[D] Unbeatable 2v2 Build ? (PZ) - Page 17
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argathon
United States1 Post
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zergrushkekeke
Australia241 Posts
So far I have not one against it, I play terran with random team mates and it seems even if I get attacked and counter correctly with bunkers I still get wiped out so fast they can just steam roll my ally as well. It seems early coordinated attacks are really strong in 2v2s. | ||
Phanekim
United States777 Posts
On May 26 2011 11:00 zergrushkekeke wrote: Speaking of unbeatable 2v2 builds has anyone else been hit by a double terran team both doing this build http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517 So far I have not one against it, I play terran with random team mates and it seems even if I get attacked and counter correctly with bunkers I still get wiped out so fast they can just steam roll my ally as well. It seems early coordinated attacks are really strong in 2v2s. i would be very curious as well. | ||
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Shellshock
United States97274 Posts
On May 26 2011 11:00 zergrushkekeke wrote: Speaking of unbeatable 2v2 builds has anyone else been hit by a double terran team both doing this build http://www.teamliquid.net/forum/viewmessage.php?topic_id=223517 So far I have not one against it, I play terran with random team mates and it seems even if I get attacked and counter correctly with bunkers I still get wiped out so fast they can just steam roll my ally as well. It seems early coordinated attacks are really strong in 2v2s. I would think the standard T+Z 10 pool reactored hellions would counter it pretty solidly, especially if the zerg dropped a spine or two with the battle taking place at that base. the hellions would basically negate the scvs cause they could kite them. If the zerg opted for banelings before speed it would be an easy win, I think. | ||
BiGwOrm
Germany4 Posts
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.Mthex-
United States168 Posts
By that I mean that proxy overlords near the edge of your base are a serious threat in PZ teams, and they need to be scouted out constantly. Its really just a basic competative demand, but given how sc2 is still within its first year, 2v2's haven't developed to the point that people are completely aware of the different cheeses that are possible from different race combinations. | ||
BiGwOrm
Germany4 Posts
bainling bust should be the best option but how excactly is the build order ? thx in advance | ||
Fleebenworth
463 Posts
On June 04 2011 10:46 .Mthex- wrote: Ultimately the best way to defend this requires a competative leap in 2v2. By that I mean that proxy overlords near the edge of your base are a serious threat in PZ teams, and they need to be scouted out constantly. Its really just a basic competative demand, but given how sc2 is still within its first year, 2v2's haven't developed to the point that people are completely aware of the different cheeses that are possible from different race combinations. Uhhh, what? 2v2 has changed a lot over the last year and most good teams are proficient at defeating cheesy builds like this. | ||
KrakInDub
Jamaica20 Posts
We got always scouted early, but they can't do much against it, if you face ZT for example and the terran gets helions, you still got tons of speedlings to deal with them, while your mates will warp in enough zealots to deal with lings/blings and spine crawler are not a big problem. Against PP you could add a few banelings yourself to deal with an bigger amount of zealots than your mate have. ZZ seems to be the easiest oppoents, while PZ depends on their scouting if it will be easy or hard (if they will get stalker/sentry/roaches just in time when you gonna push). Ofc this isn't a pure a-click playstyle, it's more or less micro heavy but kinda easy to execute and just crush even top masters while haveing alot of fun ![]() On June 06 2011 04:26 BiGwOrm wrote: how to change your build if you have two terrans as oppoents ? bainling bust should be the best option but how excactly is the build order ? thx in advance Theres no exactly BO. You will always realize if you really need banelings or if your still ok with mass speedlings, if you see them adding more rax, possibly with reactors, send 3 drones into gas and get a banelingnest asap. That's how i did it. | ||
TangSC
Canada1866 Posts
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KrakInDub
Jamaica20 Posts
On April 22 2012 02:27 TangSC wrote: These types of builds are EXCELLENT in team games. I personally prefer a 2-Hatch mass speedling style to this one, it allows your 5:45/6:00 timing attack to be much larger and also allows you to reinforce and, occasionally, transition. It also still hits before DTs or any other dangerous form of tech finish, and optimizes the ling count you have when your protoss ally is warping in. Do you know a few other BO's? Also would like to know how do you play your prefered 2-Hatch mass speedling style ![]() | ||
usNEUX
United States76 Posts
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Andromedan
64 Posts
On April 22 2012 09:29 KrakInDub wrote: Do you know a few other BO's? Also would like to know how do you play your prefered 2-Hatch mass speedling style ![]() Tang has a great 2 hatch mass ling build (originally for ZvZ) http://www.teamliquid.net/forum/viewmessage.php?topic_id=310142 The idea is 15h, 15g, 17hatch, and pump lings from there. | ||
Veetz
Canada109 Posts
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a2thej
9 Posts
Having trouble with builds like this still didnt wanna make a new thread for something thats already addressed | ||
TibblesEvilCat
United Kingdom766 Posts
there are sim city styles that counter both mass speedling and heavy zealoy pressure that utalize cannon exspand or defence. | ||
Rachnar
France1526 Posts
if you do not, you are doing it so you can be all inned of this sort | ||
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