• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:39
CET 02:39
KST 10:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises0Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool42Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Weekly Cups (March 16-22): herO doubles, Cure surprises Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos
Tourneys
ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues [ASL21] Ro24 Group A [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2714 users

[G] Synystyr's TvP Anti Colossus Build - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 27 28 29 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 03 2010 20:06 GMT
#81
On December 04 2010 04:36 Synystyr wrote:
Show nested quote +
On December 04 2010 04:24 w_Ender_w wrote:
On December 04 2010 03:59 Synystyr wrote:
I love all these different options people are coming up with this is very very good option with an easy abort over to MMM! I like it. I'll have to tally all these up at some point and add it on to the main post. Thank you very much!! Keep it up


Glad you like it. I saved the replays from the games we played last night, if you're particularly interested. Its certainly a fun build, and a nice change of pace from the usual pure bio play you're often forced to rely on in the match up.

On December 04 2010 03:54 MockHamill wrote:
I have tried it out twice so far. First time I got cannon rushed followed by DTs so GG. Next time he used a warp prism to take out my main base before I could mass enough units.

3 Bunkers is a good idea but since Protoss so easily can bypass the bunkers with warp prisms I am not sure if this build is viable. You do not have enough units to defend against an attack that skips your bunkers.


Yeah, but these are things you need to take into account no matter what build you do. The nice thing about an FE build is that by the time you need to make a decision on what tech you go you should be able to scout these plays.

Edit: Oh and Antisocialmunky, I love your TvZ Marine/Raven build. If people like this kind of build for some alternate playstyles, they ought to check his thread out as well.


I support this bolded statement wholeheartedly and yeah, post the replays and I'll definetely take a look!


Lol, I was actually trying to test a Ghost/Banshee strategy for a while but it is way to hard to play. X_X.

I wonder if it would be worth popping a relatively fast BC on a close position map and sit on 3 ports instead of 2. My main objection to 4 port is it requires a ton of gas invested only in production structures off 2 base. Basically something like 3 port->Raven->Fusion Core->Continually BC + 2 Banshee.

That said you could also pop ravens out of a third port for some sort of mass PDD.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
December 03 2010 20:17 GMT
#82
Alrighty, here are a few replays. Some things to note: I believe the build was designed to defeat Colossus play, but in these replays my buddy was trying to see if he could 1 gate FE against it.

One thing I noticed when he was 1 gate FEing is that if I open 2 rax FE and get a Reaper first after tech lab, my bunker aggression is juuuuust too slow to be effective. When I skip Reaper and go straight into Marauder, the bunker aggression can be very potent against a 1 gate FE. So it's really up to you as to what you prefer.

[url blocked]
First game is a bit sloppy, reaper scout + some attempted bunker pushing into the Banshee play. Protoss tries to counter with Templar.

[url blocked]
The second game has me skipping the reaper and just being aggressive with concussive (lolterran). I actually really mishandled it and way overextended my early game aggression but some bunkers and very timely Banshee's saved me and let me roll over the Protoss shortly thereafter.

[url blocked]
This is a fun one. Banshee really lets you exploit terrain, and that's what happens in this Jungle Basin. He attempts to fight the Banshee with Phoenix play. It might be a viable counter, but on a 1 gate FE it seems to come way too late.

So there are a few. The build was still a little clunky for me (mostly because I was kind of winging it instead of following the OP) but it seems like it could actually be pretty strong. Certainly pretty unexpected.
@DBWiggin, SC2 ref
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
December 03 2010 20:21 GMT
#83
On December 04 2010 05:06 Antisocialmunky wrote:
Lol, I was actually trying to test a Ghost/Banshee strategy for a while but it is way to hard to play. X_X.

I wonder if it would be worth popping a relatively fast BC on a close position map and sit on 3 ports instead of 2. My main objection to 4 port is it requires a ton of gas invested only in production structures off 2 base. Basically something like 3 port->Raven->Fusion Core->Continually BC + 2 Banshee.

That said you could also pop ravens out of a third port for some sort of mass PDD.


I had one game that went pretty late where I went into BC production on all four ports, but that's not really too relevant to the build as a opener. It could work though, BCs are pretty underused. I'll have to play around with it.

As far as the gas costs on 2 base, when I was sitting on 2 rax/4 port from 2 base and started harassing early with the banshee I was able to spend money and gas pretty efficiently, and get a third up as I pushed once all 4 ports really kicked in. You don't spend much gas anywhere else if you stay MM to support the Banshee it seems.

Ravens are a great idea, just a few for PDD really punish any non-phoenix counter to the Banshee. Additionally, vikings are a great idea. They have no mobile detection beyond Observers, so scanning to snipe Obs out with Vikings or Marines can really help you out.
@DBWiggin, SC2 ref
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 03 2010 20:25 GMT
#84
Well the viking/cloaked banshee/raven thing was common back in Beta wasn't it?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
December 03 2010 20:41 GMT
#85
On December 04 2010 05:25 Antisocialmunky wrote:
Well the viking/cloaked banshee/raven thing was common back in Beta wasn't it?

Yeah, I think so. It's definitely nothing earthshattering, just a little suggestion for people who haven't thought of it.
@DBWiggin, SC2 ref
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
December 03 2010 20:57 GMT
#86
On December 04 2010 05:17 w_Ender_w wrote:
Alrighty, here are a few replays. Some things to note: I believe the build was designed to defeat Colossus play, but in these replays my buddy was trying to see if he could 1 gate FE against it.

One thing I noticed when he was 1 gate FEing is that if I open 2 rax FE and get a Reaper first after tech lab, my bunker aggression is juuuuust too slow to be effective. When I skip Reaper and go straight into Marauder, the bunker aggression can be very potent against a 1 gate FE. So it's really up to you as to what you prefer.

[url blocked]
First game is a bit sloppy, reaper scout + some attempted bunker pushing into the Banshee play. Protoss tries to counter with Templar.

[url blocked]
The second game has me skipping the reaper and just being aggressive with concussive (lolterran). I actually really mishandled it and way overextended my early game aggression but some bunkers and very timely Banshee's saved me and let me roll over the Protoss shortly thereafter.

[url blocked]
This is a fun one. Banshee really lets you exploit terrain, and that's what happens in this Jungle Basin. He attempts to fight the Banshee with Phoenix play. It might be a viable counter, but on a 1 gate FE it seems to come way too late.

So there are a few. The build was still a little clunky for me (mostly because I was kind of winging it instead of following the OP) but it seems like it could actually be pretty strong. Certainly pretty unexpected.


Alriiiiiiiiight! I watched them all, and the first thing that popped in my head was: "We have completely different style of play xD". So good though What this tells me, is that this build has extreme FLEXIBILITY!. Early pressure options, multiple points of harassment, different expand styles...it all fits! I really liked it, and I can see you using this as a really powerful build once you clean it up and fit it to your liking

I really liked how you handled phoenix play, slowpushing up your opponents ramp and setting up a turret contain into vikings. This cleaned up the phoenix easily and paved the road for your MM+Banshee to win the game Awesome!

And just to sate my curiosity, what's your Diamond ranking, pointwise?
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
Last Edited: 2010-12-03 21:06:12
December 03 2010 21:02 GMT
#87
I don't ladder too often, so I think it's only around 1500ish points(actually it might even be lower then that)? I've been laddering a bit recently though, and it pretty much only matches me against ~2200-2400 players though, so I guess my hidden rating must be higher. Give me a week of actually laddering often and I'll get it up there :D

My protoss friend who will no doubt hate me for posting games against him is a ~2300 player currently as well.
@DBWiggin, SC2 ref
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
December 03 2010 21:13 GMT
#88
On December 04 2010 06:02 w_Ender_w wrote:
I don't ladder too often, so I think it's only around 1500ish points(actually it might even be lower then that)? I've been laddering a bit recently though, and it pretty much only matches me against ~2200-2400 players though, so I guess my hidden rating must be higher. Give me a week of actually laddering often and I'll get it up there :D

My protoss friend who will no doubt hate me for posting games against him is a ~2300 player currently as well.


You definitely play better than 1500 Diamond, I can tell that much excellent, thanks again!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MLG_Wiggin
Profile Blog Joined March 2010
United States767 Posts
December 03 2010 21:16 GMT
#89
On December 04 2010 06:13 Synystyr wrote:
Show nested quote +
On December 04 2010 06:02 w_Ender_w wrote:
I don't ladder too often, so I think it's only around 1500ish points(actually it might even be lower then that)? I've been laddering a bit recently though, and it pretty much only matches me against ~2200-2400 players though, so I guess my hidden rating must be higher. Give me a week of actually laddering often and I'll get it up there :D

My protoss friend who will no doubt hate me for posting games against him is a ~2300 player currently as well.


You definitely play better than 1500 Diamond, I can tell that much excellent, thanks again!


Thanks! I admit, I haven't watched your replays yet, I just read through the thread and decided to try it out. That may be why our styles differ so much. Later today I'll watch yours and see if I can mix some stuff in to the way I've been doing it.
@DBWiggin, SC2 ref
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
December 03 2010 22:21 GMT
#90
On December 04 2010 06:16 w_Ender_w wrote:
Show nested quote +
On December 04 2010 06:13 Synystyr wrote:
On December 04 2010 06:02 w_Ender_w wrote:
I don't ladder too often, so I think it's only around 1500ish points(actually it might even be lower then that)? I've been laddering a bit recently though, and it pretty much only matches me against ~2200-2400 players though, so I guess my hidden rating must be higher. Give me a week of actually laddering often and I'll get it up there :D

My protoss friend who will no doubt hate me for posting games against him is a ~2300 player currently as well.


You definitely play better than 1500 Diamond, I can tell that much excellent, thanks again!


Thanks! I admit, I haven't watched your replays yet, I just read through the thread and decided to try it out. That may be why our styles differ so much. Later today I'll watch yours and see if I can mix some stuff in to the way I've been doing it.


Please do It's two different styles, but you'll probably be able to pick a few things out that you like and adjust.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Jayrod
Profile Joined August 2010
1820 Posts
December 03 2010 22:36 GMT
#91
I think you should change the name of the post, otherwise good players will write it off immediately. I almost didn't open this because the title suggests you're preparing for something you cant predict. Call it a TvP 4 banshee FE or something, but most people are looking for a stable opener and a unit comp that will be favorable against collo, not a blind counter.

I always open gate/stargate/gate/robo now against terran so Im pretty safe against this build. I suppose if the toss insisted on going stalkers they will get rolled miserably. Someday tosses other than nony will understand the power of the phoenix opener vs terran!
Jayrod
Profile Joined August 2010
1820 Posts
December 03 2010 22:49 GMT
#92
On December 04 2010 05:25 Antisocialmunky wrote:
Well the viking/cloaked banshee/raven thing was common back in Beta wasn't it?

NTT used to use the build alot... then he retired... then he unretired and used it alot more... then he retired again.. then he re-unretired and got blasted at dreamhack as zerg
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
December 03 2010 22:53 GMT
#93
On December 04 2010 07:36 Jayrod wrote:
I think you should change the name of the post, otherwise good players will write it off immediately. I almost didn't open this because the title suggests you're preparing for something you cant predict. Call it a TvP 4 banshee FE or something, but most people are looking for a stable opener and a unit comp that will be favorable against collo, not a blind counter.

I always open gate/stargate/gate/robo now against terran so Im pretty safe against this build. I suppose if the toss insisted on going stalkers they will get rolled miserably. Someday tosses other than nony will understand the power of the phoenix opener vs terran!


Funny story, that was the pretty much the exact title of this thread before. I changed it because actually, the previous title wasn't much of an eye catcher. This one is better. You're going to at least glance at this thread Once you start reading, I've got you where I want you :D

Stargate play can be a little scary, but marines do great against phoenix and void rays. I can turret up, and contain you with my bio while getting vikings or MMM out. It's all about good scouting and good tech switches
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
maskseller
Profile Joined September 2010
96 Posts
December 04 2010 10:20 GMT
#94
I tried it yesterday and was impressive. He reacted to the first starport with quite a lot of stalkers. I thought it was going to fail but wow, pdds are insane....

I dont know if this strategy will be that good, but man, i have learned quite few things about banshees. Thanks :D

Btw, i think banshees have 0 armor.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
December 04 2010 16:25 GMT
#95
On December 04 2010 19:20 maskseller wrote:
I tried it yesterday and was impressive. He reacted to the first starport with quite a lot of stalkers. I thought it was going to fail but wow, pdds are insane....

I dont know if this strategy will be that good, but man, i have learned quite few things about banshees. Thanks :D

Btw, i think banshees have 0 armor.


No problem!! I'm glad things worked out for you and that you were able to win Stalkers aren't much of a problem as long as you have PDD and enough banshees with cloak They're only decent at best vs banshees.

And you're right, banshees do have 0 armor. I don't know where I got the idea they had 1 >_> Thanks!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Blyadischa
Profile Joined April 2010
419 Posts
December 04 2010 18:56 GMT
#96
I love this build, not only because I haven't lost with it yet despite some games where I lose a good chunk of my early worker count, but also because of the ability of this build to get an expansion and 3 bunkers up to defend vs almost any early non-super-all-in strategies.

If people get smart about banshees, this build can use the same 20 cc 26 3xbunker to get a crazy economy to pump out any other unit composition, whether it be Thor/Banshee, 5 Rax extremely early, MM+Tank, etc.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
Last Edited: 2010-12-04 19:03:45
December 04 2010 19:00 GMT
#97
I (2100 diamond) play a very similar build in TvP with good success except I don't do the FE and perhaps play more defensively.

I open marine/banshee/raven and play defensively with them (i.e. not going for a timing push). I harass with the banshees and expand as much as possible.

In the lategame, I transition to 4-5 starports building viking/banshee/BCs/marine/raven. Often, I'll move to a good defensive position and try and get them to engage me.
audeamus
Profile Joined December 2010
15 Posts
December 05 2010 02:01 GMT
#98
Synystyr, I've been watching some of your replays. When you build the three extra starports, you have to wait for them to techlab up before you can start Banshee production. What are your thoughts on using the Factory to just keep spamming Techlabs and lifting so that you can hotswap all three Starports simultaneously?

(this seems like it might be particularly strong against heavy pressure because you shave some time off your Banshees.)
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
December 05 2010 04:50 GMT
#99
On December 05 2010 03:56 Blyadischa wrote:
I love this build, not only because I haven't lost with it yet despite some games where I lose a good chunk of my early worker count, but also because of the ability of this build to get an expansion and 3 bunkers up to defend vs almost any early non-super-all-in strategies.

If people get smart about banshees, this build can use the same 20 cc 26 3xbunker to get a crazy economy to pump out any other unit composition, whether it be Thor/Banshee, 5 Rax extremely early, MM+Tank, etc.


Exactly, an early CC with bunker defence can give you so many different tech options, so long as you scout well! Nice nice nice

On December 05 2010 04:00 Azzur wrote:
I (2100 diamond) play a very similar build in TvP with good success except I don't do the FE and perhaps play more defensively.

I open marine/banshee/raven and play defensively with them (i.e. not going for a timing push). I harass with the banshees and expand as much as possible.

In the lategame, I transition to 4-5 starports building viking/banshee/BCs/marine/raven. Often, I'll move to a good defensive position and try and get them to engage me.


A different style, but the ideas are similar. I like to be aggressive with a large 2 base timing push personally, but if this works for you, then by all means keep it up!

On December 05 2010 11:01 audeamus wrote:
Synystyr, I've been watching some of your replays. When you build the three extra starports, you have to wait for them to techlab up before you can start Banshee production. What are your thoughts on using the Factory to just keep spamming Techlabs and lifting so that you can hotswap all three Starports simultaneously?

(this seems like it might be particularly strong against heavy pressure because you shave some time off your Banshees.)


You sir, deserve a cookie. This would speed the build up by 25ish seconds, and could be clutch in high pressure situations! Well done and thanks for that excellent input!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
December 05 2010 05:31 GMT
#100
I like this build alot but its something id save for jungle basin and scrap station.
biomech!
Prev 1 2 3 4 5 6 7 27 28 29 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft365
WinterStarcraft252
SpeCial 140
RuFF_SC2 125
Nina 117
CosmosSc2 28
StarCraft: Brood War
GuemChi 6634
Stork 132
ggaemo 70
NaDa 24
ajuk12(nOOB) 20
Dota 2
monkeys_forever713
LuMiX0
Counter-Strike
taco 656
Super Smash Bros
hungrybox496
C9.Mang0424
Other Games
summit1g10627
Artosis527
Day[9].tv348
JimRising 296
Maynarde146
Trikslyr58
UpATreeSC31
JuggernautJason9
deth6
Organizations
Other Games
gamesdonequick1076
Dota 2
PGL Dota 2 - Main Stream97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 183
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1280
• Day9tv348
Upcoming Events
Sparkling Tuna Cup
8h 21m
Afreeca Starleague
8h 21m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 7h
Afreeca Starleague
1d 8h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 9h
Replay Cast
1d 22h
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.