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[D] Unbeatable 2v2 Build ? (PZ) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Isaac
Profile Joined August 2010
United States810 Posts
November 22 2010 02:27 GMT
#61
yo I have a question? We managed to go 2-3 with this build, and we both are gold level players. We both have no experience as either race(lol, both terran). Anyways, Photon cannon mass really messed us up. Aswell as Mass Roach against ZZ. Any Advice? Also, I dont really understand the build order. Do ever make zealots out of a Gateway, and stop probes? or do we not stop probes?

Sorry I dont have a replay.
number one fan of marineking
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
November 22 2010 03:36 GMT
#62
On November 22 2010 09:27 MuffinFTW wrote:
Show nested quote +
On November 22 2010 08:32 TheDominator wrote:
A very interesting strat. At 5:15, u can crush them with lots of units. Gonna try this out . There is another PZ build that can get u 20 mutas in under 6 min, AND leaves u with a very strong economy.


20 mutas under 6 minutes? Please link bro

Yea ur right... sounds unrealistic... but thats wat this link says so yea. http://wiki.teamliquid.net/starcraft2/PZ_Strategy
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
November 22 2010 04:29 GMT
#63
I feel so dirty for trying it in a CSL match.

BUT IT WORKED!!!!!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Wartortle
Profile Joined August 2010
Australia504 Posts
November 22 2010 05:21 GMT
#64
i dont understand "saving on in base pylons"?
Yokoblue
Profile Joined March 2010
Canada594 Posts
November 22 2010 06:06 GMT
#65
On November 22 2010 14:21 Jayzo wrote:
i dont understand "saving on in base pylons"?


With the korean all in you need a minimum of 3 pylon ortherwise your opponent will simply kill them with units before your warpgate kick in. If you dont, they can kill 2 pylon with units and 3 with like 3-4 probe pulled from minerals
Master League playing Protoss and Zerg
MuffinFTW
Profile Blog Joined August 2010
United States235 Posts
Last Edited: 2010-11-22 07:40:38
November 22 2010 07:39 GMT
#66
On November 22 2010 15:06 Yokoblue wrote:
Show nested quote +
On November 22 2010 14:21 Jayzo wrote:
i dont understand "saving on in base pylons"?


With the korean all in you need a minimum of 3 pylon ortherwise your opponent will simply kill them with units before your warpgate kick in. If you dont, they can kill 2 pylon with units and 3 with like 3-4 probe pulled from minerals


Naw, one works fine for me and I've been winning a lot lately. Also the zergling should be defending the pylon if it gets caught. Also, they shouldn't see it in the first place.
Geiko
Profile Blog Joined June 2010
France1952 Posts
November 22 2010 08:17 GMT
#67
On November 22 2010 11:27 Isaac wrote:
yo I have a question? We managed to go 2-3 with this build, and we both are gold level players. We both have no experience as either race(lol, both terran). Anyways, Photon cannon mass really messed us up. As well as Mass Roach against ZZ. Any Advice? Also, I dont really understand the build order. Do ever make zealots out of a Gateway, and stop probes? or do we not stop probes?

Sorry I don't have a replay.


BO is cut all probes after 18 for protoss and all drones after 11 for zerg. You only make zealots out of warpgates, 5 by 5 the first rounds, then as much as you can afford after that.

If you're going 2-3, you're doing something wrong
Do you have 24 splings at 4:40-4:50 ?
Do you have 5 zealots at 5:15 ?

A sloppy execution of the BO (forget chrono boost, forget pulling workers off gaz, forget to larva inject, forget to protect the pylon, forget to send the overlords ...) means you will lose up to 20 seconds on the timing push (which won't be timed anymore...). 20 seconds is a huge time and you will lose if you are that sloppy. At higher levels, even 10 seconds late can be the difference between winning and getting stomped.

Against ZZ you won't be facing any wallin so the zerg can start to harass with the zerglings before the actual push. 7 roaches will lose to 24 speedlings. Then depending on the reaction, you decide which base you want to warp-in in.

In case of photon cannons, just attack the one who is not making them. If both are making them, they are probably noobs and you can proceed to FE and stomp them some other way. Also, they can't have cannons at the front, in their mineral lines and have units supporting. 5 zealots in mineral line will be enough to deal with the cannons.


To all those not succeeding with this strat, try to post some replays so i can tell you what you are doing wrong.
geiko.813 (EU)
Noob4hire
Profile Joined August 2010
United States38 Posts
November 22 2010 08:49 GMT
#68
totally believe this is unbeatable since most 2v2 players could'nt hold of a ham sandwhich at the 5min mark
Geiko
Profile Blog Joined June 2010
France1952 Posts
November 22 2010 09:23 GMT
#69
Updated the BO : Forgot to mention that you scout at 10 after the pylon with protoss. Also forgot to mention that for a smooth build as zerg, you wait until you have 100 minerals before you build the 10 extractor. That way, you should have 100 gas exactly as you are ready to research zergling speed.
geiko.813 (EU)
TreK
Profile Joined August 2004
Sweden2089 Posts
Last Edited: 2010-11-22 09:41:13
November 22 2010 09:39 GMT
#70
2 zergs will have more lings / banelings than all this no?
Also terr with bunkers helps alot, its very strong against toss tho, since toss cannot defend effectivly against both mass lings and warp in zealots.
I think reapers with or without bunkers is pretty good against this, but i guess then you have to know what is comming
Bergkamp ftw!
Geiko
Profile Blog Joined June 2010
France1952 Posts
November 22 2010 09:50 GMT
#71
I should be more clear about this in the OP maybe, but the only way for ZZ to have more stuff then this at the 5:15 mark is to have gone double 10 pool. If you scout double 10 pool, you do NOT want to procede with this BO. Instead, go for the standard direct counter build to what they are doing (if you scout gas before pool, expect mass speedlings, otherwise, you can suspect roaches are coming). As you are opening 10 pool/9 gas and 10 pylon/10 gate you should be safe against pretty much anything early on.
geiko.813 (EU)
Shurafa
Profile Joined March 2010
United States79 Posts
November 22 2010 17:20 GMT
#72
Just won 10 in a row using this strat. Thanks guys. Its a fun build that leads to some great games.

The build is incredibly resilient. We won several games that I was sure we would lose. The ability to just keep warping in units is incredibly powerful. If they leave their base at any time to help their partner you are in the control as you can just warp in back door.

As the OP mentioned the key to countering this build is early pressure. Also if you are playing standard and scout this build your best bet is to destroy the pylon asap. This can be done with any ranged unit.
"Impossible Only Means That You Haven't Found The Solution Yet..."
jeffsama
Profile Joined November 2010
2 Posts
November 22 2010 18:37 GMT
#73
On November 22 2010 12:36 TheDominator wrote:
Show nested quote +
On November 22 2010 09:27 MuffinFTW wrote:
On November 22 2010 08:32 TheDominator wrote:
A very interesting strat. At 5:15, u can crush them with lots of units. Gonna try this out . There is another PZ build that can get u 20 mutas in under 6 min, AND leaves u with a very strong economy.


20 mutas under 6 minutes? Please link bro

Yea ur right... sounds unrealistic... but thats wat this link says so yea. http://wiki.teamliquid.net/starcraft2/PZ_Strategy

I just tested with my friend, 6 minutes 20 muta is not possible.
My build order is 10 gas > pool > lair > spire, so that I would keep myself upgrading without losing any down time on teching up.
I tried 9gas 8gas > pool but that didn't work well since either the cases u don't have enough mineral/gas to tech immediately when spawn pool is up.
The biggest problem that it is not possible ---> larva capped
As mentioned I don't have any down time on teching, my spire would arrive abt 5:40~50, and I get my queen after my Lair, so there would only have time for 1 larva injection and not possible for 20.
- If I queen before lair, that's 50sec building time so it is out of the case.
- you would not have enough mineral to build another hat, and your teammate is giving u mineral after 5mins mark.

You could have a lot ~7mins, but not a 6min case. Please advice if I am wrong. Thanks.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
November 22 2010 21:30 GMT
#74
Gotta love how the 2v2 bracket is based on people cheesing instead of playing the game properly, I fail to see why you would even pay for starcraft if this is the kind of crap that people come up with... Nice build OP, sorry for the rage.
"What is this TeamSupportGroup?" - mahnini.
cannavaro
Profile Joined November 2010
Italy86 Posts
November 22 2010 21:44 GMT
#75
On November 23 2010 06:30 Gfox wrote:
Gotta love how the 2v2 bracket is based on people cheesing instead of playing the game properly, I fail to see why you would even pay for starcraft if this is the kind of crap that people come up with... Nice build OP, sorry for the rage.



Because people who want to play "properly" do that in 1on1.
You can't say anything like that about 2on2 since the game is balanced around 1on1.
What you'd consider cheese in most 1on1 situations is a viable strategy in 2on2, since you can make just about anything work in 2on2, the coordination with your team partner is far more important than "playing properly".
How dare someone to try and have fun...

Back on topic:

Did some more games today, many people on that level now know what's coming if they scout properly and are able to react in time, especially on maps with tight chokes. Double protoss is still 100% win, tho.
Example:
vs TZ: Terran put 4 scvs on his choke, 2 in front row, 2 behind the 2 in the front. They repaired each other and he had a bunker with marines behind it, so no way to do any damage there with lings. Also quickly had marauders with conc. shells, who owned any zaelot attempt.
Zerg had 2 roaches block his choke as soon as our lings got speed, and by the time we had some stalkers the terran had too many marauders to get a good surround on, and stim shortly after.
Prophecy3
Profile Joined March 2010
Canada223 Posts
November 22 2010 21:45 GMT
#76
Does this work against 2 walled Terrans? repair+ marines defends no? ;o
Ignorance is Bliss? Indifferance is Atrocity.
TheDominator
Profile Blog Joined November 2009
New Zealand336 Posts
November 22 2010 23:25 GMT
#77
On November 23 2010 03:37 jeffsama wrote:
Show nested quote +
On November 22 2010 12:36 TheDominator wrote:
On November 22 2010 09:27 MuffinFTW wrote:
On November 22 2010 08:32 TheDominator wrote:
A very interesting strat. At 5:15, u can crush them with lots of units. Gonna try this out . There is another PZ build that can get u 20 mutas in under 6 min, AND leaves u with a very strong economy.


20 mutas under 6 minutes? Please link bro

Yea ur right... sounds unrealistic... but thats wat this link says so yea. http://wiki.teamliquid.net/starcraft2/PZ_Strategy

I just tested with my friend, 6 minutes 20 muta is not possible.
My build order is 10 gas > pool > lair > spire, so that I would keep myself upgrading without losing any down time on teching up.
I tried 9gas 8gas > pool but that didn't work well since either the cases u don't have enough mineral/gas to tech immediately when spawn pool is up.
The biggest problem that it is not possible ---> larva capped
As mentioned I don't have any down time on teching, my spire would arrive abt 5:40~50, and I get my queen after my Lair, so there would only have time for 1 larva injection and not possible for 20.
- If I queen before lair, that's 50sec building time so it is out of the case.
- you would not have enough mineral to build another hat, and your teammate is giving u mineral after 5mins mark.

You could have a lot ~7mins, but not a 6min case. Please advice if I am wrong. Thanks.

Yea they shud really put a BO in. According to that page though, they build another hatchery, so somehow i guess they want u too do that, possibly earlier minerals given to the zerg player? If u cud somehow get another hatch down, and build a queen on the other hatchery aswell, u cud probably fit 2 spawn larvae injections on that hatchery. tbh, i have no idea how they expect u to get all that done in under 6 min, but 7 min is still freakishly fast
You can go a long way with a smile. You can go a lot farther with a smile and a gun.
Geiko
Profile Blog Joined June 2010
France1952 Posts
November 23 2010 01:01 GMT
#78
Cannavaro, can you post replays when you lose to TZ ?
2 roaches at top of the ramp hardly seems like a problem to me and i'd like to see how they pull that off.
geiko.813 (EU)
uTnMyLife
Profile Joined November 2010
France3 Posts
November 23 2010 01:07 GMT
#79
I just won against mTwDemuslim and ToD (from wc3) in 2v2 with this build, thank you OP.
JanLui
Profile Joined November 2010
France50 Posts
November 23 2010 01:35 GMT
#80
great build so effective !

uTnMyLife balance ton replay !
Never Die Easy. http://www.sc2ranks.com/eu/312602/JanLui
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