Learning something obvious that improved your SC2 - Page 37
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z0nk0
Belarus6 Posts
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isSoCool
Sweden19 Posts
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CountBarq
United States45 Posts
it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it. | ||
graNite
Germany4434 Posts
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Bellygareth
France512 Posts
On March 04 2011 19:56 CountBarq wrote: I was playing a long game against a computer just to mass infestor and build all of the toss's buildings and units and tehn kill him with his own stuff and I realized the lair tech transfering to other hatcheries thing. it's kinda' awesome. If I have two hatcheries and a lair, I can tech and go to hive all at the same time- if there's gas for it. Hmm you believed that you needed a lair for each expansion in order to build lair tech units right? It's not the first time I ear something like that it must come from another RTS logic pbly. As for me I just learnt that you can repair units in medivacs if you have a auto-repair scv inside. The More you know... | ||
CountBarq
United States45 Posts
On March 04 2011 20:17 Bellygareth wrote: Hmm you believed that you needed a lair for each expansion in order to build lair tech units right? It's not the first time I ear something like that it must come from another RTS logic pbly. As for me I just learnt that you can repair units in medivacs if you have a auto-repair scv inside. The More you know... Not at all. I thought only the lair could research the upgrades(Overlord/seer speed, carry, burrow), but all hatcheries once you get lair can. Which could mean getting what I said up above all at the same time and not having timing tradeoffs. | ||
pandaminion
United States270 Posts
-Buildings have certain animations when something is happening to them. This can range from the obvious, such as blinking lights on a Barracks, or big green blobs on Hatcheries, to the more subtle like how Baneling Nests shake when they're researching Centrifugal Hooks. If you can't learn them all, at the very least note the difference between buildings in "work" and buildings "at rest." -You can queue up movement and active abilities; for example select a Siege Tank, hold Shift, click to an area, and then push E to make your tank move somewhere and then siege up automatically. This applies to almost every active ability -- Changeling, Burrow, Vortex, Burrow, Siegemode, PDD, etc. Terran: -If you're lazy and have lots of MULEs saved up, you can drop up to 8 (6 for Gold) MULEs onto a single mineral patch and they'll spread out automatically, just like SCVs. 2 MULEs cannot mine from the same patch, so don't call down more MULEs than mineral patches or it's a complete waste. -Interesting economical note: 1 MULE at a gold mineral patch gives 400 minerals, the cost of expanding there in the first place. Zerg: -When dealing with super early marine aggression, remember that workers and zerglings are slightly FASTER than marines. Use the opportunity to surround, then attack. If you a-move, you will lose a lot more than you should -Fungal also reveals burrowed units! -You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army. -Morphing heals a unit completely. So morph your injured Zerglings and Corruptors first, as their evolved forms will start with full health. Additionally, don't waste fungals on Baneling Cocoons unless you're sure that Fungal will be able to kill them immediately, as finishing a morph heals fully and removes all debuffs (like Fungal) Protoss: -Hallucinate can force your enemy to overbuild countering, but ultimately useless units such as Vikings and Corruptors in the case of Hallucinated Colossi. -You can break walls by using forcefield to push one or two units through walls. Can't think of anything else right now! | ||
Oneoldfogie
United Kingdom61 Posts
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smacky
United States108 Posts
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smacky
United States108 Posts
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Nyast
Belgium554 Posts
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RoachyRoach
81 Posts
BUT DID YOU KNOW Stargates are unique in the sense that you can see what unit it is producing by the shape of the half warped object in the middle? Commence Mind Blasting :O | ||
smacky
United States108 Posts
try hitting 2, alt, shift, left mouse click new units, release shift, 2, and gogog usual precautions regarding alttab and windows key | ||
Clamps
66 Posts
Injured zerglings morph into full health banelings. I wonder if the same is true of broodlords. In my case they were hit by fungal growth so they had something like 3 hps when I morphed them. POP! all green health banelings... cool. | ||
IzieBoy
United States865 Posts
oh and you can place a nuke directly on a raven or observer without being detected... 12 tac range versus 11 sight range | ||
Infested-Mind
Korea (South)7 Posts
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Tumor
Austria192 Posts
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DrGreen
Poland708 Posts
On March 04 2011 20:13 graNite wrote: You can steal your enemies' Tech Labs and Reactors by building your own Barracks', Factories or Starports on it. Did it improve your gameplay? On March 04 2011 20:47 pandaminion wrote: Terran: -If you're lazy and have lots of MULEs saved up, you can drop up to 8 (6 for Gold) MULEs onto a single mineral patch and they'll spread out automatically, just like SCVs. 2 MULEs cannot mine from the same patch, so don't call down more MULEs than mineral patches or it's a complete waste. Thats untrue. MULEs will spread only if there's free mineral patch nearby. If you drop 20 MULEs on gold expo they all will mine over each other mining whole expansion in few minutes. | ||
ZeroTalent
United States297 Posts
On March 04 2011 20:47 pandaminion wrote: -You can break the 200 Food limit by selecting all your drones, building a bunch of spores (cheapest, smallest structure), and then building army units. Once the eggs are morphing, cancel the spores and you'll have a 200+ food army. WTF HAX. Can you post a video or a replay with this trick? It almost feels like a bug; like the army units shouldn't hatch (same thing happens if the cocoon has no physical space to put its hatched units; see the When Cheese Fails episode with a proxy hatch).. Now I want to see the zerg 400 food pushgogogo. EDIT: Lemme pay it forward with some stuff I've found. Zerg: * If you remap the basecam hotkey to capslock, you can do the mrbitter inject technique without moving your hand. General: * Use one of the camera hotkeys on your rally point, so you don't lose track of units. Get it the habit of hitting ctrl+f5 after you set your rally * When selecting a single building, mouse over the progress bar in the wireframe. It'll show you how much longer remains on production/research (unit is game seconds). | ||
Pamposek
Czech Republic56 Posts
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