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ZvZ solid builds???

Forum Index > StarCraft 2 Strategy
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1 2 Next All
Dice17
Profile Blog Joined May 2010
United States520 Posts
October 10 2010 20:09 GMT
#1
Hi I am a plat player BUT i play 1k-1200 diamonds in ladder atm and do pretty well. The thing is in zvz you could be better or worse and still win or lose. One day out of 10 games I could go 3-1, 2-2, or 1-4.

I just want to know if theres something I am missing. I usually open fast roaches and put some pressure and then decide depending on my opponent from there. So am i just stuck not knowing or is there something i missed.
GamaBear #1 Fan! Sen fighting~
Zvendetta
Profile Joined July 2010
United States321 Posts
October 10 2010 20:19 GMT
#2
I think speedling bling is the most popular strategy right now.

Check out the artosis replay packs and study them, he does a lot of nifty stuff in ZvZ
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
JTWStephens
Profile Joined August 2010
United States60 Posts
October 10 2010 20:24 GMT
#3
I've personally been doing fast muta/bling into expo into ultra. Haven't had much trouble in zvz so far, assuming you can micro well enough to avoid fungals. I usually just get 3 muta for harass, if he does an early push, blings handle hydra/lings while muta handle the roaches. Once the ultras hit [assuming it lasts that long] the game is over, you win.

1300 Diamond zerg.
Novice.965
vanceblasc2
Profile Joined October 2010
Bulgaria11 Posts
October 10 2010 21:22 GMT
#4
--- Nuked ---
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-10-10 21:29:29
October 10 2010 21:27 GMT
#5
On October 11 2010 06:22 vanceblasc2 wrote:
7 pool and put a spine crawler in your opponents base


Don't be a fag

If you want to get better, that's definitely not the way to go. Getting a fast, cheap win is as beneficial to you as an equally fast and shitty loss. It's a good strat to have in your bag, but it's obvious you want to get better so don't resort to this garbage.

Focus on drone timings (and obviously macro here) and you will improve. Macro is the biggest difference between Platinum and 1400 Diamond that I've noticed. We are a very reactionary race, so focus on scouting and adjusting to what you need to do. Baneling drops are always fun
When your loading screen shows my name, just F10 -> N
Moa
Profile Blog Joined July 2010
United States790 Posts
October 10 2010 21:36 GMT
#6
1250 Diamond

I like to go 13 pool 12 gas
First 100 gas to speed next 50 to banelings
Around 21 supply I start to get a bunch of zerglings
Usually at around 16 zerglings I my baneling nest and speed will be up at this point I send a few to his base to see if he went roaches, if he did I will leave my zerglings outside his base and expand.
If he didn't go roaches I will morph around 8 banelings and shoot for his mineral lines forcing him to either run his probes away and lose mining time or lose the game.
From here on out I will either all in if I think he is weak enough to die to it, or get an expansion and tech to mutalisks.

-+1 attacks for mutalisks is a critical upgrade as it increases the damage of the bounces on the glaive +2 and +3 do not.
-A lot of ZvZ games involving mutalisks come down to getting upgrades, constantly producing mutalisks, and having the defenders advantage of queens with transfuse. Many of my games have been won and lost by the use of transfuse on mutalisks for this reason sometimes I will get extra queens.
-Use your spare larvae to get zerglings and upgrade them, sometimes if your opponent is so focused on getting mutalisks you can simply get around 40 zerglings and gun for his mineral lines and he will have nothing to stop you.

I really like using banelings at all times in this match-up, they are great for punishing your opponent for blind countering mutalisks by getting hydras. Also if you have air dominance banelings are great for setting the ground battle back to square one by destroying both you and your opponents ground forces, then you can use mutalisks to snipe out small numbers of hydras as they are being produced.

Replay
^O^
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
October 10 2010 21:45 GMT
#7
First off, I'm only around 1400 diamond zerg, and thus I'm terrible. Seriously I don't even use control groups. Basically the game is ridiculously easy until at least 1800 diamond so you can do whatever, and by whatever I mean anything you can think of (yes, I've queen rushed and won). So yeah, you don't need a tactic, just do anything.

But if all you want to do is to survive and drag out the game, the best build you can get is rushing roaches to block your ramp, getting an early +1 attack to 2-shot lings, and with the evo you can get a spore in your mineral line. Then spread creep to your natural and get a spore down there too, while teching to lair to get infestors.

Infestor/+1 roach completely rapes everything until tier 3. 5 infestors can take down endless amounts of mutas. If he insists on staying mutas start mixing in hydras.

Computer says mafia
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
October 10 2010 21:59 GMT
#8
dont go fast roach for pressure. If he scouts and makes mass ling you will end up behind and contained while he expos. I'm not even sure if it comes early enough to pressure the hatch first builds. What I can recommend:
- early roach to block ramp into macro into some lair tech. You give up map control so expect to make a 1 base allin. Not good vs fe builds.
- speedling baneling war.
Dice17
Profile Blog Joined May 2010
United States520 Posts
October 11 2010 01:06 GMT
#9
With fast roach pressure all you have to do is scout before you push if I see mass ling I will wait for more roaches and watch my possitioning when i push
GamaBear #1 Fan! Sen fighting~
Moa
Profile Blog Joined July 2010
United States790 Posts
October 11 2010 01:20 GMT
#10
On October 11 2010 10:06 Trowa789 wrote:
With fast roach pressure all you have to do is scout before you push if I see mass ling I will wait for more roaches and watch my possitioning when i push


Fast roach pushes are not very good for a few reasons.
They leave you open to speedling backstabs which is the main reason that most people dont go for roach pushes.
Roaches without speed are slow enough that spine crawlers thrown up when the push goes out will finish when it appears depending on positions.
They cost gas which means that if your opponent can delay you with crawlers or a speedling backstab they can get mutalisks in large numbers before you can get any AA and then you lose.

This is why I prefer speedling baneling, you have more options and can dictate play easily with the map control given to you by speedlings.
^O^
NeWnAr
Profile Joined April 2010
Singapore231 Posts
October 11 2010 01:31 GMT
#11
I usually don't go roaches in ZvZ cause they are countered by the most basic unit in the Zerg army- lings. I try to get speedlings asap then either go muta and banelings, which is very effective against mass lings/roach build, or into my all-time favourite ling-hydra combo, which is undefeated in ZvZ cause there won't be nasty reapers or hellions hard-countering you. Lings-Hydra is extremely effective at dealing damage of all kinds and is also greatly enhanced by creep from both sides. In the late game, you have the choice of Broodlords or Ultras, or stick with cracklings with mass upgraded hydras. Usually ultralisks work better for me. But if I went for mutas early, I would take advantage of the tech tree and go broodlords ASAP.
Live For the Swarm!
Dice17
Profile Blog Joined May 2010
United States520 Posts
October 11 2010 01:37 GMT
#12
This is very interesting I am definantly gonna have to try this. The thing is if i go heavy roaches then say add hydras it will beat ling bling muta most of the time against around 1k diamonds. Does this say anything about overall play or is it just because I havent laddered enough to get to higher lvl???
GamaBear #1 Fan! Sen fighting~
DTrain
Profile Joined September 2010
Australia64 Posts
October 11 2010 01:38 GMT
#13
Artosis' baneling build:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=158690&currentpage=4#76

Its a very solid build for ZvZ.

If you have time look at some of his ZvZ replays and you should get an idea what its about.
Deleted_143
Profile Joined October 2010
Australia256 Posts
Last Edited: 2010-10-11 01:46:16
October 11 2010 01:43 GMT
#14
--- Nuked ---
rbkl
Profile Joined March 2010
772 Posts
October 11 2010 01:44 GMT
#15
If it's on a small 1v1 map, ie steppes:

Try
(6) Drone
(7) Pool
Make drones up to 9/10 food,
Double Extractor Trick, make 3 sets of lings
send the two extractor'd drones to the base and make spines
rally zlings



www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
Dice17
Profile Blog Joined May 2010
United States520 Posts
October 11 2010 01:47 GMT
#16
On October 11 2010 10:38 DTrain wrote:
Artosis' baneling build:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=158690&currentpage=4#76

Its a very solid build for ZvZ.

If you have time look at some of his ZvZ replays and you should get an idea what its about.

Yes I will definantly be checking out artosis builds aswell as others if I can
GamaBear #1 Fan! Sen fighting~
Zvendetta
Profile Joined July 2010
United States321 Posts
October 11 2010 01:49 GMT
#17
In the case of roach ramp blocking, isn't +1 armor more effective?

Roaches w/ armor makes them nye impervious to ling attack, which is what roaches are most vulnerable to early game.

In addition to staying on top of macro, the key is also staying on top of upgrades. This is because rarely will you get the time/opportunity to achieve ultras, so upgrades is what will do you best.
"Its as if I can see the gears of the Eternal Alchemy spinning before, and I can almost reach out and turn them with my hands."
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 11 2010 01:50 GMT
#18
A lot depends on the map and positions, but since zerg armies both scale up very jumpy, then there's no predictable timing push like other races would have.

In this case, you need to make sure three things are always true:
1) Their largest potential army (all their units last time you scouted + amount of units that could theoretically pop since you scouted) is not going to kill you by the time it reaches your base if it attacks right now
2) You are not going to be helpless vs fast mutas
3) You are not going to lose to blings

Past that, it's a short-term macro game. If a ZvZ doesn't end with the early armies, or baneling attacks, then in my experience, it will always fall upon the mutas - and whoever mines the most gas wins. That's why speedling opening is very popular, it lets you secure an expo and deny the opponent's.

aka Siyko
Harbinger631
Profile Joined September 2010
United States376 Posts
October 11 2010 01:59 GMT
#19
Has anyone tried speedling/baneling into mass infestor? No mutas or hydras, but a million infested terran to win the game? I'm theorycrafting in my head and it seems pretty good.
baconbits
Profile Joined April 2010
United States419 Posts
October 11 2010 02:06 GMT
#20
On October 11 2010 10:49 Zvendetta wrote:
In the case of roach ramp blocking, isn't +1 armor more effective?

Roaches w/ armor makes them nye impervious to ling attack, which is what roaches are most vulnerable to early game.

In addition to staying on top of macro, the key is also staying on top of upgrades. This is because rarely will you get the time/opportunity to achieve ultras, so upgrades is what will do you best.


+0 armor roaches: 8 banelings
+1 armor roaches: 8 banelings

so armor makes no difference.

+1 attack roaches however, 2 shot zerglings. Much more effective.
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