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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
Why would you ever go Ultras in ZvZ unless you're far ahead?
If you go Muta v Muta, and one of you goes Ultras the other goes Broods, the BL player wins by a mile even with just minimal BLs. ITs + Broodlings + spines (assuming it's late game ZvZ, usually spines everywhere) just make Ultras look silly with their AI. The only possibility I can see of Ultras is maybe hitting a timing window (assuming the Ultra player gets Hive faster) where you have Ultras and he's waiting to morph Corruptors, but even that is sketchy.
Late game ZvZ, I never go Broods. I just go drop heavy against a hive player and go Roach/Infestor/Corruptor (if broods). ITs+Corruptors+Neural(trololol) usually works out better for me than BL roach vs BL roach.
No way... The ultras will deal with the infestors, and then his mutas (with infestor support) will just clean up the broodlords. You aren't going to just get 10+ broodlords in a muta vs muta game, it's usually 1-2 ultras sloowly over time, because that's what's better now. Try going broodlords when the other guy has 2 ultras, and then similar infestor/muta count. You will just die.
On paper, everything you say makes sense. In a real game, it makes zero sense at all.
What do I do when toss does a cannon contain, like one pylon and one cannon on a map like Tal'Darim. Tried two base muta by expanding far away I just die to 7gate blink pushes.
Also if they do a three pylon cannon contain. Usually I get one spine two queens go one base muta and just take down the wall with my spine and then expo.
You gg. At 16 supply you need to always patrol the ramp. Lings will never pop in time.
Also, the drone drilling thing, only works on a very small number of maps and spawn positions on those maps. Most of the time, it won't work, due to how the positioning of minerals relative to the pylons.
And secondly, any Toss with a brain will reinforce the wall-in. You need to pull just about every single drone to deal with a 3 ramp pylon block to do a drone drill. Toss is still mining, and just spends 300 minerals to deny you mining for a good 30+ seconds. A decent Toss will be able to reinforce the wall so even if you break out with perfect micro, you have to drill again against another set of pylons, and that's when the cannon is up too. He could have added a 2nd cannon too.
Even if you go 11 pool, lings won't do anything to stop it either. Always need to patrol the ramp at 16 supply.
There's various follow-ups you can do, like 1 base nydus or proxy hatch, but a half decent Toss should never lose to it. The only excuse is just making a huge blunder, like being stupidly greedy and going right into nexus instead of chilling out on 1 base for a bit and not seeing something like a proxy hatch building. It's up to you if you want to test the stupidity of your opponent, but you're probably better off just leaving.
What I generally do is attempt to drone drill. Most maps and spawns, it doesn't work, but if it does, I'm just hoping Toss isn't watching and reinforces.
You have to realize Toss isn't building anything else. So he has 17 probes, and the only thing he's spent so far is a forge, pylon, and basically a nexus (3 pylons, then cannon). He has a ton of pooled money by the time you pull drones to break, and he can throw down so many pylnos and buildings that even if you break through, your drones won't do enough damage to win.
Hey guys is the 7 roach rush/expand/lair build stil viable? the one on liquidpedia? or is it outdated :O
No, but anything is viable in lower levels. I like 3 roach rush better, against Toss, as a 1 base roach all-in, but that's pretty shitty too so.... you know, whatever.
I confirm the drone drill as been patched, Spanishiwa tested on stream few months ago.
It was never patched.... it just doesn't work on 90% of maps and spawn positions. Even on Shakuras, you can't do it on bottom right, although that video shows top left, and destiny does it on top right.
If you can't drone drill on the natural's mineral patches (try both ends of the mineral patch if having trouble), you need to look elsewhere on the map. It's perfectly okay to use a mineral field way somewhere else.
I've dronedrilled using the third of the opponent on cross positions on Typhon Peaks.
Also, you can right click, then hold shift and spam right click, and the drones will just bunch up and stay bunched up. Then you just hit a-move anywhere on the ground, and the drones will attack. You should know drone attack speed, you don't have to watch the drone drill happen. Just repeatedly spam shift right click on a mineral field you find that works, and keep doing it until a good few hits have occurred and you know you would've broken through.
How should I open in ZvZ to avoid baneling wars as much as possible? My mid-game ZvZ is great, but a lot of the time, I get really behind early on because I take damage from ling/bling while waiting for roaches to come out.
hatch first roach. blade5555 has a really good guide about it, but basic BO is hatch first, 15pool, 17 gas, overlord, when you scout opponent is on 1 base, you stay on 16 drones. When pool pops, 1 queens, roach warren, and enough lings as necessary (0-6, depending on what opponents sends toward you). Then with pooled money, a bunch of roaches. Drone up afterwards.
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On February 27 2012 03:04 Roynalf wrote:Show nested quote +On February 27 2012 00:26 Macpo wrote: hi guys! anyone could give me advice on how to play 3 bases "non-muta" Z vs 2 base muta Z? i would like to avoid making mutas, and instead go for ground push. What kind of unit comp would you recommend? shall I wait for a 2 /2 timing? how to react when 2 base muta expands or double expands? etc.
thanks!
Get hydras or infestors and try to go for roach/hydra/infestor army. Both infestors and hydras allow you to take third base against mutas, keep atleast one infestor and each base and few spores. Scout alot every possible location on the map. Mutas are bad at direct engagements so try to force a fight, dont try to fight his army and spine crawlers same time. If too many spines just contain him on those 3 bases what he have by sitting outside of his base. Double upgrades is very useful, dont forget a overseer while containing. Spread out for good concave and to reduce the ammount of units what he can catch with fungals. Take extra bases during the contain if you feel safe, remember that with few infestors and hydras you can secure bases. Get 3/3 upgrades and extra macro hatcheries to max out army fast, when at hive tect get broodlords or atleast corruptors to counter his Broodlords what he is most likely getting after mutas. Make creep highway for faster reinforcements. Most important thing is to limit the ammount of gas what he can get. 10 mutas is huge ammount of gas what he will be lacking from direct engagment army. If you dont allow him to take third base he will gas starve.
Exactly the kind of answer I was looking for Thanks a lot. Macpo
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Okay, so I'm having a lot of trouble with the +2 blink stalker all-in, specifically on shakuras, where they hide a pylon in the area above the third. It makes it really hard to engage well, so would it be a good idea to start my third on the low ground from now on, or is it simply a matter of finding the pylon?
Also, I feel like roaches are terrible against blink stalkers. and that mostly lings would be better. Thoughts?
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On February 27 2012 17:29 KimJongChill wrote: Okay, so I'm having a lot of trouble with the +2 blink stalker all-in, specifically on shakuras, where they hide a pylon in the area above the third. It makes it really hard to engage well, so would it be a good idea to start my third on the low ground from now on, or is it simply a matter of finding the pylon?
Also, I feel like roaches are terrible against blink stalkers. and that mostly lings would be better. Thoughts?
You should always, and I mean ALWAYS have your lings scouting that area to look for the probe and sneaky pylons. I mean every single game you should look for it. Don't get lazy, otherwise it'll always happen.
Roach/ling is quiet bad vs the +2 blink stalker all in if they have decent control. I know on the kr server I NEVER hold it with just roach/ling. If I do not have Hydra's or infestors they kill me every single time. So you either have to have a hydra den out and make hydra's when you see it coming, or go roach/ling/infestor if you want, but you need to make sure everything is out by the time the push comes. Scouting is very key
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I'm finding it very hard to hold a push I've met already 4 times now on EU ladder at master level, basically it's a 6 gate + robo after an FFE and the protoss will chrono out 4-6 immortals, make only sentries and zealots and hit after +1. It cuts a lot of probes but hits incredibly hard, roach ling gets shredded, there's so many sentries hydras get boxed out of the way or trapped against the zealots. Anyone ran into it and if so how do you deal with it?
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On February 27 2012 18:10 NeonFox wrote: I'm finding it very hard to hold a push I've met already 4 times now on EU ladder at master level, basically it's a 6 gate + robo after an FFE and the protoss will chrono out 4-6 immortals, make only sentries and zealots and hit after +1. It cuts a lot of probes but hits incredibly hard, roach ling gets shredded, there's so many sentries hydras get boxed out of the way or trapped against the zealots. Anyone ran into it and if so how do you deal with it?
I have ran into it, my only success has been with roach/hydra or getting infestors out in time. Those are the two only ways I have beaten it, roach/ling stands no chance unless they don't micro right.
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On February 27 2012 18:13 blade55555 wrote:Show nested quote +On February 27 2012 18:10 NeonFox wrote: I'm finding it very hard to hold a push I've met already 4 times now on EU ladder at master level, basically it's a 6 gate + robo after an FFE and the protoss will chrono out 4-6 immortals, make only sentries and zealots and hit after +1. It cuts a lot of probes but hits incredibly hard, roach ling gets shredded, there's so many sentries hydras get boxed out of the way or trapped against the zealots. Anyone ran into it and if so how do you deal with it? I have ran into it, my only success has been with roach/hydra or getting infestors out in time. Those are the two only ways I have beaten it, roach/ling stands no chance unless they don't micro right.
Getting infestors in time would be cutting it really close with my standard ZvP, I'll try to get them early enough when I scout it or a fast hydra den like you suggested. Thank you for the tips.
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On February 27 2012 12:41 Belial88 wrote:Show nested quote +Why would you ever go Ultras in ZvZ unless you're far ahead?
If you go Muta v Muta, and one of you goes Ultras the other goes Broods, the BL player wins by a mile even with just minimal BLs. ITs + Broodlings + spines (assuming it's late game ZvZ, usually spines everywhere) just make Ultras look silly with their AI. The only possibility I can see of Ultras is maybe hitting a timing window (assuming the Ultra player gets Hive faster) where you have Ultras and he's waiting to morph Corruptors, but even that is sketchy.
Late game ZvZ, I never go Broods. I just go drop heavy against a hive player and go Roach/Infestor/Corruptor (if broods). ITs+Corruptors+Neural(trololol) usually works out better for me than BL roach vs BL roach. No way... The ultras will deal with the infestors, and then his mutas (with infestor support) will just clean up the broodlords. You aren't going to just get 10+ broodlords in a muta vs muta game, it's usually 1-2 ultras sloowly over time, because that's what's better now. Try going broodlords when the other guy has 2 ultras, and then similar infestor/muta count. You will just die. On paper, everything you say makes sense. In a real game, it makes zero sense at all. 1-2 Ultras are not going to do anything for you against Muta/Infestor/BL. I cannot see how you can engage efficiently even with just 2-4 BLs out. The BL player does not have to attack ever because if he hits a critical mass of BLs he just wins vs Ultras, so Ultra player has to take the initiative. How do you engage? Mutas have to come forward to hit Broods, which lets them eat fungal. Ultras have to come forward to hit Infestors, which gets murdered by ITs and Broodlings. Plus you still have your own Mutas. I cannot, simply cannot see how Ultra/Muta/Infestor beats BL/Muta/Infestor unless you catch the other player not microing and kill all his infestors before he casts a bunch of IT.
I mean, you know just how badly ITs destroy Ultras, right?
If you want to play later tonight, we can run it in unit tester or something. You go Muta Infestor with 2 Ultras, I'll go Muta Infestor with... 2-4 Broods?
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I used to think I knew this.....but what do I upgrade for stronger brood lords?
I want Melee attack and flyer carapace, right?
I heard some casters talking about how +2 flyer attacks was going to help brood lords later on.....this is wrong isn't it?
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On February 28 2012 00:49 Zorkmid wrote: I used to think I knew this.....but what do I upgrade for stronger brood lords?
I want Melee attack and flyer carapace, right?
I heard some casters talking about how +2 flyer attacks was going to help brood lords later on.....this is wrong isn't it?
It helps because the initial hit of the two broodlings per broodlord does more damage. But carpace is more valuable for brood lords because they have a high HP count they will be able to survive alot more hits with better armor.
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On February 27 2012 17:36 blade55555 wrote:Show nested quote +On February 27 2012 17:29 KimJongChill wrote: Okay, so I'm having a lot of trouble with the +2 blink stalker all-in, specifically on shakuras, where they hide a pylon in the area above the third. It makes it really hard to engage well, so would it be a good idea to start my third on the low ground from now on, or is it simply a matter of finding the pylon?
Also, I feel like roaches are terrible against blink stalkers. and that mostly lings would be better. Thoughts? You should always, and I mean ALWAYS have your lings scouting that area to look for the probe and sneaky pylons. I mean every single game you should look for it. Don't get lazy, otherwise it'll always happen. Roach/ling is quiet bad vs the +2 blink stalker all in if they have decent control. I know on the kr server I NEVER hold it with just roach/ling. If I do not have Hydra's or infestors they kill me every single time. So you either have to have a hydra den out and make hydra's when you see it coming, or go roach/ling/infestor if you want, but you need to make sure everything is out by the time the push comes. Scouting is very key  I lose to it a lot but not on shakuras, I think it's way better on TDA since the way the bases are set up is terrible for Z against FFE. Like you have the choice of either going two base muta (huge gamble) or trying to take a third base that's so far away that you don't really have a chance of defending it against +2 blink stalkers, since you're going to need high tech slow units like hydras or infestors. The worst positions for this is 3 vs 6 when the zerg is at 6, since the third base is a huge trek for any units to get over and defend, and you can't take the top third since you're a warp in away from the protoss base.
What do you do on TDA against ffe these days? I find myself losing a third hatchery for free so many times cause of those goddamned rocks at the natural third base. Those need to be removed.
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On February 28 2012 01:23 HyperionDreamer wrote:Show nested quote +On February 27 2012 17:36 blade55555 wrote:On February 27 2012 17:29 KimJongChill wrote: Okay, so I'm having a lot of trouble with the +2 blink stalker all-in, specifically on shakuras, where they hide a pylon in the area above the third. It makes it really hard to engage well, so would it be a good idea to start my third on the low ground from now on, or is it simply a matter of finding the pylon?
Also, I feel like roaches are terrible against blink stalkers. and that mostly lings would be better. Thoughts? You should always, and I mean ALWAYS have your lings scouting that area to look for the probe and sneaky pylons. I mean every single game you should look for it. Don't get lazy, otherwise it'll always happen. Roach/ling is quiet bad vs the +2 blink stalker all in if they have decent control. I know on the kr server I NEVER hold it with just roach/ling. If I do not have Hydra's or infestors they kill me every single time. So you either have to have a hydra den out and make hydra's when you see it coming, or go roach/ling/infestor if you want, but you need to make sure everything is out by the time the push comes. Scouting is very key  I lose to it a lot but not on shakuras, I think it's way better on TDA since the way the bases are set up is terrible for Z against FFE. Like you have the choice of either going two base muta (huge gamble) or trying to take a third base that's so far away that you don't really have a chance of defending it against +2 blink stalkers, since you're going to need high tech slow units like hydras or infestors. The worst positions for this is 3 vs 6 when the zerg is at 6, since the third base is a huge trek for any units to get over and defend, and you can't take the top third since you're a warp in away from the protoss base. What do you do on TDA against ffe these days? I find myself losing a third hatchery for free so many times cause of those goddamned rocks at the natural third base. Those need to be removed.
TDA. 7pool, 2base nydus hydra all-in, 2base muta, 2base infestor, roach ling-allin. Take your pick.
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On February 28 2012 01:53 Olsson wrote:Show nested quote +On February 28 2012 01:23 HyperionDreamer wrote:On February 27 2012 17:36 blade55555 wrote:On February 27 2012 17:29 KimJongChill wrote: Okay, so I'm having a lot of trouble with the +2 blink stalker all-in, specifically on shakuras, where they hide a pylon in the area above the third. It makes it really hard to engage well, so would it be a good idea to start my third on the low ground from now on, or is it simply a matter of finding the pylon?
Also, I feel like roaches are terrible against blink stalkers. and that mostly lings would be better. Thoughts? You should always, and I mean ALWAYS have your lings scouting that area to look for the probe and sneaky pylons. I mean every single game you should look for it. Don't get lazy, otherwise it'll always happen. Roach/ling is quiet bad vs the +2 blink stalker all in if they have decent control. I know on the kr server I NEVER hold it with just roach/ling. If I do not have Hydra's or infestors they kill me every single time. So you either have to have a hydra den out and make hydra's when you see it coming, or go roach/ling/infestor if you want, but you need to make sure everything is out by the time the push comes. Scouting is very key  I lose to it a lot but not on shakuras, I think it's way better on TDA since the way the bases are set up is terrible for Z against FFE. Like you have the choice of either going two base muta (huge gamble) or trying to take a third base that's so far away that you don't really have a chance of defending it against +2 blink stalkers, since you're going to need high tech slow units like hydras or infestors. The worst positions for this is 3 vs 6 when the zerg is at 6, since the third base is a huge trek for any units to get over and defend, and you can't take the top third since you're a warp in away from the protoss base. What do you do on TDA against ffe these days? I find myself losing a third hatchery for free so many times cause of those goddamned rocks at the natural third base. Those need to be removed. TDA. 7pool, 2base nydus hydra all-in, 2base muta, 2base infestor, roach ling-allin. Take your pick. Pretty much this.
The only reason I have TDA in my map pool is because my vetos are taken by ST, Entombed Valley (god this map is horrible for Zerg) and Antiga Shipyard (free third for Toss and Terran here again)
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On February 28 2012 01:23 HyperionDreamer wrote:Show nested quote +On February 27 2012 17:36 blade55555 wrote:On February 27 2012 17:29 KimJongChill wrote: Okay, so I'm having a lot of trouble with the +2 blink stalker all-in, specifically on shakuras, where they hide a pylon in the area above the third. It makes it really hard to engage well, so would it be a good idea to start my third on the low ground from now on, or is it simply a matter of finding the pylon?
Also, I feel like roaches are terrible against blink stalkers. and that mostly lings would be better. Thoughts? You should always, and I mean ALWAYS have your lings scouting that area to look for the probe and sneaky pylons. I mean every single game you should look for it. Don't get lazy, otherwise it'll always happen. Roach/ling is quiet bad vs the +2 blink stalker all in if they have decent control. I know on the kr server I NEVER hold it with just roach/ling. If I do not have Hydra's or infestors they kill me every single time. So you either have to have a hydra den out and make hydra's when you see it coming, or go roach/ling/infestor if you want, but you need to make sure everything is out by the time the push comes. Scouting is very key  I lose to it a lot but not on shakuras, I think it's way better on TDA since the way the bases are set up is terrible for Z against FFE. Like you have the choice of either going two base muta (huge gamble) or trying to take a third base that's so far away that you don't really have a chance of defending it against +2 blink stalkers, since you're going to need high tech slow units like hydras or infestors. The worst positions for this is 3 vs 6 when the zerg is at 6, since the third base is a huge trek for any units to get over and defend, and you can't take the top third since you're a warp in away from the protoss base. What do you do on TDA against ffe these days? I find myself losing a third hatchery for free so many times cause of those goddamned rocks at the natural third base. Those need to be removed.
I either start out 2 base muta (use an overseer to scout to make sure he's not going stargate tech) or I go ling/infestor. Those are the only things I am having success with atm and is the best on that map.
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Hi, I just joined the swarm like 3 weeks ago, and i have very much trouble in understanding the situation like in ZvZ when to drone or not to drone and so much things! I really love the race but to improve i need a high master zerg which spend some time to me for Q&A or if he can play some games on EU with me and giving me some advices after my games 
Pls PM me if you can help me with that ! Sry if i am wrong here with this, but i dont found another thread to give it to :/
reg, EmpTY
Edit: On the post above me : I play the Zenio style from the Day9 daily with a 2 Base play starting out with a ~10 Hydra speedling push which counters Stargate play pritty good followed by taking third behind and go into the style u like ( i try to go into muta play because its so good to basetrade on that map, that is also the way Zenio trasition into)
hope this help but im pritty bad right now since race switch :D
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On February 28 2012 02:53 Flonomenalz wrote:
Pretty much this.
The only reason I have TDA in my map pool is because my vetos are taken by ST, Entombed Valley (god this map is horrible for Zerg) and Antiga Shipyard (free third for Toss and Terran here again)
I right now am only vetoing shattered temple (yo dawn i heard zerg hates rocks so i put them EVERYWHERE), but I'm thinking about starting to veto Antigua since a fourth and fifth are really hard to secure. If you cede central control at any point (zerg basically has to against toss or terran unless you already have infestor brood) then zealots and marines have free reign over your fourth/fifth/anything that's not your third.
Entombed I'm still meh about. It sucks ass for mutas since there's no room behind the bases and stuff, but other than that it doesn't seem that bad.
I either start out 2 base muta (use an overseer to scout to make sure he's not going stargate tech) or I go ling/infestor. Those are the only things I am having success with atm and is the best on that map.
I guess I'll have to start doing this unless I get cross spots, then maybe it's possible to hold the third. GSL had the insight never to put the rocks there in the first place, and blizzard thinks they know better?
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So how do I beat mech. I can't get broodlords in time they'll just make a push at 170 food or so and just kill me. I don't know how to kill mech. I just played a game where I had four bases pumping roaches with 2/2 and I forced thors because I went mutas before that and he just rofl stomped me when I had mass roaches and he had a 33/33/33% composition. I just couldnt beat it.
Dont tell me drop and base race that will just mean I have less supply for the fight against him and you will never win a base race against floating buildings.
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On February 28 2012 03:27 HyperionDreamer wrote:Show nested quote +On February 28 2012 02:53 Flonomenalz wrote:
Pretty much this.
The only reason I have TDA in my map pool is because my vetos are taken by ST, Entombed Valley (god this map is horrible for Zerg) and Antiga Shipyard (free third for Toss and Terran here again)
I right now am only vetoing shattered temple (yo dawn i heard zerg hates rocks so i put them EVERYWHERE), but I'm thinking about starting to veto Antigua since a fourth and fifth are really hard to secure. If you cede central control at any point (zerg basically has to against toss or terran unless you already have infestor brood) then zealots and marines have free reign over your fourth/fifth/anything that's not your third. Entombed I'm still meh about. It sucks ass for mutas since there's no room behind the bases and stuff, but other than that it doesn't seem that bad. Show nested quote +I either start out 2 base muta (use an overseer to scout to make sure he's not going stargate tech) or I go ling/infestor. Those are the only things I am having success with atm and is the best on that map. I guess I'll have to start doing this unless I get cross spots, then maybe it's possible to hold the third. GSL had the insight never to put the rocks there in the first place, and blizzard thinks they know better?
Entombed's third is just so accessible for Protoss and Terran, and so horrifyingly inaccessible for Zerg to delay it. You literally have to put your army INTO a choke and let it die to kill a third. Not only that, the 5th and 6th bases spread Zerg so thin late game it's just like Antiga but with an easier third and a wider middle. Not to mention that the two bases blocked by rocks are even more inacessible for Zerg.
The only decent spawning positions on Entombed is close by air, it at least lets u split map decently well.
Yeah, the middle high ground control on Antiga is horrifying. I have the same problem against smart Terrans late game on Cloud Kingdom. They just siege up on the high ground, then send packs of 20 marines to snipe my 5th/6th bases. Thank god for the ghost nerf though, T3 helps with that a lot.
On February 28 2012 03:43 Olsson wrote: So how do I beat mech. I can't get broodlords in time they'll just make a push at 170 food or so and just kill me. I don't know how to kill mech. I just played a game where I had four bases pumping roaches with 2/2 and I forced thors because I went mutas before that and he just rofl stomped me when I had mass roaches and he had a 33/33/33% composition. I just couldnt beat it. Uh, go Roach drops. Tax your apm and multi tasking to the limit. Drop him every single time you inject. Use changeling to scout which base he's guarding, drop him where he's not. You should always have an overlord with 4 roaches in it somewhere. Do this while getting 2/2 and an infestation pit. Massing roaches on 4 base leaves you quite a bit of gas income, so get fungal and NEURAL PARASITE (this is the only situation I find neural useful, or maybe even necessary) while starting Hive and a Spire at same time. If he pushes before Broods with that 160 army (which should be delayed a ton if you drop efficiently and use burrow move tactics to force scans, snipe ARMORIES you want to delay those ups) DO NOT LET THEM SIEGE IN A GOOD POSITION. If they do, just sac whatever base is there and keep stalling for broods. You cannot, cannot, cannot attack into tank lines and upgraded thors with Roaches, even with Infestor support. Once Broods are out should be fairly smooth sailing from there.
If you absolutely, and I mean absolutely must engage his army, again drops are going to come in handy. When he's sieged up, start doing little Roach drops onto his tank line, force friendly fire. If he ever unsieges, you need to attack INSTANTLY. Run your roaches right up into the Thors' vaginas and attack while NPing as many thors as you can. If you don't run your Roaches right up into the Thors, the Festors won't have enough range to NP.
I know it's a lot to think about and do, but it feels so satisfying when it works... I tried doing Roach --> Muta switch back into Roach and stuff for a while but once Thors hit 3/3 they don't give a fuck about anything anymore so that stopped working after a while. Then I watched... viOlet? dismantle some Terran with just endless dropping into Roach/Infestor NP into Broods and I have never lost a game vs mech since.
EDIT: Facing mech on smaller maps, don't get 2/2 ups. Instead, get faster Infestors/NP/Hive/Spire after 1/1. The 160-170 push on smaller maps comes a lot quicker because it's harder to drop and flank to delay it on smaller maps than say on Metal, TDA, etc.
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On February 28 2012 03:43 Olsson wrote: So how do I beat mech. I can't get broodlords in time they'll just make a push at 170 food or so and just kill me. I don't know how to kill mech. I just played a game where I had four bases pumping roaches with 2/2 and I forced thors because I went mutas before that and he just rofl stomped me when I had mass roaches and he had a 33/33/33% composition. I just couldnt beat it.
Dont tell me drop and base race that will just mean I have less supply for the fight against him and you will never win a base race against floating buildings.
Roach drops on top of siege tanks or burrow movement and pop on siege tanks are the way go imo. Small drops to his main base to snipe armories/addons on factories or factories are great. Ling run bys, Neural parasites pretty good.
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On February 28 2012 04:13 Roynalf wrote:Show nested quote +On February 28 2012 03:43 Olsson wrote: So how do I beat mech. I can't get broodlords in time they'll just make a push at 170 food or so and just kill me. I don't know how to kill mech. I just played a game where I had four bases pumping roaches with 2/2 and I forced thors because I went mutas before that and he just rofl stomped me when I had mass roaches and he had a 33/33/33% composition. I just couldnt beat it.
Dont tell me drop and base race that will just mean I have less supply for the fight against him and you will never win a base race against floating buildings. Roach drops on top of siege tanks or burrow movement and pop on siege tanks are the way go imo. Small drops to his main base to snipe armories/addons on factories or factories are great. Ling run bys, Neural parasites pretty good. Basically what I said, except I disagree with burrow move onto tanks. Then again, I'm not sure how smart Terrans are in general, but if I saw a roach commitment, I would be actively scanning for burrow move...
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