If you CTRL+click on a unit or building, all units or buildings of the same type currently on screen will be selected. It's a lifesaver when putting together hotkey groups, or if you're in a big battle and want all of one unit type to focus fire in one place.
Learning something obvious that improved your SC2 - Page 33
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ZeroTalent
United States297 Posts
If you CTRL+click on a unit or building, all units or buildings of the same type currently on screen will be selected. It's a lifesaver when putting together hotkey groups, or if you're in a big battle and want all of one unit type to focus fire in one place. | ||
Sarchasm
South Africa64 Posts
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ForTheDr3am
842 Posts
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CaptRoadkill
Austria13 Posts
On December 08 2010 21:36 iMremedyz wrote: Im diamond in everything 1900 rating in one v one and i just realized that there is a idle worker picture in the bottom left and i play terran so you can imagine how many times that happens. I picked up game late and never looked into any minor details so i might still be missing some things but whatever this one made me feel stupid, also always play with bars on MICRO FOR THE WIN. This should never happen at all, not even to a bronze player. You can queue up actions by pressing down the shift key while ordering them. Always order your workers to go right back to mining after building something. | ||
AXygnus
Portugal1008 Posts
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simpy
Australia29 Posts
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Poltergeist-
Sweden336 Posts
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tuestresfat
2555 Posts
General - You can check how saturated your base is by highlighting all workers mining minerals. If you selected 3 rows of workers (looking at the bottom center of your screen) that means you have 24 workers (1 row can go up to 8) - You can repeatedly use your scouting worker to mine from your opponent's mineral patch, cancel it just before your worker actually gathers minerals, go to another patch and repeat over and over effectively preventing your opponent to mine from 2 of the initial 8 mineral patches. Obviously this requires high apm, and just annoys your opponent more than anything. - You can hotkey camera views with ctrl+(f5-f8). Usually a good idea to hotkey your ramp, backdoor rocks, proxy pylon, etc. Terran - Unlike what is says in the OP, you CANNOT see mules being called down by your opponent in the fog of war. (patched) - Add on's are universal not just for yourself but for your opponent/teammate as well. Even though you still have to destroy them to win the game, you can steal your opponent's add on's should you find yourself in the position. - You can EMP a Nexus / Orbital Command - SCV's can be healed by medivacs or repaired by other SCV's Protoss - Unlike what it says in the OP, you CANNOT Feedback a Nexus / Orbital Command. You can however, cast Feedback on Point Defense Drones. - Blinking Stalkers the instant before they get hit by an attack causes them to dodge the attack completely (the timing window is pretty small and not viable in a large battle, but very applicable in a small engagement). - Hallucinated Immortals only take 20dmg with hardened shields - You can turn off the auto-cast on Zealot Charge - You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however. - With your scouting Probe, you can usually place a proxy pylon in your opponent's mineral line to trap 1 or more of his workers. Does not work against Zerg for obvious reasons. - Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose. edit: Zerg - If you cancel a Hatchery, it will leave enough creep for you to build a 3x3 building. This can make baneling busts really difficult to scout if your terran opponent scans and doesn't see a lair or use of creep tumors (so he will think your main is the only place you can place tech structures). - You can neural parasite a probe/scv and make any structure of the opposing race. - Moving burrowed units onto supply depots prevents the terran from lifting them up. - Larva are units and can activate a Xel'Naga watch tower if they are close enough. | ||
Sm3agol
United States2055 Posts
On December 12 2010 01:27 LastLullaby wrote: Small tip and it may have been mentioned already, but Ghosts can EMP Nexus' and Orbital Commands (likely queens too, didn't test, but I'm sure it'll work). Limited usefulness but dropping a few ghosts to cancel Scans can be interesting in nuke play. Nothing groundbreaking, but fun to play with :D Not game-breaking...lol? Get ghosts vs t. Research cloak. Let energy build up. Cloak, then walk 2 to each OC, EMP all energy away from them. Snipe all scvs/enemy units with impunity. GG. I've seen this happen once in all my time watching SC2, and i have no idea why. T v T, if you don't go banshee, there is usually no detection available, as most Ts will just rely on scans for clutch detection, then build a raven or eng bay for future. But eliminate all scans...and you can knock off scvs so quick it's gg well before you could get nay detection out. | ||
Rawr
Sweden624 Posts
On December 28 2010 23:10 tuestresfat wrote: - Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match. Patched out in September. + Show Spoiler + On December 28 2010 23:10 tuestresfat wrote: - Hallucinated Immortals only take 20dmg with hardened shields. How did this make you improve? + Show Spoiler + On December 28 2010 23:10 tuestresfat wrote: - Larva are units and can activate a Xel'Naga watch tower if they are close enough. How did this make you improve, it's a fun fact, but I don't see any practical application of this. | ||
chennai
India7 Posts
Terran add ons are neutral(just like in broodwar), you can land your buildings on your enemies add ons after their buildings are destroyed, they will change to ur colour and start benefitting ur rax Sadly(or thankfully) psi isnt neutral, you cannot warp in units in the opponents pylon field. Also most people know that mothership vortex affects all units(self and enemy). But many dont know that the mothership itself is immune to vortex(there was a recent game where a player, tester i think, tried to send his mothership into the vortex to save it but didn't work, even the caster thought it would work. can someone link the video it was a PvZ on metalapolis) | ||
tuestresfat
2555 Posts
On December 29 2010 00:02 Silverymoon wrote: + Show Spoiler + On December 28 2010 23:10 tuestresfat wrote: - Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match. Patched out in September. + Show Spoiler + On December 28 2010 23:10 tuestresfat wrote: - Hallucinated Immortals only take 20dmg with hardened shields. How did this make you improve? + Show Spoiler + On December 28 2010 23:10 tuestresfat wrote: - Larva are units and can activate a Xel'Naga watch tower if they are close enough. How did this make you improve, it's a fun fact, but I don't see any practical application of this. thanks. wasn't aware, i don't actually do it useful vs a siege tank contain LOL it definitely didn't. just a fun fact. | ||
dgReborn
United States453 Posts
Hydras are pretty much terrible ZvT. -_- | ||
Rawr
Sweden624 Posts
On December 29 2010 01:38 tuestresfat wrote: thanks. wasn't aware, i don't actually do it useful vs a siege tank contain LOL it definitely didn't. just a fun fact. Well, it's a good way to break the contain if you don't have a robo. I'll have to test that. | ||
Brandus
148 Posts
On December 28 2010 22:44 ForTheDr3am wrote: You can't give an attack-move command to units that are currently warping in. no, but you can queue a move then attack for a warping-in unit | ||
hmeh
United States2 Posts
On December 28 2010 23:10 tuestresfat wrote: - You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however. This isn't true at all. Was it ever? | ||
Nahah
5 Posts
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Rawr
Sweden624 Posts
I think it was, but it was removed I guess. Around 14 minutes in. | ||
.Aar
Korea (South)2177 Posts
I believe you can chronoboost your ally's structures.. if they have left. Not 100% on this, though. | ||
Optimist
Australia161 Posts
On December 28 2010 23:10 tuestresfat wrote: - Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose. Clearly someone saw Psy's tips and tricks videos ![]() | ||
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