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What're the timings on getting out mutas in ZvP? I have little trouble establishing a third, macroing up a roach ball big enough to trade efficiently/push back attacks. But when do I add the spire/extra gasses?
On May 25 2012 00:52 oZii wrote: A few basic questions.
1. I've seen people say that 7 - 7:30. Is the window to sac an Ovie is this the timing for Terran and Protoss if you are in the dark?
2. When is it a good idea to get Ovie speed?
3. If I scout a 1 base 4-gate coming my way would the proper response be to prepare with extra spines like 3-4 and make lings?
1. It depends, is he going 1raxFE / FFE, then yeah, around 7 minutes should be alright. If he's not showing any desire to expand, you'll want to send it in early.
2. Are you going to use it? I mean, Do you need speed for something that an overseer cant handle? Most likely better to good position early game, unless you're going drop ofc..
3. Yeah, that seems like a good response. Get speed aswell.
I was using this infestor build > and being quite successful , but i got into a zvt with a terran mech and my army went down extreme quickly to the first push. How can i react to mech play with this build? Thanks!
^ That video is a year old, don't listen to it. Secondly, you don't continue with that sort of infestor play if your opponent is doing something that clearly counter it. Zerg is a reactive race, you can't just derp your way with a build and hope it works, like T and P can. It's not a race where you have a set plan - instead, zerg is a set of reactions. There are certain goals you want to reach, taking your third, getting hive, but these are very vague goals and have to do with your reactions (im going mutas on this open air map, so I can safely get hive, etc). If someone is going mech, you'll just need a third base, 70+ drones asap, and roaches (id recommend getting the roach warren around third timing, around 40 supply, and then make ~5, or as few as you can get away with, until you get 70+ drones. make lair way later, like 70 supply, and go with infestation pit, 4th, quick hive).
can anyone link some gsl ZvT where someone goes infestors and wins because of them or his quick tech? Every time I see someone go infestors, they lose, or they win wayyyyy lategame when it doesnt matter anymore.
I have yet to really see a game where someone goes infestor -> fast hive and get a lead with it.
I guess it's just maps where muta play isn't viable (antiga, entombed, cloud), so people go infestors as their only choice, but that doesn't really make it sound that appealing to me. From what I understand, most people go infestors nowadays? I still see a lot of muta play in the gsl, and I never really see infestor->fast hive work o_o
I know on Off the Record, nestea said he goes infestors 9/10 times, but i dont recall if he was talking about zvt or zvp.
On May 25 2012 05:38 Belial88 wrote: ^ That video is a year old, don't listen to it. Secondly, you don't continue with that sort of infestor play if your opponent is doing something that clearly counter it. Zerg is a reactive race, you can't just derp your way with a build and hope it works, like T and P can. It's not a race where you have a set plan - instead, zerg is a set of reactions. There are certain goals you want to reach, taking your third, getting hive, but these are very vague goals and have to do with your reactions (im going mutas on this open air map, so I can safely get hive, etc). If someone is going mech, you'll just need a third base, 70+ drones asap, and roaches (id recommend getting the roach warren around third timing, around 40 supply, and then make ~5, or as few as you can get away with, until you get 70+ drones. make lair way later, like 70 supply, and go with infestation pit, 4th, quick hive).
can anyone link some gsl ZvT where someone goes infestors and wins because of them or his quick tech? Every time I see someone go infestors, they lose, or they win wayyyyy lategame when it doesnt matter anymore.
I have yet to really see a game where someone goes infestor -> fast hive and get a lead with it.
I guess it's just maps where muta play isn't viable (antiga, entombed, cloud), so people go infestors as their only choice, but that doesn't really make it sound that appealing to me. From what I understand, most people go infestors nowadays? I still see a lot of muta play in the gsl, and I never really see infestor->fast hive work o_o
I know on Off the Record, nestea said he goes infestors 9/10 times, but i dont recall if he was talking about zvt or zvp.
Stephano vs Ryung from winter arena II is a perfect example of different builds into infestor play. Game 1 is a updated version of Stephano's first ever infestor build of 2 base ling infestor. Game 2 is roaches to take a fast 3rd into ling infestor play supported by roaches. Game 3 is 3 base roach baneling aggression into ling infestor. Basically you will see this type of play in all of Stephano's games.
Infestor play is also usually designed to go into the late game and is very efficient at defending pushes. That is why almost all games head into the late game and are won there. You can't rely on number of bases taken or supply to compare infestor builds to muta builds, because infestors play fundamentally differently from mutas. With infestors, you will have fewer bases and you will have fewer supply(infestors, upgrades, and hive+hive tech is very costly and doesn't use much/any supply). With mutas, around 30 supply up versus terran in the mid-late game is about even while with infestors, a 10 supply lead means you're about even.
^ Recently we're seeing a lot of people do that with mutas - they get a double evo just like infestor play, and then get a spire, but only make 8-10 mutas, and then go for quick hive, just like infestor play. Suhosin was doing that in group c gsl 2012 season 3 (just happened), violet does a lot of it (mlg that just happened), i believe a few other zergs did it too this gsl.
I'll check out stephano vs ryung, but what I'm confused about is the popularity of infestor play. To me, it just seems like infestor play is the only choice on maps like entombed, cloud kingdom, korhal, antiga. Now maybe these maps are actually the majority of where games take place these days, I don't know, but I would think that mutas would be the majority of play (and that's what I seem to observe in the GSL, actually), and infestor just done a very small amount of the time, on these 'bad' maps.
We're definitely seeing a change in how early game is played in zvt, I'm not sure where it's going to go. I think the fast third, roaches play is based off of dealing with reactor hellions, but now with the queen buff, you can make 4 queens, spread creep rapidly, and just use speedling/queen/spines to secure your third vs hellions. So there's 2 things I think this affects: 1. We may not see roaches anymore in early game zvt, because you don't need them. Opportunistic roach/bane aggression may go away with this. 2. A faster third means later lair, which may hurt mutas (especially if you make roaches). Maybe players figure that they'd rather go 3 bases than 2, and since they went fast third, you might as well just go infestors instead of mutas? I mean personally I just take that later third, get mutas, but just make way less mutas and tech faster if the opponent goes for the macro game and quick third.
I know idra keeps ranting about how bad mutas are in zvt, but I don't see it. I see nestea, and many other zergs, go mutas with lots of success still. I don't see any metagame shifts where terrans are better at dealing with mutas. Obviously I'm not at his level of play, so I can do whatever the fuck I want with plenty of success, especially since my ZvT is so strong (at my low level, granted), but I just observe zergs doing well with mutas still, and that infestor play has bad results.
But maybe I'm just confusing bad strategy, with bad maps that zerg will lose on anyways. I know mutas wouldn't really work on antiga either.
thanks though. I was looking for where infestor play worked well to put into my guide.
So if i was going to do an ling/infestor play and trying to go quick hive to get BL but i scout my opponent going mech i should be doing roaches or keeping with my plan?
On May 25 2012 06:50 Belial88 wrote: ^ Recently we're seeing a lot of people do that with mutas - they get a double evo just like infestor play, and then get a spire, but only make 8-10 mutas, and then go for quick hive, just like infestor play. Suhosin was doing that in group c gsl 2012 season 3 (just happened), violet does a lot of it (mlg that just happened), i believe a few other zergs did it too this gsl.
I'll check out stephano vs ryung, but what I'm confused about is the popularity of infestor play. To me, it just seems like infestor play is the only choice on maps like entombed, cloud kingdom, korhal, antiga. Now maybe these maps are actually the majority of where games take place these days, I don't know, but I would think that mutas would be the majority of play (and that's what I seem to observe in the GSL, actually), and infestor just done a very small amount of the time, on these 'bad' maps.
We're definitely seeing a change in how early game is played in zvt, I'm not sure where it's going to go. I think the fast third, roaches play is based off of dealing with reactor hellions, but now with the queen buff, you can make 4 queens, spread creep rapidly, and just use speedling/queen/spines to secure your third vs hellions. So there's 2 things I think this affects: 1. We may not see roaches anymore in early game zvt, because you don't need them. Opportunistic roach/bane aggression may go away with this. 2. A faster third means later lair, which may hurt mutas (especially if you make roaches). Maybe players figure that they'd rather go 3 bases than 2, and since they went fast third, you might as well just go infestors instead of mutas? I mean personally I just take that later third, get mutas, but just make way less mutas and tech faster if the opponent goes for the macro game and quick third.
I know idra keeps ranting about how bad mutas are in zvt, but I don't see it. I see nestea, and many other zergs, go mutas with lots of success still. I don't see any metagame shifts where terrans are better at dealing with mutas. Obviously I'm not at his level of play, so I can do whatever the fuck I want with plenty of success, especially since my ZvT is so strong (at my low level, granted), but I just observe zergs doing well with mutas still, and that infestor play has bad results.
But maybe I'm just confusing bad strategy, with bad maps that zerg will lose on anyways. I know mutas wouldn't really work on antiga either.
thanks though. I was looking for where infestor play worked well to put into my guide.
Just in regards to what you said in the beginning of your post, I was watching DRG's stream for abit yesterday and he does exactly what you described for ZvT. It's sort of the old ling bling muta style, but with double upgrades. He didn't get an especially fast hive, but it felt quicker than the old muta style. I guess the 10-15 mutas is just to ward off drops, and possibly do damage if you can catch your opponent off guard.
Definitely going to try this out some more, when will you be releasing your zvt guide?
So if i was going to do an ling/infestor play and trying to go quick hive to get BL but i scout my opponent going mech i should be doing roaches or keeping with my plan?
You'll need roaches. Since mutas don't really work against mech (unless they go hellion/tank, which terrans never do anymore specifically because 5 mutas will cause a gg), you are going to go infestors, fast hive anyways.
If Terran goes mech, grab your third asap, get roaches - you'll need them to deal with the hellions and take your third. Drone up your 3 bases asap (may need 5-15 roaches to deal with hellion harass though, but less is better, at this point, until you get 70+ drones). From there, you can either go 200/200 roaches and do aggression (works best if T doesnt make tanks, makes a lot of thors, a quick third, techs hard, eg being 'greedy' on a map that's hard to defend third), or you can fast track to hive, or you can pick a middle ground.
Massing roaches and being aggressive works best if T skimps on tanks, and techs hard on thors, upgrades, ravens, expansions, etc. It works less if Terran is more conservative, gets tanks, and actually plays safe (which good players will do). Also great if T makes way too many hellions, you can just go kill him (also probably rare with better players)
Teching quick is important if T is playing well, but is not good if terran does a 2 base mech all-in or hard aggression (like massing hellion/tank and then makes 2-4 thors and pushes with lots of SCVs). You need to confirm T is at least taking his third before teching like this, and it works less if Terran makes lots of tanks (implies aggression) instead of thors. You will need broodlords though before Terran does a huge 3 base deathpush, so teching quickly if T takes his expo is a good idea.
You can of course play a middle ground. Personally, as soon as I see mech, I get a roach warren and third (if I haven't already). Make maybe 5-10 roaches for hellions, drone up to 75, and then mass roaches while getting infestors and a fourth. I put on aggression (you cant let T mass thors, or you'll be fucked when 20 thors evaporates any amount of broodlrods with that splash) to trade and lower his thor count (mech has a hard time securing a third vs roaches, generally) while fast tracking to bl/infestor as I replace my roaches with purely infestors, hive teching, corruptors, and eventually broodlords.
here's a game I go mech. I believe I crushed him with just mass roaches, but I think I started hive and infestors already.
Definitely going to try this out some more, when will you be releasing your zvt guide?
I found a game of stephano going infestors against bomber. he loses his fourth, almost his third, but he ends up winning so I think it's a good example of infestor style, how the tech gives a significant advantage. I mean I think muta play is still better, he wouldnt have lose his fourth, but it DID show that quicker tech is strong.
I want to get a mech replay where someone gets to lategame (im sure i can get a replay soon enough), and some muta games. The new patch has sort of changed things, so I'll probaly just play ladder and tack on my own replays rather than pro vods, until I see new vods and I'll just update the guide with them.
So it should be out in a week. It's completely done, I just want the vod/replay section to be complete.
So if i was going to do an ling/infestor play and trying to go quick hive to get BL but i scout my opponent going mech i should be doing roaches or keeping with my plan?
You'll need roaches. Since mutas don't really work against mech (unless they go hellion/tank, which terrans never do anymore specifically because 5 mutas will cause a gg), you are going to go infestors, fast hive anyways.
If Terran goes mech, grab your third asap, get roaches - you'll need them to deal with the hellions and take your third. Drone up your 3 bases asap (may need 5-15 roaches to deal with hellion harass though, but less is better, at this point, until you get 70+ drones). From there, you can either go 200/200 roaches and do aggression (works best if T doesnt make tanks, makes a lot of thors, a quick third, techs hard, eg being 'greedy' on a map that's hard to defend third), or you can fast track to hive, or you can pick a middle ground.
Massing roaches and being aggressive works best if T skimps on tanks, and techs hard on thors, upgrades, ravens, expansions, etc. It works less if Terran is more conservative, gets tanks, and actually plays safe (which good players will do). Also great if T makes way too many hellions, you can just go kill him (also probably rare with better players)
Teching quick is important if T is playing well, but is not good if terran does a 2 base mech all-in or hard aggression (like massing hellion/tank and then makes 2-4 thors and pushes with lots of SCVs). You need to confirm T is at least taking his third before teching like this, and it works less if Terran makes lots of tanks (implies aggression) instead of thors. You will need broodlords though before Terran does a huge 3 base deathpush, so teching quickly if T takes his expo is a good idea.
You can of course play a middle ground. Personally, as soon as I see mech, I get a roach warren and third (if I haven't already). Make maybe 5-10 roaches for hellions, drone up to 75, and then mass roaches while getting infestors and a fourth. I put on aggression (you cant let T mass thors, or you'll be fucked when 20 thors evaporates any amount of broodlrods with that splash) to trade and lower his thor count (mech has a hard time securing a third vs roaches, generally) while fast tracking to bl/infestor as I replace my roaches with purely infestors, hive teching, corruptors, and eventually broodlords.
Definitely going to try this out some more, when will you be releasing your zvt guide?
I found a game of stephano going infestors against bomber. he loses his fourth, almost his third, but he ends up winning so I think it's a good example of infestor style, how the tech gives a significant advantage. I mean I think muta play is still better, he wouldnt have lose his fourth, but it DID show that quicker tech is strong.
I want to get a mech replay where someone gets to lategame (im sure i can get a replay soon enough), and some muta games. The new patch has sort of changed things, so I'll probaly just play ladder and tack on my own replays rather than pro vods, until I see new vods and I'll just update the guide with them.
So it should be out in a week. It's completely done, I just want the vod/replay section to be complete.
Thanks man, sick game! I have some questions:
1) Why you started your lair only at 73 supply? I see most people going lair at 51~55. 2) When you knew that was the moment to go infestors? 3) All the things that you did in the game were planned in your build? Like researching metabolic boost at 45 supply and then picking roach warren and evo chamber and the time to put down a macro hatch and so on, or you just "felt the game" and did the things that you thought was necessary?
I wrote down your build until you got the infestors, i will try to do this on ladder. But after you said that builds shouldn't be taking so seriously i don't know what should i be looking: 1) developing my game sense or 2) trying to achieve some unit composition through a build order. I mean, how can i read a build order? I think that if you answer my third question i will understand better what should i be doing. Thank's again!
On May 25 2012 00:52 oZii wrote: A few basic questions.
1. I've seen people say that 7 - 7:30. Is the window to sac an Ovie is this the timing for Terran and Protoss if you are in the dark?
2. When is it a good idea to get Ovie speed?
3. If I scout a 1 base 4-gate coming my way would the proper response be to prepare with extra spines like 3-4 and make lings?
1. It depends, is he going 1raxFE / FFE, then yeah, around 7 minutes should be alright. If he's not showing any desire to expand, you'll want to send it in early.
2. Are you going to use it? I mean, Do you need speed for something that an overseer cant handle? Most likely better to good position early game, unless you're going drop ofc..
3. Yeah, that seems like a good response. Get speed aswell.
Thanks for responding. I need these basic questions answered as I begin grasping the concept of zerg.
Another question Ultralisks in ZvP and ZvT when are they viable?
On May 25 2012 00:52 oZii wrote: A few basic questions.
1. I've seen people say that 7 - 7:30. Is the window to sac an Ovie is this the timing for Terran and Protoss if you are in the dark?
2. When is it a good idea to get Ovie speed?
3. If I scout a 1 base 4-gate coming my way would the proper response be to prepare with extra spines like 3-4 and make lings?
1. It depends, is he going 1raxFE / FFE, then yeah, around 7 minutes should be alright. If he's not showing any desire to expand, you'll want to send it in early.
2. Are you going to use it? I mean, Do you need speed for something that an overseer cant handle? Most likely better to good position early game, unless you're going drop ofc..
3. Yeah, that seems like a good response. Get speed aswell.
Thanks for responding. I need these basic questions answered as I begin grasping the concept of zerg.
Another question Ultralisks in ZvP and ZvT when are they viable?
Ultras in ZvP: Pro's generally don't use them. They were a lot more viable before the neural parasite nerf, but they're not cost-effective and are easily countered.
Ultras in ZvT: Short answer - yes, they're viable.
I think it's Destiny that said "I only go ultras when I want to lose", and unfortunately a lot of casters for smaller tournaments believe this. Ultras CAN be very strong against terran, and I've seen a number of lower level pro's using them very recently, but it seems like most prefer broodlords.
No matter the tech, terran has a simple unit counter for each tier three choice. They go vikings for broodlords and marauders for ultras. Despite this, ultras move a lot better on creep and if you get a good flank you can wreck a terran army. This is especially true if you get the tanks unsieged since ultras do bonus damage to armored units. They're also pretty good at taking down PF's since the ultra splash will kill repairing scv's. Certainly at lower levels you can go ultra every game and experience first-hand their pros and cons.
What I've seen a number of pro's do is start with broodlord and tech switch to ultra after the terran has invested heavily into vikings. Normally they have at least one reactor starport churning out vikings, but the downside is that they're supply-intensive and cut into army strength when all the broodlords are dead.
Honestly, I think Broodlords will reign supreme with late game zerg choice until HotS when ultras gain that nifty burrow-speed bonus. They were GREAT in BW because you could upgrade chitanous plating AND speed, so I think by then we'll see a resurgence (unless, of course, terran can counter it just as easily).
ZvP: Is there an optimal macro build for obtaining the most drones possible prior to any toss 2 base pressure? Assuming you'd be defending with roach/ling of course. I'm not entirely sure about queen/gas or even third hatch timings(14 pool/21 hatch/24 hatch vs 15 pool/16 hatch/22 hatch etc.)
On May 25 2012 10:36 excellionx wrote: ZvZ mid/high masters third timing
i'm really unsure about 3rd timing...usually i get it really quickly around 7minutes or less, but i only do this because i see other pro zergs do it.
what time should a zerg grab a third?
the reason pro zergs take it early like that is so that it can be up and defendable by the time mutas are out. if you are teching to infestors/mutas or a roach speed 2 base timing attack you can take it later. but 3 base roach is better than any of those in my opinion.
1) Why you started your lair only at 73 supply? I see most people going lair at 51~55. 2) When you knew that was the moment to go infestors? 3) All the things that you did in the game were planned in your build? Like researching metabolic boost at 45 supply and then picking roach warren and evo chamber and the time to put down a macro hatch and so on, or you just "felt the game" and did the things that you thought was necessary?
1. Most people go lair at ~51-55 if they are only on 2 base. Due to the recent queen buff, we rarely see people make lair that early because they'd prefer to take their third using queens/roaches. In this case I was fighting mech, and you are safe to drone up to 70 drones against mech, you just need a very, very small number of roaches to deal with hellions. Since I didn't need any lair tech anytime soon (infestors, roach speed), I focused on droning, as do most people when going fast third. 2. I went for infestors once I had 70+ drones and 3 bases. It wasn't like I was trying to get them, it's just that having 75 drones on 6 gases necessitates you spend it on tech in order to keep your money low, you can't keep your money low if you have 75 drones, 6 gases, and 3 bases, unless you get tech like mutas, or infestors. Macro dictates strategy. 3. No. I just get a single gas after my 2 queens, ~24 supply, so I can scout with lings (did i really start it that late?). I made my third around 40 supply, that's general standard timing in ZvT, or about when you can confirm terran has expanded. I made a macro hatch when I was starting to bank money. As you play more, you'll kind of feel when you have enough money to put things down. But they were all reactions, yea.
Just play more, you'll get a feel for things. In ZvT, really, you can never get lair too late, and as long as terran expanded, you can take your third (just make sure you sac an overlord to check if he's going banshees or mass hellions, in which case you'll need lots of creep and spores, or roaches respectively). As you play more and more, try to put things down later and later. Like "Okay, I always get a roach warren when I see double factory, and I always get them out in time - maybe I can push the envelope and see if i can get it later - okay, it worked getting it at 50 instead of 40. Let's try 60. Nope, all drones died, lets try 55 ".
Another question Ultralisks in ZvP and ZvT when are they viable?
ultras are seeing a resurgence in ZvT. Think of them like tier 2.5 units, and broodlords as tier 3. With a lot of zergs going super fast hive (only 8 mutas, then hive on 3 base, or 3 base infestor, then quick hive), a lot of zergs realized they will still having a hard time getting broodlords out in time to stop that ~150 supply push, but they can get ultras out in a point in time where Terran will struggle against them.
If you like your 20+ muta play, or like staying on lair tech for a while, you are probably better off using your midgame army to handle the push, and then ultras. But if you go fast 3 base hive, ultras can hit a great timing where Terran can't be prepared for them.
Still, pure broodlord/corruptor/mass spores+spines/infestor/queen is the best army in zvt, because even if Terran has a ton of vikings and thors, you just make more broodlords/corruptors/queen/static defense depending on how mcuh T has. The problem with this composition though, is that it comes quite late, very late, so late that you may be dead, and so you need to rely on a mid-game army to get their, and ling/bane/muta or ling/infestor will get owned by a really strong 3 base terran 160+ push. So, the current metagame seems to be moving towards faster hive, ultras, then bl/infestor.
Don't try to use ultras in very lategame though, they suck still. But against ~160 2/2 marine/tank/medivac? Yea, ultra/ling/infestor is great.
i'm really unsure about 3rd timing...usually i get it really quickly around 7minutes or less, but i only do this because i see other pro zergs do it.
what time should a zerg grab a third?
About 45 is the standard third timing. As long as the opponent isn't doing a roach/ling all-in, makes more than 30 drones, or goes for lair, you are safe as long as you are cautious not to overdrone your third if the opponent is clearly massing 2 base speedroach, or muta play. Making a third vs a roach/ling all-in is like making a third vs a 4 gate, so rule that out. Then, you need banelings at your third to hold it from ling/bane aggression, really, put like 4-6 banes there and get lings, and then roaches, reactively if you need to.
Okay, I need some composition help. I keep running to this 2 base immortal sentry stalker all in. I see it coming, and i keep losing to it.
I know it's my mechanics or scouting, it's most likely my composition or engagement thats losing me the game.
I've been trying ling hydra, and i've been trying ling infestor. I feel like the infestors don't get out quite in time.
What's the best counter? Theoretically?
It has nothing to do with composition, and everything to do with macro. The only way to hold this is if you stop droning at ~8:30, and you get 60-65 drones. Then, you need to mass roach/ling, and eventually get roach burrow (it wont come in time, but if you can still with mass roach/ling and then get burrow, your good).
it's a very hard all-in to deal with,but even hydras won't come in time. I'm assuming you are going fast third too. Your macro needs to be good to deal with this, like 60+ supply at the 8:00 mark.
Nestea has been doing some sort of fast mutas to beat it, but that's not really standard now, just a cute build taht he JUST did 2 days ago. There's a thread up on it.
Anyways. So back on that "role of hydras in zvz" topic. I tried it - we both went fast third in zvz, and I went hydras once on 3 base, instead of infestors. Meanwhile, the opponent went infestors - and they actually popped in time before I pushed (when I was near max, after droning the third hard because I saw him get his third).
And I have to say, wow! Even though his infestors popped, he didn't have enough, and they didn't have enough energy. I crushed through his army, and eventually they died due to being overaggressive but I killed at least 2 full armies with my 1 roach/hydra army, not to mention killed all his infestors while taking my fourth and teching to them myself.
I'm really surprised, so thanks blade5555 and everyone else who responded about that. Totally, roach/hydra>roach/infestor.