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Recently I've been struggling against Terran. Didn't have any problem till I get to about 1400 and get to play against real Terran that really know what they doing. Never found ZvT imba but now everytime I play against a Terran I always get pisses. Maybe I'm not playing against people of my level, meaning I'm less than 1400, and playing against stronger player than me. Maybe I'm just playing it wrong. ZvT is all about stopping early pressure, getting to mid game and then late game and have a chance to win. Early game you've to deal with double reactor hellion and then as soon as it's finish it's time to deal with banshees. Successful? Good job we are to mid game and we can start to put pressure with muta/nydus/bane drop, trying to buy us time to get to T3 before Terran pushes. Ok we all know that, let's analyze a replay of mine.
http://www.mediafire.com/file/7ofpafa9fu9txpc/Metalopolis (7).SC2Replay
Few things I've notice myself. Late lair. Did I macro too much while not getting enough units? The way I deal with banshees, is it too much? Lately I've been dropping crawler to deal better with it. (A game I scouted double starport with techlab, so I went 3 crawler at each of my 2 bases with 2 queen each base, terran sees that, runs and come back with just more banshees, rapes my queen and my hatch because he's a terran and he can just mass banshees even if they are countered). Ok let's get to the first push. Marine, Thor and Banshees. Expected more marine so I had too much banelings, Saw that many banshees tried to get hydra, since I didn't know how to deal with this many and Thor will just rapes my mutas. Also on that first push I just sacrificed all my muta, should I wait till all the thors are dead and clean up the banshees? I also throw down an Infestation Pit, thinking about NP, but thought my Infestor would just die way too fast. Anyway, lots of error from my part, think I could have survive first push if after I cleaned banshee i'd just get mutas instead of hydras. But then second push, 8 thors, 8 banshees, what's the best unit composition against that? Just feeling It's so hard being a Z while T have it easy.
tl;dr: How to deal with Thor/Banshee?
Edit : Fixed link
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Neural Parasite since you can just make half their army yours and lotsa lotsa speedlings with queens for their godly AA and transfusions are what comes to mind.
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Looks like someone has been watching day9!
Havn't watched rep, but bling/muta is über. Banshees do jack-shit vs mutaling.
Does he rush banshee? you should be able to hold it of with 3 queen + overseer. While he's building up his army get 3-4 bases and mass macro.
The strength of muta/ling is that your ling/bling can be assembled in very short time while your muta can pressure. Thor/marine/banshee has no power(such as tank aoe) to kill your massive blings count from killing his rines. And up untill you meet good T's, they just ball up all their army; because, T army works best in a ball since they are ranged right? perfect sense, except blings rapes balls -- ANY ball. The coutner to a tight mech ball is just blings, lings muta. If he spread thors he's vulnerable to splings.
He pretty much needs either hellions to roast ur lings, or tanks to kill your blings. Without either, mutaling will crush him so hard.
Infestor play is great but only if he has alot of rines and you can actually afford them; spend gas on blings/muta instead if you can.
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On October 03 2010 08:14 ChickenLips wrote: Neural Parasite since you can just make half their army yours for 12 seconds..
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The replay you gave is of a PvZ on Blistering but you need Mutas to deal with Banshee harass and to harass the Terran (unless he leaves a Thor/butt-ton of turrets at his mineral line), Spore crawlers/queens are just to give you time to get the mutas up. If he keeps his Banshees with the Thors, just send your bling/slings (make sure you have a good balance of both) and kill the marines and thors, then send the mutas in to wipe up the Banshees.
Ofc, those are just general statements; we would need to see a replay to make solid ones.
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On October 03 2010 08:16 hadoken5 wrote:Show nested quote +On October 03 2010 08:14 ChickenLips wrote: Neural Parasite since you can just make half their army yours for 12 seconds..
you know how much damage 4 thors deal in 12 seconds?
A lot. Especially if his army relies on them for DPS and banshees die to thors in 3 hits.
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Ok so look like I just need some Infestor I guess. Thought about it but thought they'd just die so fast to that. I also thought Zergling would die so fast to that so went roach instead.
I fixed the link.
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It seems like you mainly lost this game due to micro rather than decision making
1. Your zerglings couldn't see the expansion go down 2. You had around 12-14 roaches idle in your main during the big first push which would have wrecked the ground army of the Terran 3. You sacced the mutas which would have a super easy time raping the banshees after the ground was dead.
As for the macro, you got your lair a little late because you didn't get guys back on gas until late (I usually get them in there after my expo goes down), got lots of Queens+Seer as well as Spores (you only really need one or the other to deal with banshee harass), you got roaches as well as spines and lots of queens, you only really need one of those three to deal with the hellions, and you got hydras when you had a spire already (theres not much of a point, Thors will omgroflpwn either hydras or mutas and you spend extra moneys on hydra tech)
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Few times that i ran into thor banshies i just won with pure muta. Resoning behind it is:
1) you should be 1 base ahead so 50%-100% more gas then T. 2) he spends chunk of gas on banshies 3) in even gas mutas do loose to thors but given 1 and 2 you should have about double the gas in muta then he does + lings
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lmao @ all the people suggesting neural parasite. you realize that if he has banshees the infestor will just get sniped instantly, right? And that even if you did control the thors for the full 12 seconds he could just cloak his banshees, right? Or fly them away for that matter.
Looks like some people didn't get the memo that NP has been nerfed into uselessness.
/can't wait for all the theorycraft responses. sorry, but if you suggest NP for anything you obviously 1) don't play in diamond or 2) don't play as zerg 3) will lie about both 1 and 2 so of course when i ask for replays of NP working well you won't have any
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On October 03 2010 08:22 ChickenLips wrote:Show nested quote +On October 03 2010 08:16 hadoken5 wrote:On October 03 2010 08:14 ChickenLips wrote: Neural Parasite since you can just make half their army yours for 12 seconds.. you know how much damage 4 thors deal in 12 seconds? A lot. Especially if his army relies on them for DPS and banshees die to thors in 3 hits.
sugesting a zerg to use NP as a counter to anything. is just ignorant.
it isnt viable. its a gimmick, and relies on your opponent being half brain dead.
and if your opponent isnt good enough to be able to know what to do against NP, you would have won the game anyway without it regardless.
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lol glad tyrant and i covered that issue. by the way (to do a little threadjacking) i'm actually pretty pissed NP is completely useless now.
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NP will be completely useless, it is a channeled ability that relies on you being able to protect and hide your infestors behind the front lines for its duration. With the opponent going banshee you will be unable to cover them and they opponent will simple move the banshee up and snipe them instantly.
I would suggest simple going muta ling (few banelings required), The thor and banshee are quite ineffective vs lings due to their overkilling missiles/guns, and shees cant shoot the muta obviously. Since both banshee and thor are gas heavy they shouldnt have enough thors to be able to handle a nice group of magic box muta and a swarm of lings. Once the thors are down then you simply clean up the banshee withe the muta.
EDITEDITEDITEDITEDITEDITEDITEDIT
Well I actually wen into the unit tester and tried to find an effective composition vs 8thor 8banshee...jesus, nothing works efficiently vs them.
Muta ling works, but only if you spend almost exactly the same amount on it as your opponent did (23 muta and 46 lings). You should end up with 10+ injured muta.
Hydra roach doesn't work.
Pure muta doesn't work.
Ultra/anything doesn't work.
The only composition I found to be slightly efficient vs this was Corruptor/Broodlord, and you have to corrupt all the Thors. Thats crazy, even this comp is only barely efficient vs them.
After this testing I still advocate muta/ling, but you just have to have just as much stuff as them. Mix broodlords as soon as you can.
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What I thought about NP, got my infestation pit but thought I'd be unable to actually Np something because of the banshees. Thinking about it, because of how all my last games went against Terran, I over react to everything they do. That and playing on tilt doesn't help. Thanks for all the input.
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Just played a terran who went bio + thor + banshee + ravan and I killed the ground but was left with the banshees which kinda raped my face and won the terran the game.
Only just started to be able to get my head round fighting the terran ground army with bling, ling which survive longer v tanks now but the problem is heavy marauder don't die to the lings easily enough unless I really really over power with an unfathomable number of blings but even when that happens I feel I just killed his army but fell behind as I lost more resources then he did by far.
But i'm just scared of what Ravens+Banshees are gonna do out in the open ground which is where I want to fight. I'm guessing I have to get corrupters and then can tech to BL's but they seem to die quite easily to a few vikings np's.
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Felt like when the push came out you had too many resources spent in tech and not enough resources spent in units. Your lair timing seemed fine. Your third could have been a bit earlier imo (you scout terrans expo going up at ~9:00, perhaps this is a good time to get your third?)
I think what went wrong is that you were trying to find every "perfect counter" to every unit he was making and all at once. You get zergling speed and then when you see a reactor get a roach warren to fight off hellions (and later get roach speed). You get a banelings nest (+speed) because you know he is going to have marines, you get an evolution chamber to deal with the banshees you scout (and eventually +1 carapace), get a spire [because mutalisks are awesome] and then at some point you decide you might want hydras as well (perhaps you felt you didn't have enough anti-air?) and to top it off you get an infestation pit while running off of only 2 gas.
Imagine if instead of all of this tech you had just made a lot of lings and a lot of mutas. How do you think it would have gone then? What sounds stronger vs 6 Thors, 16 marines and 6 banshees: 18 mutalisks and 60 zerglings or 8 mutalisks, 11 roaches, 11 banelings and a hydralisk? I think you should stick to a solid unit composition, you don't have to use every "counter" in the book to win. A bit of everything is worse than a strong amount of 2-3 types of units. Terran isn't forcing you to make all that tech, I think you are over-reacting.
Also,lol @ the IdrA-esque comments at the end.
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Dealing with banshees and thors is extremely easy, mass roaches/speedlings, with 4-5 queens and hydras or corrupters or even mutalisks IF you can micro them well.. I say 4-5 queens if you plan on fast expanding and he tries banshee rushing early. Don't allow him to expand at all, and try to dwindle his army count down as much as you can.
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I have not tried it against straight thor banshee but against thor banshee hellion roach ling baneling corrupter worked pretty well. Corrupt the thors and they die really quickly. My force was mainly roach with a handful of lings and banelings and ~6 corrupters.
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How to play zerg: 1) Dont get countered 2) Have more stuff
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RexFTW: sad but true, I'm at my wits end, about ready to give up on the swarm.
The only advice I can give is more scouting to know when he's massing so you can have enough stuff to handle him.
If you think you need to scout, then its probably too late.
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Roach bling spling infestor seems to work really good against most of the possible mixes. If he really has mass thor/banshee then probably adding ultras/corruptors to that mix should do it - zerg should have time to tech those. I really don't like mutas as thor counter. Seriously, same limit of thors rape mutas always, so what's the point when thors also destroy half the other units? Thors ARE the muta counter, people who overappreciate magicbox are always the non-zerg players.
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On October 03 2010 10:17 sob3k wrote: Well I actually wen into the unit tester and tried to find an effective composition vs 8thor 8banshee...jesus, nothing works efficiently vs them.
Muta ling works, but only if you spend almost exactly the same amount on it as your opponent did (23 muta and 46 lings). You should end up with 10+ injured muta.
How is that not efficient? That's the definition of efficient. You're making relatively low-tier units against high tier units with expensive production facilities and winning with a significant amount of units left.
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I'd say zergling-roach with queen-infestor backup (fungal + snipe banshees). The only issue is queens are not very mobile and require creep tumors for movement. A great alternative to creep however that just requires a bit of unit control (probably easier than maintaining a creeped map) is overlords transporting queens.
I think this is a really underused tactic for zerg, and might be a big thing of the future. It's essentially zerg's flying heal bus, except it can attack.
If they stay with thors, and lets say switch to vikings instead of banshees, I find broodlord-queen can work well, but I'm still unsure the extent of how good it is (since it failed for me when there were repairing SCVs - my queens kept healing but eventually ran out of energy while repair never stopped)
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I went to try thor+banshee+hellion (there's tons of extra minerals with this obviously) in solo and it certainly seemed like the zerg stood absolutely no chance since he hadn't made hive. But thor/banshee seems to rape ultras so hard also. Not to mention you can keep zerg in the dark very easily so that he doesn't see banshees until you attack.
Pretty sad to see that terran starts to find stuff that may give them advantage even in lategame. Zerg should at least have its reign once he gets to ultras imo.
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I'm 1100 diamond for reference.
If you haven't tried it yet, try going hydra + infestor with lings for your spare minerals. infestors are the key to defeating any thor-based composition, and hydras wreck banshees.
Also, the lings are really good and mopping up thors. Besides lings, NP, and broodlords are the best units to use against thors.
If the banshees start moving or cloak, use FG (FG reveals invisble units).
I understand a lot of people have problems keeping NP up, but if you send in the meat first (lings) you should be able to get it off no problems. lings and FG keep the armies back. Getting a healthy number of infestors (~8 in my experience) will help NP on about 4 thors at once.
If the thor count is heavy or you see hellions, I would suggest going more roaches and less lings. Roaches really improve with burrow + tunneling claws.
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On October 03 2010 14:46 iEchoic wrote:Show nested quote +On October 03 2010 10:17 sob3k wrote: Well I actually wen into the unit tester and tried to find an effective composition vs 8thor 8banshee...jesus, nothing works efficiently vs them.
Muta ling works, but only if you spend almost exactly the same amount on it as your opponent did (23 muta and 46 lings). You should end up with 10+ injured muta. How is that not efficient? That's the definition of efficient. You're making relatively low-tier units against high tier units with expensive production facilities and winning with a significant amount of units left.
Are you defining tier as how easy it is to obtain? Because I don't think Banshees are harder to obtain than mutalisks, maybe thors are a bit because you have to build the armory. Terran can get very fast banshees out without hurting their economy whereas to get mutas that fast you need to do a 1hatch muta build. I agree though, it is efficient. If you and your opponent spend the same amount of resources on an army and your army destroys his with units to spare, how can you say that is not efficient?
On October 03 2010 19:26 Roop wrote: I'm 1100 diamond for reference.
If you haven't tried it yet, try going hydra + infestor with lings for your spare minerals. infestors are the key to defeating any thor-based composition, and hydras wreck banshees.
Also, the lings are really good and mopping up thors. Besides lings, NP, and broodlords are the best units to use against thors.
If the banshees start moving or cloak, use FG (FG reveals invisble units).
I understand a lot of people have problems keeping NP up, but if you send in the meat first (lings) you should be able to get it off no problems. lings and FG keep the armies back. Getting a healthy number of infestors (~8 in my experience) will help NP on about 4 thors at once.
If the thor count is heavy or you see hellions, I would suggest going more roaches and less lings. Roaches really improve with burrow + tunneling claws.
You have to have very good control and some luck to pull this off. First you pray that your opponent will just 1a into you and not use his banshees to snipe your infestors. Second you have to make sure that your infestors are in the back/out of range of the enemy units. Third you need to have enough energy to constantly keep his army stun-locked (hopefully it's in a ball and not spread out) and at the same time using NP, otherwise his army will be able to kill the infestors. Seems doable if you have a lot of infestors and great control though. I'd like to see some replays of this working.
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Muta ling does not work very well as he will add like 5+ hellions with preigniter. 1 raven is a good idea as well to deal with creep, mutas + hydras.
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It seem like every ZvT I play results in Thors, and I only win when the terran is bad enough to let me out macro them enough to get a ton of banelings to complement muta's. I don't think I've ever stopped a thor push with a purely ground army.
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On October 03 2010 20:40 McFoo wrote:Show nested quote +On October 03 2010 14:46 iEchoic wrote:On October 03 2010 10:17 sob3k wrote: Well I actually wen into the unit tester and tried to find an effective composition vs 8thor 8banshee...jesus, nothing works efficiently vs them.
Muta ling works, but only if you spend almost exactly the same amount on it as your opponent did (23 muta and 46 lings). You should end up with 10+ injured muta. How is that not efficient? That's the definition of efficient. You're making relatively low-tier units against high tier units with expensive production facilities and winning with a significant amount of units left. Are you defining tier as how easy it is to obtain? Because I don't think Banshees are harder to obtain than mutalisks, maybe thors are a bit because you have to build the armory. Terran can get very fast banshees out without hurting their economy whereas to get mutas that fast you need to do a 1hatch muta build. I agree though, it is efficient. If you and your opponent spend the same amount of resources on an army and your army destroys his with units to spare, how can you say that is not efficient? Show nested quote +On October 03 2010 19:26 Roop wrote: I'm 1100 diamond for reference.
If you haven't tried it yet, try going hydra + infestor with lings for your spare minerals. infestors are the key to defeating any thor-based composition, and hydras wreck banshees.
Also, the lings are really good and mopping up thors. Besides lings, NP, and broodlords are the best units to use against thors.
If the banshees start moving or cloak, use FG (FG reveals invisble units).
I understand a lot of people have problems keeping NP up, but if you send in the meat first (lings) you should be able to get it off no problems. lings and FG keep the armies back. Getting a healthy number of infestors (~8 in my experience) will help NP on about 4 thors at once.
If the thor count is heavy or you see hellions, I would suggest going more roaches and less lings. Roaches really improve with burrow + tunneling claws. You have to have very good control and some luck to pull this off. First you pray that your opponent will just 1a into you and not use his banshees to snipe your infestors. Second you have to make sure that your infestors are in the back/out of range of the enemy units. Third you need to have enough energy to constantly keep his army stun-locked (hopefully it's in a ball and not spread out) and at the same time using NP, otherwise his army will be able to kill the infestors. Seems doable if you have a lot of infestors and great control though. I'd like to see some replays of this working.
I second the replay notion. As I noted in my earlier post, most people that advocate NP either 1) don't play zerg 2) aren't in diamond or 3) claim to be a diamond zerg player and then somehow they fail to have replays of what they're advocating (*cough* b/c they're lying *cough*)
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just mass mutalisk and use the magic box, get banelings if they get infantry.
Do not engage the thors if there are a couple marines with them. Try to take them out with banelings (burrow comes hand if you lure them into ur trap) then use the magic box.
The only reason you don't appreciate the magic box is:
a) there are marines around or turrets around b) There are more thors than you can handle (aprox 4 muta per thor should do against thor) c) your not using the magic box correctly
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On October 03 2010 08:14 ChickenLips wrote: Neural Parasite since you can just make half their army yours
For 12 seconds you can feel like you're winning, then think "WTF! That was 12 seconds? I didn't have enough time to kill his Thors and now I have to let go of 5 more thors TERRAN OP!"
Yes you will think that I guarantee you that.
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On October 03 2010 11:10 Almin wrote: Dealing with banshees and thors is extremely easy, mass roaches/speedlings, with 4-5 queens and hydras or corrupters or even mutalisks IF you can micro them well.. I say 4-5 queens if you plan on fast expanding and he tries banshee rushing early. Don't allow him to expand at all, and try to dwindle his army count down as much as you can.
Extremely easy? Im pretty sure the entire reason for this post is because it ISN'T easy. Quite frankly, if defeating banshees/thors was that easy, someone woulda found it out already. not to mention the idea of not allowing him to expand and dwindling their army count is already extremely obvious.
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Has anyone tried Infestor/Speedling and spamming Infested Terrans? I tried it on the unit test map with 5 Thors+5 Banshees against 5 full energy Infestors and 50 lings, which is only two thirds of the Terran army cost. The lings do a surround and keep the Thors busy long enough for the eggs to hatch, and then all the Terran stuff just kinda melts away. I lose most of the lings and some Infestors but only because I'm terrible at micro and let them wander too close to the Thors.
Obviously there's a whole bunch of micro issues on the Terran side that I can't account for on my own, which is why I was hoping someone had tried this out "for real". But I do think Infested Terrans are a really strong unit/ability and take advantage of the low speed of the Thors.
I guess you could use roaches instead of lings as the meatshield if you were worried about hellions, too.
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First, terran can not pump out banshees that fast. Banshees take a while to make, 60s I believe. That's 1 min to make 1 banshee. And banshee is fairly expensive. 150/100 each. Add 200/200 for cloaking. It is rare to see banshees + vikings because that will require 3 starports (2 for banshees, 1 for vikings). So as long as you have overseer, your mutas can handle any banshee harass. If you can survive banshee harass, you are already up in economy and army size. I still believe mass lings/mutas is a good counter to thor/banshee push in the open field. Magic box your mutas and thors will not be able to destroy them that fast. When the terran pushes, use speedlings to surround the thors and mutas will clear out the banshees.
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I've always felt like corruptor/bling/ling would work. Mutas are stupid since they're only used as AA and can't do crap vs mass thor. Assuming T went for a FE like a good terran should and then did a monster midgame push with marine thor banshee, I don't see any other composition that could work.
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Against thors ling/roach does wonders, pure ling stops working after a critical mass of thors is hit but the roaches add a lot of focus fire to nuke down the thors. A few corruptors (and of course a couple of overseers should be able to handle the banshees without dying to thors ...
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OP, PLEASE don't listen to the guys telling you to use NP. COMPLETELY disregard their statements. Your infestors will get raped by the time they are even in range of thors, let alone the amount of ass raping the banshees could do to them.
Bio/thor/banshee is always a really hard composition to deal with. My only suggestion is to get the initial mutas for some sort of map control and switching your tech to roach/hydra/infestor. Again it's only a suggestion. I know how hard it is to prepare the correct unit composition against this. A lot of people theorycraft counter comps but in reality things don't work out that way.
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I think you took your 3rd way to late. Infestors for FG(NOT NP) would have helped a lot same with spawning Infested Terran.
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On October 03 2010 10:17 sob3k wrote: Well I actually wen into the unit tester and tried to find an effective composition vs 8thor 8banshee...jesus, nothing works efficiently vs them.
Muta ling works, but only if you spend almost exactly the same amount on it as your opponent did (23 muta and 46 lings). You should end up with 10+ injured muta.
I would be extremely happen if I destroyed his death push and ended up with a bunch of mutas left over. Every game I've seen where the zerg survives the mid game push without losing economy they will dominate the rest of the game. How do you expect the terran to take his third with an army and eco disadvantage.
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I often find when versing thor/banshee that infestors(fg) and speedlings work wonders, ( with overseer+(corrupter or muta)) for air. Although you might feel that you are loosing alot of units, you should be ahead in macro and as such "hopefully" you will cripple the terran more than he will cripple you. (note: use excess infestor energy in IT (should help against banshees)
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(can't watch the replay but here is the sum of things from what I've read) If the banshee/thor 140/200 composition comes out of a two base then well microed ling/muta/infestor will easily solve with magic box and good FG's. You said you made 3 spore crawlers and queens? Honestly, pick one and I'd choose queens because they have a secondary purpose with tumors and heals. If he comes back with more banshees and you don't have mutas then you are seriously late on your tech. Check out the 2 base muta build in liquipedia.
The NP discussion is somewhat upsetting. Using np well comes down to micro, and it's certainly not a hard counter to thor, but it's a better use of multiple infestors against a mech heavy composition then mass FG on an already tightly packed ball. I mean seriously, FG the banshees and thors then NP what thors you can while the mutas and thors rape the banshees. Does it work forever? nope, it works as long as FG/NP is up, but that should be plenty of time to rape face if they have no tanks. However, I enjoy lots of infestors in my play style because if I see a mech comp like this I feel like blings aren't worth the extra gas to even make the nest when I can get 2 or 3 more infestors+upgrades.
I played a lot of wc3 so micro like this isn't difficult for me in the slightest, but I can appreciate newer sc2 players having a harder time. This is where a sparing partner comes in handy.
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Oddly enough (and i NEVER would have throught it), if they are pushing with just thors/banshees/marines. Large numbers of banelings, and some lings/mutas to clean up works well. Banelings to couter an almost pure thor army lol. who would have thought, but all i know is it works.
1 baneling does 20, +2 per upgrade, so 26 at max to armored units. A thor has base 1 armor, with +1 per upgrade, so 4 at max. So one baneling does 22 damage, and hits 7 thors at max. Thats a max dmg (if they get into the center of a very clumped thor army), of 154 dmg per baneling. A thor has 400 hp, meaning you need a minimum of 3 baneling per thor. Baneling cost 50/25 so thats a best case of 150/75 and less then 2 supply to kill a 300/200 6 supply unit. Now more likely is that your only going to hit about 3 thors per baneling (as you wont be right in the center but twords the edge). It takes 18 banelings(+3 attack) to kill a thor(+3 armor), so for 18 banelings (900/450) you can usualy kill about 3 thors (900/600), thats fairly good! Esp when you consiter that with mutas you need at least 4 mutas per thor, and need to have good micro to keep em spread out and not clump (and if you make one mistake 1 volly can kill your whole army), and mutas have a lot of problems with marines and scvs repairing (banelings dont have problems with eather of these).
Now clearly the primary problem that banelings have to deal with is tanks, which can kill tons of banelings before they even get in range, but thats a problem of timing (attacking while they are unsieged), or using drops (as fruit dealer does). Also a smart player is going to start spreading out his thors so they dont all clump up and lead to max dmg for the banelings, but spreading them out increeses thier surfance area making lings more usefull.
In the end I would say, that as artosis and tasteless said during the GSL, baneligns kill everything on the ground (they left out the "if its clumped" part, but i think thats obvious). In fact I would so that there are no ground units in a ball that dont die to just lots and lots of banelings (if you can get the tanks unsieged, and run in with a few lings first to take some of the blows while you run up to the army).
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