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Learning something obvious that improved your SC2 - Page 34

Forum Index > StarCraft 2 Strategy
Post a Reply
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hmeh
Profile Joined April 2010
United States2 Posts
December 29 2010 19:31 GMT
#661
On December 29 2010 18:25 Silverymoon wrote:
Show nested quote +
On December 29 2010 17:34 hmeh wrote:
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?


I think it was, but it was removed I guess.



Around 14 minutes in.


Those are his, not his ally's. So if you happen to neural a probe and build a nexus then yeah it'll work.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-12-29 19:46:40
December 29 2010 19:46 GMT
#662
Can the OP be updated? Some of the stuff isn't necessarily true anymore, like the MULE dropping thing. Great list though.

(only if you have time ofc)
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
December 29 2010 19:48 GMT
#663
On December 29 2010 22:30 Blarghgh wrote:
Show nested quote +
On December 28 2010 23:10 tuestresfat wrote:
- Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose.


Clearly someone saw Psy's tips and tricks videos regarding this one though, I believe drones actually have 40 health, although they'll still beat a probe one on one as they'll regenerate at least one hit point during the fight.

True. Another wonder of SC2 though. Probes are weakest worker unit, however, with micro, you can circle hurt ones around until their shield regens, and then they are far better than drones and SCVs 1 on 1.
jader
Profile Joined October 2010
United States10 Posts
December 29 2010 19:52 GMT
#664
On December 28 2010 22:53 AXygnus wrote:
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/


You just ruined my life...

Is this true??
vapor666
Profile Joined December 2010
United States11 Posts
December 29 2010 19:59 GMT
#665
On December 30 2010 04:52 jader wrote:
Show nested quote +
On December 28 2010 22:53 AXygnus wrote:
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/


You just ruined my life...

Is this true??


CB on a nexus builds probes faster, which equals faster mining. However, the resource gather per probe remains the same.
ZeroTalent
Profile Joined December 2010
United States297 Posts
December 29 2010 20:09 GMT
#666
On December 30 2010 04:59 vapor666 wrote:
Show nested quote +
On December 30 2010 04:52 jader wrote:
On December 28 2010 22:53 AXygnus wrote:
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/


You just ruined my life...

Is this true??


CB on a nexus builds probes faster, which equals faster mining. However, the resource gather per probe remains the same.


Yeah when I played my first few games as Protoss I thought I noticed the probe animation moving faster when they were close to a CBed nexus. But it was just wishful thinking.
Can we get an official definition of "all-in"? Please?
SpaceGhost
Profile Joined October 2010
United States61 Posts
January 09 2011 20:06 GMT
#667
hallucinated colossus benefits from the Thermal Lance range research :D

helpful because your LSD colossus stays out of the range of cannons or other detection.
mit der dummheit kampfen die gotter selbst vergebens
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 09 2011 23:35 GMT
#668
You can call down supplies on an ally's supply depot if you're both terran.

also that hallucinated colossus idea is pretty cool.
Don't Worry, Be Happy.
HardCorey
Profile Blog Joined May 2010
United States709 Posts
January 28 2011 20:41 GMT
#669
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.
Don't Worry, Be Happy.
Crankenstein
Profile Joined December 2010
Australia150 Posts
January 29 2011 01:14 GMT
#670
YOU CAN PUT LANDED VIKINGS IN A MEDIVAC!!1!
Chinesewonder
Profile Joined November 2010
Canada354 Posts
January 29 2011 02:32 GMT
#671
WOA, didnt know you could set burrowed zerg units to autocast!!! Does this mean you can randomly burrow 2 banelings everywhere all over the map, get them to autocast and they will unburrow when terran units are on top of them??? If so I can see this drastically changing my ZvT.

My contribution. An obvious thing, if your zerg and you want to quickly saturate a new expansion, have all your hatches grouped into one group and click it to the mineral patch of your new expansion. You can quickly build 15-20 drones to head there when they hatch without manually doing it yourself. Really helped me saturate.
Armsved
Profile Joined May 2010
Denmark642 Posts
January 29 2011 02:35 GMT
#672
When creeptumors die zerg loses vision instant, creep or no creep... Only took me 7 month to figure that out.
YOOO
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
January 29 2011 02:40 GMT
#673
Overseers have the contaminate ability
Make Moar Roaches
Fruscainte
Profile Blog Joined December 2009
4596 Posts
January 29 2011 02:40 GMT
#674
On January 29 2011 10:14 Crankenstein wrote:
YOU CAN PUT LANDED VIKINGS IN A MEDIVAC!!1!


This was the most beautiful piece of information when I figured this out.

Every time I'm on at a hug lead, I fill up 6 medivacs with vikings and just drop his base and get up and fly away.
Optimist
Profile Joined December 2010
Australia161 Posts
January 29 2011 02:50 GMT
#675
On January 29 2011 05:41 HardCorey wrote:
Oh i just figured out the coolest thing today. When playing as random you can tell what race you are going to be playing as about 30seconds earlier because of which cursor you have on the loading screen.


OH MY GOD THIS I realised this yesterday too after playing maybe my 80th game of random, I was so happy. I really like being able tell what matchup I'm going to be playing (unless the other guy is random of course) before the game starts, gives me a few seconds to think about my plan.
I don't always write a quote, but when I do, it's always this one.
yrag89
Profile Joined July 2008
Malaysia315 Posts
January 29 2011 03:02 GMT
#676
I just found out drones and queens can burrow. No more losing queens now.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Whitewing
Profile Joined October 2010
United States7483 Posts
January 29 2011 03:22 GMT
#677
You can go fast lair to contaminate warp gate research with an overseer if you're quick and basically force a GG right there.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
Last Edited: 2011-01-29 04:10:42
January 29 2011 04:08 GMT
#678
this is something that took me a while to figure out, but in options, if you go to the display page, you can change the resolution from windowed, windowed(fullscreen) and fullscreen. Windowed(fullscreen) is basically full screen but wen u click alt-tab or windows key you can look at other things while sc2 is still running in the background. in other words, you never minimize the sc2 window and lag. you can click back on the game and play straight away. i saw some of the casters do this but didnt realise how until a few weeks ago. its quite convenient as i can surf the net, change music tracks etc while in a ladder game and not worry about lagging or the amount of time it takes to get bak in the game
Befree
Profile Joined April 2010
695 Posts
January 29 2011 05:02 GMT
#679
I found out you can select unload all and then select your dropship and it drops units on the move.

10 years of playing Starcraft and I didn't know this!! Please tell me others didn't know this! I thought you just had to always individually select the units within the dropship to do this.
Dhurn
Profile Joined November 2010
United States53 Posts
January 29 2011 06:07 GMT
#680
On January 10 2011 05:06 SpaceGhost wrote:
hallucinated colossus benefits from the Thermal Lance range research :D

helpful because your LSD colossus stays out of the range of cannons or other detection.


Kinda contradictory though because the moment you attack with it they see it does no damage and know it's fake anyway
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