• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:54
CEST 14:54
KST 21:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles1[BSL20] Non-Korean Championship 4x BSL + 4x China7Flash Announces Hiatus From ASL64Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form?
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps Flash Announces Hiatus From ASL SC uni coach streams logging into betting site Player “Jedi” cheat on CSL
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 733 users

[D/H] The end of Supply Depots? - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 22 23 24 Next All
curtis
Profile Joined September 2010
Iran21 Posts
December 02 2010 13:04 GMT
#81
so i dont get how this thing can be gamebreaking. yes it looks pretty smart and genius to find cute facts like this ingame but all u can do with Mineral is Marine+Hellion. only 2 gas wont help you much. i tried this couple of times to see how it works on action , and really ... really its just fun , nothing more. like 3k mineral in 1 base with 3/4 CCs and 100gas? . but indeed it could work abit at lategame , yet again , doest it add a "decent" lategame unit for Terran? nah Terran's lategame remains untouched and lousey. and btw Mules are designed as an answer to hatching X drones at time or ChronoBoosting + Warping building (not spending a worker on them for 1 min or so) . while i dont think Economy is balanced in SC atm (Z>T>P) in other hand it doesnt need balance. army balance could help more than this , and some tacts like 13/14 Hatch that Actually did a good game changing to Z ,is required for Terrans.
still , nice maths i liked it ;>
Lucius2
Profile Joined June 2010
Germany548 Posts
December 02 2010 13:06 GMT
#82
clear since beta day 1 that mules are prolly the most broken thing in this game
ledarsi
Profile Joined September 2010
United States475 Posts
December 02 2010 13:09 GMT
#83
You shouldn't really be using the orbital commands as walls as they're too valuable, and if they die before they pay for themselves they are another massive down payment to replace.

Use barracks with supply depots as doors. 1000 hp for 150 minerals in an expendable structure beats the hell out of 1500 for 550 minerals, especially since OC's gives you 1 mule at a time for as long as they live. Fortresses MAYBE, and only because they have an additional armor and a weapon.
"First decide who you would be, then do what you must do."
DennyR
Profile Joined July 2010
Germany379 Posts
December 02 2010 13:13 GMT
#84
brilliant post. Even tho I doubt you will ever find a way to make this viable, the idea behind is great. I'll go and try a few things out. brb
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
December 02 2010 13:14 GMT
#85
All the PF rushers out their are licking their chops. Seems like its map dependent, but if it got going it would be impossible to stop , if played right. 2 CCs and 2-3 PF's on Scrap Station seems pretty baller. Sets you up great for the late game.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Ancient.eu
Profile Joined July 2010
Romania621 Posts
Last Edited: 2010-12-02 13:21:31
December 02 2010 13:19 GMT
#86
I am very sure that in about 1-2 years mules will get a serious nerf, either requiring supply, either an increased energy requirement, either a limited number of mules that a player can have at a time, either a limited number of mules that a command center can call.

This once people will figure out how to take big advantages of using mules, like having 5 CCs on 2 bases and 8 CCs on 3 bases and having only mules and attacking with all the SCVs.
m0nkeyknight
Profile Joined April 2010
New Zealand37 Posts
December 02 2010 13:35 GMT
#87
If you could survive that long it would be one hell of a timing attack, in mid/late game, pull everything and attack, then use the mules to reinforce (or even build back up, with that amount of oc's getting the scv count back up wouldn't be too bad). Bus as people have mentioned i doubt it would work, to effectively use the cc's your making you would need to be able to hold multiple expansion with a non existent army, early aggression or good harassment would crush this most likely, but its something fun to mess around with and dream!, id love to see some replays of people trying this.
Nice.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
December 02 2010 14:09 GMT
#88
I can see how this would be really risky early game but if you played "normal" at first and turtled hard with siege/pf/turrets and walled in your natural this seems like it would be game breaking.
http://shroomspiration.blogspot.com/
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2010-12-02 14:20:33
December 02 2010 14:13 GMT
#89
On December 02 2010 22:04 curtis wrote:
so i dont get how this thing can be gamebreaking. yes it looks pretty smart and genius to find cute facts like this ingame but all u can do with Mineral is Marine+Hellion. only 2 gas wont help you much. i tried this couple of times to see how it works on action , and really ... really its just fun , nothing more. like 3k mineral in 1 base with 3/4 CCs and 100gas? . but indeed it could work abit at lategame , yet again , doest it add a "decent" lategame unit for Terran? nah Terran's lategame remains untouched and lousey. and btw Mules are designed as an answer to hatching X drones at time or ChronoBoosting + Warping building (not spending a worker on them for 1 min or so) . while i dont think Economy is balanced in SC atm (Z>T>P) in other hand it doesnt need balance. army balance could help more than this , and some tacts like 13/14 Hatch that Actually did a good game changing to Z ,is required for Terrans.
still , nice maths i liked it ;>


Yeah but you can do a ton simply with "just" marines. A fairly small group of marines with stim can kill any building in seconds and you will have enough to spam them constantly all over the map.

One marine a second....every minute you can spam a 60 marine hit squad.
http://shroomspiration.blogspot.com/
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2010-12-02 14:17:42
December 02 2010 14:15 GMT
#90
This might work on maps with Gold Expansions without Rocks, since you can easily start mining very fast in that, and reduce the time it takes to amortize the investment.
OriginalBeast
Profile Joined September 2010
United States709 Posts
December 02 2010 14:19 GMT
#91
The thing is. if there is any harass... ANY and you lose 1 mule your economy is boned, often with harass multiple workers are picked off.

This is a trend I am noticeing all too often people are making up these little strats, some cheese builds, some mega efficent way of doing something, and completely disreguard either A) what others have to say about it when flaws are pointed out. or B) make up some on the spot excuse which renders their original strat void.

at the end of the day many mules are a great addition to workers, tons of workers...
More gg, more skill.
rackdude
Profile Blog Joined January 2010
United States882 Posts
December 02 2010 14:22 GMT
#92
Flash has joined SC2. Turtle Tarran: build orbital commands to wall and when it's safe just lift it to an expansion. Siege expand everywhere with infinite hellions and marines due to mules.
Sweet.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
December 02 2010 14:23 GMT
#93
On December 02 2010 23:19 OriginalBeast wrote:
The thing is. if there is any harass... ANY and you lose 1 mule your economy is boned, often with harass multiple workers are picked off.

This is a trend I am noticeing all too often people are making up these little strats, some cheese builds, some mega efficent way of doing something, and completely disreguard either A) what others have to say about it when flaws are pointed out. or B) make up some on the spot excuse which renders their original strat void.

at the end of the day many mules are a great addition to workers, tons of workers...


How often are terrans getting harassed outside of air harass? Seems almost non-existence due to their ability to wall with strong defense.

He blatantly said he was theory-crafting and this is a great post to explore the potential of the mule, there is no reason to flame.
http://shroomspiration.blogspot.com/
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-12-02 14:29:45
December 02 2010 14:26 GMT
#94
I mentioned this last week in another thread here.

The early game implications aren't too fantastic due to the build time of CCs and the limited mineral resources, but as you transition to late game, building 5 OCs instead of 7 depots, you are getting 1 less supply and saving yourself 20 supply worth of SCVs.

All the OP of the MULE needs to be applied in late game to make 200/200 terran armies even more retarded.

The thing people arguing against it are missing though is, the MULE dying is fine. In another 80 seconds you'll have another MULE and it cost you 0 minerals to build the new one.

The big problem is losing OCs. Every time you lose an OC it is a massive hit to your economy, and in late-game, that can happen pretty quickly.
As it turns out, marines don't actually cost any money -Jinro
Draconicfire
Profile Joined May 2010
Canada2562 Posts
December 02 2010 14:28 GMT
#95
This thread is ridiculous. Ridiculously crazy, I like it.

But at the same time, it's going to be a lot harder to not get supply capped when building CCs, since it takes so much longer. I feel like if this is going to work, you are probably going to need to build a few depots first, and then slowly supply drop them while you build up your orbital army.
@Drayxs | Drayxs.221 | Drayxs#1802
statikg
Profile Joined May 2010
Canada930 Posts
December 02 2010 14:29 GMT
#96
This is PURE theorycraft, how long is your average game, you break even after 3 mules I think is the consensus so thats how many minutes? Over 5. Can u really afford to be making such huge investments at ANY point in the game that take so long to pay for themselves. The only possible time this would be useful is when you have like 3000 minerals banked and then thats just a failure in macro. The idea that you use these for supply is also clearly ridiculous, could never keep up.
SCDebaser
Profile Joined November 2010
34 Posts
Last Edited: 2010-12-02 14:38:47
December 02 2010 14:36 GMT
#97
Ok, let's play a 1v1. You can spend the game building command centers and I will build actual units.

I think the idea (mining out late game expos with only mules instead of scvs) is definitely a smart move but...building mass cc's is a gimmick tactic that might work 1 time out of every 20 games, if that
OriginalBeast
Profile Joined September 2010
United States709 Posts
December 02 2010 14:41 GMT
#98
On December 02 2010 23:23 Treemonkeys wrote:
Show nested quote +
On December 02 2010 23:19 OriginalBeast wrote:
The thing is. if there is any harass... ANY and you lose 1 mule your economy is boned, often with harass multiple workers are picked off.

This is a trend I am noticeing all too often people are making up these little strats, some cheese builds, some mega efficent way of doing something, and completely disreguard either A) what others have to say about it when flaws are pointed out. or B) make up some on the spot excuse which renders their original strat void.

at the end of the day many mules are a great addition to workers, tons of workers...


How often are terrans getting harassed outside of air harass? Seems almost non-existence due to their ability to wall with strong defense.

He blatantly said he was theory-crafting and this is a great post to explore the potential of the mule, there is no reason to flame.


Did I say that they would get harassed? I beleive I made a statement that said IF there is any harass...

Secondly you need to get dropped more often, I play protoss and I'm pretty sure that even if I did have a wall-in dropships can drop units reguardless of having wallins
More gg, more skill.
OriginalBeast
Profile Joined September 2010
United States709 Posts
December 02 2010 14:44 GMT
#99
On December 02 2010 23:26 Jermstuddog wrote:
The thing people arguing against it are missing though is, the MULE dying is fine. In another 80 seconds you'll have another MULE and it cost you 0 minerals to build the new one.
.


In a MULE based strategy.... MULEs dieing is fine...

80 seconds is a shit ton of time, it wont always be 80 seconds, not always will just 1 MULE die...

More gg, more skill.
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
Last Edited: 2010-12-02 14:50:46
December 02 2010 14:49 GMT
#100
On December 02 2010 23:41 OriginalBeast wrote:
Show nested quote +
On December 02 2010 23:23 Treemonkeys wrote:
On December 02 2010 23:19 OriginalBeast wrote:
The thing is. if there is any harass... ANY and you lose 1 mule your economy is boned, often with harass multiple workers are picked off.

This is a trend I am noticeing all too often people are making up these little strats, some cheese builds, some mega efficent way of doing something, and completely disreguard either A) what others have to say about it when flaws are pointed out. or B) make up some on the spot excuse which renders their original strat void.

at the end of the day many mules are a great addition to workers, tons of workers...


How often are terrans getting harassed outside of air harass? Seems almost non-existence due to their ability to wall with strong defense.

He blatantly said he was theory-crafting and this is a great post to explore the potential of the mule, there is no reason to flame.


Did I say that they would get harassed? I beleive I made a statement that said IF there is any harass...

Secondly you need to get dropped more often, I play protoss and I'm pretty sure that even if I did have a wall-in dropships can drop units reguardless of having wallins


I don't even play terran dude. Drops can be shut down with marines/turrets and spamming orbitals would allow for you to have plenty of those.

Once again I think this would be best tried with more normal play, turtling with siege tanks, and then massing orbitals and raxes when you feel safe. On most maps it is easy for terran to get enough siege tanks off one base to make his base nearly unbreakable by ground until tier 3, then start building a few orbitals and massing an absurd amount of marines. Use marines for endless pressure while keeping your precious gas units at home to turtle.

Kind of like Jinro's macro game in RO32, he always had a main army and a separate marine hit squad constantly punishing expansions. Getting a few extra orbitals would allow those marine groups to be larger and more effective.
http://shroomspiration.blogspot.com/
Prev 1 2 3 4 5 6 7 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#43
WardiTV1125
OGKoka 549
RotterdaM278
Rex166
IndyStarCraft 148
CranKy Ducklings109
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 549
Harstem 363
Lowko350
RotterdaM 278
Rex 166
IndyStarCraft 148
Hui .71
StarCraft: Brood War
Bisu 2137
Jaedong 1515
Hyuk 1289
Flash 1104
EffOrt 668
Larva 516
firebathero 513
actioN 375
Stork 351
Soulkey 326
[ Show more ]
Soma 276
Pusan 244
ZerO 214
Snow 199
Mind 95
hero 83
PianO 78
JulyZerg 70
Sharp 60
sSak 58
Sea.KH 53
Aegong 36
TY 35
Barracks 28
JYJ28
sorry 27
zelot 26
GoRush 25
HiyA 24
yabsab 24
Free 24
soO 20
Movie 11
Shine 10
IntoTheRainbow 10
Terrorterran 9
ivOry 4
Dota 2
qojqva3159
Gorgc3141
XaKoH 564
syndereN499
XcaliburYe319
League of Legends
singsing2406
Counter-Strike
x6flipin534
byalli264
allub187
markeloff35
Super Smash Bros
Mew2King213
Other Games
B2W.Neo845
hiko709
crisheroes361
ArmadaUGS114
rGuardiaN57
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick34827
StarCraft: Brood War
UltimateBattle 73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2875
• WagamamaTV147
League of Legends
• Nemesis4814
Upcoming Events
RotterdaM Event
3h 6m
Replay Cast
11h 6m
Sparkling Tuna Cup
21h 6m
WardiTV European League
1d 3h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 11h
The PondCast
1d 21h
WardiTV European League
1d 23h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Classic vs Cure
FEL
4 days
RSL Revival
4 days
FEL
4 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.