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Active: 2010 users

Learning something obvious that improved your SC2 - Page 33

Forum Index > StarCraft 2 Strategy
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ZeroTalent
Profile Joined December 2010
United States297 Posts
December 28 2010 10:15 GMT
#641
Have I mentioned I love this thread? Here's my contribution:

If you CTRL+click on a unit or building, all units or buildings of the same type currently on screen will be selected. It's a lifesaver when putting together hotkey groups, or if you're in a big battle and want all of one unit type to focus fire in one place.
Can we get an official definition of "all-in"? Please?
Sarchasm
Profile Joined April 2010
South Africa64 Posts
December 28 2010 12:02 GMT
#642
I'm late to realise Psi Storms don't stack...heavy stuffs :O
Of all the things I've lost, I miss my mind the most
ForTheDr3am
Profile Joined November 2010
842 Posts
December 28 2010 13:44 GMT
#643
You can't give an attack-move command to units that are currently warping in.
CaptRoadkill
Profile Joined September 2010
Austria13 Posts
December 28 2010 13:46 GMT
#644
On December 08 2010 21:36 iMremedyz wrote:
Im diamond in everything 1900 rating in one v one and i just realized that there is a idle worker picture in the bottom left and i play terran so you can imagine how many times that happens. I picked up game late and never looked into any minor details so i might still be missing some things but whatever this one made me feel stupid, also always play with bars on MICRO FOR THE WIN.


This should never happen at all, not even to a bronze player. You can queue up actions by pressing down the shift key while ordering them. Always order your workers to go right back to mining after building something.
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
December 28 2010 13:53 GMT
#645
Took me some time to notice that a Chrono Boosted Nexus doesn't mine faster :/
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
simpy
Profile Joined December 2010
Australia29 Posts
December 28 2010 13:58 GMT
#646
Guardian Shield doesn't affect melee attacks!
I never have trouble spending money IRL, why do I have such trouble on SC2 -______-
Poltergeist-
Profile Blog Joined May 2010
Sweden336 Posts
December 28 2010 14:06 GMT
#647
When playing zerg you can have all of your hatcheries on the same hotkey. Then you can select all available larva and build units. Also makes it easy to rally lol.
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2010-12-28 16:38:55
December 28 2010 14:10 GMT
#648
I didn't read through all 33 pages but I'll add stuff I know that isn't in the OP

General
- You can check how saturated your base is by highlighting all workers mining minerals. If you selected 3 rows of workers (looking at the bottom center of your screen) that means you have 24 workers (1 row can go up to 8)

- You can repeatedly use your scouting worker to mine from your opponent's mineral patch, cancel it just before your worker actually gathers minerals, go to another patch and repeat over and over effectively preventing your opponent to mine from 2 of the initial 8 mineral patches. Obviously this requires high apm, and just annoys your opponent more than anything.

- You can hotkey camera views with ctrl+(f5-f8). Usually a good idea to hotkey your ramp, backdoor rocks, proxy pylon, etc.


Terran
- Unlike what is says in the OP, you CANNOT see mules being called down by your opponent in the fog of war. (patched)

- Add on's are universal not just for yourself but for your opponent/teammate as well. Even though you still have to destroy them to win the game, you can steal your opponent's add on's should you find yourself in the position.

- You can EMP a Nexus / Orbital Command

- SCV's can be healed by medivacs or repaired by other SCV's


Protoss
- Unlike what it says in the OP, you CANNOT Feedback a Nexus / Orbital Command. You can however, cast Feedback on Point Defense Drones.

- Blinking Stalkers the instant before they get hit by an attack causes them to dodge the attack completely (the timing window is pretty small and not viable in a large battle, but very applicable in a small engagement).

- Hallucinated Immortals only take 20dmg with hardened shields

- You can turn off the auto-cast on Zealot Charge

- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.

- With your scouting Probe, you can usually place a proxy pylon in your opponent's mineral line to trap 1 or more of his workers. Does not work against Zerg for obvious reasons.

- Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose.


edit:
Zerg
- If you cancel a Hatchery, it will leave enough creep for you to build a 3x3 building. This can make baneling busts really difficult to scout if your terran opponent scans and doesn't see a lair or use of creep tumors (so he will think your main is the only place you can place tech structures).

- You can neural parasite a probe/scv and make any structure of the opposing race.

- Moving burrowed units onto supply depots prevents the terran from lifting them up.

- Larva are units and can activate a Xel'Naga watch tower if they are close enough.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
December 28 2010 14:51 GMT
#649
On December 12 2010 01:27 LastLullaby wrote:
Small tip and it may have been mentioned already, but Ghosts can EMP Nexus' and Orbital Commands (likely queens too, didn't test, but I'm sure it'll work).

Limited usefulness but dropping a few ghosts to cancel Scans can be interesting in nuke play. Nothing groundbreaking, but fun to play with :D

Not game-breaking...lol? Get ghosts vs t. Research cloak. Let energy build up. Cloak, then walk 2 to each OC, EMP all energy away from them. Snipe all scvs/enemy units with impunity. GG. I've seen this happen once in all my time watching SC2, and i have no idea why.
T v T, if you don't go banshee, there is usually no detection available, as most Ts will just rely on scans for clutch detection, then build a raven or eng bay for future. But eliminate all scans...and you can knock off scvs so quick it's gg well before you could get nay detection out.
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
Last Edited: 2010-12-28 15:06:21
December 28 2010 15:02 GMT
#650
+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match.


Patched out in September.

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Hallucinated Immortals only take 20dmg with hardened shields.


How did this make you improve?

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Larva are units and can activate a Xel'Naga watch tower if they are close enough.


How did this make you improve, it's a fun fact, but I don't see any practical application of this.
Joo Se-Hyuk
chennai
Profile Joined October 2010
India7 Posts
December 28 2010 15:03 GMT
#651
Creep is neutral- In ZvZ units of either side get a speed bonus irrespective of the allegiance of the creep source, also u can build crawlers on 'his' creep

Terran add ons are neutral(just like in broodwar), you can land your buildings on your enemies add ons after their buildings are destroyed, they will change to ur colour and start benefitting ur rax

Sadly(or thankfully) psi isnt neutral, you cannot warp in units in the opponents pylon field.


Also most people know that mothership vortex affects all units(self and enemy). But many dont know that the mothership itself is immune to vortex(there was a recent game where a player, tester i think, tried to send his mothership into the vortex to save it but didn't work, even the caster thought it would work. can someone link the video it was a PvZ on metalapolis)
tuestresfat
Profile Joined December 2010
2555 Posts
December 28 2010 16:38 GMT
#652
On December 29 2010 00:02 Silverymoon wrote:
+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match.


Patched out in September.

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Hallucinated Immortals only take 20dmg with hardened shields.


How did this make you improve?

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Larva are units and can activate a Xel'Naga watch tower if they are close enough.


How did this make you improve, it's a fun fact, but I don't see any practical application of this.


thanks. wasn't aware, i don't actually do it

useful vs a siege tank contain

LOL it definitely didn't. just a fun fact.
dgReborn
Profile Joined August 2010
United States453 Posts
December 28 2010 16:51 GMT
#653
Most obvious piece of information

Hydras are pretty much terrible ZvT. -_-
I have no enemies, But i'm intensely disliked by my friends.
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
December 28 2010 16:59 GMT
#654
On December 29 2010 01:38 tuestresfat wrote:
Show nested quote +
On December 29 2010 00:02 Silverymoon wrote:
+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Workers have a slight delay after gathering minerals, you can make them mine faster by repeatedly queuing "c + right click (on the mineral patch)" to make them return gathered minerals with no delay. Obviously this is rather insignificant but it's not like you have anything better to do at the start of a match.


Patched out in September.

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Hallucinated Immortals only take 20dmg with hardened shields.


How did this make you improve?

+ Show Spoiler +
On December 28 2010 23:10 tuestresfat wrote:
- Larva are units and can activate a Xel'Naga watch tower if they are close enough.


How did this make you improve, it's a fun fact, but I don't see any practical application of this.


thanks. wasn't aware, i don't actually do it

useful vs a siege tank contain

LOL it definitely didn't. just a fun fact.


Well, it's a good way to break the contain if you don't have a robo. I'll have to test that.
Joo Se-Hyuk
Brandus
Profile Joined September 2010
148 Posts
December 28 2010 18:18 GMT
#655
On December 28 2010 22:44 ForTheDr3am wrote:
You can't give an attack-move command to units that are currently warping in.


no, but you can queue a move then attack for a warping-in unit
hmeh
Profile Joined April 2010
United States2 Posts
December 29 2010 08:34 GMT
#656
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?
Nahah
Profile Joined December 2010
5 Posts
December 29 2010 08:47 GMT
#657
You can hold a Xel'Naga tower with changelin, looks like both players can hold the tower if the opponent is not manually attacking your changelin
Rawr
Profile Blog Joined October 2010
Sweden624 Posts
Last Edited: 2010-12-29 09:26:22
December 29 2010 09:25 GMT
#658
On December 29 2010 17:34 hmeh wrote:
Show nested quote +
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?


I think it was, but it was removed I guess.



Around 14 minutes in.
Joo Se-Hyuk
.Aar
Profile Joined September 2010
2177 Posts
December 29 2010 09:26 GMT
#659
On December 29 2010 17:34 hmeh wrote:
Show nested quote +
On December 28 2010 23:10 tuestresfat wrote:
- You can Chronoboost your ally's buildings. Chronoboosting a Hatchery results in faster larva replenishment, you cannot chronoboost eggs however.


This isn't true at all. Was it ever?


I believe you can chronoboost your ally's structures.. if they have left. Not 100% on this, though.
now run into the setting sun, and suffer, but don't mess up your hair.
Optimist
Profile Joined December 2010
Australia161 Posts
December 29 2010 13:30 GMT
#660
On December 28 2010 23:10 tuestresfat wrote:
- Probes have less health (20/20) than SCVs and Drones (45). In a straight up a-click no micro battle, Probes will lose.


Clearly someone saw Psy's tips and tricks videos regarding this one though, I believe drones actually have 40 health, although they'll still beat a probe one on one as they'll regenerate at least one hit point during the fight.
I don't always write a quote, but when I do, it's always this one.
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