• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:45
CET 03:45
KST 11:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
BSL Season 21 - Complete Results [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1681 users

[G] Synystyr's TvP Anti Colossus Build - Page 22

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 20 21 22 23 24 29 Next All
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 29 2011 11:32 GMT
#421
On March 29 2011 17:08 duckTemplar wrote:
What is exactly "deny scouting" means here? using Raven and marines to patrol? Or just locate a Raven in the center of your main and put all starports behind it? But the ob can come in any angle? Am I missing something here? Thanks.


Using your Raven + Thor and/or Marines to scout out your base to kill any observers that are in your base. If you don't find any, then build your starports under the detection range of the Raven. That will allow you to pick off the observer before it can spot the starports. In an ideal situation, you will kill the observer as soon as you Raven pops out and the Protoss will assume Thor/Marine and tech to Immortal/Chargelot.

It's not the end-all if your opponent scouts the starports. It happens, but it's like he scouted you going mass bio and would make Colossi in response. Instead, he'll either mass Stalkers or get Phoenix, both of which you can deal with by building more Banshees or Vikings.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
March 29 2011 12:40 GMT
#422
On March 29 2011 17:08 duckTemplar wrote:
What is exactly "deny scouting" means here? using Raven and marines to patrol? Or just locate a Raven in the center of your main and put all starports behind it? But the ob can come in any angle? Am I missing something here? Thanks.


kill any observers in your base and then keep raven on likely route of observer to keep him the hell out ^__^
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 29 2011 20:35 GMT
#423
this build is only countering two toss units, namely the stalker and collosi. The same amount of minerals spent elsewhere could also garner a win? The cost to get 8-10 banshees isn't exactly cheap.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 01:06 GMT
#424
On March 30 2011 05:35 IzieBoy wrote:
this build is only countering two toss units, namely the stalker and collosi. The same amount of minerals spent elsewhere could also garner a win? The cost to get 8-10 banshees isn't exactly cheap.


What...???

Banshees are a hard counter to any ground unit that can't hit air:

Zealot, Colossi, DT, Immortal

Not to mention they trade extremely well with Stalkers, which most Protoss will use as their AA. 8-10 Banshees isn't cheap, which is why you fast expand to afford them. Why is that NOT good? Banshees are one of the most cost effective units Terran has against Protoss.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
MrArarat
Profile Joined September 2010
Argentina132 Posts
March 30 2011 14:19 GMT
#425
Got to give this a try...
Resting on the mountain side...
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-03-30 14:58:39
March 30 2011 14:33 GMT
#426
what about the big mommaship? i mean yes.. banshees are very durable as they are air units with cloak as well as being faster than all toss units (excepting phoenix and blink stalkers)...but that's only against early to mid game mixture where your opponent only have stalkers for aa. and yes, banshees actually counter stalkers with obs in high numbers by outranging them with high density and PDD. but banshee harass can be stopped with just 3 or 4 phoenix at home. and the transition to BCs only works when the P player is either unsuspecting of your economy or doesn't build void rays. i mean if a P scouts well, banshees become that really fragile unit which is better replaced by some all-round buff unit like the thor or marauder. congratz on your games btw i watched a few. just wanted to throw some skepticism out there for some perspective balance to suggest that this unit composition isn't the reason behind wins but the solid play. i think i can get away with labelling this as a dps strat where "first-strike" is essential.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 30 2011 15:09 GMT
#427
On March 30 2011 23:33 IzieBoy wrote:
what about the big mommaship? i mean yes.. banshees are very durable as they are air units with cloak as well as being faster than all toss units (excepting phoenix and blink stalkers)...but that's only against early to mid game mixture where your opponent only have stalkers for aa. and yes, banshees actually counter stalkers with obs in high numbers by outranging them with high density and PDD. but banshee harass can be stopped with just 3 or 4 phoenix at home. and the transition to BCs only works when the P player is either unsuspecting of your economy or doesn't build void rays. i mean if a P scouts well, banshees become that really fragile unit which is better replaced by some all-round buff unit like the thor or marauder. congratz on your games btw i watched a few. just wanted to throw some skepticism out there for some perspective balance to suggest that this unit composition isn't the reason behind wins but the solid play. i think i can get away with labelling this as a dps strat where "first-strike" is essential.


I'll start this off by saying I have NEVER played against a Mothership. Carriers yes, Momma no.
I also play at a 3300 Masters level so the unit composition has to work for me to get wins. Plaing at that level isn't just 1a vs 1a.

To deal with the Mothership, I already have a Raven in my army composition for detection. You don't mention in your post anything about the other air unit I use. Vikings! Vikings off of 4 starports will help you reach a critical mass quickly enough to deal with both Phoenix and Void Rays quite easily. A transition to BCs can be done quite easily in almost any point in the mid game I've found. Once I get 2-3 out, Phoenix are completely nullified because the AI of the Phoenix make them attack BCs, not Banshees and they do abysmal damage to them.

Depending on the situation, my late game transition will either be BC/Banshee to fight Stalker HT or BC/Viking if Stargate unit counts are high for Protoss.

Also, first strike is great, but also defending with home field advantage can lead up to a NASTY counter attack. If I deny scouting properly, many Protoss will push in with their Colossi Gateway mix and get CRUSHED. This leaves them open with very few units and those aren't suitable for dealing with mass Banshee. I counter attack, expand once or twice and start BC production with upgrades. Very, very hard to stop. Check out a few more replays if you're still skeptical.

I also have a few unreleased replays as of yet. I'm saving them for a BC replay pack, along with a more conventional one as well. If you need a certain type of game, I just might have it
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-03-31 20:44:20
March 31 2011 20:43 GMT
#428
i think i'm going to be using practicing this build. what are you going to call this build btw? I don't plan on using it also for T v any race.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 02 2011 04:31 GMT
#429
On April 01 2011 05:43 IzieBoy wrote:
i think i'm going to be using practicing this build. what are you going to call this build btw? I don't plan on using it also for T v any race.


Haha uhhh....

Either 4 Port Banshee or Anti-Colossi I guess.

I'd actually like to to be called "Standard TvP". It'll get there eventually =<

I'm counting on you oGsSupernova!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Sevenofnines
Profile Joined May 2010
United States167 Posts
Last Edited: 2011-04-02 05:20:48
April 02 2011 05:19 GMT
#430
I'm loving this build right now.

Starport just owns Robotech, and in medium to large numbers it owns Gateway units as well. The Khaydarian Amulet removal makes HT's less worrisome because you can keep your banshee energy low with Cloak and psi-storm is no longer on-demand so its not a reliable deterrent against Banshees. That along with PDD's and Observer snipes means the Banshees just own everything.

The Toss is pretty much forced into going Stargate tech. This is playing right into Terran's hands, because mass marines owns ALL Stargate tech!!! So while you are pumping most of your gas into Banshees, Ravens, and later BC's, you dump all your remaining minerals into mass marines. If the Toss goes Robotech your air will own him. If he goes Stargate tech your marines will own him (BC's with good Yamato usage also rapes Stargate tech). No more instant-storms makes the marines that much more viable. There might be a perfect balance of Robo & Stargate tech with Chargelot dump that can stand up to this, but it's probably too expensive for Protoss to go down all 3 trees.
manicshock
Profile Joined November 2010
Canada741 Posts
April 02 2011 07:37 GMT
#431
I don't really like 2 rax stim anymore. Isn't able to put pressure, and can't hold the first 2 waves of 4 gate anymore without a bunker which is required anyways. I think you should switch over to SeleCT's 2 rax.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
April 02 2011 10:53 GMT
#432
I've personally decided that this build is a million times stronger post patch

I really hate the BC buff and amulet nerf. So much.

Either way, the ONLY cost efficient counter to this is feedback, where you save up your energies for it.
I really don't think stalker+phoenix is enough, even with upgrades, because a BC transition is just so rape vs it
Doz
Profile Joined July 2010
United States145 Posts
April 02 2011 22:49 GMT
#433
First, I have to give Synystyr my utmost thanks! I've used this build extensively vs Protoss all throughout Platinum and Diamond with overwhelming success.

I have however run into issues on the defensive side upon getting into high-diamond territory, namely with XNC. That natural is just so open that the bunkers are simply flanked with ease, and if the attacker is competent they warp in 1 sentry and FF them, ofc preventing the repairs. Any advice?

I usually have my 3 bunkers filled and 3-5 marines on top of that outside bunkers before they hit with 2-3 immo's + gateway mix. This is literally the only way I lose this matchup when I use this build.
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 03 2011 15:14 GMT
#434
On April 02 2011 14:19 Sevenofnines wrote:
I'm loving this build right now.

Starport just owns Robotech, and in medium to large numbers it owns Gateway units as well. The Khaydarian Amulet removal makes HT's less worrisome because you can keep your banshee energy low with Cloak and psi-storm is no longer on-demand so its not a reliable deterrent against Banshees. That along with PDD's and Observer snipes means the Banshees just own everything.

The Toss is pretty much forced into going Stargate tech. This is playing right into Terran's hands, because mass marines owns ALL Stargate tech!!! So while you are pumping most of your gas into Banshees, Ravens, and later BC's, you dump all your remaining minerals into mass marines. If the Toss goes Robotech your air will own him. If he goes Stargate tech your marines will own him (BC's with good Yamato usage also rapes Stargate tech). No more instant-storms makes the marines that much more viable. There might be a perfect balance of Robo & Stargate tech with Chargelot dump that can stand up to this, but it's probably too expensive for Protoss to go down all 3 trees.


Not to mention that with 4 Starports, you can quickly pump out large amounts of Vikings as well if you need quick AA to deal with Phoenix/Void Ray. Vikings trade extremely well with both units and act as shields for your banshees as well!

On April 02 2011 16:37 manicshock wrote:
I don't really like 2 rax stim anymore. Isn't able to put pressure, and can't hold the first 2 waves of 4 gate anymore without a bunker which is required anyways. I think you should switch over to SeleCT's 2 rax.


You're right, you can't pressure any more, but it still an extremely safe expand. If you scout any signs that a 4 Gate is coming, build two bunkers at your ramp and the CC inside your base. This pretty much shuts down the 4 Gate hardcore and you can retake your natural after you get your first banshee. You'll be way ahead at this point, so you can just add two bunkers to your nat, tech up and take the game.

Watch the replays ^.-

On April 03 2011 07:49 Doz wrote:
First, I have to give Synystyr my utmost thanks! I've used this build extensively vs Protoss all throughout Platinum and Diamond with overwhelming success.

I have however run into issues on the defensive side upon getting into high-diamond territory, namely with XNC. That natural is just so open that the bunkers are simply flanked with ease, and if the attacker is competent they warp in 1 sentry and FF them, ofc preventing the repairs. Any advice?

I usually have my 3 bunkers filled and 3-5 marines on top of that outside bunkers before they hit with 2-3 immo's + gateway mix. This is literally the only way I lose this matchup when I use this build.


You're welcome! I'm glad you're enjoying it

So on maps like XNC or Metal where the natural is wide open, you can't 3 bunker expand off 2 naked barracks. If you check out BO#2, you see that a 2 Rax Stim Expand is used instead to take and defend your natural. This is much more sturdy when you can't close your natural off.

Check the replays out! There should be plenty there as a good example for you Post a replay as well if you need further help!
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 03 2011 16:33 GMT
#435
I'm still surprised we don't see this in tourneys. It is a bit inflexible but it works very nicely if you don't die immediately.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
zyce
Profile Blog Joined March 2011
United States649 Posts
April 03 2011 16:50 GMT
#436
I've seen some Gold-level Terrans absolutely murder themselves trying to execute this build, who clearly haven't read the OP since it was updated. I like that this build pulls away from Colossus vs Bio and recommend it's use by Terrans looking for a different type of TvP.

I especially like the considerations given for the new map pool which doesn't have any nat chokes that I can think of. The biggest threat here for Terran seems to be a Toss sticking to 1gas as the 4gate 3gate+stargate/robo builds seem to hurt it the most.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 03 2011 17:19 GMT
#437
Well, ever since the amulet nerf, I don't think you really even need to do banshee into 4 port mass BC, you can just mass expo behind mass bio and then flip to mass BC.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
BronzeKnee
Profile Joined March 2011
United States5219 Posts
April 03 2011 17:32 GMT
#438
I would really like to see this build vs HT's. With enough energy and HT's, Void Rays should eat this mix up.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-04-03 17:40:36
April 03 2011 17:39 GMT
#439
So you're saying void rays, and HTs with storm already, and time to get energy to feed back plus storm.

Wow. That's not 20 minutes late lol

I'm telling you, I go fast to cloak 1-1-1 via the Yen build into 1-1-2 on 2 base 2 port cloakshee harasses until you get a raven + 2-4 thors with strike cannons and marines and go. It's a strong opening, if you can call and defend the 3 gate contain/3 gate VR/4 gate etc.

Some maps I've been transitioning to all banshee mixes usually of 3 ports usually. Mara/banshee with hellions if they don't get any AA and I try to go around and harass as much as possible to keep collsai and probe counts low
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-04-03 21:15:21
April 03 2011 21:15 GMT
#440
On April 04 2011 02:39 iAmJeffReY wrote:
So you're saying void rays, and HTs with storm already, and time to get energy to feed back plus storm.

Wow. That's not 20 minutes late lol


With the execution of some players I've seen in Diamond...


I'm telling you, I go fast to cloak 1-1-1 via the Yen build into 1-1-2 on 2 base 2 port cloakshee harasses until you get a raven + 2-4 thors with strike cannons and marines and go. It's a strong opening, if you can call and defend the 3 gate contain/3 gate VR/4 gate etc.

Some maps I've been transitioning to all banshee mixes usually of 3 ports usually. Mara/banshee with hellions if they don't get any AA and I try to go around and harass as much as possible to keep collsai and probe counts low


Is there a listed version of Yen's build? I only vaguely remember a replay pack. It seems quite similar to the 3Port Thor thing you could do with this build.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Prev 1 20 21 22 23 24 29 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Playoffs Day 2
CranKy Ducklings212
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 176
UpATreeSC 77
ProTech43
StarCraft: Brood War
Artosis 793
Shuttle 255
Hyuk 34
Noble 21
Dota 2
monkeys_forever327
NeuroSwarm124
League of Legends
JimRising 606
C9.Mang0403
Counter-Strike
fl0m1374
taco 603
shahzam463
m0e_tv337
Foxcn222
Super Smash Bros
hungrybox1484
Heroes of the Storm
Khaldor118
Other Games
summit1g7429
tarik_tv3177
Day[9].tv882
ViBE161
Maynarde122
ZombieGrub13
Organizations
Other Games
gamesdonequick1171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH106
• davetesta23
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• RayReign 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21959
League of Legends
• Doublelift4390
• Scarra1679
Other Games
• Day9tv882
Upcoming Events
The PondCast
7h 16m
WardiTV Invitational
9h 16m
Replay Cast
21h 16m
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.