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On November 10 2010 22:40 Antisocialmunky wrote: Awesome :D Rep or VOD? We should make a Liquipedia article for this eventually if anyone is up for editing TEX.
Does anyone else keep losing their Natural to Roach/Ling all-ins when zerg beats back the first massive Marine/Raven push but still win the game?
I just won a game on Blistering Sands where I went MR and transitioned into a no base float to gold build.
It was on his live stream, im sure you can get the rep if you ask kindly 
(be quick though, he didnt save it, so it is in the 'recent' folder)
But it weren't this strat 100% it was MMM+ Mass Raven :D worked out pretty well.
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On November 10 2010 22:10 BKSandland wrote: PainUser just won against mTwDimaga, using a marine, rauder, and raven build. he just massed those auto-turrets, and threw in some medvacs
I saw this match on PainUser's stream early this morning. The stream was so fuzzy that I couldn't make out the opponent-I didn't realize it was Dimaga. Was this a practice match? I had the impression it was.
I really enjoyed PainUser's take on the build. The two spawned on cross positions on Metalopolis. PainUser was a bit less aggressive early and used medivacs mid-game to support his rine/rauder ball.
My favorite technique was his combination of drops on the mineral line of Dimaga with auto-turrets. I'm going to incorporate this technique.
He definitely had mass ravens. I counted at least 12 by the end of the game.
He also used a sweet technique building rax right up against his 3rd (a planetary fortress) to keep ultras from getting a full surround (Dimaga had already taken the planetary out twice with a nasty mix of bling and ultra).
I love this build. I only win about half my games, but it has reinvigorated my desire to play this MU. I've started to incorporate early game tanks to deal with 2 base pressure. The more patient I am in massing ravens before sending them out, the better my results. I've become a fan of the slow turret push.
Thanks, AntisocialMonkey.
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I asked painuser the replay in his stream thread, hope it's not too late
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antisocialmonkey, i have been very sucessful with this build, I do have a question however, off topic but TvP I'm looking for a build to master in the same way you desribed this one, TvP is giving me troublesssss
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Heres me losing using the build, let me know what you guys think I did wrong....obviously my marine splitting was awful this game, but other then that what do you think I should have done better?
I usually macro better as well, I got shaken when my expansion got overwhelmed early.
2100 zerg
http://topreplays.com/Replays/Details/3113/iLLmatic_vs_Lostcause
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thank god. this actually looks REALLY solid. been having immense troubles against zerg and will try to make my practice partner hate this build.
cheers and thanks for the outstanding amount of work you put into this!
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On November 11 2010 09:02 statikg wrote:Heres me losing using the build, let me know what you guys think I did wrong....obviously my marine splitting was awful this game, but other then that what do you think I should have done better? I usually macro better as well, I got shaken when my expansion got overwhelmed early. 2100 zerg http://topreplays.com/Replays/Details/3113/iLLmatic_vs_Lostcause
That is this case:
+ Show Spoiler + 2 Base, Mass Ground Go Marine/Tank either off one or in extreme cases 2 factories. Slow push across the map and set up a contain to force an engagement on your terms. Be wary of a counter. You can also use tanks to take a third to force him to expo or come to you. Then transition into Marine/Medivac/Raven off 3 bases to drop Zerg's bases and get your late game Raven fleet up.
Except only mass ling. I've had issues with this as well. It is better to just not do your 2nd push. He also had great timing for the 5 marine push so he has some experience against Mass Marine openings. Any time to see that many lings with your first push, you should play more defensive. Its good to see our zerg buddies figuring out these things well.
It is also dangerous to go for a 2nd reactor and tech quite that early(8 minutes is way too early for your port). You should get out to 5 rax equivalent first, then tech up. This ate into both your marine and SCV count. Pop down your reactors when you do your big 12 minute push and instantly almost double your production. You also skimped on bunkers. You usually want two bunkers on LT because its really hard to cover everything from either Roach or ling run by.
Looks like you were trying some sort of fast Banshee first strategy too. :-\
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Yep I was experimenting with adding in some banshee play, as you can see it didnt work out that well for me . I do typically use more barracks and less tech as per my last replay on this thread.
I feel really strongly that tanks are not the right response to this case where there were no roaches. Perhaps blue flame hellions would be better suited to dealing with this kind of play. I think that I probably should have pulled back my first 5 marine push when he saw me coming from the towers and amalgamated them into my second push.
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I'm watching Day[9] #214 right now.
All those marines dying instantly is why Medivacs are not useful late game. The 6 Rax + Reactor was pretty glorious late game marine spam :D Want to see more RAVENS though. MUST GET MORE RAVENS.
Oh well, at least late game Mass Marine is getting exposure.
Edit: LOL at 2000 Gas.
Edit:
On November 11 2010 08:50 kayoh.amf wrote: antisocialmonkey, i have been very sucessful with this build, I do have a question however, off topic but TvP I'm looking for a build to master in the same way you desribed this one, TvP is giving me troublesssss
Publishing build Tonight/Tomorrow.
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Pretty epic game
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On November 11 2010 18:44 MadisonStreet wrote:Pretty epic game ![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-164874.jpg) My face when banelings blocked out the sun
![[image loading]](http://img.photobucket.com/albums/v459/Reki/megnooo.png)
Guys, will I die a horrible death if I made like 8-16 pre-ignite hellions when bullshit like this happens to me? They're still the hard counter to lings and blings... aren't they!?
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Hellions don't do bonus damage to Banelings so no. The best bet are tanks and HSM.
Watching now.
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On November 11 2010 18:44 MadisonStreet wrote:Pretty epic game ![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-164874.jpg)
Constant 8 rine drops... Something I have to get better at, keeping up the harass.
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Crap. I have never ever seen a good zerg go that hardcore baneling. Edward is a zerg badass.
This is one of those advantage things with mass Raven: turret fields soak banelings and HSM snipes mass blobs of units like banelings.,,
EDIT: Okay, how the hell did you win that. That was amazing. We MUST get Day[9] to cast this replay. Because of the nerdgasms from the mass banelings.
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On November 11 2010 18:44 MadisonStreet wrote:Pretty epic game ![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-164874.jpg)
Observations:
1. Hard game to watch, there was so much back and forth with no sense of control or progress. I was so relieved to see you finally kill the hive, only to realize it didn't matter cause all Z made were lings and blings. 2. Shouldn't there have been some ravens since this is a thread about the Marine/Raven build? I thought I saw you make one but don't remember seeing it get any use. I must have missed it.
3. On a positive note, your marine micro was impressive, at least to my 30 APM skills. I liked all the drops too. Again though I would have liked to see you take ground and hold it. It seems like denying gas would have been a priority to limit bling production. Drop, kill extractors, move on... just a thought.
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Let me up a replay that has be doing refugee Terran to illustrate how good late game Ravens are when you have no resources and Zerg barrels down your door:
http://www.mediafire.com/?semtn84e81btu4t
Who needs drops when you can spam turrets? Yeah I played terrible but mid-diamond zergs love to 2 base all-in vs mass marine.
Also, I don't have time to watch all of KME's stuff so reps:
I believe the last few replays shows you how to deal with mass bling with ravens.
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I played a couple of games vs SenorCuidado last night against this strategy and they were definitely some fun games. I think I was most successful when I delayed mutas and got infestors out. I basically skipped blings until I had a solid muta count and a couple of infestors with energy. If you try and get the blings out before you have infestors and mutas to clean up the ravens/medivacs then you are being very inefficient.
I like this style of play because it really comes down to your macro and your unit control which is totally reminiscent of broodwar ZvT.
I'll upload the replays when I get home today, or If Cuidado wants to he can upload them before then.
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On November 10 2010 11:09 MrCon wrote:Show nested quote +On November 10 2010 08:59 dbosworld wrote: I've played a LOT of Terrans that have been doing this lately... I have yet to lose to it. My muta/ling infestor eats it up. =/ replays ? I don't often save replays, but I'll dig through them and save any future games like this.
I am a 1850 Zerg Diamond.
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On November 11 2010 09:02 statikg wrote:Heres me losing using the build, let me know what you guys think I did wrong....obviously my marine splitting was awful this game, but other then that what do you think I should have done better? I usually macro better as well, I got shaken when my expansion got overwhelmed early. 2100 zerg http://topreplays.com/Replays/Details/3113/iLLmatic_vs_Lostcause You never got stim pack, which I think is the biggest mistake. With stimpack, you can really lower the damage you get from banelings. Also, you only got 1 infantry weapon upgrade. Usually, I get 3/3 by 25 min mark (i go double ebay) which can melt any zerg unit that does not have at least 2 armor upgrade. Also banshees against mutas doesn't work very well, especially when your rines doesnt have stim pack and can't kill mutas fast enough for banshees.
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On November 12 2010 01:41 frog HERO wrote: I played a couple of games vs SenorCuidado last night against this strategy and they were definitely some fun games. I think I was most successful when I delayed mutas and got infestors out. I basically skipped blings until I had a solid muta count and a couple of infestors with energy. If you try and get the blings out before you have infestors and mutas to clean up the ravens/medivacs then you are being very inefficient.
I like this style of play because it really comes down to your macro and your unit control which is totally reminiscent of broodwar ZvT.
I'll upload the replays when I get home today, or If Cuidado wants to he can upload them before then.
I'm not sure there's much educational value in those that we played last night lol. I hadn't used the strat in about a week and i was doing some stupid things. I was hoping we could play some good ones to upload tonight, not one sided games but good examples of defense, reaction, micro, etc.
It's probably not worth the trouble to upload games of marines winning at the cs/+1 push or infestors killing one million marines because I couldn't split right. Unless people just want a good chuckle, I guess. I have found that medivacs matter a whole lot though, and hsm can win a game you thought you lost...
Anyway, I think we should get some games that contribute in educational value. There are plenty of standard replays for people to pick through. I want to incorporate some different ideas or transitions
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