Neat find.
Trick - Moving any army up a cliff w/ 1 transport - Page 2
| Forum Index > StarCraft 2 Strategy |
|
BEARDiaguz
Australia2362 Posts
Neat find. | ||
|
Deleted_143
Australia256 Posts
| ||
|
laughingsdk
Australia31 Posts
On November 10 2010 11:41 Raiden X wrote: You forgot the Bunker of Death ![]() http://www.teamliquid.net/forum/viewmessage.php?topic_id=154198 ... and Void ray Fazing | ||
|
PhuxPro
United States294 Posts
Not to mention forcing chargelots into their frenzy. | ||
|
Skrag
United States643 Posts
On November 10 2010 15:11 iaguz wrote: What you could do is move all your units into the warp prism at once, select the prism then hold down d. As soon as they enter, they leave. This is something not doable by Z or T, as our dropships would keep on moving. This doesn't work. As soon as the prism is full, nobody else will ever try to enter it. It does work for Z/T though, just put the medivac/overlord on hold position, and they won't move to pickup units. | ||
|
kcdc
United States2311 Posts
| ||
|
MaV_gGSC
Canada1345 Posts
My first post ![]() | ||
|
Aesop
Hungary11305 Posts
On November 11 2010 05:30 MaverickSC wrote: Can someone link me to what he mentioned as a 2 inch drop in BW? I've heard of the 6 inch drop but I don't know what these "inch" drops are. Maybe someone can explain? Thanks. My first post ![]() Welcome to TL! 2 inch = dropping over a very short distance; mostly done with Zerg Overlords before you have speed, e.g. to lift lurkers into your opponent's main at an unforseen timing (earlier than you could have both speed AND drop) | ||
|
MadBoat
127 Posts
edit: hey! does warp prism in phasing mode have a rally point command? if it does, try this: 1) set prism to phasing mode 2) set rally point somewhere other than right underneath itself 3) order all units in 4) select warp prism and hold D. it would be like blink stalkers blinking up a cliff but you could use it on every unit. | ||
|
Proto_Protoss
United States495 Posts
| ||
|
Parra
United States152 Posts
I'll have to give it a whirl with a friend tonight for sure! | ||
|
StormX
54 Posts
| ||
|
MaV_gGSC
Canada1345 Posts
On November 11 2010 05:35 Aesop wrote: Welcome to TL! 2 inch = dropping over a very short distance; mostly done with Zerg Overlords before you have speed, e.g. to lift lurkers into your opponent's main at an unforseen timing (earlier than you could have both speed AND drop) Thanks a lot ![]() Yeah I've heard about it on that show where a singer from SS501 becomes a progamer Now I get it haha thanks | ||
|
jaelerin
United States36 Posts
The reason is that terran units on the lower level can support the units that have already been dropped off. In particular, siege tanks can shoot at an incoming enemy army from such a long range, they don't even need to be at the top for any initial battle. Marines and marauders can shoot charging slings/zealots and probably roaches given the range they have. Despite having your army "divided" by the cliff, it still fights together. Because marauders have a longer range and take up more cargo space, transport marines first, then maruaders, and then tanks. If the enemy army tries to flank around the bottom to get to the tanks, they are stuck running back the long way around. The marines at the top can still cover with shooting and they have to run all the way back around through the marine fire again. If they run toward the top army, the tanks get free shots at the enemy army, without having to worry about getting rushed. | ||
|
tofucake
Hyrule19178 Posts
On November 11 2010 06:32 jaelerin wrote: This is really, really powerful for terran. The reason is that terran units on the lower level can support the units that have already been dropped off. In particular, siege tanks can shoot at an incoming enemy army from such a long range, they don't even need to be at the top for any initial battle. Marines and marauders can shoot charging slings/zealots and probably roaches given the range they have. Despite having your army "divided" by the cliff, it still fights together. Because marauders have a longer range and take up more cargo space, transport marines first, then maruaders, and then tanks. If the enemy army tries to flank around the bottom to get to the tanks, they are stuck running back the long way around. The marines at the top can still cover with shooting and they have to run all the way back around through the marine fire again. If they run toward the top army, the tanks get free shots at the enemy army, without having to worry about getting rushed. I don't think you read the OP at all. | ||
|
Yoshi Kirishima
United States10366 Posts
But then I see that it's not what I exactly expected, I didn't know that the pick up/drop range was large enough to cover the "ledge". Thanks for sharing! :D It would be sweet to see someone do it SUPER fast it would look so epic especially in a pro match. Yet another reason to do immortal harass/drops Warp prism is good for dropping and this... sieging ability? lolBtw is it just me or does the warp prism's field look bigger than sometime in the past/beta? xD @tofu Lol I think he did, he's just adding something rather than discussing exactly what the OP said. | ||
|
IzieBoy
United States865 Posts
On November 11 2010 05:37 MadBoat wrote: good find sir. I hope they patch this to exaggerate the ease that protoss can execute this. Instant ramps anywhere is very protoss. edit: hey! does warp prism in phasing mode have a rally point command? if it does, try this: 1) set prism to phasing mode 2) set rally point somewhere other than right underneath itself 3) order all units in 4) select warp prism and hold D. it would be like blink stalkers blinking up a cliff but you could use it on every unit. That is exactly what i was trying to say lol and makes a lot of sense for protoss to be able to do this so their zealots and immortals can stay with the stalkers. | ||
| ||

Warp prism is good for dropping and this... sieging ability? lol