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[G] The Art Of ZvP 2 - Page 3

Forum Index > StarCraft 2 Strategy
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Kaz_Coaching
Profile Joined October 2010
United States83 Posts
November 19 2010 07:38 GMT
#41
Thank you for the guide. I've been having some problems vs Protoss lately, I'm sure this will help.

Your timing information was very helpful, I've never known the protoss timing for things, I just go by feel.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-11-19 07:54:26
November 19 2010 07:54 GMT
#42
I am wondering what about going just mass roaches instead roach/hydra?

I know the dps will be lower but you can poke into his 3rd fast, snipe nexus or make fast run by. Also you can trade roaches a lot cause they are cheap and have low build time.

If you have hydras in your army they pretty much just sit or attack, you pretty much can't harass with them.

If he goes mass immortal you can mass mutas cause you should have plenty of gas if you didn't get T3 already.

Anyways excellent guide
You should never underestimate the predictability of stupidity
Sholoshka
Profile Joined October 2010
United States60 Posts
November 19 2010 07:56 GMT
#43
My ZvP is absolutely terrible. I'm definitely going to study up with this guys. I appreciate all of the effort you put towards putting this together.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
November 19 2010 09:18 GMT
#44
Wow, what an epic PvZ/ZvP-coverage lately - this is what guides must look like, everybody who wants to put a [G] into the title, better take a closer look at these two threads.
"You see....YOU SEE..." © 2010 Sen
Sikozu
Profile Joined April 2010
Belgium10 Posts
November 19 2010 09:48 GMT
#45
Absolutely brilliant, thanks for the guide!
Legat0
Profile Joined October 2010
United States318 Posts
November 19 2010 10:34 GMT
#46
Wow thanks for the amazing guide!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 19 2010 10:41 GMT
#47
On November 19 2010 10:13 ChickenLips wrote:
This is a great guide and I would totally give you a blowjob, should you decide to write one on ZvZ since pretty much everyone is clueless on that matchup.

However i don't agree with the speedling opener. It is only favorable on small maps. On big maps I can easily go 13 pool 16 hatch or 14 hatch 14 pool, 2 of the most economic builds that offer solid early defense if i scout early agression. With an early hatch like that i can drone until 30 off of 4 lings and then decide if i want to make units against a 4 gate. A good 4 gate hits at a time where the speedling opener's hatch is too weak for my taste. Since you invest in tech and units so early on the period of time where you can drone until the 1 base all in hits is significantly shorter than if you went for a economical build. Those extra few drones you can afford with f.e. a 14 hatch 14 pool are detrimental to be able to enter mid game with a solid drone count.


To deal with early stalker harass when you skip speedling openers do you just put down a sunk?
goldenwitch
Profile Joined August 2010
United States338 Posts
November 19 2010 10:48 GMT
#48
Very well posted, although I disagree with you on many points of the matchup. However that is to be expected since I'm playing from the toss perspective, and you from the zerg.
Yossy
Profile Joined October 2010
Croatia6 Posts
November 19 2010 13:49 GMT
#49
great guide!
I'll be back!
Yossy
Profile Joined October 2010
Croatia6 Posts
November 19 2010 13:51 GMT
#50
great guide!
I'll be back!
mskaa
Profile Joined May 2010
Denmark155 Posts
November 19 2010 13:56 GMT
#51
on behalf of all protoss, shame on you!!

its a very nice guide though
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-11-19 14:00:01
November 19 2010 13:58 GMT
#52
On November 19 2010 19:41 Numy wrote:
Show nested quote +
On November 19 2010 10:13 ChickenLips wrote:
This is a great guide and I would totally give you a blowjob, should you decide to write one on ZvZ since pretty much everyone is clueless on that matchup.

However i don't agree with the speedling opener. It is only favorable on small maps. On big maps I can easily go 13 pool 16 hatch or 14 hatch 14 pool, 2 of the most economic builds that offer solid early defense if i scout early agression. With an early hatch like that i can drone until 30 off of 4 lings and then decide if i want to make units against a 4 gate. A good 4 gate hits at a time where the speedling opener's hatch is too weak for my taste. Since you invest in tech and units so early on the period of time where you can drone until the 1 base all in hits is significantly shorter than if you went for a economical build. Those extra few drones you can afford with f.e. a 14 hatch 14 pool are detrimental to be able to enter mid game with a solid drone count.


To deal with early stalker harass when you skip speedling openers do you just put down a sunk?


Depending on when I scout the early aggression and how far the creep spread at my natural hatch is (hatch or pool first) I immediately put down a spine crawler while delaying my 2nd queen and then if it was planted in my main walk it down when the creep is ready. This is also more favorable if he just chronoes his first zealot + 2 stalkers at you since the zealot + probe will start attacking your morphing spine if it is in the natural.

With these early pressure builds it's just delaying them with spines and queens until you can get enough lings to chase them away (or kill them if they're stupid) while not forgetting to macro. DO NOT LOSE LINGS OR DRONES. Those are essential. Making too many lings is also equal to losing them since they will be worthless (Counter attacking this early doesnt work unless you go all in with it)
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Shootex
Profile Joined August 2010
Germany1 Post
November 19 2010 14:11 GMT
#53
tyvm for that awesome guide!

that helps my ZvP alot

JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
November 19 2010 14:30 GMT
#54
Very nice guide. There are some great tricks in there for zerg and some timings as protoss which I can consider and use now. Thanks for the work.
BlueChipKiwi
Profile Joined July 2010
United States46 Posts
November 19 2010 14:30 GMT
#55
Awesome guide. People might not be saying it explcitly, but I think the flow chart is the key bit of goodness here. The flow chart is a great way to visualize the strategic path. I think every guide is going to look incomplete without a flow chart from now on
MilesTeg
Profile Joined September 2010
France1271 Posts
November 19 2010 15:01 GMT
#56
This is amazing, thanks for the big effort that was obviously put in this!
Kokos
Profile Joined February 2010
15 Posts
November 19 2010 15:02 GMT
#57
Cheers, my ZvP is definitely the weakest atm and as an 1800 rating zerg this still helped me
Competent
Profile Joined April 2010
United States406 Posts
November 19 2010 15:12 GMT
#58
Very nice guide, I will definately bookmark this.
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
SONofaGUN
Profile Joined August 2010
20 Posts
November 19 2010 15:17 GMT
#59
I jizzed when i saw the flowchart. FLOWCHARTS FTW!!!!!!!!!

and i need new pants... and the rest of the guide was great. Awesome timing info
ShadowWolf
Profile Joined March 2010
United States197 Posts
November 19 2010 16:05 GMT
#60
I don't know that I agree gas/pool is really a great opener for this, but the guide itself is awesome If anything, people being successful at a reasonably high level demonstrates that the opener is probably not as big a deal right now.

Do you ever choose to go with Muta/Ling routes in situations where you're not facing Blink Stalkers?
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