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On November 18 2010 00:49 Tobias wrote:Show nested quote +On November 17 2010 03:01 gurumaia wrote: This seems like a safe build on the hands of an experienced player. I'll definitely try that in the future, but right now I don't think I'd be able to use FF to secure an early expansion. What I will do now is try to secure an army large enough to secure that expo (with the 3-gate robo build). Let's see what happens.
Oh, and if anyone on the Latin American servers is willing to play me, so that I don't depend on finding protosses on ladder, I'd be glad. Just PM me. Well, the sentries are mainly there to make sure they don't get into your main, or to keep the zealots away from your immortals. The nexus will tank quite a lot of damage while you get some more units out, and once you have 3 immortals and a few sentries+zealots, you can roll right over them and secure your expansions. Then your economy will kick in and you can 6-gate+2 robo them. This won't work if they build their first gates on 9 and 10, but most people won't do that since they're screwed if they don't kill you immediately. They'll be at least 7 probes behind, and a lot of buildings.
Oh I see. So it's exactly like I already do with T. Of course the timings are different, but the idea is the same. I'll try that! Let's hope I can hold them off.
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Hey there, at first... i am new to team liquid... i played sc1 from 1998 on but never cared that much for the community, so actually this is my first post ever to a forum like this. I was in excactly the same situation like gurumaia. I am a casual Platinum-Player. I was for a month or so diamond, but only because i had two weeks in a row only PvT as a matchup.. and strangely at it sounds i win most of the time against T because of my templar build.
Against P i always lost against colossi balls... or if i did win it was always because i had more colossi and it was a boring matchup to me etc. So i switched tactis a few days ago.
If i see a 2 gate robo from my oponent i go, as mad as it sounds, to a carrier build. I saw a funday monday of day9... building your first carrier without expo... so i lost anyway most of the times, so i tried this build. and it hits a colossi build so enormous i didn't expect it to be so great. I won my last 5 matchups in PvP with a carrier build. I always make a timing push when catapult and + 1 air is ready. With that a carrier hast 12 damage per interceptor and the range is insane. Most people these days go robo and are not prepared for an air build. I mostly build only 2- 3 carriers, like i would colossi... and the rest stalkers, lots, and 1 or 2 sentries... depending on what the oponent does. The thing is, that if your oponent is building colossi, your are not that far behind in time. Even if he attacks earlier, until he arrives at your base the carriers are ready.
You have to watch for early pushes, like you do when building fast colossi, a canon or two help. Or fast expand and save with canons and stuff your expo. I have a few reps if someone is interested.
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Hey there, at first... i am new to team liquid... i played sc1 from 1998 on but never cared that much for the community, so actually this is my first post ever to a forum like this. I was in excactly the same situation like gurumaia. I am a casual Platinum-Player. I was for a month or so diamond, but only because i had two weeks in a row only PvT as a matchup.. and strangely at it sounds i win most of the time against T because of my templar build.
Against P i always lost against colossi balls... or if i did win it was always because i had more colossi and it was a boring matchup to me etc. So i switched tactis a few days ago.
If i see a 2 gate robo from my oponent i go, as mad as it sounds, to a carrier build. I saw a funday monday of day9... building your first carrier without expo... so i lost anyway most of the times, so i tried this build. and it hits a colossi build so enormous i didn't expect it to be so great. I won my last 5 matchups in PvP with a carrier build. I always make a timing push when catapult and + 1 air is ready. With that a carrier hast 12 damage per interceptor and the range is insane. Most people these days go robo and are not prepared for an air build. I mostly build only 2- 3 carriers, like i would colossi... and the rest stalkers, lots, and 1 or 2 sentries... depending on what the oponent does. The thing is, that if your oponent is building colossi, your are not that far behind in time. Even if he attacks earlier, until he arrives at your base the carriers are ready.
You have to watch for early pushes, like you do when building fast colossi, a canon or two help. Or fast expand and save with canons and stuff your expo. I have a few reps if someone is interested.
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