[H] PvT Dealing w/ Planetary Fortress - Page 2
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kevmo
United States38 Posts
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Shadrak
United States490 Posts
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tehemperorer
United States2183 Posts
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iHeartToSsGirL
United States3 Posts
bottom line; tech, scouting, macroing up after winning some battles instead of amassing a bigger army and attacking again. if hes going to turtle up with PF macro up | ||
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da_head
Canada3350 Posts
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Wolf
Korea (South)3290 Posts
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Kryptix
United States138 Posts
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BenSC
Norway13 Posts
From 20:00 to 22:00 you dont build a single thing, banking from 200 to 1300 minerals. On topic, planetary fortresses do not produce mules which are essential to the terrans ability to sustain a healthy flow of units. When a player sacrifices economy to get a unit-lead early on (spinecrawlers, sc1 bunkers, photon cannons) he will be able to defend, the smart decision to make is not to engage, but techswitching using the same range of money that your oponnent spent on making his defences. Day9 would have said "its a free techswitch" because your oponnent uses 150gas 150mins on a planetary fortress, you can make a 150/150 stargate and make void-rays with the equivivalent money he would have earned if he had mules. Frankly though, most of the time protoss can just attack move and kill diamond league terrans when they make planetary fortresses, you see they cant afford not to have the mules, you just get so far ahead you can make a huge stalker/sentry/collossus army and kill him. And you could also micromanage with blink or warp-prisms to get dying terrans when they camp in their base. (Warp-prisms can turn into a flying pylon that ground-units cannot attack, then you can magicly make units in his base) | ||
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