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[H]ZvT How to deal with Thor/Banshee - Page 3

Forum Index > StarCraft 2 Strategy
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H0bgawblin
Profile Joined August 2010
United States109 Posts
Last Edited: 2010-10-04 05:33:02
October 04 2010 05:29 GMT
#41
(can't watch the replay but here is the sum of things from what I've read) If the banshee/thor 140/200 composition comes out of a two base then well microed ling/muta/infestor will easily solve with magic box and good FG's. You said you made 3 spore crawlers and queens? Honestly, pick one and I'd choose queens because they have a secondary purpose with tumors and heals. If he comes back with more banshees and you don't have mutas then you are seriously late on your tech. Check out the 2 base muta build in liquipedia.

The NP discussion is somewhat upsetting. Using np well comes down to micro, and it's certainly not a hard counter to thor, but it's a better use of multiple infestors against a mech heavy composition then mass FG on an already tightly packed ball. I mean seriously, FG the banshees and thors then NP what thors you can while the mutas and thors rape the banshees. Does it work forever? nope, it works as long as FG/NP is up, but that should be plenty of time to rape face if they have no tanks. However, I enjoy lots of infestors in my play style because if I see a mech comp like this I feel like blings aren't worth the extra gas to even make the nest when I can get 2 or 3 more infestors+upgrades.

I played a lot of wc3 so micro like this isn't difficult for me in the slightest, but I can appreciate newer sc2 players having a harder time. This is where a sparing partner comes in handy.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-10-04 07:32:32
October 04 2010 07:23 GMT
#42
Oddly enough (and i NEVER would have throught it), if they are pushing with just thors/banshees/marines. Large numbers of banelings, and some lings/mutas to clean up works well. Banelings to couter an almost pure thor army lol. who would have thought, but all i know is it works.

1 baneling does 20, +2 per upgrade, so 26 at max to armored units. A thor has base 1 armor, with +1 per upgrade, so 4 at max. So one baneling does 22 damage, and hits 7 thors at max. Thats a max dmg (if they get into the center of a very clumped thor army), of 154 dmg per baneling. A thor has 400 hp, meaning you need a minimum of 3 baneling per thor. Baneling cost 50/25 so thats a best case of 150/75 and less then 2 supply to kill a 300/200 6 supply unit. Now more likely is that your only going to hit about 3 thors per baneling (as you wont be right in the center but twords the edge). It takes 18 banelings(+3 attack) to kill a thor(+3 armor), so for 18 banelings (900/450) you can usualy kill about 3 thors (900/600), thats fairly good! Esp when you consiter that with mutas you need at least 4 mutas per thor, and need to have good micro to keep em spread out and not clump (and if you make one mistake 1 volly can kill your whole army), and mutas have a lot of problems with marines and scvs repairing (banelings dont have problems with eather of these).

Now clearly the primary problem that banelings have to deal with is tanks, which can kill tons of banelings before they even get in range, but thats a problem of timing (attacking while they are unsieged), or using drops (as fruit dealer does). Also a smart player is going to start spreading out his thors so they dont all clump up and lead to max dmg for the banelings, but spreading them out increeses thier surfance area making lings more usefull.

In the end I would say, that as artosis and tasteless said during the GSL, baneligns kill everything on the ground (they left out the "if its clumped" part, but i think thats obvious). In fact I would so that there are no ground units in a ball that dont die to just lots and lots of banelings (if you can get the tanks unsieged, and run in with a few lings first to take some of the blows while you run up to the army).
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