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[D] Unbeatable 2v2 Build ? (PZ) - Page 5

Forum Index > StarCraft 2 Strategy
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Onioncookie
Profile Joined May 2010
Germany624 Posts
November 23 2010 01:44 GMT
#81
How can u call this unbeatable ??? I dont even call OUR strat unbeatable ...wich has like 74-4 in 4v4 (damn disconnects xD)

A walloff or all in pushes from ur oppents could get u trouble ... and the map is also very important , still nice though ;D

But still i would NEVER call it unbeatable
GinDo
Profile Blog Joined September 2010
3327 Posts
November 23 2010 01:54 GMT
#82
And this is why any attempt to balance Team play is stupid Blizzard.

Anyhow creative use of Overlords and Warpgate. Gonna have to try it so Blizzard realizes they should only concentrate on 1v1.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
uTnMyLife
Profile Joined November 2010
France3 Posts
Last Edited: 2010-11-23 02:30:41
November 23 2010 02:03 GMT
#83
On November 23 2010 10:35 JanLui wrote:
great build so effective !

uTnMyLife balance ton replay !


I'm new here i don't really understand how to upload it but i've saved the replay.

Jcrois pas que le français soit toléré ici ><
RyanS
Profile Blog Joined January 2009
United States620 Posts
November 23 2010 04:50 GMT
#84
Just played against this and went 14 Spawning Pool into Hatchery and beat it. Whether it was executed the best is questionable but I wouldn't say it is unbeatable. But thanks for popularizing a mediocre strategy by calling it unbeatable.
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
November 23 2010 05:15 GMT
#85
On November 23 2010 13:50 RyanS wrote:
Just played against this and went 14 Spawning Pool into Hatchery and beat it. Whether it was executed the best is questionable but I wouldn't say it is unbeatable. But thanks for popularizing a mediocre strategy by calling it unbeatable.


Lol. This build, if executed properly, would shred any kind of early hatchery like you were trying. You just simply have too many resources invested in the Hatchery to match production at that early point in the game.
secret - never again
Bleb
Profile Joined August 2010
Croatia278 Posts
November 23 2010 05:20 GMT
#86
Imo 2v2 is most imbalanced league in sc2
However I think most of the problems can be solved with different maps
Crensh
Profile Joined September 2010
United States7 Posts
November 23 2010 05:45 GMT
#87
I have had good luck tonight with a variant of this strat, not much different.

+ Show Spoiler +
10 pool
10 extractor (3 drones in till 100 gas)
10 Overlord
10 queen
12 zergling
13 zerging
14 meta boost
14 zerglings and OL's


PrideNeverDie
Profile Joined November 2010
United States319 Posts
November 23 2010 07:17 GMT
#88
On November 23 2010 10:44 Onioncookie wrote:
How can u call this unbeatable ??? I dont even call OUR strat unbeatable ...wich has like 74-4 in 4v4 (damn disconnects xD)

A walloff or all in pushes from ur oppents could get u trouble ... and the map is also very important , still nice though ;D

But still i would NEVER call it unbeatable


what is ur 4's strat?
If you want it bad enough you will find a way; If you don't, you will find an excuse
Geiko
Profile Blog Joined June 2010
France1942 Posts
November 23 2010 09:29 GMT
#89
I think a lot of you aren't reading my OP very well. I am questioning (notice the "?" in the title) whether or not this build is unbeatable with certain conditions.
Those conditions are :
-Separate base maps
-Anything but double T
-Opponents going at least 13gate, 13 pool, or one racks openings. (standard macro oriented openings)
I am very much aware that against any committed push before the 5 minute mark, this strat will not be effective. Those builds are easily scoutable, and this strategy's opening allows you to defend efficiently.

Some of the posters here criticize the build and theorycraft about how to beat it, but i have yet to see A SINGLE replay where my build (executed properly) loses under the above conditions.
I'm not saying it isn't possible (that's why i'm asking in the title). A lot of you guys just come in here and say "lolz, banelings and you're dead" or "kill proxy pylon and its over" without even bothering to wonder whether that is possible or not.

@uTnMyLife : I sent you a PM with my email, could you send me that mTwDemuslim replay please ?

@Onioncookie : i think people are just playing 4vs4 to try out crazy strategies. I wouldn't be surprise if a team who wants to win can achieve a 70-4 score with just about any strat. Heck i play 4v4s for fun and i'm number 1 diamond going mass infestors or shit like that every game. Even yesterday i failed probe rush and lost all my and my ally's probes and still won the game...

@Ryans : clearly, the strategy was either not the one in the OP, or executed VERY poorly if it loses to 14 pool into hatchery

@Crench : In terms of number of speedlings and timing, how does your build compare with mine ?
geiko.813 (EU)
Onioncookie
Profile Joined May 2010
Germany624 Posts
November 23 2010 14:41 GMT
#90
On November 23 2010 18:29 Geiko wrote:
I think a lot of you aren't reading my OP very well. I am questioning (notice the "?" in the title) whether or not this build is unbeatable with certain conditions.
Those conditions are :
-Separate base maps
-Anything but double T
-Opponents going at least 13gate, 13 pool, or one racks openings. (standard macro oriented openings)
I am very much aware that against any committed push before the 5 minute mark, this strat will not be effective. Those builds are easily scoutable, and this strategy's opening allows you to defend efficiently.

Some of the posters here criticize the build and theorycraft about how to beat it, but i have yet to see A SINGLE replay where my build (executed properly) loses under the above conditions.
I'm not saying it isn't possible (that's why i'm asking in the title). A lot of you guys just come in here and say "lolz, banelings and you're dead" or "kill proxy pylon and its over" without even bothering to wonder whether that is possible or not.

@uTnMyLife : I sent you a PM with my email, could you send me that mTwDemuslim replay please ?

@Onioncookie : i think people are just playing 4vs4 to try out crazy strategies. I wouldn't be surprise if a team who wants to win can achieve a 70-4 score with just about any strat. Heck i play 4v4s for fun and i'm number 1 diamond going mass infestors or shit like that every game. Even yesterday i failed probe rush and lost all my and my ally's probes and still won the game...

@Ryans : clearly, the strategy was either not the one in the OP, or executed VERY poorly if it loses to 14 pool into hatchery

@Crench : In terms of number of speedlings and timing, how does your build compare with mine ?


We are top 100 world so we get like totaly noobs (+2 - +4 with bonuspool) sometimes we even play against favoured players who have similars score like we do ...
Believe me its such a high play u cant do "random" stuff or u will get steamrolled , i was suprised how much "depth" teamgames can get ... for example multiple prong attacks in 1v1 is a joke, against this cuz u have to coordinates 4x armies :D aw sometimes its so much fun ^^

But 99% of the time ur right u can get away with even only make zlings in a 30 min game

Yeah but there CANNOT be a unbeatable strat, stop using such strong words :D
newleaf
Profile Joined August 2010
Australia1 Post
November 23 2010 17:18 GMT
#91
On November 23 2010 18:29 Geiko wrote:
I think a lot of you aren't reading my OP very well. I am questioning (notice the "?" in the title) whether or not this build is unbeatable with certain conditions.
Those conditions are :
-Separate base maps
-Anything but double T
-Opponents going at least 13gate, 13 pool, or one racks openings. (standard macro oriented openings)
I am very much aware that against any committed push before the 5 minute mark, this strat will not be effective. Those builds are easily scoutable, and this strategy's opening allows you to defend efficiently.

Do you consider War Zone a separate base map? I just ran into two of your cronies (playing ZZ).
Geiko
Profile Blog Joined June 2010
France1942 Posts
November 23 2010 17:22 GMT
#92
No, war zone is the worth possible map for this strategy.
1 wallable entrance, and zealots who take for hours to get to the mineral line.
But send me the replay anyway if you won doing some conventional build
geiko.813 (EU)
Geiko
Profile Blog Joined June 2010
France1942 Posts
Last Edited: 2010-11-23 21:11:14
November 23 2010 20:49 GMT
#93
Updated the OP with a new replay from uTnMyLife and unhealthy. They are doing my build, up against mTwDeMusliM and ToD (professional war3 player) and showing them how it's done !
14 Pool / 13 gate for the pro team.

[image loading]
geiko.813 (EU)
Noob4hire
Profile Joined August 2010
United States38 Posts
November 23 2010 21:24 GMT
#94
yes this is easily beatable someone told me about this thread

the build looked like garbage he asked to try anyway

he picked terran instead of toss -_-'

we got ZvP quick expoed got mass speedlings ally was badly hurt by the rush but just killed the pylon counter attacked pumped slings off 2 base 2 queens killed all the workers won a bit later

told him the build was garbage and one said "you see the thread too?"
bbsss
Profile Joined June 2010
Netherlands163 Posts
Last Edited: 2010-11-23 21:39:13
November 23 2010 21:32 GMT
#95
hahahahahahah we beat the #12 of the world with this in 2 evenings LOL WTF

So a little more explanation. I'm fucking up overlords and stuff and still this cheese works.


A mate and mine started playing last night. We were placed in the gold league a while back in 2v2. Now we got placed against the nr12 in the world nr5 in eu according to sc2ranks.com. Winstreak of about 25-0 once we started this. It's so imba. Still in gold league now . Our mmr must be pretty high eventhough we are still in gold league nr7 in division.
Geiko
Profile Blog Joined June 2010
France1942 Posts
November 23 2010 22:04 GMT
#96
Good Job ! Are you talking about ryusaki and delusion ?
Post the replay here and i'll add it to the OP
The more good players we beat (DeMusliM etc...) the more people will start to realize how strong this is.
geiko.813 (EU)
bbsss
Profile Joined June 2010
Netherlands163 Posts
November 23 2010 22:17 GMT
#97
On November 24 2010 07:04 Geiko wrote:
Good Job ! Are you talking about ryusaki and delusion ?
Post the replay here and i'll add it to the OP
The more good players we beat (DeMusliM etc...) the more people will start to realize how strong this is.

Yes thats them. And as I said, messed up a lot of stuff bigtime, didnt even micro well.. Don't even know if I did that build well. Let me send you the rep.

We finally got beat once by 2 random 2v2 players (ranked high though) and we were attacking one of them, who had up 3 spines, so we decided to go to P but that lost us the game I think. Since we didnt have a pylon and ovie there. There goes our 30 winstreak or something like that.
Conrose
Profile Joined October 2010
437 Posts
November 23 2010 22:29 GMT
#98
Couldn't you essentially try a similar thing as TP with the Terran Player building a proxy rax, and float it into the base to bypass the wall off and provide sight for the Pylon?
Rakanishu2
Profile Joined May 2009
United States475 Posts
November 23 2010 22:31 GMT
#99
If you see it coming you could defend it with static D, but you have to see it coming! Seems like a fun build will try.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
Evark
Profile Joined October 2010
United States44 Posts
November 24 2010 00:07 GMT
#100
I think that quick mutas build mentioned would do well against it.

I seem to remember there being an actual build order when that page was posted, but I could be mistaken. Anyway, resource sharing is the key to that quick mass mutas build. With the fast expansion, key resource injections from your protoss ally, it won't necessarily matter that your collective defense is lacking or the protoss player is completely vulnerable... may even work in your favor. Popping 10+ mutas a minute after the speedlings are done (I'm assuming the attack begins at 5:00 on the nose) would shred your army uncontested. Obviously, since this is theory the tossup is how much damage you've already done and how quickly the mutalisks can even dispatch of the pressure.

The only reason I'd suggest that build as the antithesis to yours is because it actually has a decent usage outside of specifically countering your build. I don't have any replays to back this up, and since I'm at work I can't watch yours (and when I get home I want to play, so I probably won't have the time to watch them later, either : ( ).

I guess what I'd want to know is, how long does it typically take to break through a defense? Do you scout out what the players are doing with your zealots? What if you were baited into destroying the player that seems easier to destroy exactly as planned and then get stomped when the air counter comes out?

I wonder if it's possible for a Terran team (which you already admit COULD potentially be a problem for the build) to use the same resource-sharing abuse to get banshees around that mark?

I only play Zerg and mostly 1's, so I can't answer these questions, just felt they were worth asking. : )
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