• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:49
CEST 15:49
KST 22:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview3[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Do we have a pimpest plays list? Why there arent any 256x256 pro maps? BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Asl ro8 D winner interview BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game) Dawn of War IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Canadian Politics Mega-thread The Letting Off Steam Thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1116 users

Learning something obvious that improved your SC2 - Page 35

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 33 34 35 36 37 40 Next All
Cabracan
Profile Joined January 2011
New Zealand119 Posts
January 29 2011 06:43 GMT
#681
I played through the entire beta thinking factories costed 200 minerals like in Brood war and all my build orders were made around a 200 mineral factory.
Tivo
Profile Joined August 2010
United States121 Posts
January 29 2011 06:56 GMT
#682
On January 29 2011 15:07 Dhurn wrote:
Show nested quote +
On January 10 2011 05:06 SpaceGhost wrote:
hallucinated colossus benefits from the Thermal Lance range research :D

helpful because your LSD colossus stays out of the range of cannons or other detection.


Kinda contradictory though because the moment you attack with it they see it does no damage and know it's fake anyway

Not if it's mixed in with real ones.
HuggyBear
Profile Joined November 2010
Australia377 Posts
January 29 2011 07:00 GMT
#683
On January 29 2011 11:50 Blarghgh wrote:
Show nested quote +
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
.Aar
Profile Joined September 2010
2177 Posts
January 29 2011 07:06 GMT
#684
Macroing a 200/200 food army with 3/3 upgrades is much better than trying to hardcore micro your squad of four marines ten minutes into the game.
now run into the setting sun, and suffer, but don't mess up your hair.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 29 2011 22:34 GMT
#685
I am pretty sure I read through all this and learned some great things. Read some obvious things too many times, and read some things that I personally already knew. All in all a GREAT thread!

As I'm sure this is obvious to some people I am going to post it because I think that is the point of this thread.

When I first started this game, I must have mis-read the chronoboost information, because I thought ONE chrono to your nexus would speed up all your buildings.
I would waste every chornoboost directly on my nexus. I thought this would make my gateways that were warping in build faster while making probes build faster, while making every other building faster. It makes sense now that it's not this way, but I guess the main thing I thought was that by chrono-ing my nexus, it would make my buildings warp-in faster. Wasted a lot of chrono on that haha!

Since my RTS really started in War3. I've always known about Ctrl and Shift Click. I know it's been mentioned in this thread, but even friends of mine who play this game a lot don't seem to know Ctrl+Click will select all units/buildings of the same type. Shift+Basically anything will queue commands for a unit. eg scv build depot then go back to mining.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
tuestresfat
Profile Joined December 2010
2555 Posts
January 29 2011 23:51 GMT
#686
On January 29 2011 16:00 HuggyBear wrote:
Show nested quote +
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D
CodECleaR
Profile Joined November 2010
United States395 Posts
January 30 2011 03:05 GMT
#687
You can take a group of zealots, turn auto charge off, and manually click charge on a marauder/marine in the back of a group of terran units. The zealots will go surround the entire army as they rush to the back to kill that single unit. A-move l0l zeal surround and storm away.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Mofisto
Profile Joined October 2010
United Kingdom585 Posts
February 10 2011 14:26 GMT
#688
AA turrets hit collossi. Found this out last night; literally blew my mind
"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
February 10 2011 15:50 GMT
#689
On February 10 2011 23:26 mofisto wrote:
AA turrets hit collossi. Found this out last night; literally blew my mind


Yeah, I think they previewed that before the game went to beta. Or I was just such a nerd that I found out before playing the beta. Somehow.

Good reasons to watch any and all previews they do for HotS whenever they decide to release info for it!
Mowr
Profile Joined November 2010
Sweden791 Posts
February 10 2011 18:07 GMT
#690
On January 29 2011 14:02 Befree wrote:
I found out you can select unload all and then select your dropship and it drops units on the move.

10 years of playing Starcraft and I didn't know this!! Please tell me others didn't know this! I thought you just had to always individually select the units within the dropship to do this.

Sorry but I think pretty much everyone does this. But the most common way is to make the ship move and then when you want them to drop you drop click ON the medivac, then it starts to release the troops.

ONT: It took a while for me to discover that shift not only adds units to a group but also creates groups. Now I only use crtl to create groups if I accidentally added the wrong unit to a group.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 10 2011 22:21 GMT
#691
Someone a couple pages up mentioned using 'Y' as a rally. Obviously, simply right-clicking sets the rally point. Also, something I didn't know right away, for Zerg's separate worker rally point, you don't have to hit 'G', right clicking on the minerals sets the worker rally.

The confusion about Chronoboosting your allies structures has been confused. You can only do this after your Protoss partner in a team game leaves and you are able to control what is left of his forces. At this point, you can chrono his buildings or yours. You can also build units with his structures, or otherwise spend minerals, which you can't do even with control given, while he is still in the game.

Here's something to make sure you never do. If you're essentially contained as PvT with Seige Tanks outside your base, but they don't have vision, don't get cute with Phoenix Graviton Beams ...

Also, a good way to hide Tech for Protoss, especially a Dark Shrine, is to simply use a probe dropped from a warp prism at some obscure location to warp it in and leave again. The structure doesn't have to be powered, since the building itself doesn't do any research. This goes for other buildings which are pre-requisites. Forges, Cyber Cores, Templar Archives, etc have to be present to make Photon Cannons, Stalkers and Sentries and higher tech buildings, and HT's, but they don't require power unless they themselves want to do some sort of research.

As for patches changing Blink Stalkers, they don't need a path in all cases, as you can still blink to the islands on Lost Temple. It was just particular maps that were changed.
Regstata
Profile Joined October 2010
United States207 Posts
February 15 2011 04:13 GMT
#692
On February 10 2011 23:26 mofisto wrote:
AA turrets hit collossi. Found this out last night; literally blew my mind


This was the only way I found that I could beat some of the TvP campaign missions on brutal.
mineraahhhllllllsss
pirapopoto
Profile Joined January 2011
Brazil20 Posts
February 15 2011 04:29 GMT
#693
until yesterday i thought magic box was an active ability that mutas have..

Rhyme
Profile Joined May 2010
United States1069 Posts
February 15 2011 04:43 GMT
#694
On January 30 2011 08:51 tuestresfat wrote:
Show nested quote +
On January 29 2011 16:00 HuggyBear wrote:
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D


keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen
dont ever say that
BoondockVeritas
Profile Joined August 2010
United States191 Posts
February 15 2011 05:32 GMT
#695
If I get really aggressive with my opening as protoss vs something like terran with an adel scott type build, I can make him crap himself into making bunkers and getting ready for an attack when i'm actually just safely expanding after just poking at his ramp.
NA server Veritas.414, KR server Bullet.382. 지지요!
ExcludedCookie
Profile Joined November 2010
Canada1 Post
February 15 2011 05:36 GMT
#696
On February 15 2011 13:43 Rhyme wrote:
Show nested quote +
On January 30 2011 08:51 tuestresfat wrote:
On January 29 2011 16:00 HuggyBear wrote:
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D


keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen


thank you so much
cats
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 15 2011 05:52 GMT
#697
in the upper right hand corner the little icon that allows you to see opponents race... wicked frustrating to just forget it when game starts or not catch itin loading screen only to have to scout early to see... was super pumped to find that out
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
sawedust
Profile Joined December 2010
United States506 Posts
February 15 2011 07:02 GMT
#698
Location hotkeys, brought to my attention by Day[9].

Makes warping in units so much easier and way faster than the method I had previously been using with having hotkeys all over my keyboard.

I also changed them from F5 and up to F1 and up; moved idle probe to the ` button.

(Probably already listed in this thread, but seeing as how there are 34 pages and I don't have that much time I thought I'd just get my input in here!)
Whitewing
Profile Joined October 2010
United States7483 Posts
February 15 2011 08:58 GMT
#699
You can make terran buildings spin in the air in circles really freaking fast so that they tip on their side. Fun to do inside the enemy base.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
February 15 2011 09:30 GMT
#700
There is a visible change to the Roach model depending on wether or not he has researched Tunneling Claw. WITH the research completed the roach has coloured spikes on his back; without research there is no spikes.
Sometimes I sits and thinks, and sometimes I just sits
Prev 1 33 34 35 36 37 40 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Wardi Spring Cup
Ryung vs ShoWTimELIVE!
WardiTV940
IntoTheiNu 913
TKL 216
Rex119
Ryung 99
LiquipediaDiscussion
Escore
10:00
Week 6
escodisco2526
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 206
Rex 119
Ryung 99
Serral 64
StarCraft: Brood War
Britney 47010
Bisu 1815
Horang2 1073
firebathero 753
Mini 528
Light 397
Killer 350
EffOrt 349
Stork 310
Soma 286
[ Show more ]
ggaemo 279
actioN 250
Hyuk 196
BeSt 176
Soulkey 143
Zeus 140
Larva 136
ZerO 131
Pusan 112
Hyun 91
Rush 87
Dewaltoss 75
hero 61
Backho 48
[sc1f]eonzerg 47
Sea.KH 42
ToSsGirL 39
soO 38
Sharp 38
HiyA 33
910 30
Barracks 29
Bale 26
Shine 26
scan(afreeca) 19
Terrorterran 19
sorry 17
Noble 14
Sacsri 14
GoRush 13
Rock 12
ajuk12(nOOB) 11
IntoTheRainbow 11
Icarus 7
Dota 2
Gorgc4901
qojqva1382
syndereN474
XcaliburYe124
League of Legends
Reynor68
Counter-Strike
allub323
Other Games
singsing2236
B2W.Neo1158
hiko1059
DeMusliM473
Lowko354
monkeys_forever121
Mew2King98
ArmadaUGS82
djWHEAT78
ZerO(Twitch)16
fpsfer 0
Organizations
Other Games
gamesdonequick1481
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• iHatsuTV 15
• Adnapsc2 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3023
• TFBlade942
Upcoming Events
Big Brain Bouts
2h 11m
Fjant vs Bly
Serral vs Shameless
OSC
8h 11m
The PiG Daily
9h 11m
Maru vs Rogue
TBD vs Classic
herO vs Solar
ByuN vs Solar
Replay Cast
10h 11m
CranKy Ducklings
20h 11m
RSL Revival
20h 11m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
21h 11m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
23h 11m
uThermal 2v2 Circuit
1d 1h
BSL
1d 5h
Artosis vs TerrOr
spx vs StRyKeR
[ Show More ]
Replay Cast
1d 10h
Sparkling Tuna Cup
1d 20h
RSL Revival
1d 20h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 21h
BSL
2 days
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
3 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-05
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Escore Tournament S2: W6
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.