[D/H] The end of Supply Depots? - Page 24
Forum Index > StarCraft 2 Strategy |
NormandyBoy
France200 Posts
| ||
onmach
United States1241 Posts
I can't wait for the inevitable nerf. Terran (and really the entire game) deserves better than mules which are basically an income generating structure, the antithesis of what this game should be. Anyways some terran tried this against me last week (at least I think that was what he was doing), and I beat him with mass ling/bling. If you are going this build, you will not have much in the way of tech units for a long time, and that makes it a bit easier to deal with. All you gotta do is prevent him from expanding and it is curtains. | ||
darkevilxe
Canada346 Posts
| ||
TibblesEvilCat
United Kingdom766 Posts
| ||
yoplate
United States332 Posts
I do not think this build should be used early on, in smaller maps, or when you are behind. Instead, OC farming should be used on larger maps (shakuras being the best map) in order to cement your lead. | ||
dala
Sweden477 Posts
On January 05 2011 07:56 yoplate wrote: GSL season 4 spoiler! + Show Spoiler + Boxer used this strategy vs hyperdub in the GSL! (group C match 2). His mineral gain was insane, and he was able to mass up bases on shakuras. Boxer has just proved that this strategy will work at the highest level of play. + Show Spoiler + I love how Boxer is always at the forefront of the meta game development. The main advantage of OC/mule based mining in late game is to free up supply once you reached 200/200. You only need SCV:s for mining gas, building structures and repairing. The majority of the SCVs can be suicided into the opponent. Other uses for OC is to call down mules on opponent tanks to induce friendly fire, for instant field repairs or use scans instead of vikings for spotting. | ||
| ||