sSak 319
Mong 272
ProTech159
Dewaltoss 126
[ Show more ]
Light 125
Soma 108
Rush 92
sOs 76
Killer 23
Free 15
Sharp 13
soO 13
ajuk12(nOOB) 10
Noble 8
sorry 8
Terrorterran 6
Zeus 1
Dota 2
ODPixel354
League of Legends
Reynor54
Counter-Strike
fl0m3650
allub124
Super Smash Bros
Westballz39
Other Games
summit1g12363
JimRising 404
ceh9401
olofmeister329
Lowko242
Happy191
Fuzer 188
crisheroes91
NeuroSwarm64
ViBE55
Railgan17
B2W.Neo14
Organizations
Counter-Strike
PGL126
Other Games
ComeBackTV 95
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2343
League of Legends
• Stunt677
Upcoming Events
IntoTheTV X SOOP
1d 1h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 7h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 9h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.