ZvZ "safe" openings without 100% counter openings. - Page 5
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leo23
United States3075 Posts
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blade55555
United States17423 Posts
Now if you both pool first I go roaches but will go roach/baneling if I see pure speedling coming out. Its about the safest builds you can do honestly in both scenarios but thats just me my zvz is doing amazing right now when i started doing these ^^ | ||
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Daniel C
Hong Kong1606 Posts
On November 17 2010 11:50 Twaxter wrote: Hatch First does have a good counter +1 Roach Rush. It allows for around 16-17 (leave 3 roaches at ramp, in case of back stab) roaches + 3 more roaches every larva cycle, all with 18dmg, (2 shot lings) It comes early enough (at around 8min) , and any type of droning at that time gets severely punishes, also very hard to scout as well, as you simply need to block off your ramp with 3 roaches or so, and rally the other roaches out of sight in case he tries to poke in with a ling. You time it so the roaches get +1 as they are just entering the natural, and its very effective. It works for me at 1600 d. and im sure, the expo (350mins) will allow his roach count (even if he went roach) to be way less than yours. If you leave 3 roaches at ramp without expanding, then I would immediately suspect some kind of all-in. I would NOT mass speedlings because these are larva-inefficient and are ineffective against 1-base roach, muta or baneling all-ins. Instead, I would make an extra queen, and more spine crawlers, and probably roaches of my own. If I was really paranoid, I would send in an ovie to check for lair tech or any tech buildings. By the time 17 roaches come in, the expo would have paid off for itself already. 17 +1 roaches are powerful, but the expo comes so late that if your opponent makes a ton of defense and holds the push, you would be significantly behind. | ||
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samuraibael
Australia294 Posts
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DarKFoRcE
Germany1215 Posts
On November 17 2010 11:50 Twaxter wrote: Hatch First does have a good counter +1 Roach Rush. It allows for around 16-17 (leave 3 roaches at ramp, in case of back stab) roaches + 3 more roaches every larva cycle, all with 18dmg, (2 shot lings) It comes early enough (at around 8min) , and any type of droning at that time gets severely punishes, also very hard to scout as well, as you simply need to block off your ramp with 3 roaches or so, and rally the other roaches out of sight in case he tries to poke in with a ling. You time it so the roaches get +1 as they are just entering the natural, and its very effective. It works for me at 1600 d. and im sure, the expo (350mins) will allow his roach count (even if he went roach) to be way less than yours. Im not sure if i have played against this exact variation after going hatch first myself, but so far i found every 1 base roach push extremly easy to hold with 2-3 spine crawlers + roaches. The only time i die to some kind of 1 base push after going hatch first is if i make some kind of blunder early on or if im too greedy with drones. i think your best bet is to expand yourself while making your opponent think you might go for some kind of mass ling allin and hope he overinvests in defense early on. | ||
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Twaxter
Canada190 Posts
On November 17 2010 18:57 DarKFoRcE wrote: Im not sure if i have played against this exact variation after going hatch first myself, but so far i found every 1 base roach push extremly easy to hold with 2-3 spine crawlers + roaches. The only time i die to some kind of 1 base push after going hatch first is if i make some kind of blunder early on or if im too greedy with drones. i think your best bet is to expand yourself while making your opponent think you might go for some kind of mass ling allin and hope he overinvests in defense early on. Agreed ^ I think +1 mass roaches would allow my economy to get significantly behind, and its better to just mirror. It mite be effective against those players who went speedling, or didn't scout. But as you climb ladder, it can be very easy to hold off, and the expo saturation kicks in. | ||
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Synk
United States297 Posts
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Railgan
Switzerland1507 Posts
you guys seem to forget that if you build your hatch at 14 or later... your opponent won't know that you are going hatch first till you hit atleast 14 supply i mean the fact that you guys are saying 12 pool kills 14 hatch... well i see if he pools at 12 so i go for a 14 pool case closed he pools at 14 i hatch at 15 pool 14... he couldn't 12 pool because i hatched after his pool. | ||
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