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The Zerg Help Me Thread - Page 407

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 14 2012 21:30 GMT
#8121
On October 15 2012 04:41 Azoryen wrote:
OK mate, thx for the tips, will try them out and if I have additional trouble will post replays.
Just another question: if I manage to get that 2base saturation and see him expand quite late, what would you recommend? Getting a 3rd or building an army with my 2 bases and try to go kill him/deny his expo?

no problem ^^

Always get a third. If you're ahead, get more ahead. Don't try to end the game now; attacking into a Terran before you have hive is a great way to throw away a won game. Take a third, drone up, and optionally try to win with muta/ling/bane at lair tech if you have a significant lead. Muta harass won me every game from silver -> plat, it was pretty funny. Then people learned to scout + build turrets, but yeah. Mutas are great in ZvT, and in a replay a few posts above I use them to great success, and could've even been more active with them. Feigning pressure is okay, but don't commit unless you're 100% certain that you can kill him right then and there.

GLHF!
Getting back into sc2 O_o
meatbox
Profile Joined August 2011
Australia349 Posts
October 14 2012 23:36 GMT
#8122
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
www.footballanarcy.com/forum
snexwang
Profile Joined April 2011
Australia224 Posts
October 14 2012 23:52 GMT
#8123
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.
Slardar
Profile Joined April 2010
Canada7593 Posts
October 15 2012 00:00 GMT
#8124
@Reacting to post 1 rax FE Terrans.

I think in this case honestly, Zerg is a bit luckier than other races. There is a good base we have that can defend most of anything. 2-4 additional Queens, speedlings/banes early on, perhaps 1 spine or two. Then get Speed banes and festor tech at t2. I personally feel like scouting is more important than units here, as long as you aren't caught off guard and you have enough banes+lings you shouldn't die to anything. At least until you have infests out.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 15 2012 00:04 GMT
#8125
On October 15 2012 08:52 snexwang wrote:
Show nested quote +
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.

Yeah. Archons are countered by:
1) Good macro
2) Broodlords
3) Roaches
4) Infestors

Basically anything other than mutas (which do okay w/ magic box), ultras, lings, and banes.
Getting back into sc2 O_o
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 15 2012 00:37 GMT
#8126
On October 15 2012 09:04 Mavvie wrote:
Show nested quote +
On October 15 2012 08:52 snexwang wrote:
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.

Yeah. Archons are countered by:
1) Good macro
2) Broodlords
3) Roaches
4) Infestors

Basically anything other than mutas (which do okay w/ magic box), ultras, lings, and banes.


Having ultras tank the splash, while lings do damage works well at times as well.
Cereal
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 15 2012 00:39 GMT
#8127
On October 15 2012 09:37 InfCereal wrote:
Show nested quote +
On October 15 2012 09:04 Mavvie wrote:
On October 15 2012 08:52 snexwang wrote:
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.

Yeah. Archons are countered by:
1) Good macro
2) Broodlords
3) Roaches
4) Infestors

Basically anything other than mutas (which do okay w/ magic box), ultras, lings, and banes.


Having ultras tank the splash, while lings do damage works well at times as well.

I guess, but by the same logic you could make roach/ling work against ultras.

Archons counter lings, archons counter ultras. Moreso by absorbing fire than actually dealing damage.

I'm sure it could work, but there's much better ways to spend your resources ^^
Getting back into sc2 O_o
meatbox
Profile Joined August 2011
Australia349 Posts
October 15 2012 01:15 GMT
#8128
On October 15 2012 09:39 Mavvie wrote:
Show nested quote +
On October 15 2012 09:37 InfCereal wrote:
On October 15 2012 09:04 Mavvie wrote:
On October 15 2012 08:52 snexwang wrote:
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.

Yeah. Archons are countered by:
1) Good macro
2) Broodlords
3) Roaches
4) Infestors

Basically anything other than mutas (which do okay w/ magic box), ultras, lings, and banes.


Having ultras tank the splash, while lings do damage works well at times as well.

I guess, but by the same logic you could make roach/ling work against ultras.

Archons counter lings, archons counter ultras. Moreso by absorbing fire than actually dealing damage.

I'm sure it could work, but there's much better ways to spend your resources ^^

maybe they should remove the liquipedia entry that says archons are weak against ultras!

cheers for the advice, I never really used infestors until recently and they seem OP
www.footballanarcy.com/forum
Falcon-sw
Profile Joined September 2010
United States324 Posts
October 15 2012 02:30 GMT
#8129
On October 15 2012 10:15 meatbox wrote:
Show nested quote +
On October 15 2012 09:39 Mavvie wrote:
On October 15 2012 09:37 InfCereal wrote:
On October 15 2012 09:04 Mavvie wrote:
On October 15 2012 08:52 snexwang wrote:
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.

Yeah. Archons are countered by:
1) Good macro
2) Broodlords
3) Roaches
4) Infestors

Basically anything other than mutas (which do okay w/ magic box), ultras, lings, and banes.


Having ultras tank the splash, while lings do damage works well at times as well.

I guess, but by the same logic you could make roach/ling work against ultras.

Archons counter lings, archons counter ultras. Moreso by absorbing fire than actually dealing damage.

I'm sure it could work, but there's much better ways to spend your resources ^^

maybe they should remove the liquipedia entry that says archons are weak against ultras!

cheers for the advice, I never really used infestors until recently and they seem OP


I need to start using infestors. I kind of hate them because they're giant and squishy and basically invite the opposing player to target fire them. Ghosts are tiny. Sentries are tiny. Templar are tiny. Why are zerg casters giant?
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 15 2012 02:33 GMT
#8130
On October 15 2012 11:30 Falcon-sw wrote:
Show nested quote +
On October 15 2012 10:15 meatbox wrote:
On October 15 2012 09:39 Mavvie wrote:
On October 15 2012 09:37 InfCereal wrote:
On October 15 2012 09:04 Mavvie wrote:
On October 15 2012 08:52 snexwang wrote:
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.

Yeah. Archons are countered by:
1) Good macro
2) Broodlords
3) Roaches
4) Infestors

Basically anything other than mutas (which do okay w/ magic box), ultras, lings, and banes.


Having ultras tank the splash, while lings do damage works well at times as well.

I guess, but by the same logic you could make roach/ling work against ultras.

Archons counter lings, archons counter ultras. Moreso by absorbing fire than actually dealing damage.

I'm sure it could work, but there's much better ways to spend your resources ^^

maybe they should remove the liquipedia entry that says archons are weak against ultras!

cheers for the advice, I never really used infestors until recently and they seem OP


I need to start using infestors. I kind of hate them because they're giant and squishy and basically invite the opposing player to target fire them. Ghosts are tiny. Sentries are tiny. Templar are tiny. Why are zerg casters giant?
Because awesome doesn't fit in a small package. Storm and EMP don't damage AND stop movement.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
October 15 2012 09:44 GMT
#8131
On October 15 2012 11:30 Falcon-sw wrote:
Show nested quote +
On October 15 2012 10:15 meatbox wrote:
cheers for the advice, I never really used infestors until recently and they seem OP


I need to start using infestors. I kind of hate them because they're giant and squishy and basically invite the opposing player to target fire them. Ghosts are tiny. Sentries are tiny. Templar are tiny. Why are zerg casters giant?


Accurate observation meatbox, they are
Falcon, just wait until some fool tries to EMP your imbafestors. Large size is not always purely detrimental in this game.
Squee
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-10-15 11:18:09
October 15 2012 11:16 GMT
#8132
Is 1raxFE very safe or can I try to punish it?
What's the best all-in against it after I go 15hatch/15pool?
`phobiA
Profile Joined September 2012
51 Posts
Last Edited: 2012-10-15 12:12:04
October 15 2012 12:09 GMT
#8133
On October 15 2012 20:16 Azoryen wrote:
Is 1raxFE very safe or can I try to punish it?
What's the best all-in against it after I go 15hatch/15pool?


It's a pretty safe build as far as I know. They usually bunker up and don't stop scouting until they see your third. I guess it depends what they go into afterwards (bio or hellion/banshee mech)


And my question:

Best way to deal with terran mech?
I always expand everywhere while dealing with hellions, but on maps like daybreak it is really easy for the
terran just to split the map (and it's really hard to take the closer bases against tanks) and I have trouble once the game gets to that point anyways. I was thinking maybe roach drops while teching to broods?
Zerg Looking for Mid-High Masters Practice Partner!
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 15 2012 12:16 GMT
#8134
On October 15 2012 20:16 Azoryen wrote:
Is 1raxFE very safe or can I try to punish it?
What's the best all-in against it after I go 15hatch/15pool?

Yes to both. It's only safe if they scout what's coming. As a result, even at my level I can punish terrans who don't scout by hitting them with a roach/bane bust. My fav version is as follows:
Double queen -> one more queen
26 gas after overlord
Drones to 36
3rd hatch
@100 gas, speed
44 gas, roach warren, overlord x5 or x6
Pool larvae, make 10 roaches
@50 gas, bane nest
Mass lings, morph 10-12 banes out of his vision, near his base (roaches I move command to his front door)
Here you're ~70 supply, 20 lings 10 banes 10 roaches. If he looks weak you can make 20+ more lings, otherwise drone the third and get evos/lair!

This usually does more than enough damage to safely get lair, double evo, and a third saturated ^^
Make 3 more queens if he's going hellion/banshee, and get spores.
Getting back into sc2 O_o
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 15 2012 12:21 GMT
#8135
On October 15 2012 21:09 `phobiA wrote:
Show nested quote +
On October 15 2012 20:16 Azoryen wrote:
Is 1raxFE very safe or can I try to punish it?
What's the best all-in against it after I go 15hatch/15pool?


It's a pretty safe build as far as I know. They usually bunker up and don't stop scouting until they see your third. I guess it depends what they go into afterwards (bio or hellion/banshee mech)


And my question:

Best way to deal with terran mech?
I always expand everywhere while dealing with hellions, but on maps like daybreak it is really easy for the
terran just to split the map (and it's really hard to take the closer bases against tanks) and I have trouble once the game gets to that point anyways. I was thinking maybe roach drops while teching to broods?

I'm thinking that's the right way to play against mech. I'm considering opening mutas -> roach/infestor, trading aggressively.

Idk about you, but all my games vs mech are him skipping tanks completely and starting Thor/hellion/Viking at the 12:00 mark it's pretty dumb. It flat out wins against fast broodlord play, but would die to any kind of roach max (burrow + drops is the best IMO)
Getting back into sc2 O_o
syriuszonito
Profile Joined June 2011
Poland332 Posts
Last Edited: 2012-10-15 12:31:27
October 15 2012 12:30 GMT
#8136
On October 15 2012 21:21 Mavvie wrote:
Show nested quote +
On October 15 2012 21:09 `phobiA wrote:
On October 15 2012 20:16 Azoryen wrote:
Is 1raxFE very safe or can I try to punish it?
What's the best all-in against it after I go 15hatch/15pool?


It's a pretty safe build as far as I know. They usually bunker up and don't stop scouting until they see your third. I guess it depends what they go into afterwards (bio or hellion/banshee mech)


And my question:

Best way to deal with terran mech?
I always expand everywhere while dealing with hellions, but on maps like daybreak it is really easy for the
terran just to split the map (and it's really hard to take the closer bases against tanks) and I have trouble once the game gets to that point anyways. I was thinking maybe roach drops while teching to broods?

I'm thinking that's the right way to play against mech. I'm considering opening mutas -> roach/infestor, trading aggressively.

Idk about you, but all my games vs mech are him skipping tanks completely and starting Thor/hellion/Viking at the 12:00 mark it's pretty dumb. It flat out wins against fast broodlord play, but would die to any kind of roach max (burrow + drops is the best IMO)


+1 on this, opening mutas into a roach timing (roach/bling works even better) is extremely good vs most mech players
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Henk
Profile Joined March 2012
Netherlands578 Posts
October 15 2012 14:48 GMT
#8137
On October 15 2012 08:52 snexwang wrote:
Show nested quote +
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.


Actually ultras should win against archons. They're not the best counter, but they're pretty good because the archon splash doesn't harm other ultras due to the side of ultras.



This vid shows how 33 ultras win against 50 archons with a pretty large margin.

Also, fungal counters archons? What? You'd need to fungal a million times to kill an archon, and you'll only catch 2, maybe 3 archons in one fungal.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
October 15 2012 16:01 GMT
#8138
On October 15 2012 23:48 Henk wrote:
Show nested quote +
On October 15 2012 08:52 snexwang wrote:
On October 15 2012 08:36 meatbox wrote:
how do you counter archons?

was amazed to see 3 archons killing 3 ultralisks without microing, seemed like a hack haha, ultras were 2/4 archons were 2/2
If you're making ultras to deal with archons, you're doing it wrong. It kind of depends on the scenario, but the most effective way to deal with archons is probably fungal.


Actually ultras should win against archons. They're not the best counter, but they're pretty good because the archon splash doesn't harm other ultras due to the side of ultras.

http://www.youtube.com/watch?v=TV1FmPAEEak

This vid shows how 33 ultras win against 50 archons with a pretty large margin.

Also, fungal counters archons? What? You'd need to fungal a million times to kill an archon, and you'll only catch 2, maybe 3 archons in one fungal.

Sure. 33 ultras might beat 50 archons. Doesn't mean it's a good alternative. Archins can abuse chokes, etc
Fungal + broodlord is good, fungal + IT is good, fungal + neural is good.
Fungalled archons do 0 DPS because of their short range.
You need ranged units and fungal to kill archons quickly/cost effectively.
Getting back into sc2 O_o
Coutcha
Profile Joined November 2010
Canada519 Posts
October 15 2012 16:14 GMT
#8139
Neutral is also awesome vs archon if he does not have too many
This is what the world is for Making ELECTRICITY :D
klue
Profile Joined February 2011
36 Posts
October 15 2012 16:21 GMT
#8140
just switching back to zerg from playing randomly. I'm been looking for the most update "standard" build orders for each ZvX. This probably gets answered all the time here but if one of you could tell me, show me, coach me, send me a rep, video link, or direct me to another thread/post, that would be awesome.

Again I'm looking for the best builds for each match-up that are safe and powerful: standard.
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