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Learning something obvious that improved your SC2 - Page 37

Forum Index > StarCraft 2 Strategy
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z0nk0
Profile Joined January 2011
Belarus6 Posts
February 26 2011 09:33 GMT
#721
You don't have to use the mouse button to click commands, an example is if you want to build a zergling you can just press Z.
isSoCool
Profile Joined November 2010
Sweden19 Posts
Last Edited: 2011-03-04 10:23:01
March 04 2011 10:22 GMT
#722
You can get to masters by only building marines as Terran.
CountBarq
Profile Joined February 2011
United States45 Posts
March 04 2011 10:56 GMT
#723
I was playing a long game against a computer just to mass infestor and build all of the toss's buildings and units and tehn kill him with his own stuff and I realized the lair tech transfering to other hatcheries thing.

it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it.
We’ve heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true
graNite
Profile Blog Joined December 2010
Germany4434 Posts
March 04 2011 11:13 GMT
#724
You can steal your enemies' Tech Labs and Reactors by building your own Barracks', Factories or Starports on it.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Bellygareth
Profile Joined October 2010
France512 Posts
March 04 2011 11:17 GMT
#725
On March 04 2011 19:56 CountBarq wrote:
I was playing a long game against a computer just to mass infestor and build all of the toss's buildings and units and tehn kill him with his own stuff and I realized the lair tech transfering to other hatcheries thing.

it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it.


Hmm you believed that you needed a lair for each expansion in order to build lair tech units right?

It's not the first time I ear something like that it must come from another RTS logic pbly.

As for me I just learnt that you can repair units in medivacs if you have a auto-repair scv inside.
The More you know...
CountBarq
Profile Joined February 2011
United States45 Posts
March 04 2011 11:25 GMT
#726
On March 04 2011 20:17 Bellygareth wrote:
Show nested quote +
On March 04 2011 19:56 CountBarq wrote:
I was playing a long game against a computer just to mass infestor and build all of the toss's buildings and units and tehn kill him with his own stuff and I realized the lair tech transfering to other hatcheries thing.

it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it.


Hmm you believed that you needed a lair for each expansion in order to build lair tech units right?

It's not the first time I ear something like that it must come from another RTS logic pbly.

As for me I just learnt that you can repair units in medivacs if you have a auto-repair scv inside.
The More you know...


Not at all. I thought only the lair could research the upgrades(Overlord/seer speed, carry, burrow), but all hatcheries once you get lair can. Which could mean getting what I said up above all at the same time and not having timing tradeoffs.
We’ve heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true
pandaminion
Profile Joined October 2010
United States270 Posts
March 04 2011 11:47 GMT
#727
All:
-Buildings have certain animations when something is happening to them. This can range from the obvious, such as blinking lights on a Barracks, or big green blobs on Hatcheries, to the more subtle like how Baneling Nests shake when they're researching Centrifugal Hooks. If you can't learn them all, at the very least note the difference between buildings in "work" and buildings "at rest."
-You can queue up movement and active abilities; for example select a Siege Tank, hold Shift, click to an area, and then push E to make your tank move somewhere and then siege up automatically. This applies to almost every active ability -- Changeling, Burrow, Vortex, Burrow, Siegemode, PDD, etc.


Terran:
-If you're lazy and have lots of MULEs saved up, you can drop up to 8 (6 for Gold) MULEs onto a single mineral patch and they'll spread out automatically, just like SCVs. 2 MULEs cannot mine from the same patch, so don't call down more MULEs than mineral patches or it's a complete waste.
-Interesting economical note: 1 MULE at a gold mineral patch gives 400 minerals, the cost of expanding there in the first place.


Zerg:
-When dealing with super early marine aggression, remember that workers and zerglings are slightly FASTER than marines. Use the opportunity to surround, then attack. If you a-move, you will lose a lot more than you should
-Fungal also reveals burrowed units!
-You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army.
-Morphing heals a unit completely. So morph your injured Zerglings and Corruptors first, as their evolved forms will start with full health. Additionally, don't waste fungals on Baneling Cocoons unless you're sure that Fungal will be able to kill them immediately, as finishing a morph heals fully and removes all debuffs (like Fungal)

Protoss:
-Hallucinate can force your enemy to overbuild countering, but ultimately useless units such as Vikings and Corruptors in the case of Hallucinated Colossi.
-You can break walls by using forcefield to push one or two units through walls.

Can't think of anything else right now!
Oneoldfogie
Profile Joined February 2011
United Kingdom61 Posts
March 04 2011 14:02 GMT
#728
Sometimes... You can actually just go and kill him.
smacky
Profile Blog Joined February 2011
United States108 Posts
March 04 2011 14:13 GMT
#729
high diamond is low level play...who knew
all i want is flying zerglings....fling!! make it a micro
smacky
Profile Blog Joined February 2011
United States108 Posts
March 04 2011 14:16 GMT
#730
does fungal growthing an infested terran allow it to last longer or just heal it? could try it myself but cant log in for a while
all i want is flying zerglings....fling!! make it a micro
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2011-03-04 14:39:38
March 04 2011 14:39 GMT
#731
Terran: you can see when a bunker is empty or full, just by looking at the little windows. If they're lit, there's a party inside !
RoachyRoach
Profile Joined February 2011
81 Posts
March 04 2011 17:03 GMT
#732
Ok, I havent read this anywhere but it was something that I realised in the beta. I've kept myself from discussing it because I play toss and this sort of information only helps those playing against me :/

BUT
DID YOU KNOW

Stargates are unique in the sense that you can see what unit it is producing by the shape of the half warped object in the middle?

Commence Mind Blasting

:O
smacky
Profile Blog Joined February 2011
United States108 Posts
March 04 2011 17:17 GMT
#733
putting crtl key on left thumb...alt anyone? conserves lots of hand movement

try hitting 2, alt, shift, left mouse click new units, release shift, 2, and gogog

usual precautions regarding alttab and windows key
all i want is flying zerglings....fling!! make it a micro
Clamps
Profile Joined May 2010
66 Posts
March 25 2011 03:05 GMT
#734
Here's something I didn't know and just stumbled over.

Injured zerglings morph into full health banelings. I wonder if the same is true of broodlords.

In my case they were hit by fungal growth so they had something like 3 hps when I morphed them. POP! all green health banelings... cool.


IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 25 2011 03:17 GMT
#735
roaches, marauders, and stalkers rule. good to have other specialist units but more than 6 is usually a waste.

oh and you can place a nuke directly on a raven or observer without being detected... 12 tac range versus 11 sight range
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Infested-Mind
Profile Joined March 2011
Korea (South)7 Posts
March 25 2011 07:13 GMT
#736
Just how important it is to get overlord speed.
Tumor
Profile Joined July 2010
Austria192 Posts
March 25 2011 08:08 GMT
#737
maybe you can add the drop mechanic via droping on the overlord or medivac by clicking on the unit itself.
DrGreen
Profile Joined July 2010
Poland708 Posts
March 25 2011 08:20 GMT
#738
On March 04 2011 20:13 graNite wrote:
You can steal your enemies' Tech Labs and Reactors by building your own Barracks', Factories or Starports on it.


Did it improve your gameplay?


On March 04 2011 20:47 pandaminion wrote:
Terran:
-If you're lazy and have lots of MULEs saved up, you can drop up to 8 (6 for Gold) MULEs onto a single mineral patch and they'll spread out automatically, just like SCVs. 2 MULEs cannot mine from the same patch, so don't call down more MULEs than mineral patches or it's a complete waste.


Thats untrue. MULEs will spread only if there's free mineral patch nearby. If you drop 20 MULEs on gold expo they all will mine over each other mining whole expansion in few minutes.
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-04-08 18:57:28
April 08 2011 17:46 GMT
#739
On March 04 2011 20:47 pandaminion wrote:
-You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army.


WTF HAX. Can you post a video or a replay with this trick? It almost feels like a bug; like the army units shouldn't hatch (same thing happens if the cocoon has no physical space to put its hatched units; see the When Cheese Fails episode with a proxy hatch)..

Now I want to see the zerg 400 food pushgogogo.

EDIT: Lemme pay it forward with some stuff I've found.

Zerg:
* If you remap the basecam hotkey to capslock, you can do the mrbitter inject technique without moving your hand.
General:
* Use one of the camera hotkeys on your rally point, so you don't lose track of units. Get it the habit of hitting ctrl+f5 after you set your rally
* When selecting a single building, mouse over the progress bar in the wireframe. It'll show you how much longer remains on production/research (unit is game seconds).
Can we get an official definition of "all-in"? Please?
Pamposek
Profile Joined April 2011
Czech Republic56 Posts
April 08 2011 19:44 GMT
#740
If you do fast pool in ZvZ, you can put spine on enemy creep, where he can't see it. Hatchery does not provide sight for whole creep, which it's spreading from it.
We are the swarm!
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