• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:35
CEST 11:35
KST 18:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!27Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8179 users

The Zerg Help Me Thread - Page 58

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 56 57 58 59 60 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
AustinCM
Profile Joined May 2011
Canada275 Posts
July 19 2011 07:32 GMT
#1141
Ugh, Mr.Bitter, are you sure that I can make 15 hatch my standard ZvZ? It just seems so risky D: i look at speedling expand that has the potential to come out atleast even with EVERY Zerg build including against 15 hatch, maybe I'm wrong.

What are your thoughts on 15 hatch vs 14/14 21?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
MrBitter
Profile Joined January 2008
United States2940 Posts
July 19 2011 07:39 GMT
#1142
On July 19 2011 16:32 AustinCM wrote:
Ugh, Mr.Bitter, are you sure that I can make 15 hatch my standard ZvZ? It just seems so risky D: i look at speedling expand that has the potential to come out atleast even with EVERY Zerg build including against 15 hatch, maybe I'm wrong.

What are your thoughts on 15 hatch vs 14/14 21?


I think its safe.

I think at the top top level you'll see hatch first 65% of the time, and other stuff about 35% of the time.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 19 2011 07:56 GMT
#1143
On July 19 2011 16:39 MrBitter wrote:
Show nested quote +
On July 19 2011 16:32 AustinCM wrote:
Ugh, Mr.Bitter, are you sure that I can make 15 hatch my standard ZvZ? It just seems so risky D: i look at speedling expand that has the potential to come out atleast even with EVERY Zerg build including against 15 hatch, maybe I'm wrong.

What are your thoughts on 15 hatch vs 14/14 21?


I think its safe.

I think at the top top level you'll see hatch first 65% of the time, and other stuff about 35% of the time.

Do you think a hatch first vs 9 pool is an auto-loss? Is there some trick to holding it off, cause I suck at it
I feel like I just lose games automatically sometimes with hatch first, but I also hate the feeling of playing behind with a 14/14 vs hatch first. bleh.


in ZvP I like to open +1 roach into baneling drops as I've seen Losira and Nestea do a few times. Once you take your third bases gases though, you end up with an enormous excess of gas which can be used to transition into mutalisks. Is there a transition past mutalisks, or do I just stick on muta/ling for the rest of the game?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
MrBitter
Profile Joined January 2008
United States2940 Posts
July 19 2011 08:06 GMT
#1144
On July 19 2011 16:56 Tachion wrote:
Show nested quote +
On July 19 2011 16:39 MrBitter wrote:
On July 19 2011 16:32 AustinCM wrote:
Ugh, Mr.Bitter, are you sure that I can make 15 hatch my standard ZvZ? It just seems so risky D: i look at speedling expand that has the potential to come out atleast even with EVERY Zerg build including against 15 hatch, maybe I'm wrong.

What are your thoughts on 15 hatch vs 14/14 21?


I think its safe.

I think at the top top level you'll see hatch first 65% of the time, and other stuff about 35% of the time.

Do you think a hatch first vs 9 pool is an auto-loss? Is there some trick to holding it off, cause I suck at it
I feel like I just lose games automatically sometimes with hatch first, but I also hate the feeling of playing behind with a 14/14 vs hatch first. bleh.


in ZvP I like to open +1 roach into baneling drops as I've seen Losira and Nestea do a few times. Once you take your third bases gases though, you end up with an enormous excess of gas which can be used to transition into mutalisks. Is there a transition past mutalisks, or do I just stick on muta/ling for the rest of the game?


I do think 9 pool beats hatch first. Which is why I think you should always 9 scout when going hatch first.
SCvanTango
Profile Joined August 2010
Switzerland64 Posts
July 19 2011 08:35 GMT
#1145
hmm, about hatch first in ZvZ: Even though its safe, is it actually worth it?

I mean when u have to 9 scout u lose minerals, then u lose the drone earlier that makes the hatch (as opposed to the 14/14/21 where u lose it a little later) and since u get your queen up later u arent rly at a larva advantage early on, plus u got a very delayed speed, so u kinda dont know what the other guy's throwing at u and when he decides to just pump lings like a madman u never get out of ur base and by the time u have stabilized and started droning, the Speedling expoer also has his hatch up and its about even, except for all the lings in front of your base.

Well, or so my experience, when going 14/14 vs. Hatch first.

So, what's the trick with 15 Hatch that I havent figured out?
dementrio
Profile Joined November 2010
678 Posts
July 19 2011 11:17 GMT
#1146
15 hatch has the problem that (on most maps) you need to go straight into roaches to be safe vs banelings, your speed will be very late and therefore your opponent has a huge information advantage in the early game (if he went speed first). He can always come out at least even in economy while it's much easier for you to make mistakes (too many or too few roaches).
memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2011-07-19 11:47:18
July 19 2011 11:45 GMT
#1147
On July 19 2011 20:17 dementrio wrote:
15 hatch has the problem that (on most maps) you need to go straight into roaches to be safe vs banelings, your speed will be very late and therefore your opponent has a huge information advantage in the early game (if he went speed first). He can always come out at least even in economy while it's much easier for you to make mistakes (too many or too few roaches).


This. The advantage of going hatch first is that if you do everything perfectly you can come out a little bit ahead of a 14gas/pool build and straight-up win if they stay on one base. However, it takes a lot of practice and is really only effective on maps where your roaches can easily hold the ramp and defend the natural at the same time.

Unless you are at least mid-masters I'd suggest just speedling expanding instead since as dementrio mentioned, you get more information and can come out even pretty easily while being at less of a risk to early pool builds.

Oh, and the advantage is that with the hatch first and queen/warren when pool finishes you do get slightly more larva than a speedling expand build.
MrBitter
Profile Joined January 2008
United States2940 Posts
July 19 2011 13:07 GMT
#1148
On July 19 2011 20:45 memcpy wrote:
Show nested quote +
On July 19 2011 20:17 dementrio wrote:
15 hatch has the problem that (on most maps) you need to go straight into roaches to be safe vs banelings, your speed will be very late and therefore your opponent has a huge information advantage in the early game (if he went speed first). He can always come out at least even in economy while it's much easier for you to make mistakes (too many or too few roaches).


This. The advantage of going hatch first is that if you do everything perfectly you can come out a little bit ahead of a 14gas/pool build and straight-up win if they stay on one base. However, it takes a lot of practice and is really only effective on maps where your roaches can easily hold the ramp and defend the natural at the same time.

Unless you are at least mid-masters I'd suggest just speedling expanding instead since as dementrio mentioned, you get more information and can come out even pretty easily while being at less of a risk to early pool builds.

Oh, and the advantage is that with the hatch first and queen/warren when pool finishes you do get slightly more larva than a speedling expand build.


On July 19 2011 20:17 dementrio wrote:
15 hatch has the problem that (on most maps) you need to go straight into roaches to be safe vs banelings, your speed will be very late and therefore your opponent has a huge information advantage in the early game (if he went speed first). He can always come out at least even in economy while it's much easier for you to make mistakes (too many or too few roaches).



Too much misinformation in these posts.

Opening hatch first does not restrict you to roach games. In fact, going straight to roach after hatch first can outright lose you games on many maps.

Hatch first speedling should be a build order win against speedling expand. You'll have far more production, and easy access to banelings.

Hatch first speedling is very playable against 14/14 banes. It requires proper scouting and a spine crawler or two, as you work on a transition into either roach or banes of your own.

There are scary timings with faster baneling builds and with early pool stuff, but hatch first in ZvZ is extremely common at every level, and is almost automatic at the top. (I think we saw hatch first vs hatch first in every game played between Nestea and Coca last night)

As with everything else, playing a proper hatch first ZvZ requires good scouting and solid knowledge of what your opponent can get away with based on what you know about his build.

(ex: Did he go 14/14 and attack with 6-8 banelings? Go kill him with roach/sling. Did he stop mining gas as soon as he started speed? Drop a baneling next and go win. Did he get his gas noticeably later than his spawning pool? Make a bunch of lings and go roflstomp him the second he pushes out/expands)
SCvanTango
Profile Joined August 2010
Switzerland64 Posts
July 19 2011 13:59 GMT
#1149
On July 19 2011 22:07 MrBitter wrote:

Hatch first speedling should be a build order win against speedling expand. You'll have far more production, and easy access to banelings.


well, thats what baffles me, maybe I'm just doing a horrible job of going hatchfirst, but, I just compared numbers and even though I got 17 drones at the start when going hatchfirst vs speedling expo (I stay on 14 drones there) I'm usually ahead about 20 seconds with lingproduction vs a 15h.

But with hatchfirst I have more idle larvae.

So how do u exactly do a hatchfirst opener then, in a way that u get "far ahead"? (I went 15h14p13g then drones up to 17 and got both queens when I could afford them, then constant inject and sling production)

I mean u start slowly suprasing the speedling expoer at around 6:30-6:50 but I feel thats only due to the 3 more drones (which I dont know should be gotten anyway, but saved up for being slings at the start)

so can u plz explain a bit more detailed how that works or even posta few replays where its hatchfirst speedling vs speedling expo? I would greatly appreciate if someone could finally solve that puzzle for me, as I seem to just fail over and over at seeing how hatchfirst would be better in terms of production..

thanks and regards


MrMatt
Profile Joined August 2010
Canada225 Posts
July 19 2011 14:28 GMT
#1150
On July 14 2011 03:54 GiftPflanZe wrote:
I would like to have some input how to react vs forge fe.Usually the protoss can go nexus first and im already behind,and if I drone to much and take early third to keep up,their warp gate timings kill me.

When do I take the third?

How about lair timing?

How many drones till I stop to pump out units?



I know Blade already gave an answer for this but I have been playing with another strategy of going quick hydras and nydusing their main base with lings and hydras. I wont post any of my replays as my play is not perfect but here is IdrA doing a similar nydus/hydra push. He does it in games 3 and 4 vs TT1

http://sc2casts.com/cast4696-IdrA-vs-TTOne-Best-of-5-IEM-Championship-Losers-Bracket-Finals
XXhkXX
Profile Joined June 2011
170 Posts
July 19 2011 16:11 GMT
#1151
So recently in most of my PvZ matches, I've been seeing a relatively new timing push popping up where the protoss rushes blink for his stalkers and pushes out. It's like a 4 gate blink stalker push. For me the timing seems to hit just a bit after the typical 4 gate mark (after 6 minutes or so) and the build tends to be particularly devastating to me. I typically try to sac an overlord to gain some scouting intel, however the toss player shuts it down pretty quickly with stalkers. After seeing these stalkers I typically tend to think that a four gate is coming, so I end up making speedlings and spines at my natural. However when he gets there blink is ready and with micro he is able to demolish my speedlings with minimal losses. I have found that some times, if he pushes out relatively early, I can pick off the initial force with speedlings and take out his proxy to save me from the timing or force him back, but most of the time I'm caught off gaurd, as if he places his archives well, it can be difficult to spot if he shuts down my overlord scouting with stalkers. And the timing seems to come slightly before most reasonable infestor timings :/
Anyways how do you handle such a push?
TheGreenMachine
Profile Joined March 2010
United States730 Posts
July 19 2011 16:54 GMT
#1152
On July 20 2011 01:11 XXhkXX wrote:
So recently in most of my PvZ matches, I've been seeing a relatively new timing push popping up where the protoss rushes blink for his stalkers and pushes out. It's like a 4 gate blink stalker push. For me the timing seems to hit just a bit after the typical 4 gate mark (after 6 minutes or so) and the build tends to be particularly devastating to me. I typically try to sac an overlord to gain some scouting intel, however the toss player shuts it down pretty quickly with stalkers. After seeing these stalkers I typically tend to think that a four gate is coming, so I end up making speedlings and spines at my natural. However when he gets there blink is ready and with micro he is able to demolish my speedlings with minimal losses. I have found that some times, if he pushes out relatively early, I can pick off the initial force with speedlings and take out his proxy to save me from the timing or force him back, but most of the time I'm caught off gaurd, as if he places his archives well, it can be difficult to spot if he shuts down my overlord scouting with stalkers. And the timing seems to come slightly before most reasonable infestor timings :/
Anyways how do you handle such a push?

I used to do a build like this a long time ago. It will not hit as early as you say. Im pretty sure its 7+ minutes unless he skips his first stalker to get super fast twilight or something like that.

To defend it, depending on the map try to have enough spine crawlers so that he can never attack into them.

Lings are good vs stalkers in small-medium numbers. Once theres like 15+ stalkers lings start getting inefficient vs them. To fix that you get either roaches with speed or hydralisk. Ling+speed roach or ling+hydra will shut down blink pretty hard. Hydralisk are better at it but are sometimes hard to get to a critical mass.

Id say on maps he can blink into your main somehow, go ling+roach. On maps he can never get up to your main get 3-4 gas's and go ling+hydra. Except on long rush distance still go ling+roach.

~1550 masters zerg and protoss.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Badazmotha
Profile Joined July 2011
United States8 Posts
July 19 2011 17:43 GMT
#1153
Phoenix- owning me

I am a low-level diamond zerg player and I have been having a lot of trouble with protoss, especially when they go phoenix early on...I feel like everytime I scout the stargate regardless I am going to lose a couple overlords, but I respond by a couple spores in my mineral lines and going for hydras, but with a mass of just 5 or so phoenix they can avoid or kill my hydras, pick up my queens and control the map while expanding and I can't move out, once forcing my hydra tech, they go straight to colossi and ravage me. I am not sure what to do against this b/c I feel like it contains me rather easily...should I just say screw the hydras and go straight into corrupters or infestors, not sure what to do
the day hydras have 120 hp...I will cry in happiness
AustinCM
Profile Joined May 2011
Canada275 Posts
July 19 2011 17:52 GMT
#1154
so what is the best roachling timing against a 3g fe and a 1g fe? i have been doing a 14 pool 16 hatch 16 gas build where i drone to 21 get my warren at 5:10 and try to hit with 7-8 roaches at 7:15 with sling reinforcements. It's 4 supply for the queens, 21 for the drones 16 for the roaches and i make overlords to give me 52 supply and make 11 sets of ling reinforcements and behind the attack i make 2 ovys and then drone.

thoughts?
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2011-07-19 18:02:30
July 19 2011 18:01 GMT
#1155
On July 20 2011 02:52 AustinCM wrote:
so what is the best roachling timing against a 3g fe and a 1g fe? i have been doing a 14 pool 16 hatch 16 gas build where i drone to 21 get my warren at 5:10 and try to hit with 7-8 roaches at 7:15 with sling reinforcements. It's 4 supply for the queens, 21 for the drones 16 for the roaches and i make overlords to give me 52 supply and make 11 sets of ling reinforcements and behind the attack i make 2 ovys and then drone.

thoughts?

Ive been told 24 drones, 3 on gas is the optimal # of drones for this attack that isnt all-in. Id say fewer drones is fine if your macro is not the best (diamond or lower).

Remember that you are doing a timing attack so you dont want roaches too early. If you want 8 roaches for your attack, start the roach warren when you have 100 gas (and 3 mining gas). You will have exactly 200 gas when the warren finishes. Make sure you have the supply, larva, and minerals to afford instant 8 roaches as well.

Maybe 2 injects of lings would be a good # of lings to send. I think 11 sets of lings seems kind of hard number to remember in the heat of the moment.

Ive heard one of the best transitions is a fast 3rd base you throw down as you attack.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
July 19 2011 18:02 GMT
#1156
On July 20 2011 02:43 Badazmotha wrote:
Phoenix- owning me

I am a low-level diamond zerg player and I have been having a lot of trouble with protoss, especially when they go phoenix early on...I feel like everytime I scout the stargate regardless I am going to lose a couple overlords, but I respond by a couple spores in my mineral lines and going for hydras, but with a mass of just 5 or so phoenix they can avoid or kill my hydras, pick up my queens and control the map while expanding and I can't move out, once forcing my hydra tech, they go straight to colossi and ravage me. I am not sure what to do against this b/c I feel like it contains me rather easily...should I just say screw the hydras and go straight into corrupters or infestors, not sure what to do



Try holding one more base then the protoss if possible. If he is going 1 base phoenix you'll want two bases full saturated until you get hydras and take your 3rd. If he has 2 bases already, try and hold your 3rd and just defend with hydras while macro'ing. If you see him switch into collosus you can either go into hydra / roach, or roach / infestor or ling / infestor / hydra. All of those aren't too bad against a pheonix / collosus build. He should never really be able to attack you until your maxed. Just defend and take bases and make many drones. 1 spore per base is usually enough.
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
AustinCM
Profile Joined May 2011
Canada275 Posts
July 19 2011 18:10 GMT
#1157
On July 20 2011 03:01 TheGreenMachine wrote:
Show nested quote +
On July 20 2011 02:52 AustinCM wrote:
so what is the best roachling timing against a 3g fe and a 1g fe? i have been doing a 14 pool 16 hatch 16 gas build where i drone to 21 get my warren at 5:10 and try to hit with 7-8 roaches at 7:15 with sling reinforcements. It's 4 supply for the queens, 21 for the drones 16 for the roaches and i make overlords to give me 52 supply and make 11 sets of ling reinforcements and behind the attack i make 2 ovys and then drone.

thoughts?

Ive been told 24 drones, 3 on gas is the optimal # of drones for this attack that isnt all-in. Id say fewer drones is fine if your macro is not the best (diamond or lower).

Remember that you are doing a timing attack so you dont want roaches too early. If you want 8 roaches for your attack, start the roach warren when you have 100 gas (and 3 mining gas). You will have exactly 200 gas when the warren finishes. Make sure you have the supply, larva, and minerals to afford instant 8 roaches as well.

Maybe 2 injects of lings would be a good # of lings to send. I think 11 sets of lings seems kind of hard number to remember in the heat of the moment.

Ive heard one of the best transitions is a fast 3rd base you throw down as you attack.


I just make lings until i'm supply capped and then make 2 ovys.
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
SCvanTango
Profile Joined August 2010
Switzerland64 Posts
July 19 2011 21:09 GMT
#1158
On July 20 2011 03:02 Sheth wrote:
Show nested quote +
On July 20 2011 02:43 Badazmotha wrote:
Phoenix- owning me

I am a low-level diamond zerg player and I have been having a lot of trouble with protoss, especially when they go phoenix early on...I feel like everytime I scout the stargate regardless I am going to lose a couple overlords, but I respond by a couple spores in my mineral lines and going for hydras, but with a mass of just 5 or so phoenix they can avoid or kill my hydras, pick up my queens and control the map while expanding and I can't move out, once forcing my hydra tech, they go straight to colossi and ravage me. I am not sure what to do against this b/c I feel like it contains me rather easily...should I just say screw the hydras and go straight into corrupters or infestors, not sure what to do



Try holding one more base then the protoss if possible. If he is going 1 base phoenix you'll want two bases full saturated until you get hydras and take your 3rd. If he has 2 bases already, try and hold your 3rd and just defend with hydras while macro'ing. If you see him switch into collosus you can either go into hydra / roach, or roach / infestor or ling / infestor / hydra. All of those aren't too bad against a pheonix / collosus build. He should never really be able to attack you until your maxed. Just defend and take bases and make many drones. 1 spore per base is usually enough.



btw have u (or anyone else with a decent level of play) ever tried just getting extra queens instead of accepting the hydra-force by the protoss player?

Lately I've been seeing an increase in airplay by toss, so what I usually did, was extra queens and getting hive tech up quickly for ultras. And having a standing army of ling/blings in the meantime to harass or sometimes shut down thirds bases of the protosse, while being a base ahead.

The basic idea being that by dealying the robo they have a later obs, so with extra queens u still maintain vision of a large portion of the map with creep while your overlords are being shut down by air. and phoenix/VR really dont do much vs a large number of small units and surprisingly even VRs take a very long time to kill upgraded ultras. SO they basically have some not-that-useful but gas-heavy units and delay their robo tech, while u still can move freely on the map in terms of assaulting their thirds and other expos.

Unfortunately I'm only high-plat, so I'm wondering whether this is just something that sorta only still works in those lower leagues and not anymore once pple are better.

So did anyone ever try something like that and had success with it by chance?
Requizen
Profile Blog Joined March 2011
United States33802 Posts
July 19 2011 21:22 GMT
#1159
On July 20 2011 06:09 SCvanTango wrote:
Show nested quote +
On July 20 2011 03:02 Sheth wrote:
On July 20 2011 02:43 Badazmotha wrote:
Phoenix- owning me

I am a low-level diamond zerg player and I have been having a lot of trouble with protoss, especially when they go phoenix early on...I feel like everytime I scout the stargate regardless I am going to lose a couple overlords, but I respond by a couple spores in my mineral lines and going for hydras, but with a mass of just 5 or so phoenix they can avoid or kill my hydras, pick up my queens and control the map while expanding and I can't move out, once forcing my hydra tech, they go straight to colossi and ravage me. I am not sure what to do against this b/c I feel like it contains me rather easily...should I just say screw the hydras and go straight into corrupters or infestors, not sure what to do



Try holding one more base then the protoss if possible. If he is going 1 base phoenix you'll want two bases full saturated until you get hydras and take your 3rd. If he has 2 bases already, try and hold your 3rd and just defend with hydras while macro'ing. If you see him switch into collosus you can either go into hydra / roach, or roach / infestor or ling / infestor / hydra. All of those aren't too bad against a pheonix / collosus build. He should never really be able to attack you until your maxed. Just defend and take bases and make many drones. 1 spore per base is usually enough.



btw have u (or anyone else with a decent level of play) ever tried just getting extra queens instead of accepting the hydra-force by the protoss player?

Lately I've been seeing an increase in airplay by toss, so what I usually did, was extra queens and getting hive tech up quickly for ultras. And having a standing army of ling/blings in the meantime to harass or sometimes shut down thirds bases of the protosse, while being a base ahead.

The basic idea being that by dealying the robo they have a later obs, so with extra queens u still maintain vision of a large portion of the map with creep while your overlords are being shut down by air. and phoenix/VR really dont do much vs a large number of small units and surprisingly even VRs take a very long time to kill upgraded ultras. SO they basically have some not-that-useful but gas-heavy units and delay their robo tech, while u still can move freely on the map in terms of assaulting their thirds and other expos.

Unfortunately I'm only high-plat, so I'm wondering whether this is just something that sorta only still works in those lower leagues and not anymore once pple are better.

So did anyone ever try something like that and had success with it by chance?


The only real downside to Queens is Phoenixes. While Queens are tougher than Hydras, you can get more Hydras out at a time, while Phoenixes can lift the relatively smaller Queen numbers. It's not a bad thought, but it really depends on how much they are going into Stargate. If they're really focusing the Voids and Nixes, Hydras are almost a must, unless you have godly Transfuses and/or really good Infestor play.

If they're just doing a Stargate opening and transitioning out of it, then yeah, Queens do well. In fact, I usually get 1-2 extra Queens off the bat anyway for defense and creep spread.
It's your boy Guzma!
AustinCM
Profile Joined May 2011
Canada275 Posts
July 20 2011 05:22 GMT
#1160
is 15 hatch actually more solid than speedling expand? I feel that I want to go speedling expand and always be able to come out even, but i have heard that 15 hatch is superior?

Also what is the best way to open in ZvP that is standard but also leaves a 21 drone roachling timing viable? I poke with 2 initial lings to look for signs of a fe but im sometimes saving larvae.
"Somewhere, Something incredible is waiting to be known." -Carl Sagan
Prev 1 56 57 58 59 60 489 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
09:00
Season 6 - Playoffs Day 2
Clem vs ByuNLIVE!
Rogue vs Lambo
Tasteless884
IntoTheiNu 433
ComeBackTV 395
Ryung 348
IndyStarCraft 123
3DClanTV 71
Rex63
CranKy Ducklings46
CranKy Ducklings SOOP5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 884
Ryung 348
IndyStarCraft 123
Rex 63
StarCraft: Brood War
Shuttle 7443
BeSt 508
Larva 421
Mini 204
Pusan 196
actioN 177
Leta 148
ggaemo 103
Sexy 55
sSak 49
[ Show more ]
Sharp 47
Free 40
ToSsGirL 33
sorry 29
NaDa 26
Noble 20
Nal_rA 18
Soma 18
yabsab 16
Dota 2
febbydoto54
League of Legends
JimRising 580
Counter-Strike
Sick137
Super Smash Bros
Mew2King138
Heroes of the Storm
Khaldor186
Other Games
gofns12535
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH368
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2406
• WagamamaTV379
Upcoming Events
OSC
2h 25m
Online Event
5h 25m
WardiTV Weekly
1d 1h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Patches Events
3 days
Replay Cast
3 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
WardiTV Summer Champion…
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.