[G] Synystyr's TvP Anti Colossus Build - Page 24
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Trakky
95 Posts
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Synystyr
United States1446 Posts
On April 13 2011 03:51 Trakky wrote: If you watch sjow vs whitera just now, sjow went 4port with BCs and his banshees did deal a heavy amount of damage to the probe line of whitera throughout the whole game. However, whitera went late double forge and ofcourse when you go double forge, you don't use robo at all except for obs so he used his gas on blink/charge and went for Hts because he already got TWC. I don't want to spoil anything here but you should watch the last battle. I watched it. He lost because he didn't have Banshee support in the last battle. There was nothing there to deal with the Stalkers. Marines in this army composition are not meant to last, and Sjow relied too heavily on them. I don't think this was the proper way of playing this style, but I did enjoy watching it and hope that people can take away a few good things from it. | ||
Trakky
95 Posts
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Polypunk
24 Posts
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Synystyr
United States1446 Posts
On April 13 2011 04:07 Trakky wrote: Well, he was on 3 bases spending all his resources on marines and air units. So if he used 90% of his resources on his ports, having only 3 BCs in the last battle, how could he get more banshees? the supplies were dead even before the battle with whitera having like 100 probes (so less army supply) and the loss were like 1:10 ratio. BCs take a really long time to build. That means he could have had at least twice the amount of Banshees instead of BCs instead. 3 BCs vs ~ 8+ cloaked banshees. With the Viking count he had and a couple scans, he could've pushed that back no problen, He teched to BCs without having proper defense on the ground. Stalkers do very well vs BCs, but not when there are Banshees mixed in. Also, a huge portion of Sjow's supply was marines, which are virtually useless in that lategame situation. | ||
Washow
Korea (South)119 Posts
Plus his banshees were annoying at best and didn't do much damage. At the end he threw away like 5 banshees at cannons instead of bringing them back home and repair. Really bad play by him. That wasn't this 4port banshee build at all | ||
HypernovA
Canada556 Posts
I usually get bio as well with this build and it just owns so hard. Transitioning into Battlecruisers in the end game is extremely deadly. I like to throw in a couple of ravens. | ||
DragonDefonce
United States790 Posts
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hugman
Sweden4644 Posts
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Synystyr
United States1446 Posts
On April 13 2011 04:55 Washow wrote: I watched that game too and he made like 15 vikings for no god damn reason at all. He had his few banshees fly all over white-ra's base and KNEW he wasn't going colossi so I have no idea why he made so many vikings. Plus his banshees were annoying at best and didn't do much damage. At the end he threw away like 5 banshees at cannons instead of bringing them back home and repair. Really bad play by him. That wasn't this 4port banshee build at all Yeah, the number of vikings he had was absurd...There really was no justification for it. Too many vikings, losing banshees to silly things and not enough banshees to support his BCs was what lost him the game. Better luck next time! On April 14 2011 10:50 Velladin wrote: This build works really well. I usually get bio as well with this build and it just owns so hard. Transitioning into Battlecruisers in the end game is extremely deadly. I like to throw in a couple of ravens. Sounds like the 2 Rax Stim expand works well for you ![]() On April 14 2011 14:52 DragonDefonce wrote: It seems fickle to me... you are saving up a lot of power expecting your opponent will go colossus tech. Lots of protoss are moving away from the colossus to go more gateways and upgrades, as templars got nerfed hard, and there are so many anti colossus builds out like this one. Seems to do what its meant to do well though. I do hate banshees lol. Even if the Protoss goes another tech route other than Robo, this build has everything it needs to deal with it. I'd like to look at it as another viable playstyle, just like MMMVG. It's solid, nothing really hard counters it and can punish your opponent extremely well if they do a Robo heavy build ![]() On April 14 2011 15:23 hugman wrote: SjoW said in an interview right after the game (it was on the Swedish stream) that he had never used BCs before. He wanted to open Raven + Banshee and snipe the Obs to do a lot of harass, but when that failed he thought his best option was a BC transition since he already had three Starports. I wouldn't judge BC viability off of that game. That's good to hear ![]() ![]() | ||
Synystyr
United States1446 Posts
I also did some minor editing to the OP, placed a disclaimer as well. I don't recommend this to any players below High Plat/Diamond level because of how precise you need to be with this. Thanks! | ||
statikg
Canada930 Posts
The only thing I have had trouble with is if they manage to set up a sort of 3gate soft contain on my quick expansion and expand before me and then they realize that I'm not very strong they use that advantage to take a fast ~10min 3rd. My push doesn't come until around 16minutes so that has time to pay for itself. Other then that though my 16minute push has never been held off by any combination of units. | ||
InvincibleRice
United States38 Posts
Overall, I'd call this a very solid build, and I don't necessarily think you had to tack on the no gold caveat. | ||
Garth
United States353 Posts
On April 23 2011 02:40 Synystyr wrote: I've got a question for Protoss....how often do you see this playstyle when you ladder and what league are you in? Did you win or lose and how/why? I'm interested to see where the usage of this build stands. Terran as well, how often do you guys use mass Air? Any decent results? I also did some minor editing to the OP, placed a disclaimer as well. I don't recommend this to any players below High Plat/Diamond level because of how precise you need to be with this. Thanks! Rank 350ish in NA at masters ( so rank 150 masters). I won because I did triple stargate phoenix after my obs saw multiple tech lab starports. I've seen this build about twice. One I lost, one I won. I lost because I was in diamond or plat and I tried to do stalker collosus and didn't know how good phoenix were at killing banshees and ravens. | ||
rmAmnesiac
United Kingdom185 Posts
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RukKus
United States197 Posts
However I have not yet been successful on ladder where there are many other early aggressive pushes that push back the build significantly. All of it is preventable with more practice, requiring me to get Bunkers earlier and throwing my timings off. I would like to make this build standard for my ladder play on macro-based larger maps and longer games. But until then I'll stick to my 1rax FE into 6 rax bio play ![]() | ||
Hjalte
Denmark7 Posts
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SoftSoap
United States170 Posts
On April 23 2011 02:40 Synystyr wrote: I've got a question for Protoss....how often do you see this playstyle when you ladder and what league are you in? Did you win or lose and how/why? I'm interested to see where the usage of this build stands. Terran as well, how often do you guys use mass Air? Any decent results? I also did some minor editing to the OP, placed a disclaimer as well. I don't recommend this to any players below High Plat/Diamond level because of how precise you need to be with this. Thanks! I find that terrans are starting to get more heavier on air units as im running into many 2 port banshee builds timed with a raven PDD push. Rather than a 4 port. But rarely do I see people transition into BC's like fellow SynyStyr you; who is inactive on sc2 1 week. | ||
BlackXGold11
United States4 Posts
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SovietHammer
United States166 Posts
EDIT: By doing, i meant rolling san zenith | ||
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