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Trick - Moving any army up a cliff w/ 1 transport - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 All
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 10 2010 06:11 GMT
#21
What you could do is move all your units into the warp prism at once, select the prism then hold down d. As soon as they enter, they leave. This is something not doable by Z or T, as our dropships would keep on moving.

Neat find.
ProgamerAustralian alcohol user follow @iaguzSC2
Deleted_143
Profile Joined October 2010
Australia256 Posts
November 10 2010 06:13 GMT
#22
--- Nuked ---
laughingsdk
Profile Joined August 2010
Australia31 Posts
November 10 2010 06:16 GMT
#23
On November 10 2010 11:41 Raiden X wrote:
Show nested quote +
On September 25 2010 20:38 Competent wrote:
First magic box, then mineral boosting, now this, the game is unfolding!


You forgot the Bunker of Death

http://www.teamliquid.net/forum/viewmessage.php?topic_id=154198



... and Void ray Fazing
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
November 10 2010 06:18 GMT
#24
On November 10 2010 15:16 laughingsdk wrote:
Show nested quote +
On November 10 2010 11:41 Raiden X wrote:
On September 25 2010 20:38 Competent wrote:
First magic box, then mineral boosting, now this, the game is unfolding!


You forgot the Bunker of Death

http://www.teamliquid.net/forum/viewmessage.php?topic_id=154198



... and Void ray Fazing


Not to mention forcing chargelots into their frenzy.
Money was meant solely to be spent.
Skrag
Profile Joined May 2010
United States643 Posts
November 10 2010 18:28 GMT
#25
On November 10 2010 15:11 iaguz wrote:
What you could do is move all your units into the warp prism at once, select the prism then hold down d. As soon as they enter, they leave. This is something not doable by Z or T, as our dropships would keep on moving.


This doesn't work. As soon as the prism is full, nobody else will ever try to enter it.

It does work for Z/T though, just put the medivac/overlord on hold position, and they won't move to pickup units.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 10 2010 18:55 GMT
#26
I suspect there's a timing in PvP where an immortal/gateway opening could use this to kill a player that techs straight to collosi counting on forcefields to keep him alive.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 10 2010 20:30 GMT
#27
Can someone link me to what he mentioned as a 2 inch drop in BW? I've heard of the 6 inch drop but I don't know what these "inch" drops are. Maybe someone can explain? Thanks.

My first post
Life's good :D
Aesop
Profile Joined October 2007
Hungary11305 Posts
November 10 2010 20:35 GMT
#28
On November 11 2010 05:30 MaverickSC wrote:
Can someone link me to what he mentioned as a 2 inch drop in BW? I've heard of the 6 inch drop but I don't know what these "inch" drops are. Maybe someone can explain? Thanks.

My first post

Welcome to TL!

2 inch = dropping over a very short distance; mostly done with Zerg Overlords before you have speed, e.g. to lift lurkers into your opponent's main at an unforseen timing (earlier than you could have both speed AND drop)
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
MadBoat
Profile Joined August 2010
127 Posts
Last Edited: 2010-11-10 20:44:42
November 10 2010 20:37 GMT
#29
good find sir. I hope they patch this to exaggerate the ease that protoss can execute this. Instant ramps anywhere is very protoss.

edit: hey! does warp prism in phasing mode have a rally point command? if it does, try this: 1) set prism to phasing mode 2) set rally point somewhere other than right underneath itself 3) order all units in 4) select warp prism and hold D.

it would be like blink stalkers blinking up a cliff but you could use it on every unit.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
November 10 2010 20:42 GMT
#30
This is a great find i hope people keep finding little tricks for the Warp prism. We all know its underused people just have to discover its use.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
Parra
Profile Joined September 2010
United States152 Posts
November 10 2010 20:44 GMT
#31
Someone said this earlier in the post but I can also see this being ridiculous on Metalopolis as having an entire Protoss army inside my main + instant reinforcements seems pretty hard to stop. it's basically having blink for your zealots

I'll have to give it a whirl with a friend tonight for sure!
StormX
Profile Blog Joined July 2010
54 Posts
November 10 2010 20:46 GMT
#32
i can see creative players like TLO and HuK doing this :D nice find!
"It doesn't matter you platinum, practice hard you be good too."-DRG
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 10 2010 20:54 GMT
#33
On November 11 2010 05:35 Aesop wrote:
Show nested quote +
On November 11 2010 05:30 MaverickSC wrote:
Can someone link me to what he mentioned as a 2 inch drop in BW? I've heard of the 6 inch drop but I don't know what these "inch" drops are. Maybe someone can explain? Thanks.

My first post

Welcome to TL!

2 inch = dropping over a very short distance; mostly done with Zerg Overlords before you have speed, e.g. to lift lurkers into your opponent's main at an unforseen timing (earlier than you could have both speed AND drop)



Thanks a lot

Yeah I've heard about it on that show where a singer from SS501 becomes a progamer Now I get it haha thanks
Life's good :D
jaelerin
Profile Joined October 2010
United States36 Posts
November 10 2010 21:32 GMT
#34
This is really, really powerful for terran.

The reason is that terran units on the lower level can support the units that have already been dropped off. In particular, siege tanks can shoot at an incoming enemy army from such a long range, they don't even need to be at the top for any initial battle. Marines and marauders can shoot charging slings/zealots and probably roaches given the range they have. Despite having your army "divided" by the cliff, it still fights together.

Because marauders have a longer range and take up more cargo space, transport marines first, then maruaders, and then tanks.

If the enemy army tries to flank around the bottom to get to the tanks, they are stuck running back the long way around. The marines at the top can still cover with shooting and they have to run all the way back around through the marine fire again. If they run toward the top army, the tanks get free shots at the enemy army, without having to worry about getting rushed.
tofucake
Profile Blog Joined October 2009
Hyrule19178 Posts
November 10 2010 21:37 GMT
#35
On November 11 2010 06:32 jaelerin wrote:
This is really, really powerful for terran.

The reason is that terran units on the lower level can support the units that have already been dropped off. In particular, siege tanks can shoot at an incoming enemy army from such a long range, they don't even need to be at the top for any initial battle. Marines and marauders can shoot charging slings/zealots and probably roaches given the range they have. Despite having your army "divided" by the cliff, it still fights together.

Because marauders have a longer range and take up more cargo space, transport marines first, then maruaders, and then tanks.

If the enemy army tries to flank around the bottom to get to the tanks, they are stuck running back the long way around. The marines at the top can still cover with shooting and they have to run all the way back around through the marine fire again. If they run toward the top army, the tanks get free shots at the enemy army, without having to worry about getting rushed.

I don't think you read the OP at all.
Liquipediaasante sana squash banana
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2010-11-10 21:53:26
November 10 2010 21:51 GMT
#36
At first I was gonna be like come on, another obvious post... time to see what's up.

But then I see that it's not what I exactly expected, I didn't know that the pick up/drop range was large enough to cover the "ledge". Thanks for sharing! :D It would be sweet to see someone do it SUPER fast it would look so epic especially in a pro match.

Yet another reason to do immortal harass/drops Warp prism is good for dropping and this... sieging ability? lol

Btw is it just me or does the warp prism's field look bigger than sometime in the past/beta? xD

@tofu

Lol I think he did, he's just adding something rather than discussing exactly what the OP said.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
November 10 2010 22:05 GMT
#37
On November 11 2010 05:37 MadBoat wrote:
good find sir. I hope they patch this to exaggerate the ease that protoss can execute this. Instant ramps anywhere is very protoss.

edit: hey! does warp prism in phasing mode have a rally point command? if it does, try this: 1) set prism to phasing mode 2) set rally point somewhere other than right underneath itself 3) order all units in 4) select warp prism and hold D.

it would be like blink stalkers blinking up a cliff but you could use it on every unit.


That is exactly what i was trying to say lol and makes a lot of sense for protoss to be able to do this so their zealots and immortals can stay with the stalkers.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
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