• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:29
CEST 04:29
KST 11:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt1: Runway112v2 & SC: Evo Complete: Weekend Double Feature2Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18Serral wins EWC 202549
Community News
Weekly Cups (Aug 11-17): MaxPax triples again!8Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7
StarCraft 2
General
Weekly Cups (Aug 11-17): MaxPax triples again! RSL Revival patreon money discussion thread What mix of new and old maps do you want in the next 1v1 ladder pool? (SC2) : Team Liquid Map Contest #21 - Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo)
Strategy
Custom Maps
External Content
Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull
Brood War
General
ASL 20 HYPE VIDEO! Flash Announces (and Retracts) Hiatus From ASL BW General Discussion New season has just come in ladder [ASL20] Ro24 Preview Pt1: Runway
Tourneys
[ASL20] Ro24 Group A BWCL Season 63 Announcement Cosmonarchy Pro Showmatches KCM 2025 Season 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1491 users

The Zerg Help Me Thread - Page 257

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 255 256 257 258 259 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ncsix
Profile Joined February 2012
1370 Posts
May 14 2012 07:40 GMT
#5121
For ZvP, what does my 200/200 composition look like? I've got about 80 drones, 4 base (but main is probably mined out). Now what should I be aiming to get for a 200/200 confrontation army-wise and upgrade-wise?

Protoss usually looks like:
1 Mothership
5-6 Collosus
7-8 HTs
3-4 Immortals
The rest is Stalkers and Zealots
--around 3-2-3 upgrades or maybe 3-1-2

How does my comp change depending on Protoss changes?
- if Protoss has void rays...
- if Protoss has archons...
- if Protoss does not have HT yet...


In the best case scenario you'll need.
~ 10 infestors (best with neural parasite, neural parasite the MS and quickly use up the vortex)
~ 15 broodlords (more is almost always better, they are pretty slow so your position is KEY, especially spread out before any fights with Motherships)
~ A wall of spine crawlers to slow down any advance and give your troops time to position. They'll never work by themselves. Can't stress how important these are.
~ 10 corrupters (remember to use up the corruption spell! not just simply charge down motherships and Colossi)
~ all the zerglings and other troops you can afford to do small counter attack damage to their economy, NOT engage their deathball.
~ 3 Overseers with the main army (remember MS cloaks!)

With more void rays, you'll need more infestors.
Archons can be dealt with broodlords, just don't get them into the vortex, too save as many broodlords as possible, you can try flushing a lot of infested terrans into / around the vortex, but don't hope for much. Its the broodlord spread that will save you.

While of course the first engagement matters, you'll probably be lucky if you came out with half that amount of troops while destroying the bulk of the protoss deathball. The real issue is remaxing on the right composition after, which is zerg's strength - use up your bank of resource and larvae to build a strong counter attack before the Protoss gets his deathball again. Of course, you'll need all the upgrades you can get, best to stick to 3/3 melee carapace (which helps broodlings), adrenal glands, and better get air armor upgrades than attack.

A trick that zerg always fall for is a steady assault of zealots and DTs into their bases, so more detection is needed. Also watch a Zenio game where he uses overseers to delay Colossus production and the MS many times!
DeadlyNightShade
Profile Joined November 2008
Chile43 Posts
May 14 2012 21:47 GMT
#5122
How many workers ( and how many gases) do you need to get constant production of roaches out of 2 bases??
Is 2hatchs2queens enough or should i add a macro hatch for this purpose?
BlueKatz
Profile Joined March 2012
68 Posts
May 15 2012 05:05 GMT
#5123
How should I respond to Protoss who block 3 Pylon at my ramp?
Quotes are useless
Maxamix
Profile Joined January 2012
Canada165 Posts
May 15 2012 05:16 GMT
#5124
get a drone down there before, and prevent him from dropping the 3rd (ususally the 16th drone)
if he gets it down.... your only hope is 1 base nydus or drone drilling

Drone drilling is when you click on the mineral field at your natural
they will all clump up
then you attack a pylon and they will all attack at the same time
but the easier way is to not let it happen
Maxamix
Profile Joined January 2012
Canada165 Posts
May 15 2012 05:18 GMT
#5125
On May 15 2012 06:47 DeadlyNightShade wrote:
How many workers ( and how many gases) do you need to get constant production of roaches out of 2 bases??
Is 2hatchs2queens enough or should i add a macro hatch for this purpose?


Depends what's your strat, if your going for the 200/200 Stephano style, a 3rd (NOT macro hatch) is suggested.
If your going for an all in 2hatch 2 queen with 2 gaz in enough for roachling allin
KimJongChill
Profile Joined January 2011
United States6429 Posts
May 15 2012 05:31 GMT
#5126
On May 14 2012 11:54 HyperionDreamer wrote:
Show nested quote +
On May 14 2012 06:53 Ballistixz wrote:
+ Show Spoiler +
On May 14 2012 06:47 HyperionDreamer wrote:
Show nested quote +
On May 13 2012 13:19 Ballistixz wrote:
On May 13 2012 02:18 Lokerek wrote:
Hello Fellow Zergs,
Does anyone have efficient way to deal with 6-7gate 2-3 immortal +1 push at 11 min.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=325014
It is so retardadly strong.

I do however get like 75-78 drones vs his 45. This might be a reason for my losing.
Would you please tell how to deal with it when it comes.
All of a sudden you see 24+ stalkers with many sentries and immortals.
On maps like daybreak when they come they ff and the army evaporates so fast and if i try to wait for more units they go in.



to stop that kind of push u really need to scout his gates going down, it is critical. if u see 5-6 gates going down all at the same time then stop droning and start pumping units. a few spines wont hurt either. thats how i deal with it. a clear sign that he is going for some kind of timing atk is to look and see if he is chrono boosting his forge. that usually always means he is going for some kind of +1 timing push. scouting his gas is also a good indicator.

if u have good scouting and just pump enough units at the right time u should be able to hold it. make sure u have a macro hatch because that helps quite a bit. if you defend it then u should be very far ahead. so in those cases that i KNOW he is all inning me i personally dont mind putting down a few bit of spines (not alot, just enough) to help defend. u will be ahead in drone count the entire time, so cutting drones at say 60 when u know he has around 45 probes isnt a big deal, especially if u have ur 3rd up.

if u hold it then drone up, take a 4th, and deny his 3rd forever. i personally love doing that since it makes the toss rage hard if he cant ever take his 3rd to the point that u win purely by starving him to death. thats how far behind he will be.

K so first of all, I strongly urge you to read through Belial's ZvP thread - all the gas timings and scout timings are contained within, really useful stuff to internalize and really get the "feel" of, because then you can adjust it based on the early game.

To actually "know" that he's doing this specific timing, you really need to see the robo facility making those immortals. Otherwise it could simply be a 4 gate robo with observers into making a third nexus, and you don't want to commit to a ton of units if he's just going to expand. The new speed of overlords should really help you in double scouting at the 7:30 mark and trying to see exactly his timings.

Basically you NEED hydras to defend this push, and I like to rely much more on lings than roaches in fending off toss allins, since you can engage him in the middle of the map to bait out forcefields - plus it take many more ff's to completely shut out lings than it does to shut out roaches. Since the forcefields are the real power behind his army, if you can force him to waste a few in the middle of the map then you're sitting pretty with a few hydras behind spines.

You'll need likely 65 drones max to hold this push off, any more and you probably won't have enough units. It's also imperative that you don't miss injects or get overlord blocked, since you are going to need EVERY single unit you can possibly get to hold it off. The maps you're the most likely to see it on are Cloud Kingdom, Ohana, Korhal, basically anything with a really nice choke for him to wall off your units with. I have a lot of trouble holding it off since it's such a strong attack, but I generally try to threaten a lot of ling backstabs and such to delay his attack so I can get more roaches/hydras.

For like 2 weeks I saw this push like every second ZvP, but lately it's lost a lot of popularity in favor of stargate plays, I think it's because if you hold the immortal attack then you basically just win the game by a-move across the map with roach/ling. I'd say it's a nice build to throw into a BoX series from the toss perspective, but on an actual fundamental level I don't really think it's toooooooo solid of a build.



you do not "need" hydras to hold that off... all you "need" to do is stop droning at 60 and start pumping units. if he tries to expand then just deny the expansion by pumping roach lings stephano style. infact stephanos build deals with these kinds of pushes quite nicely.

its not really as hard or unstoppable as ur making it out to be bro. its a strong push yes, but it can be held off with proper scouting and preperation.


also, you need to be careful with hydras. if a toss sees any amount of hydras he will simply back off and tech to colo and now u will have a useless unit in ur army. making hydras can be good, but also risky.

I'm sorry but I don't agree with you in any way here. I've lost games on Cloud Kingdom to this push when I've been maxed on roach ling at 11:30 and he's been at 130 food, he kills the 200/200 and then two waves of units after that too. I could see you holding it with pure roach ling if you get a really sick surround for whatever reason, but I've had a top masters practice partner of mine do this build to me over and over for practice, and the only way that I've been able to hold it consistently is by scouting it and having 10+ hydras when he arrives.

I didn't mean to make it sound unstoppable, but it's the protoss build that scares me the most BY FAR. A lot of the attacks don't have much potency anymore (blink stalker +2, 4 gate pure zealot, voidray, etc) and are more suited to pressuring Zerg and then expanding, but this immortal attack has the potential to just kill you straight up ezpz if you don't respond to it absolutely perfectly.

Edit: I just played against the same toss 3x on ladder who did this build, and you can punish toss really hard for moving out too early by making some lings instead of pure roach. Often protosses will move out with like 5 sentries, 3 immortals from their main, and then try to warp in zealots from a proxy pylon to meet up with the army. If you see this, just attack move the sentries and immortals with lings and you autowin.


Yeah I'll agree with you as well. The variations I've seen basically involve toss turtling on two base until like 150 food and it will crush any 200/200 maxed roach army. I asked how to deal with this kind of thing in this thread beforehand and the advice was generally to engage toss as early as possible and in as favorable a position as possible. The zerg advantage in this situation is economy/production, so don't let toss camp your rally points and abuse the shit out of ff's, especially on maps like Ohana.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
HoBb3
Profile Joined March 2011
Sweden38 Posts
May 15 2012 18:42 GMT
#5127
Looking for a ZvT Replay, antiga from GSL!

I think i saw this game played out in the gsl, not 100% sure though. There was a zerg player (dont remember who) who did this 2 base ling/bane/muta allin against a 3cc build and won like 1 month ago. I think it hit around 10-14 minutes.
I don't have much more information, but i hope someone remember.

And i apologise if this is the wrong place to post this at.
vfin
Profile Joined April 2011
Finland6 Posts
May 15 2012 19:22 GMT
#5128
Hey guys! High-Gold zerg here!

I need some help against this build right here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275

I just cant seem to beat it in anyother way except with early roach all-in or pressure but if that doesnt kill him, im so far behind. Stephano roach doesnt work either as his 4-8 zealots come at 7:10. These zealots usually kill my 3rd and then its 2 base against 2 base. He just pushes out with blink stalker of 6-8 gates and kills me cus i never got my 3rd saturated and not enough army. I feel that 2 base roach hydra might be good but i still need some advice
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2012-05-15 20:46:01
May 15 2012 20:44 GMT
#5129
On May 16 2012 04:22 vfin wrote:
Hey guys! High-Gold zerg here!

I need some help against this build right here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275

I just cant seem to beat it in anyother way except with early roach all-in or pressure but if that doesnt kill him, im so far behind. Stephano roach doesnt work either as his 4-8 zealots come at 7:10. These zealots usually kill my 3rd and then its 2 base against 2 base. He just pushes out with blink stalker of 6-8 gates and kills me cus i never got my 3rd saturated and not enough army. I feel that 2 base roach hydra might be good but i still need some advice


A lot of lower level protoss play strategies like this. Gold league has a lot of one-trick ponies. Once you beat they're trick they tend to fall pretty quick if you follow up with good macro. I'd venture to say it's not much different in higher leagues (I'm plat and play a high plat/diamond opponents), only the follow-ups get better.

If you haven't already check out Belial's ZvP guide (http://www.teamliquid.net/forum/viewmessage.php?topic_id=320038). He gives helpful tips on how to react to 4gate pressure (as well as useful benchmarks you should be hitting). Specifically, you need to build an early roach warren at 6:30 and pump out a few roaches once you confirm 4gate pressure (identified through suicide overlord scouts). Stopping this kind of pressure isn't impossible with zerglings, but it's very difficult to be cost-effective. The roach technique sounds easy enough, but you need to be spot-on with injects, overlords, and even when you start making units. I lost a game to 4gate pressure recently due to zealots attacking between my rally points. Zerg has always been a race where a small mistake can lose the game and there's a lot of room for error, so make sure you're practicing those mechanics!

The build you linked has zealots warping in at ~7:15. I haven't played against this build myself, but you will need the early roach warren and make a concerted effort to deny a proxy pylon that is next to your base. I usually shift-amove a few lings in common proxy positions throughout the map. If you are unfamiliar with these positions hit up dropsc, download a bunch of higher level protoss replays where the toss wins and keep track of proxy locations. You can also get this information from playing a bunch of games.
Moosegills
Profile Joined March 2011
United States558 Posts
May 15 2012 20:54 GMT
#5130
On May 15 2012 14:05 BlueKatz wrote:
How should I respond to Protoss who block 3 Pylon at my ramp?


f10+n is usually the best response
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
May 15 2012 21:18 GMT
#5131
On May 15 2012 14:05 BlueKatz wrote:
How should I respond to Protoss who block 3 Pylon at my ramp?

In all honesty you should just leave the game whenever someone does that to you because the game is essentially over. There are times when you get a drone out and can proxy a hatch but this is usually scouted and cannoned out. Sometimes ColCatz rushes to muta but this is very gimmicky. Ramp blocks are an abusive strat that is banned from tournament play because it pretty much just wins you the game outright.
"let your freak flag fly"
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 15 2012 21:20 GMT
#5132
I'm having some problems when going for the no gas 3 hat opening versus protoss when I find out the protoss is going for a gate/core opening. A lot of the time my second hat is at my third because protoss will block my natural, and then I feel like I'm in a horrible spot when my drone scouts no forge at the front.

I've tried getting the third hatch anyway and hope to hell they still go 1 gate, I've tried just sticking on my main and "3rd", and I've tried canceling my hatch and waiting for the lings to kill the pylon and just expanding after it's gone.

A lot of the time the protoss will cancel his second assimilator (or they just start pooling chrono if they were going 1 gate) and just 4 gate me, and I don't really know how to stop it. my second hatch just dies if I go 3 base or go 2 base and keep it at the third. If I cancel I feel behind because of the lost minerals, then my spines aren't up in time to keep the toss from doing to much damge with the stalker harass, then the 4 gate is even more powerful (especially since my gas is so late).

Could someone give me a rep of how to deal with a protoss who pressures in this situation and how to come out ahead?
If you can chill, chill
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
Last Edited: 2012-05-15 21:30:07
May 15 2012 21:25 GMT
#5133
On May 16 2012 06:20 dronefarm wrote:
I'm having some problems when going for the no gas 3 hat opening versus protoss when I find out the protoss is going for a gate/core opening. A lot of the time my second hat is at my third because protoss will block my natural, and then I feel like I'm in a horrible spot when my drone scouts no forge at the front.

I've tried getting the third hatch anyway and hope to hell they still go 1 gate, I've tried just sticking on my main and "3rd", and I've tried canceling my hatch and waiting for the lings to kill the pylon and just expanding after it's gone.

A lot of the time the protoss will cancel his second assimilator (or they just start pooling chrono if they were going 1 gate) and just 4 gate me, and I don't really know how to stop it. my second hatch just dies if I go 3 base or go 2 base and keep it at the third. If I cancel I feel behind because of the lost minerals, then my spines aren't up in time to keep the toss from doing to much damge with the stalker harass, then the 4 gate is even more powerful (especially since my gas is so late).

Could someone give me a rep of how to deal with a protoss who pressures in this situation and how to come out ahead?

You have to understand that the protoss is sacrificing his own econ when he doesn't FFE, so you can either just sack your third or try to defend with slow lings. If he kills your third, you won't come out that far behind becaue the protoss invested a lot in the early game to tech up to really early wargates. Just retake your third and play on.

Edit: I forgot to mention. Sometimes you just want to cancel your third if you scout that he doesn't FFE. It's sometimes better to just cut your losses then try to defend a wargate attack with slow lings
"let your freak flag fly"
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 15 2012 21:28 GMT
#5134
On May 16 2012 06:25 Mrvoodoochild1 wrote:
Show nested quote +
On May 16 2012 06:20 dronefarm wrote:
I'm having some problems when going for the no gas 3 hat opening versus protoss when I find out the protoss is going for a gate/core opening. A lot of the time my second hat is at my third because protoss will block my natural, and then I feel like I'm in a horrible spot when my drone scouts no forge at the front.

I've tried getting the third hatch anyway and hope to hell they still go 1 gate, I've tried just sticking on my main and "3rd", and I've tried canceling my hatch and waiting for the lings to kill the pylon and just expanding after it's gone.

A lot of the time the protoss will cancel his second assimilator (or they just start pooling chrono if they were going 1 gate) and just 4 gate me, and I don't really know how to stop it. my second hatch just dies if I go 3 base or go 2 base and keep it at the third. If I cancel I feel behind because of the lost minerals, then my spines aren't up in time to keep the toss from doing to much damge with the stalker harass, then the 4 gate is even more powerful (especially since my gas is so late).

Could someone give me a rep of how to deal with a protoss who pressures in this situation and how to come out ahead?

You have to understand that the protoss is sacrificing his own econ when he doesn't FFE, so you can either just sack your third or try to defend with slow lings. If he kills your third, you won't come out that far behind becaue the protoss invested a lot in the early game to tech up to really early wargates. Just retake your third and play on.


Well, he kills you after he kills your third, or just ignores it and kills you anyway because you invested 300 minerals that's useless... It's not like it's a super close battle at the third
If you can chill, chill
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
May 15 2012 21:38 GMT
#5135
On May 16 2012 06:28 dronefarm wrote:
Show nested quote +
On May 16 2012 06:25 Mrvoodoochild1 wrote:
On May 16 2012 06:20 dronefarm wrote:
I'm having some problems when going for the no gas 3 hat opening versus protoss when I find out the protoss is going for a gate/core opening. A lot of the time my second hat is at my third because protoss will block my natural, and then I feel like I'm in a horrible spot when my drone scouts no forge at the front.

I've tried getting the third hatch anyway and hope to hell they still go 1 gate, I've tried just sticking on my main and "3rd", and I've tried canceling my hatch and waiting for the lings to kill the pylon and just expanding after it's gone.

A lot of the time the protoss will cancel his second assimilator (or they just start pooling chrono if they were going 1 gate) and just 4 gate me, and I don't really know how to stop it. my second hatch just dies if I go 3 base or go 2 base and keep it at the third. If I cancel I feel behind because of the lost minerals, then my spines aren't up in time to keep the toss from doing to much damge with the stalker harass, then the 4 gate is even more powerful (especially since my gas is so late).

Could someone give me a rep of how to deal with a protoss who pressures in this situation and how to come out ahead?

You have to understand that the protoss is sacrificing his own econ when he doesn't FFE, so you can either just sack your third or try to defend with slow lings. If he kills your third, you won't come out that far behind becaue the protoss invested a lot in the early game to tech up to really early wargates. Just retake your third and play on.


Well, he kills you after he kills your third, or just ignores it and kills you anyway because you invested 300 minerals that's useless... It's not like it's a super close battle at the third

You just arn't committing enough to defense . You need at least two spines and 15+ lings to defend a 4 gate. If you defend the 4 gate you flat out win because the protoss only has 19 probes and no tech. Just realize that early wargate pressure with no expo is an ALL IN for protoss. So you need to react occordingly which means you stop droning entierly and commit to lings and spines.
"let your freak flag fly"
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 15 2012 21:52 GMT
#5136
On May 16 2012 06:38 Mrvoodoochild1 wrote:
Show nested quote +
On May 16 2012 06:28 dronefarm wrote:
On May 16 2012 06:25 Mrvoodoochild1 wrote:
On May 16 2012 06:20 dronefarm wrote:
I'm having some problems when going for the no gas 3 hat opening versus protoss when I find out the protoss is going for a gate/core opening. A lot of the time my second hat is at my third because protoss will block my natural, and then I feel like I'm in a horrible spot when my drone scouts no forge at the front.

I've tried getting the third hatch anyway and hope to hell they still go 1 gate, I've tried just sticking on my main and "3rd", and I've tried canceling my hatch and waiting for the lings to kill the pylon and just expanding after it's gone.

A lot of the time the protoss will cancel his second assimilator (or they just start pooling chrono if they were going 1 gate) and just 4 gate me, and I don't really know how to stop it. my second hatch just dies if I go 3 base or go 2 base and keep it at the third. If I cancel I feel behind because of the lost minerals, then my spines aren't up in time to keep the toss from doing to much damge with the stalker harass, then the 4 gate is even more powerful (especially since my gas is so late).

Could someone give me a rep of how to deal with a protoss who pressures in this situation and how to come out ahead?

You have to understand that the protoss is sacrificing his own econ when he doesn't FFE, so you can either just sack your third or try to defend with slow lings. If he kills your third, you won't come out that far behind becaue the protoss invested a lot in the early game to tech up to really early wargates. Just retake your third and play on.


Well, he kills you after he kills your third, or just ignores it and kills you anyway because you invested 300 minerals that's useless... It's not like it's a super close battle at the third

You just arn't committing enough to defense . You need at least two spines and 15+ lings to defend a 4 gate. If you defend the 4 gate you flat out win because the protoss only has 19 probes and no tech. Just realize that early wargate pressure with no expo is an ALL IN for protoss. So you need to react occordingly which means you stop droning entierly and commit to lings and spines.


Yes, you need a lot of lings and spines to defend a 4 gate (or an earlier gas). So you can either defend your main's ramp or your third. If you defend your ramp with spines/lings, he's going to rape your 3rd/nat. If you try to defend your 3rd, he's going to rape your main. So you need to be defending your natural to defend your main and your second hatch and it's way delayed so you're going to have less larvae then you should and your creep @ your natural is late so your goikng to have trouble getting your spines up in the first place.
If you can chill, chill
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
May 15 2012 21:57 GMT
#5137
On May 16 2012 06:52 dronefarm wrote:
Show nested quote +
On May 16 2012 06:38 Mrvoodoochild1 wrote:
On May 16 2012 06:28 dronefarm wrote:
On May 16 2012 06:25 Mrvoodoochild1 wrote:
On May 16 2012 06:20 dronefarm wrote:
I'm having some problems when going for the no gas 3 hat opening versus protoss when I find out the protoss is going for a gate/core opening. A lot of the time my second hat is at my third because protoss will block my natural, and then I feel like I'm in a horrible spot when my drone scouts no forge at the front.

I've tried getting the third hatch anyway and hope to hell they still go 1 gate, I've tried just sticking on my main and "3rd", and I've tried canceling my hatch and waiting for the lings to kill the pylon and just expanding after it's gone.

A lot of the time the protoss will cancel his second assimilator (or they just start pooling chrono if they were going 1 gate) and just 4 gate me, and I don't really know how to stop it. my second hatch just dies if I go 3 base or go 2 base and keep it at the third. If I cancel I feel behind because of the lost minerals, then my spines aren't up in time to keep the toss from doing to much damge with the stalker harass, then the 4 gate is even more powerful (especially since my gas is so late).

Could someone give me a rep of how to deal with a protoss who pressures in this situation and how to come out ahead?

You have to understand that the protoss is sacrificing his own econ when he doesn't FFE, so you can either just sack your third or try to defend with slow lings. If he kills your third, you won't come out that far behind becaue the protoss invested a lot in the early game to tech up to really early wargates. Just retake your third and play on.


Well, he kills you after he kills your third, or just ignores it and kills you anyway because you invested 300 minerals that's useless... It's not like it's a super close battle at the third

You just arn't committing enough to defense . You need at least two spines and 15+ lings to defend a 4 gate. If you defend the 4 gate you flat out win because the protoss only has 19 probes and no tech. Just realize that early wargate pressure with no expo is an ALL IN for protoss. So you need to react occordingly which means you stop droning entierly and commit to lings and spines.


Yes, you need a lot of lings and spines to defend a 4 gate (or an earlier gas). So you can either defend your main's ramp or your third. If you defend your ramp with spines/lings, he's going to rape your 3rd/nat. If you try to defend your 3rd, he's going to rape your main. So you need to be defending your natural to defend your main and your second hatch and it's way delayed so you're going to have less larvae then you should and your creep @ your natural is late so your goikng to have trouble getting your spines up in the first place.

I thought you would just intuit this but I guess I have to be clearer. If he is four gating you, he is all ining you which would mean that there is no reason to defend your third. Just sac it and commit to defending your natural. If you defend the four gate you win. Simple as that.
"let your freak flag fly"
OneObsession
Profile Joined December 2011
Germany42 Posts
May 15 2012 22:01 GMT
#5138
On May 15 2012 14:05 BlueKatz wrote:
How should I respond to Protoss who block 3 Pylon at my ramp?


Yo i think fast roaches with quick 3 bases is a fair respond to this pylon block.

i did it once in ladder if you want to watch xD
http://drop.sc/181207
btw master zerg here
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 15 2012 22:10 GMT
#5139
On May 16 2012 06:57 Mrvoodoochild1 wrote:
Show nested quote +
On May 16 2012 06:52 dronefarm wrote:
On May 16 2012 06:38 Mrvoodoochild1 wrote:
On May 16 2012 06:28 dronefarm wrote:
On May 16 2012 06:25 Mrvoodoochild1 wrote:
On May 16 2012 06:20 dronefarm wrote:
I'm having some problems when going for the no gas 3 hat opening versus protoss when I find out the protoss is going for a gate/core opening. A lot of the time my second hat is at my third because protoss will block my natural, and then I feel like I'm in a horrible spot when my drone scouts no forge at the front.

I've tried getting the third hatch anyway and hope to hell they still go 1 gate, I've tried just sticking on my main and "3rd", and I've tried canceling my hatch and waiting for the lings to kill the pylon and just expanding after it's gone.

A lot of the time the protoss will cancel his second assimilator (or they just start pooling chrono if they were going 1 gate) and just 4 gate me, and I don't really know how to stop it. my second hatch just dies if I go 3 base or go 2 base and keep it at the third. If I cancel I feel behind because of the lost minerals, then my spines aren't up in time to keep the toss from doing to much damge with the stalker harass, then the 4 gate is even more powerful (especially since my gas is so late).

Could someone give me a rep of how to deal with a protoss who pressures in this situation and how to come out ahead?

You have to understand that the protoss is sacrificing his own econ when he doesn't FFE, so you can either just sack your third or try to defend with slow lings. If he kills your third, you won't come out that far behind becaue the protoss invested a lot in the early game to tech up to really early wargates. Just retake your third and play on.


Well, he kills you after he kills your third, or just ignores it and kills you anyway because you invested 300 minerals that's useless... It's not like it's a super close battle at the third

You just arn't committing enough to defense . You need at least two spines and 15+ lings to defend a 4 gate. If you defend the 4 gate you flat out win because the protoss only has 19 probes and no tech. Just realize that early wargate pressure with no expo is an ALL IN for protoss. So you need to react occordingly which means you stop droning entierly and commit to lings and spines.


Yes, you need a lot of lings and spines to defend a 4 gate (or an earlier gas). So you can either defend your main's ramp or your third. If you defend your ramp with spines/lings, he's going to rape your 3rd/nat. If you try to defend your 3rd, he's going to rape your main. So you need to be defending your natural to defend your main and your second hatch and it's way delayed so you're going to have less larvae then you should and your creep @ your natural is late so your goikng to have trouble getting your spines up in the first place.

I thought you would just intuit this but I guess I have to be clearer. If he is four gating you, he is all ining you which would mean that there is no reason to defend your third. Just sac it and commit to defending your natural. If you defend the four gate you win. Simple as that.


And I thought you would intuit, but I guess I have to be clearer. Noone is going to sit there killing your third with a 4 gate if you're clearly not going to defend it. H'es going to go to your main, and if you're setting up a defense on the ramp, he's going to kill your natural, then kill your third, then you're on one hatch, then he expos and lols. If you try to fight him on your natural, you have a lot less money than you should and late spines, so he's probably just going to kill you outright...

I think the correct response has to involve cancelling your expo at your third then trying to get your natural up and defend, but like I said, they do a lot of dmage with the stalker harass since your shit's late and if they see you're committing to much, nothing's stopping them from 1 gating. starting chono on probes again and 1 gating.
If you can chill, chill
envisioN .
Profile Joined February 2011
United States552 Posts
May 16 2012 01:49 GMT
#5140
On May 10 2012 10:51 envisioN . wrote:
Show nested quote +
On May 09 2012 13:36 Rinny wrote:
@envisioN ive never seen a protoss just abort the 6gate, can you provide a replay? if they try to take a 3rd then you should be able to get get aggressive with the units you've made, either performing an all in, or doing pressure while taking a 3rd and droning

I haven't saved any that this situation happens but I'll post if it happens again. Pressuring with the units sounds like a good idea

Ok I just played a ZvP on Cloud Kingdom, the protoss goes for ~7 Gate robo, and upon scouting the high number of roaches I have made, aborts his attack, teching to collosus and getting a 3rd. In fear of the imminent attack, I can never saturate my 3rd base, and he steamrolls me when he gets close to maxed. This is why I would like to know how saturated I should make my bases before I spam roaches to defend a 6+ Gate attack.
Replay: http://drop.sc/181279
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Prev 1 255 256 257 258 259 489 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Elite Rising Star #16 - Day 3
CranKy Ducklings70
Liquipedia
The PiG Daily
22:45
Best Games of SC
Reynor vs Zoun
Classic vs Clem
herO vs Solar
Serral vs TBD
PiGStarcraft576
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft576
Nina 141
CosmosSc2 57
StarCraft: Brood War
Britney 13817
Artosis 774
NaDa 72
ggaemo 71
Noble 70
Icarus 6
Dota 2
monkeys_forever357
NeuroSwarm138
LuMiX2
Counter-Strike
Fnx 3212
Stewie2K359
Other Games
summit1g9799
tarik_tv6516
shahzam799
C9.Mang0523
JimRising 503
Day[9].tv431
Maynarde152
Trikslyr54
RuFF_SC220
Organizations
Other Games
gamesdonequick1372
BasetradeTV149
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH135
• practicex 11
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv431
Upcoming Events
Replay Cast
7h 32m
Afreeca Starleague
7h 32m
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
8h 32m
Creator vs Rogue
MaxPax vs Cure
PiGosaur Monday
21h 32m
Afreeca Starleague
1d 7h
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
1d 8h
Clem vs goblin
ByuN vs SHIN
Online Event
1d 21h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Zoun vs Bunny
herO vs Solar
Replay Cast
2 days
[ Show More ]
LiuLi Cup
3 days
BSL Team Wars
3 days
Team Hawk vs Team Dewalt
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo League
4 days
WardiTV Summer Champion…
4 days
Classic vs Percival
Spirit vs NightMare
[BSL 2025] Weekly
4 days
Sparkling Tuna Cup
5 days
SC Evo League
5 days
BSL Team Wars
5 days
Team Bonyth vs Team Sziky
Afreeca Starleague
6 days
Queen vs HyuN
EffOrt vs Calm
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Jiahua Invitational
uThermal 2v2 Main Event
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 1
SEL Season 2 Championship
WardiTV Summer 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.