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Stalkers vs Stalker/Immortal - what do you attack?

Forum Index > StarCraft 2 Strategy
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tibberous
Profile Joined February 2010
United States45 Posts
October 05 2010 05:49 GMT
#1
If I have only stalkers, and my opponent has stalkers and immortals, do I attack his stalkers or his immortals first? Immortals do crazy damage against my armored stalkers, but they also take a ton of shots to kill.

Also, if I only have gateways, what is the best unit to counter stalker/immortal? I was thinking either pure stalker or stalker/zealot (pure zealots would just get kited) I went with pure stalkers, because I was on the loosing end and wanted to be able to retreat without loosing zealots (and because I had a ton of money but not near enough warp gates)

I will say that chargelots DESTROY immortals and stalkers, and regular zealots, and most anything else that doesn't fly.
ThE.SparkZ
Profile Blog Joined August 2010
United States381 Posts
October 05 2010 05:52 GMT
#2
get sentry stalker zealot, or better yet get collosi. Use forcefields so his stalkers and immortals can't retreat, always put em right behind them and then choke him towards your zlots. Put zlots ahead.. focus immortal if you feel it'll give you an advantage otherwise just take the time to micro hurt stalkers away
A battle between gods is just so damn beautiful
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
October 05 2010 05:57 GMT
#3
If you only have gateways, the best counter to stalker + immortal is clearly zeal + sentry. Both stalkers and immortals do bonus damage to armoured units, and zeal + sentry are light units so they will take minimal damage while dealing full damage themselves. You can use FF to trap your opponents units and kill them, or if you happen to be out numbered you can use FF to block the enemy allowing you to retreat. If the game continues on you will be in trouble though because your opponent will tech to colossus before you and then your zeal/sentry will get raped.
slowdeer
Profile Joined August 2010
United States1 Post
Last Edited: 2010-10-05 06:11:24
October 05 2010 06:11 GMT
#4
while it is true that he should get zeal + sent, given the scenario what should he attack?
Steveraptor
Profile Joined September 2010
Israel23 Posts
October 05 2010 06:12 GMT
#5
My opinion in a stalker vs stalker/immortal, assuming your stalker army is not that greather then hes, hell, il just pull back, a single immortal can rip apart at least 2-3 stalkers.
If ur stalker count is much more then hes then:
Either focus fire on stalkers, you can also move back abit to get hes immmortals stuck behind, if they are infront just focus fire on them, if there are 2-3, a volley from 10-11 stalkers should kill em before they wreck too much damage.
Still, i dont think going stalker vs stalker/immortal is a good idea..
"Revenge is best Served Cold"
tibberous
Profile Joined February 2010
United States45 Posts
October 05 2010 06:15 GMT
#6
This was kind of a weird situation because I did a forge-gateway expand to the gold on kulas and cannoned up hard, not expecting him to go double-robo immortals. I didn't go zealots because he was about double me in units, so the zealots weren't even making it close enough to get hits off.

It took 16 minutes for me to get an economic lead, even though I had 2 bases - i kept having to fight with the probes at the expo. His build was the perfect counter to mine, because all I was really relying on was cannons and immortals rip them apart (he probably would have won if he had let the immortals clear out the cannons, without his army).

If I end up in that situation again, I'll go zealot sentry, though I imagine I'd need an extra gateway or 2 and an extra gas. It would have the added benefit of giving me zealots for when charge finished.
tibberous
Profile Joined February 2010
United States45 Posts
October 05 2010 06:21 GMT
#7
On October 05 2010 15:12 Steveraptor wrote:
Still, i dont think going stalker vs stalker/immortal is a good idea..


No shit It's like fighting marines and siege tanks with marines.

I took a fast expo though, and was building cannons, and was trying to get zealot-charge, so I didn't have much choice. I figured he'd go 4 gate or 3 gate+robo, but he went 2 gate+2 robo!

I scouted it but it didn't quite sink in that there was going to be 4 immortals coming that early.
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
October 05 2010 06:30 GMT
#8
On October 05 2010 15:21 tibberous wrote:
Show nested quote +
On October 05 2010 15:12 Steveraptor wrote:
Still, i dont think going stalker vs stalker/immortal is a good idea..


No shit It's like fighting marines and siege tanks with marines.

I took a fast expo though, and was building cannons, and was trying to get zealot-charge, so I didn't have much choice. I figured he'd go 4 gate or 3 gate+robo, but he went 2 gate+2 robo!

I scouted it but it didn't quite sink in that there was going to be 4 immortals coming that early.

And there is your answer, my friend. Next time you see this build, remember it and don't go stalker heavy. This is a situation that I just don't think you can win (if he micros well). Its a situation where you don't need to re-asses your micro, but rather your macro.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
October 05 2010 06:53 GMT
#9
On October 05 2010 15:15 tibberous wrote:
This was kind of a weird situation because I did a forge-gateway expand to the gold on kulas and cannoned up hard, not expecting him to go double-robo immortals. I didn't go zealots because he was about double me in units, so the zealots weren't even making it close enough to get hits off.

It took 16 minutes for me to get an economic lead, even though I had 2 bases - i kept having to fight with the probes at the expo. His build was the perfect counter to mine, because all I was really relying on was cannons and immortals rip them apart (he probably would have won if he had let the immortals clear out the cannons, without his army).

If I end up in that situation again, I'll go zealot sentry, though I imagine I'd need an extra gateway or 2 and an extra gas. It would have the added benefit of giving me zealots for when charge finished.


if it took you that long I am surprised he didnt won early.-

Was a bad BO choice, dont forge expand vs protoss, you will need way to many cannons and anyway, double robot is like the perfect counter to forge expand, immortals do wonders busting cannons.

You can avoid that stalker vs stalker/immortal fight, but you could also add some sentry for GS and some zealots.


I always have up to 5 zealots before pumping out stalkers. 5 zealots + stalkers beats pure stalker and stalker immortal. They eat stalkers and keep them moving, you need to walk longer than the refresh to avoid being hit by zealots, so you can have free hits and less shots against if he tries to kite, while the slow short-ranged immortal get sorrounded. Zealots deal full damage to immortal, because the 16 goes 8x2 hits, hardened shield doesnt work on zealot hits.

So, dont forge expand against protoss, but after that, get more zealots than stalkers if you are behind in tech.
Jävla skit
tibberous
Profile Joined February 2010
United States45 Posts
October 05 2010 06:55 GMT
#10
On October 05 2010 15:53 coltrane wrote:
hardened shield doesnt work on zealot hits


I didn't think about that, but your right!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 05 2010 10:40 GMT
#11
if you go 4 gate vs 3 gate robo there's normally a timing window where you can kill him when he has just one immortal out; of course don't pump ONLY stalkers, always keep zealots in the mix

send the zealots towards the immortal and focus the immortal - the immortal will usually be microed away which gives you the time to kill stalkers; if he has the same gateway-count then you seriously screwed up your macro though
"You see....YOU SEE..." © 2010 Sen
Chronicle
Profile Joined September 2010
161 Posts
October 05 2010 12:17 GMT
#12
Kite and kill the stalkers first, immortals are slower and only have 5 range. In a straight up battle you die, its that simple.
Liquid'Tyler is short for Liquid'Tylenol
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