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[D] Unbeatable 2v2 Build ? (PZ) - Page 17

Forum Index > StarCraft 2 Strategy
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argathon
Profile Joined May 2011
United States1 Post
May 26 2011 01:04 GMT
#321
a possible counter to this build would be a zerg went for fast blings. The blings could kill zealots and zerglings. Also if you knew the build was coming you could wall off the mineral line as well as build static defenses there. Though if you knew it was coming, you could harass/kill the probe building the pylons.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
May 26 2011 02:00 GMT
#322
Speaking of unbeatable 2v2 builds has anyone else been hit by a double terran team both doing this build http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517

So far I have not one against it, I play terran with random team mates and it seems even if I get attacked and counter correctly with bunkers I still get wiped out so fast they can just steam roll my ally as well.

It seems early coordinated attacks are really strong in 2v2s.
KEKEKE
Phanekim
Profile Joined April 2003
United States777 Posts
May 26 2011 05:27 GMT
#323
On May 26 2011 11:00 zergrushkekeke wrote:
Speaking of unbeatable 2v2 builds has anyone else been hit by a double terran team both doing this build http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517

So far I have not one against it, I play terran with random team mates and it seems even if I get attacked and counter correctly with bunkers I still get wiped out so fast they can just steam roll my ally as well.

It seems early coordinated attacks are really strong in 2v2s.


i would be very curious as well.
i like cheese
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 26 2011 05:55 GMT
#324
On May 26 2011 11:00 zergrushkekeke wrote:
Speaking of unbeatable 2v2 builds has anyone else been hit by a double terran team both doing this build http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517

So far I have not one against it, I play terran with random team mates and it seems even if I get attacked and counter correctly with bunkers I still get wiped out so fast they can just steam roll my ally as well.

It seems early coordinated attacks are really strong in 2v2s.

I would think the standard T+Z 10 pool reactored hellions would counter it pretty solidly, especially if the zerg dropped a spine or two with the battle taking place at that base. the hellions would basically negate the scvs cause they could kite them. If the zerg opted for banelings before speed it would be an easy win, I think.
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BiGwOrm
Profile Joined September 2010
Germany4 Posts
June 03 2011 20:38 GMT
#325
thx build is pretty solid, only lost to probe rush vs PP ^^
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.Mthex-
Profile Joined May 2011
United States168 Posts
June 04 2011 01:46 GMT
#326
Ultimately the best way to defend this requires a competative leap in 2v2.

By that I mean that proxy overlords near the edge of your base are a serious threat in PZ teams, and they need to be scouted out constantly. Its really just a basic competative demand, but given how sc2 is still within its first year, 2v2's haven't developed to the point that people are completely aware of the different cheeses that are possible from different race combinations.
"If you tricked him, then he is tricked" - Artosis
BiGwOrm
Profile Joined September 2010
Germany4 Posts
June 05 2011 19:26 GMT
#327
how to change your build if you have two terrans as oppoents ?

bainling bust should be the best option but how excactly is the build order ?

thx in advance
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Fleebenworth
Profile Joined April 2011
463 Posts
June 05 2011 20:06 GMT
#328
On June 04 2011 10:46 .Mthex- wrote:
Ultimately the best way to defend this requires a competative leap in 2v2.

By that I mean that proxy overlords near the edge of your base are a serious threat in PZ teams, and they need to be scouted out constantly. Its really just a basic competative demand, but given how sc2 is still within its first year, 2v2's haven't developed to the point that people are completely aware of the different cheeses that are possible from different race combinations.


Uhhh, what? 2v2 has changed a lot over the last year and most good teams are proficient at defeating cheesy builds like this.
KrakInDub
Profile Joined April 2012
Jamaica20 Posts
Last Edited: 2012-04-21 08:37:31
April 21 2012 08:27 GMT
#329
Sorry for bumping, but this Build is still viable! Just played it whit an random mate and we made it easily into Top Dia (EU) even faced some Masters and crushed them hard.

We got always scouted early, but they can't do much against it, if you face ZT for example and the terran gets helions, you still got tons of speedlings to deal with them, while your mates will warp in enough zealots to deal with lings/blings and spine crawler are not a big problem. Against PP you could add a few banelings yourself to deal with an bigger amount of zealots than your mate have. ZZ seems to be the easiest oppoents, while PZ depends on their scouting if it will be easy or hard (if they will get stalker/sentry/roaches just in time when you gonna push).
Ofc this isn't a pure a-click playstyle, it's more or less micro heavy but kinda easy to execute and just crush even top masters while haveing alot of fun

On June 06 2011 04:26 BiGwOrm wrote:
how to change your build if you have two terrans as oppoents ?

bainling bust should be the best option but how excactly is the build order ?

thx in advance


Theres no exactly BO. You will always realize if you really need banelings or if your still ok with mass speedlings, if you see them adding more rax, possibly with reactors, send 3 drones into gas and get a banelingnest asap. That's how i did it.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 21 2012 17:27 GMT
#330
These types of builds are EXCELLENT in team games. I personally prefer a 2-Hatch mass speedling style to this one, it allows your 5:45/6:00 timing attack to be much larger and also allows you to reinforce and, occasionally, transition. It also still hits before DTs or any other dangerous form of tech finish, and optimizes the ling count you have when your protoss ally is warping in.
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KrakInDub
Profile Joined April 2012
Jamaica20 Posts
April 22 2012 00:29 GMT
#331
On April 22 2012 02:27 TangSC wrote:
These types of builds are EXCELLENT in team games. I personally prefer a 2-Hatch mass speedling style to this one, it allows your 5:45/6:00 timing attack to be much larger and also allows you to reinforce and, occasionally, transition. It also still hits before DTs or any other dangerous form of tech finish, and optimizes the ling count you have when your protoss ally is warping in.


Do you know a few other BO's? Also would like to know how do you play your prefered 2-Hatch mass speedling style
usNEUX
Profile Joined March 2012
United States76 Posts
April 22 2012 05:16 GMT
#332
For 2-hatch speedling all-in the best way to do it is go hatch first on 15 then gas pool right after. Saturate your main mineral line, get 2 queens, and pump lings for great success!
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Andromedan
Profile Joined December 2011
64 Posts
April 22 2012 05:34 GMT
#333
On April 22 2012 09:29 KrakInDub wrote:
Show nested quote +
On April 22 2012 02:27 TangSC wrote:
These types of builds are EXCELLENT in team games. I personally prefer a 2-Hatch mass speedling style to this one, it allows your 5:45/6:00 timing attack to be much larger and also allows you to reinforce and, occasionally, transition. It also still hits before DTs or any other dangerous form of tech finish, and optimizes the ling count you have when your protoss ally is warping in.


Do you know a few other BO's? Also would like to know how do you play your prefered 2-Hatch mass speedling style


Tang has a great 2 hatch mass ling build (originally for ZvZ) http://www.teamliquid.net/forum/viewmessage.php?topic_id=310142
The idea is 15h, 15g, 17hatch, and pump lings from there.
This pain you hold is yours. Nobody else on God’s green earth can feel this pain, or have the indescribable feeling of pride you will have when you overcome it. This pain is not your curse; this pain is your privilege.
Veetz
Profile Joined April 2010
Canada109 Posts
April 22 2012 09:10 GMT
#334
reactor first helions?? helloooo
a2thej
Profile Joined June 2012
9 Posts
July 05 2012 18:33 GMT
#335
for PP vs this team whats the best way to defend this...

Having trouble with builds like this still didnt wanna make a new thread for something thats already addressed
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 05 2012 18:55 GMT
#336
just good scouting, the 24 speeding can be just walled off and ff's blocked, and looking for close pylons and overlord combination. focus the overlord so the protoss has limited vison to warp up.

there are sim city styles that counter both mass speedling and heavy zealoy pressure that utalize cannon exspand or defence.
Live Fast Die Young :D
Rachnar
Profile Joined October 2010
France1526 Posts
July 13 2012 11:21 GMT
#337
As protoss, to be completly safe, you HAVE TO forge first vs ZP, that's all, there is nothing more to it

if you do not, you are doing it so you can be all inned of this sort
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