Learning something obvious that improved your SC2 - Page 35
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Cabracan
New Zealand119 Posts
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Tivo
United States121 Posts
On January 29 2011 15:07 Dhurn wrote: Kinda contradictory though because the moment you attack with it they see it does no damage and know it's fake anyway Not if it's mixed in with real ones. | ||
HuggyBear
Australia377 Posts
On January 29 2011 11:50 Blarghgh wrote: OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan. The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts | ||
.Aar
Korea (South)2177 Posts
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thurst0n
United States611 Posts
As I'm sure this is obvious to some people I am going to post it because I think that is the point of this thread. When I first started this game, I must have mis-read the chronoboost information, because I thought ONE chrono to your nexus would speed up all your buildings. I would waste every chornoboost directly on my nexus. I thought this would make my gateways that were warping in build faster while making probes build faster, while making every other building faster. It makes sense now that it's not this way, but I guess the main thing I thought was that by chrono-ing my nexus, it would make my buildings warp-in faster. Wasted a lot of chrono on that haha! Since my RTS really started in War3. I've always known about Ctrl and Shift Click. I know it's been mentioned in this thread, but even friends of mine who play this game a lot don't seem to know Ctrl+Click will select all units/buildings of the same type. Shift+Basically anything will queue commands for a unit. eg scv build depot then go back to mining. | ||
tuestresfat
2555 Posts
On January 29 2011 16:00 HuggyBear wrote: The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts omfg u serious??? I play random a lot and i never noticed >< and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D | ||
CodECleaR
United States395 Posts
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Mofisto
United Kingdom585 Posts
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goiflin
Canada1218 Posts
On February 10 2011 23:26 mofisto wrote: AA turrets hit collossi. Found this out last night; literally blew my mind Yeah, I think they previewed that before the game went to beta. Or I was just such a nerd that I found out before playing the beta. Somehow. Good reasons to watch any and all previews they do for HotS whenever they decide to release info for it! | ||
Mowr
Sweden791 Posts
On January 29 2011 14:02 Befree wrote: I found out you can select unload all and then select your dropship and it drops units on the move. 10 years of playing Starcraft and I didn't know this!! Please tell me others didn't know this! I thought you just had to always individually select the units within the dropship to do this. ![]() Sorry but I think pretty much everyone does this. But the most common way is to make the ship move and then when you want them to drop you drop click ON the medivac, then it starts to release the troops. ONT: It took a while for me to discover that shift not only adds units to a group but also creates groups. Now I only use crtl to create groups if I accidentally added the wrong unit to a group. | ||
Kaitlin
United States2958 Posts
The confusion about Chronoboosting your allies structures has been confused. You can only do this after your Protoss partner in a team game leaves and you are able to control what is left of his forces. At this point, you can chrono his buildings or yours. You can also build units with his structures, or otherwise spend minerals, which you can't do even with control given, while he is still in the game. Here's something to make sure you never do. If you're essentially contained as PvT with Seige Tanks outside your base, but they don't have vision, don't get cute with Phoenix Graviton Beams ... Also, a good way to hide Tech for Protoss, especially a Dark Shrine, is to simply use a probe dropped from a warp prism at some obscure location to warp it in and leave again. The structure doesn't have to be powered, since the building itself doesn't do any research. This goes for other buildings which are pre-requisites. Forges, Cyber Cores, Templar Archives, etc have to be present to make Photon Cannons, Stalkers and Sentries and higher tech buildings, and HT's, but they don't require power unless they themselves want to do some sort of research. As for patches changing Blink Stalkers, they don't need a path in all cases, as you can still blink to the islands on Lost Temple. It was just particular maps that were changed. | ||
Regstata
United States207 Posts
On February 10 2011 23:26 mofisto wrote: AA turrets hit collossi. Found this out last night; literally blew my mind This was the only way I found that I could beat some of the TvP campaign missions on brutal. | ||
pirapopoto
Brazil20 Posts
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Rhyme
United States1069 Posts
On January 30 2011 08:51 tuestresfat wrote: omfg u serious??? I play random a lot and i never noticed >< and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen | ||
BoondockVeritas
United States191 Posts
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ExcludedCookie
Canada1 Post
On February 15 2011 13:43 Rhyme wrote: keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen thank you so much ![]() | ||
RyanRushia
United States2748 Posts
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sawedust
United States506 Posts
Makes warping in units so much easier and way faster than the method I had previously been using with having hotkeys all over my keyboard. I also changed them from F5 and up to F1 and up; moved idle probe to the ` button. (Probably already listed in this thread, but seeing as how there are 34 pages and I don't have that much time I thought I'd just get my input in here!) | ||
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Whitewing
United States7483 Posts
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Hairy
United Kingdom1169 Posts
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