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Learning something obvious that improved your SC2 - Page 35

Forum Index > StarCraft 2 Strategy
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Cabracan
Profile Joined January 2011
New Zealand119 Posts
January 29 2011 06:43 GMT
#681
I played through the entire beta thinking factories costed 200 minerals like in Brood war and all my build orders were made around a 200 mineral factory.
Tivo
Profile Joined August 2010
United States121 Posts
January 29 2011 06:56 GMT
#682
On January 29 2011 15:07 Dhurn wrote:
Show nested quote +
On January 10 2011 05:06 SpaceGhost wrote:
hallucinated colossus benefits from the Thermal Lance range research :D

helpful because your LSD colossus stays out of the range of cannons or other detection.


Kinda contradictory though because the moment you attack with it they see it does no damage and know it's fake anyway

Not if it's mixed in with real ones.
HuggyBear
Profile Joined November 2010
Australia377 Posts
January 29 2011 07:00 GMT
#683
On January 29 2011 11:50 Blarghgh wrote:
Show nested quote +
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts
"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
.Aar
Profile Joined September 2010
2177 Posts
January 29 2011 07:06 GMT
#684
Macroing a 200/200 food army with 3/3 upgrades is much better than trying to hardcore micro your squad of four marines ten minutes into the game.
now run into the setting sun, and suffer, but don't mess up your hair.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
January 29 2011 22:34 GMT
#685
I am pretty sure I read through all this and learned some great things. Read some obvious things too many times, and read some things that I personally already knew. All in all a GREAT thread!

As I'm sure this is obvious to some people I am going to post it because I think that is the point of this thread.

When I first started this game, I must have mis-read the chronoboost information, because I thought ONE chrono to your nexus would speed up all your buildings.
I would waste every chornoboost directly on my nexus. I thought this would make my gateways that were warping in build faster while making probes build faster, while making every other building faster. It makes sense now that it's not this way, but I guess the main thing I thought was that by chrono-ing my nexus, it would make my buildings warp-in faster. Wasted a lot of chrono on that haha!

Since my RTS really started in War3. I've always known about Ctrl and Shift Click. I know it's been mentioned in this thread, but even friends of mine who play this game a lot don't seem to know Ctrl+Click will select all units/buildings of the same type. Shift+Basically anything will queue commands for a unit. eg scv build depot then go back to mining.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
tuestresfat
Profile Joined December 2010
2555 Posts
January 29 2011 23:51 GMT
#686
On January 29 2011 16:00 HuggyBear wrote:
Show nested quote +
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D
CodECleaR
Profile Joined November 2010
United States395 Posts
January 30 2011 03:05 GMT
#687
You can take a group of zealots, turn auto charge off, and manually click charge on a marauder/marine in the back of a group of terran units. The zealots will go surround the entire army as they rush to the back to kill that single unit. A-move l0l zeal surround and storm away.
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Mofisto
Profile Joined October 2010
United Kingdom585 Posts
February 10 2011 14:26 GMT
#688
AA turrets hit collossi. Found this out last night; literally blew my mind
"Speed has never killed anyone. Suddenly becoming stationary, that's what gets you."
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
February 10 2011 15:50 GMT
#689
On February 10 2011 23:26 mofisto wrote:
AA turrets hit collossi. Found this out last night; literally blew my mind


Yeah, I think they previewed that before the game went to beta. Or I was just such a nerd that I found out before playing the beta. Somehow.

Good reasons to watch any and all previews they do for HotS whenever they decide to release info for it!
Mowr
Profile Joined November 2010
Sweden791 Posts
February 10 2011 18:07 GMT
#690
On January 29 2011 14:02 Befree wrote:
I found out you can select unload all and then select your dropship and it drops units on the move.

10 years of playing Starcraft and I didn't know this!! Please tell me others didn't know this! I thought you just had to always individually select the units within the dropship to do this.

Sorry but I think pretty much everyone does this. But the most common way is to make the ship move and then when you want them to drop you drop click ON the medivac, then it starts to release the troops.

ONT: It took a while for me to discover that shift not only adds units to a group but also creates groups. Now I only use crtl to create groups if I accidentally added the wrong unit to a group.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 10 2011 22:21 GMT
#691
Someone a couple pages up mentioned using 'Y' as a rally. Obviously, simply right-clicking sets the rally point. Also, something I didn't know right away, for Zerg's separate worker rally point, you don't have to hit 'G', right clicking on the minerals sets the worker rally.

The confusion about Chronoboosting your allies structures has been confused. You can only do this after your Protoss partner in a team game leaves and you are able to control what is left of his forces. At this point, you can chrono his buildings or yours. You can also build units with his structures, or otherwise spend minerals, which you can't do even with control given, while he is still in the game.

Here's something to make sure you never do. If you're essentially contained as PvT with Seige Tanks outside your base, but they don't have vision, don't get cute with Phoenix Graviton Beams ...

Also, a good way to hide Tech for Protoss, especially a Dark Shrine, is to simply use a probe dropped from a warp prism at some obscure location to warp it in and leave again. The structure doesn't have to be powered, since the building itself doesn't do any research. This goes for other buildings which are pre-requisites. Forges, Cyber Cores, Templar Archives, etc have to be present to make Photon Cannons, Stalkers and Sentries and higher tech buildings, and HT's, but they don't require power unless they themselves want to do some sort of research.

As for patches changing Blink Stalkers, they don't need a path in all cases, as you can still blink to the islands on Lost Temple. It was just particular maps that were changed.
Regstata
Profile Joined October 2010
United States207 Posts
February 15 2011 04:13 GMT
#692
On February 10 2011 23:26 mofisto wrote:
AA turrets hit collossi. Found this out last night; literally blew my mind


This was the only way I found that I could beat some of the TvP campaign missions on brutal.
mineraahhhllllllsss
pirapopoto
Profile Joined January 2011
Brazil20 Posts
February 15 2011 04:29 GMT
#693
until yesterday i thought magic box was an active ability that mutas have..

Rhyme
Profile Joined May 2010
United States1069 Posts
February 15 2011 04:43 GMT
#694
On January 30 2011 08:51 tuestresfat wrote:
Show nested quote +
On January 29 2011 16:00 HuggyBear wrote:
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D


keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen
dont ever say that
BoondockVeritas
Profile Joined August 2010
United States191 Posts
February 15 2011 05:32 GMT
#695
If I get really aggressive with my opening as protoss vs something like terran with an adel scott type build, I can make him crap himself into making bunkers and getting ready for an attack when i'm actually just safely expanding after just poking at his ramp.
NA server Veritas.414, KR server Bullet.382. 지지요!
ExcludedCookie
Profile Joined November 2010
Canada1 Post
February 15 2011 05:36 GMT
#696
On February 15 2011 13:43 Rhyme wrote:
Show nested quote +
On January 30 2011 08:51 tuestresfat wrote:
On January 29 2011 16:00 HuggyBear wrote:
On January 29 2011 11:50 Blarghgh wrote:
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.


The problem is how you make the cursor show up. Sometimes it shows up, sometimes the cursor's not visible until the match starts

omfg u serious??? I play random a lot and i never noticed ><

and yea if someone knows why the cursor comes up for some games and doesn't for others it'd be greatly greatly appreciated :D


keep your cursor hovering over a chat box when you find a match, as if you were about to click it and type something. it should make your cursor show up during the loading screen


thank you so much
cats
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
February 15 2011 05:52 GMT
#697
in the upper right hand corner the little icon that allows you to see opponents race... wicked frustrating to just forget it when game starts or not catch itin loading screen only to have to scout early to see... was super pumped to find that out
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
sawedust
Profile Joined December 2010
United States506 Posts
February 15 2011 07:02 GMT
#698
Location hotkeys, brought to my attention by Day[9].

Makes warping in units so much easier and way faster than the method I had previously been using with having hotkeys all over my keyboard.

I also changed them from F5 and up to F1 and up; moved idle probe to the ` button.

(Probably already listed in this thread, but seeing as how there are 34 pages and I don't have that much time I thought I'd just get my input in here!)
Whitewing
Profile Joined October 2010
United States7483 Posts
February 15 2011 08:58 GMT
#699
You can make terran buildings spin in the air in circles really freaking fast so that they tip on their side. Fun to do inside the enemy base.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
February 15 2011 09:30 GMT
#700
There is a visible change to the Roach model depending on wether or not he has researched Tunneling Claw. WITH the research completed the roach has coloured spikes on his back; without research there is no spikes.
Sometimes I sits and thinks, and sometimes I just sits
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