Aristeo and Cuberts build is so much harder to stop.
[D] Unbeatable 2v2 Build ? (PZ) - Page 2
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Skillver
Austria1309 Posts
Aristeo and Cuberts build is so much harder to stop. | ||
Oakstream
Sweden240 Posts
On November 21 2010 12:56 skyR wrote: What I want to know is how aristeo and cubert are at a 92% win ratio )= yea..... that is pretty sick, + they are not playing their regular 1v1 races in 2v2, so they must have some incredibly strong cheesy build to win every time. | ||
Geiko
France1936 Posts
![]() http://www.sc2ranks.com/team/4405050http://www.sc2ranks.com/team/4405050 We were a little over top 60 world back in the days, The curve here shows top64 max, but we must've forgotten to update. That was about top 25 Europe at that time. @oakstream : Yeah, we've played against Aristeo and Cubert, and sadly enough, we lost because we hadn't perfected our build... We slopelly let our proxy pylon die without defending it ![]() ![]() | ||
Exawn
Netherlands13 Posts
I have seen enough post here that counter this build. Here is another one: Terran and Terran walling off and opening both with 2 rax and make rines. If they just pick of your overlord, you cant warp anymore units into his base. And if you manage to get the first 5 zealots in his base and harass the mineral line. Mules will still give you plenty enough minerals to build on. But you can also addept your tactic with some gas to warp in some stalkers against Terran and Terran or even tech up to a immortal. But now people know about this build, so if they scout it. They can addept and it doens't mather what race they play. | ||
Geiko
France1936 Posts
Against terran, you might want to put up 2 proxy pylons and keep them farthest away from the cliff as possible. They'll have a hard time taking them down before the warp in and they can't shoot it from outside their base. Also, shooting down the overlord is not an option as they would have to go outside their base where glings would surround them. | ||
Lobber
Canada414 Posts
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Geiko
France1936 Posts
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Dudemeister
Sweden314 Posts
![]() Looks like a very nice strategy, never thought of the warp in overlord ![]() Our favourite push: 7 roaches, 12 lings 6 banes by 5:00, I think that would be a pretty good counter. Roches for the zealots, banes for the lings. | ||
FishForThought
Canada88 Posts
Standard early pressure would force you to build zealots to defend while destroying your strategy in the process. | ||
Chocobo
United States1108 Posts
I'm curious how much more gamebreaking things could get with a 3v3 combo... though I wonder if overpowered rushes actually become less worthwhile, since you're taking out only 1/3 of the opponents and 2/3 are free to counterattack you. I can't imagine what Aristeo/Cubert are doing. I really don't think it's simply strong overall play, I don't think a 92.3% winrate happens without one or more extremely well-rehearsed gameplans. Maybe Nestea and Nada could pull it off, going heavy defense and a powerful macro game, but I doubt it. That team is 397-33. Think about it. That's insane. | ||
Alphasquad
Austria505 Posts
On November 21 2010 23:14 FishForThought wrote: How does this strategy guarantee victory over double 6 pool rush on your zerg ally? or overlord cliff scouting your proxy pylon or speedling runby counter or aggressive bspling pressure? Standard early pressure would force you to build zealots to defend while destroying your strategy in the process. because even if you kill the zerg the protoss 4 gate zealots CAN destroy both zergs - since im playing zerg this happened more than once to me on topic i find it quite sad that team games are still all about cheese | ||
Fa1nT
United States3423 Posts
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Cruciblious
3 Posts
Me and my team-mate have been having some success with a hilarious 10 zealot 7 roach push at the 5 minute mark. Pretty tidy composition nearly always narrows it down to 1v2 if you micro correctly. The Toss has trouble transitioning out of it (14 probes, no gas, no cybo), but the Zerg isn't too far behind eco-wise., and if you nail one of the players you've made up for your macro loss anyway. 24 speedlings though.. I might try going for a 9 zealot 24 speedling push @ 4:40 if my team-mate can do this as well as you seem to suggest! | ||
Lucius2
Germany548 Posts
lings (+some blings)+stalker lings(+some blings)+marauder proxy mass marines+zeals 99% of the so called "top" 2v2 players only get carried by their build/unit combo. i gave up playing this long time ago | ||
rackdude
United States882 Posts
On November 21 2010 23:29 Chocobo wrote: I love seeing stuff like this, attempts to make nearly-gamebreaking combinations of units in a 2v2. I love the overlord/WG concept as well... things that wouldn't occur to just anyone. Thanks for posting this instead of keeping it a secret like many players would. I'm curious how much more gamebreaking things could get with a 3v3 combo... though I wonder if overpowered rushes actually become less worthwhile, since you're taking out only 1/3 of the opponents and 2/3 are free to counterattack you. I can't imagine what Aristeo/Cubert are doing. I really don't think it's simply strong overall play, I don't think a 92.3% winrate happens without one or more extremely well-rehearsed gameplans. Maybe Nestea and Nada could pull it off, going heavy defense and a powerful macro game, but I doubt it. That team is 397-33. Think about it. That's insane. Here's when I PMed them awhile back: Hi. We are doing nothing special xD Just playing agressive almost all games with timing/situation pushes mostly with banelings (our rushes is rare because playing safe). Beating rushes with standart openings 13pool+13gate (or early if there is extreme rush). Also scouting against any team with Random on 7th probe. For example against 7pool and proxy reapers 12 - 13 gates and 11 or 12 pool works well. Even if I dead zerg can win 1vs2, if I wasted enough opponent's time. So yeah, just solid play. | ||
rackdude
United States882 Posts
On November 22 2010 02:31 Lucius2 wrote: exaclty because of builds like this, there is no point in playing 2v2 imo. every single game is all-in with the lamest unit combos ever. teching = loss, expo = loss. it doesnt even matter which units u get, aslong as u have atleast over 9000 of them. lings (+some blings)+stalker lings(+some blings)+marauder proxy mass marines+zeals 99% of the so called "top" 2v2 players only get carried by their build/unit combo. i gave up playing this long time ago False. I'm in the top 40 and me and my partner do mostly FE and tech play. You just have to play vs every permutation of all-ins to know how to respond. | ||
ZaneZaneZane
United States68 Posts
EDIT: This is fairly humorous: Aristeo's profile: http://eu.battle.net/sc2/en/profile/226979/1/Aristeo/ cubert's profile: http://eu.battle.net/sc2/en/profile/174058/1/cubert/ | ||
cubert
Russian Federation94 Posts
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dokphenom3
United States34 Posts
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ZaneZaneZane
United States68 Posts
On November 22 2010 03:17 cubert wrote: Time of only rush/push has gone. Good players usually play safe builds with going to macro and 20+ minutes games is nothing special now in 2v2. Im drooling just looking at your profile ![]() | ||
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