A walloff or all in pushes from ur oppents could get u trouble ... and the map is also very important , still nice though ;D
But still i would NEVER call it unbeatable
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Forum Index > StarCraft 2 Strategy |
Onioncookie
Germany624 Posts
A walloff or all in pushes from ur oppents could get u trouble ... and the map is also very important , still nice though ;D But still i would NEVER call it unbeatable ![]() | ||
GinDo
3327 Posts
Anyhow creative use of Overlords and Warpgate. Gonna have to try it so Blizzard realizes they should only concentrate on 1v1. | ||
uTnMyLife
France3 Posts
On November 23 2010 10:35 JanLui wrote: great build so effective ! uTnMyLife balance ton replay ! I'm new here i don't really understand how to upload it but i've saved the replay. Jcrois pas que le français soit toléré ici >< | ||
RyanS
United States620 Posts
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ch33psh33p
7650 Posts
On November 23 2010 13:50 RyanS wrote: Just played against this and went 14 Spawning Pool into Hatchery and beat it. Whether it was executed the best is questionable but I wouldn't say it is unbeatable. But thanks for popularizing a mediocre strategy by calling it unbeatable. Lol. This build, if executed properly, would shred any kind of early hatchery like you were trying. You just simply have too many resources invested in the Hatchery to match production at that early point in the game. | ||
Bleb
Croatia278 Posts
However I think most of the problems can be solved with different maps | ||
Crensh
United States7 Posts
+ Show Spoiler + 10 pool 10 extractor (3 drones in till 100 gas) 10 Overlord 10 queen 12 zergling 13 zerging 14 meta boost 14 zerglings and OL's | ||
PrideNeverDie
United States319 Posts
On November 23 2010 10:44 Onioncookie wrote: How can u call this unbeatable ??? I dont even call OUR strat unbeatable ...wich has like 74-4 in 4v4 (damn disconnects xD) A walloff or all in pushes from ur oppents could get u trouble ... and the map is also very important , still nice though ;D But still i would NEVER call it unbeatable ![]() what is ur 4's strat? | ||
Geiko
France1936 Posts
Those conditions are : -Separate base maps -Anything but double T -Opponents going at least 13gate, 13 pool, or one racks openings. (standard macro oriented openings) I am very much aware that against any committed push before the 5 minute mark, this strat will not be effective. Those builds are easily scoutable, and this strategy's opening allows you to defend efficiently. Some of the posters here criticize the build and theorycraft about how to beat it, but i have yet to see A SINGLE replay where my build (executed properly) loses under the above conditions. I'm not saying it isn't possible (that's why i'm asking in the title). A lot of you guys just come in here and say "lolz, banelings and you're dead" or "kill proxy pylon and its over" without even bothering to wonder whether that is possible or not. @uTnMyLife : I sent you a PM with my email, could you send me that mTwDemuslim replay please ![]() @Onioncookie : i think people are just playing 4vs4 to try out crazy strategies. I wouldn't be surprise if a team who wants to win can achieve a 70-4 score with just about any strat. Heck i play 4v4s for fun and i'm number 1 diamond going mass infestors or shit like that every game. Even yesterday i failed probe rush and lost all my and my ally's probes and still won the game... @Ryans : clearly, the strategy was either not the one in the OP, or executed VERY poorly if it loses to 14 pool into hatchery @Crench : In terms of number of speedlings and timing, how does your build compare with mine ? | ||
Onioncookie
Germany624 Posts
On November 23 2010 18:29 Geiko wrote: I think a lot of you aren't reading my OP very well. I am questioning (notice the "?" in the title) whether or not this build is unbeatable with certain conditions. Those conditions are : -Separate base maps -Anything but double T -Opponents going at least 13gate, 13 pool, or one racks openings. (standard macro oriented openings) I am very much aware that against any committed push before the 5 minute mark, this strat will not be effective. Those builds are easily scoutable, and this strategy's opening allows you to defend efficiently. Some of the posters here criticize the build and theorycraft about how to beat it, but i have yet to see A SINGLE replay where my build (executed properly) loses under the above conditions. I'm not saying it isn't possible (that's why i'm asking in the title). A lot of you guys just come in here and say "lolz, banelings and you're dead" or "kill proxy pylon and its over" without even bothering to wonder whether that is possible or not. @uTnMyLife : I sent you a PM with my email, could you send me that mTwDemuslim replay please ![]() @Onioncookie : i think people are just playing 4vs4 to try out crazy strategies. I wouldn't be surprise if a team who wants to win can achieve a 70-4 score with just about any strat. Heck i play 4v4s for fun and i'm number 1 diamond going mass infestors or shit like that every game. Even yesterday i failed probe rush and lost all my and my ally's probes and still won the game... @Ryans : clearly, the strategy was either not the one in the OP, or executed VERY poorly if it loses to 14 pool into hatchery @Crench : In terms of number of speedlings and timing, how does your build compare with mine ? We are top 100 world so we get like totaly noobs (+2 - +4 with bonuspool) sometimes we even play against favoured players who have similars score like we do ... Believe me its such a high play ![]() But 99% of the time ur right u can get away with even only make zlings in a 30 min game ![]() Yeah but there CANNOT be a unbeatable strat, stop using such strong words :D | ||
newleaf
Australia1 Post
On November 23 2010 18:29 Geiko wrote: I think a lot of you aren't reading my OP very well. I am questioning (notice the "?" in the title) whether or not this build is unbeatable with certain conditions. Those conditions are : -Separate base maps -Anything but double T -Opponents going at least 13gate, 13 pool, or one racks openings. (standard macro oriented openings) I am very much aware that against any committed push before the 5 minute mark, this strat will not be effective. Those builds are easily scoutable, and this strategy's opening allows you to defend efficiently. Do you consider War Zone a separate base map? I just ran into two of your cronies (playing ZZ). | ||
Geiko
France1936 Posts
1 wallable entrance, and zealots who take for hours to get to the mineral line. But send me the replay anyway if you won doing some conventional build ![]() | ||
Geiko
France1936 Posts
14 Pool / 13 gate for the pro team. ![]() | ||
Noob4hire
United States38 Posts
the build looked like garbage he asked to try anyway he picked terran instead of toss -_-' we got ZvP quick expoed got mass speedlings ally was badly hurt by the rush but just killed the pylon counter attacked pumped slings off 2 base 2 queens killed all the workers won a bit later told him the build was garbage and one said "you see the thread too?" | ||
bbsss
Netherlands163 Posts
So a little more explanation. I'm fucking up overlords and stuff and still this cheese works. A mate and mine started playing last night. We were placed in the gold league a while back in 2v2. Now we got placed against the nr12 in the world nr5 in eu according to sc2ranks.com. Winstreak of about 25-0 once we started this. It's so imba. Still in gold league now ![]() | ||
Geiko
France1936 Posts
Post the replay here and i'll add it to the OP ![]() The more good players we beat (DeMusliM etc...) the more people will start to realize how strong this is. | ||
bbsss
Netherlands163 Posts
On November 24 2010 07:04 Geiko wrote: Good Job ! Are you talking about ryusaki and delusion ? Post the replay here and i'll add it to the OP ![]() The more good players we beat (DeMusliM etc...) the more people will start to realize how strong this is. Yes thats them. And as I said, messed up a lot of stuff bigtime, didnt even micro well.. Don't even know if I did that build well. Let me send you the rep. We finally got beat once by 2 random 2v2 players (ranked high though) and we were attacking one of them, who had up 3 spines, so we decided to go to P but that lost us the game I think. Since we didnt have a pylon and ovie there. There goes our 30 winstreak or something like that. | ||
Conrose
437 Posts
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Rakanishu2
United States475 Posts
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Evark
United States44 Posts
I seem to remember there being an actual build order when that page was posted, but I could be mistaken. Anyway, resource sharing is the key to that quick mass mutas build. With the fast expansion, key resource injections from your protoss ally, it won't necessarily matter that your collective defense is lacking or the protoss player is completely vulnerable... may even work in your favor. Popping 10+ mutas a minute after the speedlings are done (I'm assuming the attack begins at 5:00 on the nose) would shred your army uncontested. Obviously, since this is theory the tossup is how much damage you've already done and how quickly the mutalisks can even dispatch of the pressure. The only reason I'd suggest that build as the antithesis to yours is because it actually has a decent usage outside of specifically countering your build. I don't have any replays to back this up, and since I'm at work I can't watch yours (and when I get home I want to play, so I probably won't have the time to watch them later, either : ( ). I guess what I'd want to know is, how long does it typically take to break through a defense? Do you scout out what the players are doing with your zealots? What if you were baited into destroying the player that seems easier to destroy exactly as planned and then get stomped when the air counter comes out? I wonder if it's possible for a Terran team (which you already admit COULD potentially be a problem for the build) to use the same resource-sharing abuse to get banshees around that mark? I only play Zerg and mostly 1's, so I can't answer these questions, just felt they were worth asking. : ) | ||
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