• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:52
CET 19:52
KST 03:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win No more SC2 streamers on team liquid? How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War How SKT1 S-Tiers Felt To Be Swept By Flash Top Players of October 2026 (EBPD Rankings) Sagi.gg Launcher Released
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE!
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11551 users

Void Rays in T v P - Design Flaw - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 35 Next All
Senorcuidado
Profile Joined May 2010
United States700 Posts
October 09 2010 20:29 GMT
#201
On October 10 2010 05:03 Yaotzin wrote:
Show nested quote +
On October 10 2010 04:59 Senorcuidado wrote:
At a certain point I really think people should start getting banned for shit like this. Read the thread, OF COURSE HE SCANS.

He actually doesn't.


lol my bad. I can't watch the replay yet but maybe the toss put his stargate in a stupid place. But i guess it was a poor choice of words since I wasn't trying to refer specifically to link0, the point was that terrans in general do use scan and it will very very rarely see a stargate. His comment about "terrans in this thread" was still useless and stupid and doesn't solve anything.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-10-09 20:35:30
October 09 2010 20:35 GMT
#202
In game 1, he screwed up his build or else he'd have more than just a zealot and a sentry at his ramp (in which case moving up the ramp would be really risky). I was satisfied in scouting that he didn't FE and wasted one FF. Losing a handful of very early units as in T v P or P v T is just a huge setback that I didn't feel was worth risky.

Game 2, yea I should have put down a PDD. However, VR's lasers aren't affected by PDD and it'd be shot down in a split second. It wouldn't have mattered the slightest.

Once again, my point was that the 3gate VR build is not possible to stop, but that it forces you to 1) Not wall up, ever 2) Blindly go stim bio every game with a focus on marines.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
wintergt
Profile Joined February 2010
Belgium1335 Posts
October 09 2010 20:35 GMT
#203
On October 10 2010 04:59 Senorcuidado wrote:
Show nested quote +
On October 10 2010 04:20 Sprouter wrote:
The 3 gate stalker + VR play is VERY DIFFICULT to stop if you don't anticipate it coming.
Use a scan instead of a mule. this thread is full of lazy terrans


Seriously dude, like...SERIOUSLY?

At a certain point I really think people should start getting banned for shit like this. Read the thread, OF COURSE HE SCANS. Scan is not maphack, no Protoss outside of your bronze league is going to show you his void rays in the middle of his base. I'm sorry to be a dick about it but this garbage is getting ridiculous. Think before you post.

Take some of your own medicine. In the replays this diamond league protoss builds the void rays in the middle of his base. And the second game terran probably even knows it is coming because it is against the same guy again.
here i am
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
October 09 2010 20:35 GMT
#204
I am a 1800 toss on Europe and have tried this build after reading this thread.
This build is total allin and cheese. No way to transition out of it, and once scouted can be held off.
However, this build is so strong if unscouted, its amazing. Definately a new allin build I will learn. With a little micro it is unbeatable, UNBEATABLE.
When a terran scout this he needs 3 bunkers+ pull scv.
As the OP stated,
(1) this is hard to scout. I am kinda tired of reading al these people saying you need to scout better.
(2) you need to do an inferior build to counter this 'blindly', like 3 rax or viking first.

Walling off is really going to hurt terran; however, 10 pylon 10 gate zealot can be really annoying and I understand a terran would like to wall off because of that.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2010-10-09 20:39:05
October 09 2010 20:36 GMT
#205
On October 10 2010 05:35 wintergt wrote:
Show nested quote +
On October 10 2010 04:59 Senorcuidado wrote:
On October 10 2010 04:20 Sprouter wrote:
The 3 gate stalker + VR play is VERY DIFFICULT to stop if you don't anticipate it coming.
Use a scan instead of a mule. this thread is full of lazy terrans


Seriously dude, like...SERIOUSLY?

At a certain point I really think people should start getting banned for shit like this. Read the thread, OF COURSE HE SCANS. Scan is not maphack, no Protoss outside of your bronze league is going to show you his void rays in the middle of his base. I'm sorry to be a dick about it but this garbage is getting ridiculous. Think before you post.

Take some of your own medicine. In the replays this diamond league protoss builds the void rays in the middle of his base. And the second game terran probably even knows it is coming because it is against the same guy again.


2nd game was a practice game. I just played as if I didn't have prior knowledge of his builds.

Most top Toss players NEVER build critical tech in a predictable scan location, which is why I don't even bother scanning.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
October 09 2010 20:37 GMT
#206
"Scan" isn't an answer. The stargate can be proxied, in a corner that you don't scan, or anything. At best you have 1/2 chance of finding the stargate, if even that.
vileEchoic -- clanvile.com
rycho
Profile Joined July 2010
United States360 Posts
Last Edited: 2010-10-09 20:41:51
October 09 2010 20:40 GMT
#207
On October 10 2010 05:37 iEchoic wrote:
"Scan" isn't an answer. The stargate can be proxied, in a corner that you don't scan, or anything. At best you have 1/2 chance of finding the stargate, if even that.


but you don't have to find it - there are very very few viable pvt openings, and if you don't see him:

- fast expanding
- opening robotics
- 4-gating? i guess, although this is shitty

you know to prepare for void rays. maybe there are other openings that people use once in a while, but my point is that there are no openings with 2-3 gateways on one base with no tech or expansion besides proxy void ray. this build is easy to scout.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 09 2010 20:50 GMT
#208
On October 10 2010 05:35 link0 wrote:
In game 1, he screwed up his build or else he'd have more than just a zealot and a sentry at his ramp (in which case moving up the ramp would be really risky).

I think someone said it, but it bears repeating. When we FF our ramp like that, before anything can come up, it's because we're shit-scared and are buying time. If we have the units to fight we *want* you to come up so we can split you, as you say. That early FF should have been a red flag that he has no units and is up to something.

It's possible we do it just as a mistake, but I think it's a good idea to assume somethings up and scan/scour the map/whatever.

Once again, my point was that the 3gate VR build is not possible to stop, but that it forces you to 1) Not wall up, ever 2) Blindly go stim bio every game with a focus on marines.

I'm not sure why 1 is a point? From what I've seen 10gate zealots can be dealt with without a wall. Hard, but doable. Can't think of any other purpose of a wall in the MU.

I guess I don't see where the scouting issues side of this problem is. If you scan him and the robo is AWOL, there aren't exactly 100 things the P could be doing... and that's ignoring signs like the early FFing.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-10-09 20:53:54
October 09 2010 20:51 GMT
#209
On October 10 2010 05:36 link0 wrote:
Show nested quote +
On October 10 2010 05:35 wintergt wrote:
On October 10 2010 04:59 Senorcuidado wrote:
On October 10 2010 04:20 Sprouter wrote:
The 3 gate stalker + VR play is VERY DIFFICULT to stop if you don't anticipate it coming.
Use a scan instead of a mule. this thread is full of lazy terrans


Seriously dude, like...SERIOUSLY?

At a certain point I really think people should start getting banned for shit like this. Read the thread, OF COURSE HE SCANS. Scan is not maphack, no Protoss outside of your bronze league is going to show you his void rays in the middle of his base. I'm sorry to be a dick about it but this garbage is getting ridiculous. Think before you post.

Take some of your own medicine. In the replays this diamond league protoss builds the void rays in the middle of his base. And the second game terran probably even knows it is coming because it is against the same guy again.


2nd game was a practice game. I just played as if I didn't have prior knowledge of his builds.

Most top Toss players NEVER build critical tech in a predictable scan location, which is why I don't even bother scanning.


still I really think you should carefully count the pylons until the scv dies; toss players almost never hide their robotics facility; therefore if you don't see pylons being spread out, scan and do NOT see a robotics you can be 99% sure it's proxy void ray

hiding robotics is very risky because it's vulnerable to drops or being sniped from the low ground; you "should" be able to read something into it if you scan and see only 2-3 gate with way too few units

On October 10 2010 05:35 link0 wrote:
Once again, my point was that the 3gate VR build is not possible to stop, but that it forces you to 1) Not wall up, ever 2) Blindly go stim bio every game with a focus on marines.


the real question is - does this put you behind so far you won't be able to play a standard game?
nowadays we see terran with quite a nice midgame advantage; sacrificing some of this advantage to go more marine-heavy doesn't seem "so" bad for me?
"You see....YOU SEE..." © 2010 Sen
rycho
Profile Joined July 2010
United States360 Posts
October 09 2010 20:54 GMT
#210
I'm not sure why 1 is a point? From what I've seen 10gate zealots can be dealt with without a wall. Hard, but doable. Can't think of any other purpose of a wall in the MU.


i don't exactly know why this is, as literally nothing a terran player has at that point in the game can possibly die to a zealot, because its 2.25 speed and melee. if a zealot tries to run around and chase a marine the marine can just run around and never get hit, and if a zealot tries to go in the mineral line and kill scvs, the terran player can just run away whatever scv gets hit by a zealot and since they are faster they should never die. walling off is pointless.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
October 09 2010 20:57 GMT
#211
On October 10 2010 05:40 rycho wrote:
Show nested quote +
On October 10 2010 05:37 iEchoic wrote:
"Scan" isn't an answer. The stargate can be proxied, in a corner that you don't scan, or anything. At best you have 1/2 chance of finding the stargate, if even that.


but you don't have to find it - there are very very few viable pvt openings, and if you don't see him:

- fast expanding
- opening robotics
- 4-gating? i guess, although this is shitty

you know to prepare for void rays. maybe there are other openings that people use once in a while, but my point is that there are no openings with 2-3 gateways on one base with no tech or expansion besides proxy void ray. this build is easy to scout.


Yeah, but think about how you counter this build. You:

a) Don't wall off
b) Open with vikings
c) Bunker

So let's say you scan and see nothing. You assume he's proxying a stargate and then he walks into your base with DTs. You're not walled off, you have at most one scan, and no ravens. You scan and kill one DT then insta-lose.

Let's say again you scan and see nothing. This time he's got twilight council for charge/HTs. You have two worthless vikings and are way behind.

I'm not saying there is NO way to scout this reliably. Just 'scan' isn't one of them.
vileEchoic -- clanvile.com
dcberkeley
Profile Joined July 2009
Canada844 Posts
October 09 2010 20:57 GMT
#212
CoH?
Moktira is da bomb
Senorcuidado
Profile Joined May 2010
United States700 Posts
October 09 2010 20:57 GMT
#213
On October 10 2010 05:35 wintergt wrote:
Show nested quote +
On October 10 2010 04:59 Senorcuidado wrote:
On October 10 2010 04:20 Sprouter wrote:
The 3 gate stalker + VR play is VERY DIFFICULT to stop if you don't anticipate it coming.
Use a scan instead of a mule. this thread is full of lazy terrans


Seriously dude, like...SERIOUSLY?

At a certain point I really think people should start getting banned for shit like this. Read the thread, OF COURSE HE SCANS. Scan is not maphack, no Protoss outside of your bronze league is going to show you his void rays in the middle of his base. I'm sorry to be a dick about it but this garbage is getting ridiculous. Think before you post.

Take some of your own medicine. In the replays this diamond league protoss builds the void rays in the middle of his base. And the second game terran probably even knows it is coming because it is against the same guy again.


that was my fault for poor choice of words, I wasn't actually trying to refer to the game itself but in general to the fact that most Protoss won't build it in the middle of their base and "scan moar don't be lazy" is a stupid one liner that doesn't contribute anything, and if he read the thread he would know that that argument has been beaten to death already.
guyGOTgirth
Profile Joined August 2010
United States76 Posts
Last Edited: 2010-10-09 20:59:40
October 09 2010 20:57 GMT
#214
This post already has 11 pages and I'm sure my reply will be lost but I want to add my two cents as a former 1700 + Terran player: Link0 is absolutely right.

This build is nearly impossible to scout, and to defend successfully you need at LEAST 3 bunkers with scv repair. At least.

I will skim through the thread to see if any player of link0's caliber has a solution to this build, but like I said, as a successful Terran player 1700+ 400+ ladder wins, I can't stop this build unless I GUESS that they will do it.

EDIT: I guess what I can do is go back over all my losses to this build (5-10+) and study the exact unit count the Protoss had and use my timer to deduce based on his unit count and building count that he is going a "proxy" stargate. I think that it's a pretty shit method but what else could possibly work.
Bnet ID: guyGOTgirth.114
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
October 09 2010 20:59 GMT
#215
I think good Terrans should be able to roll out of their base and scout a couple pylons proxied outside of your base. If the pylons are close enough for the voidrays to carry the charge over to your base, I think they wouldn't be very hard to spot if you're actively scouting.
FUCKING GAY LAGS
Masq
Profile Blog Joined March 2009
Canada1792 Posts
October 09 2010 21:03 GMT
#216
Definitely a hard build to stop TvP.

Katari pretty much does this 90% of the time I play him.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-10-09 21:05:18
October 09 2010 21:03 GMT
#217
On October 10 2010 05:59 Ronald_McD wrote:
I think good Terrans should be able to roll out of their base and scout a couple pylons proxied outside of your base. If the pylons are close enough for the voidrays to carry the charge over to your base, I think they wouldn't be very hard to spot if you're actively scouting.


And? Once you find the pylon you won't be able to do anything, unless you open heavy bio. He will have a bigger army than you. The problem is defending it when not opening something bad like 3rax.

Also, you usually drop the pylon and immediately start charging on it, anyway. It's not something you have more than like 6 sec warning on.
vileEchoic -- clanvile.com
rycho
Profile Joined July 2010
United States360 Posts
October 09 2010 21:05 GMT
#218
On October 10 2010 05:57 iEchoic wrote:
Show nested quote +
On October 10 2010 05:40 rycho wrote:
On October 10 2010 05:37 iEchoic wrote:
"Scan" isn't an answer. The stargate can be proxied, in a corner that you don't scan, or anything. At best you have 1/2 chance of finding the stargate, if even that.


but you don't have to find it - there are very very few viable pvt openings, and if you don't see him:

- fast expanding
- opening robotics
- 4-gating? i guess, although this is shitty

you know to prepare for void rays. maybe there are other openings that people use once in a while, but my point is that there are no openings with 2-3 gateways on one base with no tech or expansion besides proxy void ray. this build is easy to scout.


Yeah, but think about how you counter this build. You:

a) Don't wall off
b) Open with vikings
c) Bunker

So let's say you scan and see nothing. You assume he's proxying a stargate and then he walks into your base with DTs. You're not walled off, you have at most one scan, and no ravens. You scan and kill one DT then insta-lose.

Let's say again you scan and see nothing. This time he's got twilight council for charge/HTs. You have two worthless vikings and are way behind.

I'm not saying there is NO way to scout this reliably. Just 'scan' isn't one of them.


i'm not exactly sure how the timing works, but given that you can see where they place their third pylon, aren't you able to scan there + most of their main before you make two vikings? you're either going to see no tech, which means proxy or FE, robotics, stargate, or twilight council.

as far as walling off goes i think the only benefit is against dt rush, but aren't dt rush and other twilight council openings like incredibly uncommon? i play protoss so i don't see what other protoss do vs terran much besides replays/vods but it seems to me that its warp gates + robotics in the vast majority of matches, and void rays or FE otherwise.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-10-09 21:06:50
October 09 2010 21:06 GMT
#219
On October 10 2010 06:05 rycho wrote:
Show nested quote +
On October 10 2010 05:57 iEchoic wrote:
On October 10 2010 05:40 rycho wrote:
On October 10 2010 05:37 iEchoic wrote:
"Scan" isn't an answer. The stargate can be proxied, in a corner that you don't scan, or anything. At best you have 1/2 chance of finding the stargate, if even that.


but you don't have to find it - there are very very few viable pvt openings, and if you don't see him:

- fast expanding
- opening robotics
- 4-gating? i guess, although this is shitty

you know to prepare for void rays. maybe there are other openings that people use once in a while, but my point is that there are no openings with 2-3 gateways on one base with no tech or expansion besides proxy void ray. this build is easy to scout.


Yeah, but think about how you counter this build. You:

a) Don't wall off
b) Open with vikings
c) Bunker

So let's say you scan and see nothing. You assume he's proxying a stargate and then he walks into your base with DTs. You're not walled off, you have at most one scan, and no ravens. You scan and kill one DT then insta-lose.

Let's say again you scan and see nothing. This time he's got twilight council for charge/HTs. You have two worthless vikings and are way behind.

I'm not saying there is NO way to scout this reliably. Just 'scan' isn't one of them.


i'm not exactly sure how the timing works, but given that you can see where they place their third pylon, aren't you able to scan there + most of their main before you make two vikings? you're either going to see no tech, which means proxy or FE, robotics, stargate, or twilight council.

as far as walling off goes i think the only benefit is against dt rush, but aren't dt rush and other twilight council openings like incredibly uncommon? i play protoss so i don't see what other protoss do vs terran much besides replays/vods but it seems to me that its warp gates + robotics in the vast majority of matches, and void rays or FE otherwise.



What if they spread their pylons? Going to take a 1/3 chance? What if they proxy their 3rd pylon?

There's no reliable method to scan tech structures. It's just luck.
vileEchoic -- clanvile.com
guyGOTgirth
Profile Joined August 2010
United States76 Posts
Last Edited: 2010-10-09 21:07:54
October 09 2010 21:06 GMT
#220
On October 10 2010 06:03 iEchoic wrote:
Show nested quote +
On October 10 2010 05:59 Ronald_McD wrote:
I think good Terrans should be able to roll out of their base and scout a couple pylons proxied outside of your base. If the pylons are close enough for the voidrays to carry the charge over to your base, I think they wouldn't be very hard to spot if you're actively scouting.


And? Once you find the pylon you won't be able to do anything, unless you open heavy bio. He will have a bigger army than you. The problem is defending it when not opening something bad like 3rax.


Interesting iEchoic, this build link0 posted is pretty much a crushing counter to the 1-1-2. I've lost probably 100% of the time doing it vs this build. What I find more interesting... is that when I do this build my hellion drop is so crushingly effective because the timing push occurs nearly RIGHT after you do the drop (so a large fraction of their forces are on the move). This also means you just put a tech lab on your starport and by the time the viking comes out all his voidrays are fully charged and it dies in literally less than 1 second. I'm not even kidding.

It made me rage a few times knowing that I did a drop where I killed 20+ probes and he rolls up to my walled in base with 2 bunkers and mass marines and just shits on me even with mass repair. Void rays at an angle isolate the bunkers individually and then the stalkers do the rest...
Bnet ID: guyGOTgirth.114
Prev 1 9 10 11 12 13 35 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
02:00
NotSummer-Playoffs Replays
TaKeTV 333
Patches Events
23:00
Patch Clash S1: Monthly #3
RotterdaM340
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 455
BRAT_OK 76
MindelVK 20
EmSc Tv 16
SKillous 7
StarCraft: Brood War
Shuttle 404
Soulkey 207
firebathero 189
Hyun 54
Dota 2
qojqva3448
Cr1tdota1654
Dendi1040
monkeys_forever247
Counter-Strike
pashabiceps1744
x6flipin334
Heroes of the Storm
Liquid`Hasu104
Other Games
tarik_tv5492
singsing1700
FrodaN1053
Grubby1045
Beastyqt825
ceh9510
RotterdaM340
C9.Mang0167
ArmadaUGS129
Trikslyr66
Mew2King39
Chillindude12
Organizations
Counter-Strike
PGL298
Other Games
WardiTV253
StarCraft 2
EmSc Tv 16
EmSc2Tv 16
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 59
• Reevou 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• FirePhoenix20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4203
• WagamamaTV564
League of Legends
• Nemesis1653
• Jankos1554
• TFBlade521
Other Games
• imaqtpie505
• Shiphtur470
Upcoming Events
PiGosaur Cup
6h 9m
Kung Fu Cup
16h 9m
Replay Cast
1d 4h
The PondCast
1d 15h
KCM Race Survival
1d 15h
OSC
1d 19h
IntoTheTV X SOOP
3 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
3 days
IPSL
3 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
4 days
[ Show More ]
WardiTV Invitational
4 days
IPSL
4 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-02
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.