• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:15
CET 11:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview5RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1152 users

[D] The new Zerg standard for all match-ups? - Page 20

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 18 19 20 21 22 50 Next All
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-12-03 17:49:36
December 03 2010 17:46 GMT
#381
On December 04 2010 02:35 jacobman wrote:
Show nested quote +
On December 04 2010 02:14 Obsolescence wrote:
On December 04 2010 01:16 jacobman wrote:
On December 04 2010 01:13 Ryhn wrote:
Why so hostile Jacob?

I understand you're tired, but there's no need to get snarky with me. I read the first few pages, then skimmed to the end of the thread because I was excited.

We have too many conflicting results, so we need more data. I'm not ready to claim either build to be conclusively 'more right' for an early pool - my nudge to you was a request for further testing, I did not mean to offend.


It's okay, I was just a little annoyed at the moment because I spent a lot of time testing this and people seemed to just pretend I wasn't presenting any possible contradictory data. Sorry if I was hostile.

I just tested your 13/15 replay against an adaptation of the 11/18 (11/15). I figured that your build was ahead by ~100 minerals because you got your hatch at 15, before queen.

Using this build (adapted from 11/18)

10 - extractor trick
11 - ovie
11 - pool
15 - hatch
15 - queen
17 - ovie

I use the 11-overpool, but go for hatch at 15 in order to mimic your build. Since both builds converge on a 15-hatch, the period following it is irrelevant (assuming all else equal). On my first try, spawning south Xel'Naga, here were my results:

11/15
Pool: 1:32
Hatch: 2:39

13/15 (from Jacob's replay)
Pool: 1:46
Hatch: 2:37

The 11 pool comes out 14 seconds faster, and the hatch being delayed by 2 seconds was simply the difference in 1 drone mining wave (you can check the replays yourself). So the 11-overpool, regardless of getting a hatch at 15, or 18, is at worst equivalent in economy but with an earlier pool. Please, let me know if you see some glaring flaw in my logic.

Also, if you go to 6:00 min mark, you'll find I'm behind by 95 minerals. However, if you take a look at my maynarding of workers, I think you'll see why I don't think this is a reasonable sample to draw any conclusion from. Since this build and the 13/15 converge on a 15-hatch, I don't think further comparison is necessary since the difference could only be less than a hatch larva cycle (one build or the other rebuilds their 15th drone <15 seconds early).

[image loading]



Okay, I looked at the replay. Interesting idea to kind of combine the two. I'm a little bit confused by what you're trying to say though. I'm not sure about your logic on how you got to an 11-overpool with a hatch at 15 or 18 is at worst equivalent in economy. I don't see how that follows from anything posted.

I do however agree that the replay isn't quite a reasonable sample to draw conclusions from. You definitely didn't have a good maynard, but this replay only reached 4469 at the 6:00 mark. This is a 160 mineral difference compared to the 13 pool I did, which mined 4630 by that time. I'm not sure if that whole difference can be accounted for by the maynarding. It seems unlikely, and unless I'm missing something It defintely still leaves the possibility that the 13 pool is 100 minerals ahead.


11/15 and 13/15 are great for comparing the economy of the builds because both require these things:

15 drones, 2 overlords, 1 spawning pool, and 1 hatchery EDIT: And 300 minerals!

Because the end goal is identical, we can compare their economies based on how quickly they can accomplish that goal. Therefore, if 11/15 gets a pool faster and a hatch at the same time as a 13/15, while matching the 13/15 in every other respect, then we can, as I did, conclude that the 13/15 should not be significantly worse or better following the production of the 15-hatch. The point is that, sure, 13/15 might get +100 minerals at 6:00 because you were able to mine from your second base sooner, but when both builds get their hatch at the same time, there will be no difference.

Also, just counting the final minerals is not a good approach to comparing minerals mined. Instead of that method, I recorded the remaining minerals for each of the 16 patches and compared their sum to the initial value (1500 per patch X 16 patches). If you use this method you will find that I am 95 minerals behind at 6:00.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2010-12-03 23:03:19
December 03 2010 17:46 GMT
#382
On December 04 2010 02:15 nehl wrote:
i dont think you can play this vs all races. vs an all in ling att, the fe will die, most likely the main as well. but vs t and p it seems solid. im suprised the 11pool is econ wise effective though. ill check it out...


God, I can't understand how people come up with this stuff. How can you possibly, possibly come to the conclusion that this will die to ling all ins? How? This build gets an 11 pool and more larva than ANY OTHER BUILD. I provided TWO replays of me CRUSHING zergs with ling all ins.

And people, STOP claiming this build is behind or sacrifices larva or minerals or anything else early on, because I have demonstrated this to be false. Can you not read the OP? Here, let me help you.

Note: when I began producing lings, we both had exactly 17 drones. I wasn't behind a drone, or half a drone, or whatever...
Note: I didn't catch up in drones due to a queen, I was caught up before I started my first inject!
Note: At every point from 1:30 until 4:30 when I began making lings, I was AHEAD in minerals mined!

Do you get it? Hello? I am AHEAD IN DRONES by 15 supply. 15 Supply. I am ahead in drones at 11 supply too. Where am I behind? Please, either provide evidence or quit lying on my thread.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Obsolescence
Profile Joined August 2010
United States270 Posts
December 03 2010 17:48 GMT
#383
On December 04 2010 02:46 jdseemoreglass wrote:
Show nested quote +
On December 04 2010 02:15 nehl wrote:
i dont think you can play this vs all races. vs an all in ling att, the fe will die, most likely the main as well. but vs t and p it seems solid. im suprised the 11pool is econ wise effective though. ill check it out...


God, I can't understand what is wrong with people here. How can you possibly, possibly come to the conclusion that this will die to ling all ins? How? HOW? This build gets an 11 pool and more larva than ANY OTHER BUILD. I provided TWO replays of me CRUSHING zergs with ling all ins. WTF?

And people, STOP claiming this build is behind or sacrifices or anything else early on, because I have demonstrated this to be false. Can you not read the OP? Here, let me help you.

Note: when I began producing lings, we both had exactly 17 drones. I wasn't behind a drone, or half a drone, or whatever...
Note: I didn't catch up in drones due to a queen, I was caught up before I started my first inject!
Note: At every point from 1:30 until 4:30 when I began making lings, I was AHEAD in minerals mined!

Do you get it? Hello? I am AHEAD IN DRONES by 15 supply. 15 Supply. I am ahead in drones at 11 supply too. Where am I behind? Please, either prove evidence or quit lying on my thread!

God I'm gonna tear my hair out here...


DNFTT...

I think I remember you saying that less than 2 pages ago :-p
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
jacobman
Profile Joined December 2010
217 Posts
December 03 2010 17:50 GMT
#384
On December 04 2010 02:46 jdseemoreglass wrote:
Show nested quote +
On December 04 2010 02:15 nehl wrote:
i dont think you can play this vs all races. vs an all in ling att, the fe will die, most likely the main as well. but vs t and p it seems solid. im suprised the 11pool is econ wise effective though. ill check it out...


God, I can't understand what is wrong with people here. How can you possibly, possibly come to the conclusion that this will die to ling all ins? How? HOW? This build gets an 11 pool and more larva than ANY OTHER BUILD. I provided TWO replays of me CRUSHING zergs with ling all ins. WTF?

And people, STOP claiming this build is behind or sacrifices or anything else early on, because I have demonstrated this to be false. Can you not read the OP? Here, let me help you.

Note: when I began producing lings, we both had exactly 17 drones. I wasn't behind a drone, or half a drone, or whatever...
Note: I didn't catch up in drones due to a queen, I was caught up before I started my first inject!
Note: At every point from 1:30 until 4:30 when I began making lings, I was AHEAD in minerals mined!

Do you get it? Hello? I am AHEAD IN DRONES by 15 supply. 15 Supply. I am ahead in drones at 11 supply too. Where am I behind? Please, either prove evidence or quit lying on my thread!

God I'm gonna tear my hair out here...


lol, at least I'm not claiming that. If you'll die to a ling all in with an 11 pool build then there isn't much else you can do as zerg.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
Last Edited: 2010-12-03 17:56:09
December 03 2010 17:52 GMT
#385
jacobman, I tested your build. Honestly, the build doesn't make much sense. You get an overlord at 43/44 supply, leaving you supply capped for quite some time after a larvae pop. Is this a mistake? It could explain why you are showing a short-run increase in your mining. Anyway, here are my results:

5:00
13Pool : 3150 + 275 = 3425
11Pool : 3350 + 70 = 3420

6:00
13Pool : 4150 + 490 = 4640
11Pool : 4150 + 430 = 4539

7:00
13Pool : 5150 + 975 = 6125
11Pool : 5000 + 1124 = 6124

The reason you are showing higher results for the 6 minute mark is because you are delaying the overlord before the 6:00 mark. The results after that are pretty equal, except in drone count which the 11pool leads.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Obsolescence
Profile Joined August 2010
United States270 Posts
December 03 2010 17:59 GMT
#386
On December 04 2010 02:52 jdseemoreglass wrote:
jacobman, I tested your build. Honestly, the build doesn't make much sense. You get an overlord at 43/44 supply, leaving you supply capped for quite some time after a larvae pop. Is this a mistake? It could explain why you are showing a short-run increase in your mining. Anyway, here are my results:

5:00
13Pool : 3150 + 275 = 3425
11Pool : 3350 + 70 = 3420

6:00
13Pool : 4150 + 490 = 4640
11Pool : 4150 + 430 = 4539

7:00
13Pool : 5150 + 975 = 6125
11Pool : 5000 + 1124 = 6124

The reason you are showing higher results for the 6 minute mark is because you are delaying the overlord before the 6:00 mark. The results after that are pretty equal, except in drone count which the 11pool leads.


If you sum the minerals left in all the patches and subtract that sum from 24,000 then you will get a true value for minerals mined (it wont matter what anyone built / didn't build).
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 03 2010 18:01 GMT
#387
On December 04 2010 02:48 Obsolescence wrote:

DNFTT...

I think I remember you saying that less than 2 pages ago :-p


Yes, you are right. For every one that leaves another shows up. And there are so many people who will read those posts and think to themselves "huh, that makes sense."

I obviously can't help people having trouble understanding these things. I will stop trying.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 03 2010 18:03 GMT
#388
On December 04 2010 02:59 Obsolescence wrote:
Show nested quote +
On December 04 2010 02:52 jdseemoreglass wrote:
jacobman, I tested your build. Honestly, the build doesn't make much sense. You get an overlord at 43/44 supply, leaving you supply capped for quite some time after a larvae pop. Is this a mistake? It could explain why you are showing a short-run increase in your mining. Anyway, here are my results:

5:00
13Pool : 3150 + 275 = 3425
11Pool : 3350 + 70 = 3420

6:00
13Pool : 4150 + 490 = 4640
11Pool : 4150 + 430 = 4539

7:00
13Pool : 5150 + 975 = 6125
11Pool : 5000 + 1124 = 6124

The reason you are showing higher results for the 6 minute mark is because you are delaying the overlord before the 6:00 mark. The results after that are pretty equal, except in drone count which the 11pool leads.


If you sum the minerals left in all the patches and subtract that sum from 24,000 then you will get a true value for minerals mined (it wont matter what anyone built / didn't build).


This provides the exact same result + 700 minerals. It makes no difference comparatively.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Obsolescence
Profile Joined August 2010
United States270 Posts
December 03 2010 18:03 GMT
#389
On December 04 2010 03:01 jdseemoreglass wrote:
Show nested quote +
On December 04 2010 02:48 Obsolescence wrote:

DNFTT...

I think I remember you saying that less than 2 pages ago :-p


Yes, you are right. For every one that leaves another shows up. And there are so many people who will read those posts and think to themselves "huh, that makes sense."

I obviously can't help people having trouble understanding these things. I will stop trying.


Did you happen to notice this post or the replay in the nested quotes? I'm curious about your opinion.

Post

New builds always bring out the trolls. I'm happy to see jacob actually provides new data rather than just theory-babbling.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
December 03 2010 18:07 GMT
#390
It seems like this is a toss-up with hatch-pool to parry the 2rax as we've seen in the gsl and it comes down to wanting more slow lings and having the wherewithal the pull drones and surround when needed (hatch first) or get faster speed lings out and deal with it that way (gas pool then expand).

As a protoss, I can't remember the last time I saw a zerg go hatch first even if they scout 14gate + gas at close air positions, though I can't say for sure that they were all 11 pools.

I can't really say much about zvz as I haven't watched many and obviously don't have any knowledge through experience
get rich or die mining
TL+ Member
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 03 2010 18:08 GMT
#391
On December 04 2010 02:46 jdseemoreglass wrote:
And people, STOP claiming this build is behind or sacrifices or anything else early on, because I have demonstrated this to be false. Can you not read the OP? Here, let me help you.


You need to calm down, man. You haven't demonstrated this. You just haven't.

If you want to put an end to this, graph drones and minerals mined of an 11 overpool/18 hatch vs a 14 pool/16 hatch from 2:30 to 5:00. I will be surprised if 11 overpool is less than 100 minerals behind at 5:00.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
December 03 2010 18:13 GMT
#392
I wanted to try this build out before commenting in the thread, and I just had a pretty great game with it on Jungle Basin against a Protoss. The early pool delayed his tech without me even needing to build zerglings since he went for a forge before gateway to try and defend against what he expected to be an all in. I really felt ahead the whole time with a really strong economy and great map control (this build sets you up for a strong mutalisk mid-game) allowing me to keep an expansion or two ahead the entire match.

I need to try it more before saying it's definitely my go-to build order, but between your replays and the success I've had so far, I think this is going to be a very strong opening.

I really can't emphasize enough how important the early pool is. It's deceptive enough to start a defensive reaction, and if you can get rid of the scout before throwing down your hatchery then you're golden. Major thanks for posting/optimizing this build!
If the quarter was in your right hand, that would've been micro
Obsolescence
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-12-03 18:15:09
December 03 2010 18:13 GMT
#393
On December 04 2010 03:03 jdseemoreglass wrote:
Show nested quote +
On December 04 2010 02:59 Obsolescence wrote:
On December 04 2010 02:52 jdseemoreglass wrote:
jacobman, I tested your build. Honestly, the build doesn't make much sense. You get an overlord at 43/44 supply, leaving you supply capped for quite some time after a larvae pop. Is this a mistake? It could explain why you are showing a short-run increase in your mining. Anyway, here are my results:

5:00
13Pool : 3150 + 275 = 3425
11Pool : 3350 + 70 = 3420

6:00
13Pool : 4150 + 490 = 4640
11Pool : 4150 + 430 = 4539

7:00
13Pool : 5150 + 975 = 6125
11Pool : 5000 + 1124 = 6124

The reason you are showing higher results for the 6 minute mark is because you are delaying the overlord before the 6:00 mark. The results after that are pretty equal, except in drone count which the 11pool leads.


If you sum the minerals left in all the patches and subtract that sum from 24,000 then you will get a true value for minerals mined (it wont matter what anyone built / didn't build).


This provides the exact same result + 700 minerals. It makes no difference comparatively.


If you just count the resources at 6:00 then you are neglecting the possibility that a player skipped an ovie, or is in the process of building something, etc. The minerals can't deceive you. If a patch says 1256, then 244 minerals have been mined by drones at some point in time. I thought you were all about accuracy :-p this is the most accurate method and has 0 possibility for error (which is increasingly important as the mineral difference in your comparisons approaches 0).
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
Zeddicus
Profile Blog Joined November 2010
United States239 Posts
December 03 2010 18:17 GMT
#394
Thanks OP, I'm loving this build... Was using it last night in some 3v3s, it's pretty strong. Lings come out so fast! It is indeed very versatile. I really like it!
jacobman
Profile Joined December 2010
217 Posts
Last Edited: 2010-12-03 18:30:52
December 03 2010 18:17 GMT
#395
On December 04 2010 02:46 Obsolescence wrote:
Show nested quote +
On December 04 2010 02:35 jacobman wrote:
On December 04 2010 02:14 Obsolescence wrote:
On December 04 2010 01:16 jacobman wrote:
On December 04 2010 01:13 Ryhn wrote:
Why so hostile Jacob?

I understand you're tired, but there's no need to get snarky with me. I read the first few pages, then skimmed to the end of the thread because I was excited.

We have too many conflicting results, so we need more data. I'm not ready to claim either build to be conclusively 'more right' for an early pool - my nudge to you was a request for further testing, I did not mean to offend.


It's okay, I was just a little annoyed at the moment because I spent a lot of time testing this and people seemed to just pretend I wasn't presenting any possible contradictory data. Sorry if I was hostile.

I just tested your 13/15 replay against an adaptation of the 11/18 (11/15). I figured that your build was ahead by ~100 minerals because you got your hatch at 15, before queen.

Using this build (adapted from 11/18)

10 - extractor trick
11 - ovie
11 - pool
15 - hatch
15 - queen
17 - ovie

I use the 11-overpool, but go for hatch at 15 in order to mimic your build. Since both builds converge on a 15-hatch, the period following it is irrelevant (assuming all else equal). On my first try, spawning south Xel'Naga, here were my results:

11/15
Pool: 1:32
Hatch: 2:39

13/15 (from Jacob's replay)
Pool: 1:46
Hatch: 2:37

The 11 pool comes out 14 seconds faster, and the hatch being delayed by 2 seconds was simply the difference in 1 drone mining wave (you can check the replays yourself). So the 11-overpool, regardless of getting a hatch at 15, or 18, is at worst equivalent in economy but with an earlier pool. Please, let me know if you see some glaring flaw in my logic.

Also, if you go to 6:00 min mark, you'll find I'm behind by 95 minerals. However, if you take a look at my maynarding of workers, I think you'll see why I don't think this is a reasonable sample to draw any conclusion from. Since this build and the 13/15 converge on a 15-hatch, I don't think further comparison is necessary since the difference could only be less than a hatch larva cycle (one build or the other rebuilds their 15th drone <15 seconds early).

[image loading]



Okay, I looked at the replay. Interesting idea to kind of combine the two. I'm a little bit confused by what you're trying to say though. I'm not sure about your logic on how you got to an 11-overpool with a hatch at 15 or 18 is at worst equivalent in economy. I don't see how that follows from anything posted.

I do however agree that the replay isn't quite a reasonable sample to draw conclusions from. You definitely didn't have a good maynard, but this replay only reached 4469 at the 6:00 mark. This is a 160 mineral difference compared to the 13 pool I did, which mined 4630 by that time. I'm not sure if that whole difference can be accounted for by the maynarding. It seems unlikely, and unless I'm missing something It defintely still leaves the possibility that the 13 pool is 100 minerals ahead.


11/15 and 13/15 are great for comparing the economy of the builds because both require these things:

15 drones, 2 overlords, 1 spawning pool, and 1 hatchery EDIT: And 300 minerals!

Because the end goal is identical, we can compare their economies based on how quickly they can accomplish that goal. Therefore, if 11/15 gets a pool faster and a hatch at the same time as a 13/15, while matching the 13/15 in every other respect, then we can, as I did, conclude that the 13/15 should not be significantly worse or better following the production of the 15-hatch. The point is that, sure, 13/15 might get +100 minerals at 6:00 because you were able to mine from your second base sooner, but when both builds get their hatch at the same time, there will be no difference.

Also, just counting the final minerals is not a good approach to comparing minerals mined. Instead of that method, I recorded the remaining minerals for each of the 16 patches and compared their sum to the initial value (1500 per patch X 16 patches). If you use this method you will find that I am 95 minerals behind at 6:00.


I see what you're trying to say now. The flaw in the logic that I see though is that you're extending the conclusion for the 11 pool 15 hatch modification to the 11 pool 18 hatch. You just prove that the 11 overpool only put you two seconds behind compared to a 13 pool, which has no bearing on if a 15 hatch or 18 hatch work better. As long as the 2 second difference doesn't have some unforseen consequences that I'm not anticipating, the 11 pool 15 hatch technically should be able to reach pretty much the same economy as the 13 pool version. I would have to test it a few times to make sure I'm not missing something, but it makes sense.

I also noticed you made an extra drone before the first queen. That might account for some of the mineral discrepancy. Also, I think you made a mistake somehow with your minerals mined method. I didn't double check yet, but the only difference between my method and yours that I can think of would be the minerals lost in the extractor trick. I simply take the minerals spent and add the minerals I have to get the total minerals "mined". It's not the exact minerals mined because the game includes 700 minerals worth of what you start with, but the difference between the two replays should still be the same either way, 160.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 03 2010 18:18 GMT
#396
On December 04 2010 03:08 kcdc wrote:
Show nested quote +
On December 04 2010 02:46 jdseemoreglass wrote:
And people, STOP claiming this build is behind or sacrifices or anything else early on, because I have demonstrated this to be false. Can you not read the OP? Here, let me help you.


You need to calm down, man. You haven't demonstrated this. You just haven't.

If you want to put an end to this, graph drones and minerals mined of an 11 overpool/18 hatch vs a 14 pool/16 hatch from 2:30 to 5:00. I will be surprised if 11 overpool is less than 100 minerals behind at 5:00.


No, I am done beating my head against a wall. This will clearly never end. I could waste hours of my life proving with the most meticulous testing and graphing and argumentation, and someone would come out and say "well what about THIS build. Or THAT circumstance. You are behind that!"

Just believe whatever you want to believe. I no longer care in the slightest.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Obsolescence
Profile Joined August 2010
United States270 Posts
December 03 2010 18:26 GMT
#397
On December 04 2010 03:17 jacobman wrote:
Show nested quote +
On December 04 2010 02:46 Obsolescence wrote:
On December 04 2010 02:35 jacobman wrote:
On December 04 2010 02:14 Obsolescence wrote:
On December 04 2010 01:16 jacobman wrote:
On December 04 2010 01:13 Ryhn wrote:
Why so hostile Jacob?

I understand you're tired, but there's no need to get snarky with me. I read the first few pages, then skimmed to the end of the thread because I was excited.

We have too many conflicting results, so we need more data. I'm not ready to claim either build to be conclusively 'more right' for an early pool - my nudge to you was a request for further testing, I did not mean to offend.


It's okay, I was just a little annoyed at the moment because I spent a lot of time testing this and people seemed to just pretend I wasn't presenting any possible contradictory data. Sorry if I was hostile.

I just tested your 13/15 replay against an adaptation of the 11/18 (11/15). I figured that your build was ahead by ~100 minerals because you got your hatch at 15, before queen.

Using this build (adapted from 11/18)

10 - extractor trick
11 - ovie
11 - pool
15 - hatch
15 - queen
17 - ovie

I use the 11-overpool, but go for hatch at 15 in order to mimic your build. Since both builds converge on a 15-hatch, the period following it is irrelevant (assuming all else equal). On my first try, spawning south Xel'Naga, here were my results:

11/15
Pool: 1:32
Hatch: 2:39

13/15 (from Jacob's replay)
Pool: 1:46
Hatch: 2:37

The 11 pool comes out 14 seconds faster, and the hatch being delayed by 2 seconds was simply the difference in 1 drone mining wave (you can check the replays yourself). So the 11-overpool, regardless of getting a hatch at 15, or 18, is at worst equivalent in economy but with an earlier pool. Please, let me know if you see some glaring flaw in my logic.

Also, if you go to 6:00 min mark, you'll find I'm behind by 95 minerals. However, if you take a look at my maynarding of workers, I think you'll see why I don't think this is a reasonable sample to draw any conclusion from. Since this build and the 13/15 converge on a 15-hatch, I don't think further comparison is necessary since the difference could only be less than a hatch larva cycle (one build or the other rebuilds their 15th drone <15 seconds early).

[image loading]



Okay, I looked at the replay. Interesting idea to kind of combine the two. I'm a little bit confused by what you're trying to say though. I'm not sure about your logic on how you got to an 11-overpool with a hatch at 15 or 18 is at worst equivalent in economy. I don't see how that follows from anything posted.

I do however agree that the replay isn't quite a reasonable sample to draw conclusions from. You definitely didn't have a good maynard, but this replay only reached 4469 at the 6:00 mark. This is a 160 mineral difference compared to the 13 pool I did, which mined 4630 by that time. I'm not sure if that whole difference can be accounted for by the maynarding. It seems unlikely, and unless I'm missing something It defintely still leaves the possibility that the 13 pool is 100 minerals ahead.


11/15 and 13/15 are great for comparing the economy of the builds because both require these things:

15 drones, 2 overlords, 1 spawning pool, and 1 hatchery EDIT: And 300 minerals!

Because the end goal is identical, we can compare their economies based on how quickly they can accomplish that goal. Therefore, if 11/15 gets a pool faster and a hatch at the same time as a 13/15, while matching the 13/15 in every other respect, then we can, as I did, conclude that the 13/15 should not be significantly worse or better following the production of the 15-hatch. The point is that, sure, 13/15 might get +100 minerals at 6:00 because you were able to mine from your second base sooner, but when both builds get their hatch at the same time, there will be no difference.

Also, just counting the final minerals is not a good approach to comparing minerals mined. Instead of that method, I recorded the remaining minerals for each of the 16 patches and compared their sum to the initial value (1500 per patch X 16 patches). If you use this method you will find that I am 95 minerals behind at 6:00.


I see what you're trying to say now. The flaw in the logic that I see though is that you're extending the conclusion for the 11 pool 15 hatch modification to the 11 pool 18 hatch. You just prove that the 11 overpool only put you two seconds behind compared to a 13 pool, which has no bearing on if a 15 pool or 18 pool work better. As long as the 2 second difference doesn't have some unforseen consequences that I'm not anticipating, the 11 pool 15 hatch technically should be able to reach pretty much the same economy as the 13 pool version. I would have to test it a few times to make sure I'm not missing something, but it makes sense.

I also noticed you made an extra drone before the first queen. That might account for some of the mineral discrepancy. Also, I think you made a mistake somehow with your minerals mined method. I didn't double check yet, but the only difference between my method and yours that I can think of would be the minerals lost in the extractor trick. I simply take the minerals spent and add the minerals I have to get the total minerals "mined". It's not the exact minerals mined because the game includes 700 minerals worth of what you start with, but the difference between the two replays should still be the same either way, 160.


I explicitly discarded the results after the hatch goes down, because of poor maynarding and, yes, i got a 15-queen instead of 14-queen.

I don't see what people don't like about my method for minerals mined. It does take a little longer to calculate, but it is 100% accurate. There is no possibility for error.

1500 minerals in a new patch. If at time X there are less than 1500 minerals in that patch, then the player must have mined them. By counting this difference, we don't have to worry if someone did or did not build Y overlord or Z drones as they approached the 6:00 mark. This method won't allow a player to game the system to get a small boost. Although, I suppose you would need to subtract 7 (or 6?) from a player if they use the extractor trick since those are minerals which are mined and lost.
It doesn't think. It doesn't feel. It doesn't laugh or cry. All it does from dusk till dawn is make the soldiers die. -Phyrexian Hulk
jacobman
Profile Joined December 2010
217 Posts
December 03 2010 18:26 GMT
#398
On December 04 2010 02:52 jdseemoreglass wrote:
jacobman, I tested your build. Honestly, the build doesn't make much sense. You get an overlord at 43/44 supply, leaving you supply capped for quite some time after a larvae pop. Is this a mistake? It could explain why you are showing a short-run increase in your mining. Anyway, here are my results:

5:00
13Pool : 3150 + 275 = 3425
11Pool : 3350 + 70 = 3420

6:00
13Pool : 4150 + 490 = 4640
11Pool : 4150 + 430 = 4539

7:00
13Pool : 5150 + 975 = 6125
11Pool : 5000 + 1124 = 6124

The reason you are showing higher results for the 6 minute mark is because you are delaying the overlord before the 6:00 mark. The results after that are pretty equal, except in drone count which the 11pool leads.


That's a valid point. I'll definitely test out changing the overlord time to be optimal. I think I mentioned that I wasn't sure if that overlord time was exactly right or not. I really doubt that it can make 100 minerals of difference though. I still have the same number of overlords bought and drones out on the field at that point. I'll test it because I'm not sure what the effect would be, but my gut feeling tells me that it's not 100 minerals worth.

I'll also have to take a look at the 7 minute mark to like you said. It seems odd that the 11 pool would catch up during that time since we pretty much reach full saturation at 6:00 ish. The reason it catches up at seven might actually be because of the supply block you mentioned though. While I doubt that it makes much of a difference at 6:00 not being able to make the drones at 52 might affect the 7:00 mark a lot.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
December 03 2010 18:29 GMT
#399
On December 04 2010 03:26 Obsolescence wrote:
Show nested quote +
On December 04 2010 03:17 jacobman wrote:
On December 04 2010 02:46 Obsolescence wrote:
On December 04 2010 02:35 jacobman wrote:
On December 04 2010 02:14 Obsolescence wrote:
On December 04 2010 01:16 jacobman wrote:
On December 04 2010 01:13 Ryhn wrote:
Why so hostile Jacob?

I understand you're tired, but there's no need to get snarky with me. I read the first few pages, then skimmed to the end of the thread because I was excited.

We have too many conflicting results, so we need more data. I'm not ready to claim either build to be conclusively 'more right' for an early pool - my nudge to you was a request for further testing, I did not mean to offend.


It's okay, I was just a little annoyed at the moment because I spent a lot of time testing this and people seemed to just pretend I wasn't presenting any possible contradictory data. Sorry if I was hostile.

I just tested your 13/15 replay against an adaptation of the 11/18 (11/15). I figured that your build was ahead by ~100 minerals because you got your hatch at 15, before queen.

Using this build (adapted from 11/18)

10 - extractor trick
11 - ovie
11 - pool
15 - hatch
15 - queen
17 - ovie

I use the 11-overpool, but go for hatch at 15 in order to mimic your build. Since both builds converge on a 15-hatch, the period following it is irrelevant (assuming all else equal). On my first try, spawning south Xel'Naga, here were my results:

11/15
Pool: 1:32
Hatch: 2:39

13/15 (from Jacob's replay)
Pool: 1:46
Hatch: 2:37

The 11 pool comes out 14 seconds faster, and the hatch being delayed by 2 seconds was simply the difference in 1 drone mining wave (you can check the replays yourself). So the 11-overpool, regardless of getting a hatch at 15, or 18, is at worst equivalent in economy but with an earlier pool. Please, let me know if you see some glaring flaw in my logic.

Also, if you go to 6:00 min mark, you'll find I'm behind by 95 minerals. However, if you take a look at my maynarding of workers, I think you'll see why I don't think this is a reasonable sample to draw any conclusion from. Since this build and the 13/15 converge on a 15-hatch, I don't think further comparison is necessary since the difference could only be less than a hatch larva cycle (one build or the other rebuilds their 15th drone <15 seconds early).

[image loading]



Okay, I looked at the replay. Interesting idea to kind of combine the two. I'm a little bit confused by what you're trying to say though. I'm not sure about your logic on how you got to an 11-overpool with a hatch at 15 or 18 is at worst equivalent in economy. I don't see how that follows from anything posted.

I do however agree that the replay isn't quite a reasonable sample to draw conclusions from. You definitely didn't have a good maynard, but this replay only reached 4469 at the 6:00 mark. This is a 160 mineral difference compared to the 13 pool I did, which mined 4630 by that time. I'm not sure if that whole difference can be accounted for by the maynarding. It seems unlikely, and unless I'm missing something It defintely still leaves the possibility that the 13 pool is 100 minerals ahead.


11/15 and 13/15 are great for comparing the economy of the builds because both require these things:

15 drones, 2 overlords, 1 spawning pool, and 1 hatchery EDIT: And 300 minerals!

Because the end goal is identical, we can compare their economies based on how quickly they can accomplish that goal. Therefore, if 11/15 gets a pool faster and a hatch at the same time as a 13/15, while matching the 13/15 in every other respect, then we can, as I did, conclude that the 13/15 should not be significantly worse or better following the production of the 15-hatch. The point is that, sure, 13/15 might get +100 minerals at 6:00 because you were able to mine from your second base sooner, but when both builds get their hatch at the same time, there will be no difference.

Also, just counting the final minerals is not a good approach to comparing minerals mined. Instead of that method, I recorded the remaining minerals for each of the 16 patches and compared their sum to the initial value (1500 per patch X 16 patches). If you use this method you will find that I am 95 minerals behind at 6:00.


I see what you're trying to say now. The flaw in the logic that I see though is that you're extending the conclusion for the 11 pool 15 hatch modification to the 11 pool 18 hatch. You just prove that the 11 overpool only put you two seconds behind compared to a 13 pool, which has no bearing on if a 15 pool or 18 pool work better. As long as the 2 second difference doesn't have some unforseen consequences that I'm not anticipating, the 11 pool 15 hatch technically should be able to reach pretty much the same economy as the 13 pool version. I would have to test it a few times to make sure I'm not missing something, but it makes sense.

I also noticed you made an extra drone before the first queen. That might account for some of the mineral discrepancy. Also, I think you made a mistake somehow with your minerals mined method. I didn't double check yet, but the only difference between my method and yours that I can think of would be the minerals lost in the extractor trick. I simply take the minerals spent and add the minerals I have to get the total minerals "mined". It's not the exact minerals mined because the game includes 700 minerals worth of what you start with, but the difference between the two replays should still be the same either way, 160.


I explicitly discarded the results after the hatch goes down, because of poor maynarding and, yes, i got a 15-queen instead of 14-queen.

I don't see what people don't like about my method for minerals mined. It does take a little longer to calculate, but it is 100% accurate. There is no possibility for error.

1500 minerals in a new patch. If at time X there are less than 1500 minerals in that patch, then the player must have mined them. By counting this difference, we don't have to worry if someone did or did not build Y overlord or Z drones as they approached the 6:00 mark. This method won't allow a player to game the system to get a small boost. Although, I suppose you would need to subtract 7 (or 6?) from a player if they use the extractor trick since those are minerals which are mined and lost.


What you aren't understanding is that building anything at anytime will not change the difference between methods at all.

Building an overlord = (minerals spent +100) (minerals owned - 100)
Not building an overlord = (minerals spent -100) (minerals owned +100)


"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 03 2010 18:29 GMT
#400
Ran a quick test. With a scout at about the same time, 11 overpool is about 100 minerals mined behind 14 pool at 4:40 game time. Larvae injection pops earlier for 11 overpool. If you want more early minerals and your hatch to finish earlier, go with 14 pool. If you want more larvae (could be drones, could be units), go with 11 overpool.
Prev 1 18 19 20 21 22 50 Next All
Please log in or register to reply.
Live Events Refresh
StarCraft2.fi
10:00
15V Cup / Offline Finals
LiquipediaDiscussion
RSL Revival
04:30
Last Chance Qualifier
Maru vs SHINLIVE!
TBD vs Reynor
Tasteless1357
Crank 1217
RotterdaM584
IndyStarCraft 231
3DClanTV 103
CranKy Ducklings98
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1357
Crank 1217
RotterdaM 584
IndyStarCraft 231
StarCraft: Brood War
Killer 943
Jaedong 912
Hyun 639
actioN 359
Stork 345
Rush 144
Leta 110
Dewaltoss 96
sorry 84
ggaemo 78
[ Show more ]
Last 60
Mind 45
ToSsGirL 40
soO 38
Mong 30
Movie 28
zelot 27
Shine 22
Bale 22
Sacsri 22
Dota 2
XcaliburYe418
League of Legends
JimRising 429
C9.Mang0370
Heroes of the Storm
Khaldor112
Other Games
summit1g8452
singsing1723
Hui .235
XaKoH 139
Mew2King87
Trikslyr10
MindelVK3
Organizations
Other Games
gamesdonequick636
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH180
• LUISG 13
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota2123
League of Legends
• Jankos1813
• Stunt933
• HappyZerGling124
Upcoming Events
IPSL
6h 45m
Sziky vs JDConan
OSC
6h 45m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
BSL 21
9h 45m
Sziky vs StRyKeR
Hawk vs Dewalt
RSL Revival
18h 15m
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 2h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 6h
Tarson vs DragOn
BSL 21
1d 9h
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
1d 22h
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
Replay Cast
4 days
The PondCast
4 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
RSL Offline Finals
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.