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On September 20 2010 12:26 Alsn wrote:Show nested quote +On September 20 2010 12:21 prodiG wrote:If you make a circle like this, and hold down D will the units fire every time they switch bunkers (avoiding the cooldown?) That would be absolutely disgusting (and probably patched) but I'd be hilarious to see a marauder shoot 300 rounds a minute in a melee game. ...You knwo what, i'm going to test this right now  If that works, you don't even have to make a circle, just make 2 bunkers next to each other and rallied to each other and spam unload.
It doesn't work, it's based off the unit cooldown
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On September 20 2010 12:21 Alsn wrote:Seeing this and finding the concept of nydus mining really cool(albeit just as useless as this), I set out to try the terran version! Without further ado, enjoy: Here's the home end. ![[image loading]](http://i55.tinypic.com/wgzs52.jpg) And the golden end. ;D ![[image loading]](http://i52.tinypic.com/1ihdle.jpg) Replay: http://www.sendspace.com/file/0lw9tlEdit: Images don't seem to be working, fixing.
hahaha this is amazing. an excellent way to show some scorn for those pesky destructible rocks
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Harriet tubman would be proud
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Hi all, Morrow's teleporter gave me another idea.
You can basically build a machine gun, I tried it and it works (too lazy to upload replay sorry): You place a certain number of bunkers in a circle (works very well on Xel Naga by circling the small hole in front of each player's natural with bunkers). Then you load them up with 1 marauder/3 marines per bunker and then spam the unload whenever u get attacked. What happens is when a unit shoots it then moves to a further bunker to let its place to a new unit which has no cooldown, hence you get to shoot as fast as you can switch units in the bunker.
Its less dps then having all the units shoot at the same time but its pretty damn cool to watch!
Edit: someone beat me to it! ah well
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lmao
do it in a real game and lets see.
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blizzard should make this viable by making bunkers cost 0 minerals and have 0 build time... or make a new terran building called Railroad. lol 10 cost with 4 sec build time!!!
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On September 20 2010 13:25 Akramba wrote: Hi all, Morrow's teleporter gave me another idea.
You can basically build a machine gun, I tried it and it works (too lazy to upload replay sorry): You place a certain number of bunkers in a circle (works very well on Xel Naga by circling the small hole in front of each player's natural with bunkers). Then you load them up with 1 marauder/3 marines per bunker and then spam the unload whenever u get attacked. What happens is when a unit shoots it then moves to a further bunker to let its place to a new unit which has no cooldown, hence you get to shoot as fast as you can switch units in the bunker.
Its less dps then having all the units shoot at the same time but its pretty damn cool to watch!
Edit: someone beat me to it! ah well I don't see anyone that beat you to it?
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Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim.
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On September 20 2010 14:17 YoureFired wrote: Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim. It's good to see you've grasped the fundamentals of this thread.
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On September 20 2010 14:22 Melancholia wrote:Show nested quote +On September 20 2010 14:17 YoureFired wrote: Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim. It's good to see you've grasped the fundamentals of this thread. Sorry that I didn't read the entire thread before posting? I read the last page and figured I'd add my input.
I'm way too tired to actually write something insightful >.>
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This tactic goes great with Mass Raven, due to the overabundance of minerals!
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It must be nice to know that since you've learned to abuse Terran, you don't need to practice, and can instead spend your time doing crap like this
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United States385 Posts
I think this may have a place in late-game for linking expansions, think Metalopolis 10 o'clock vs 4 o'clock the Terran will naturally expand from the 10 to the 11 then 12 etc. etc. If you make this line of bunkers behind the mineral lines with exits at each expo it may just work, though this is just a scapegoat for if your macro is bad and your minerals are piling up. I'll make a screen shot and edit this post with it.
Edit: here are the pictures
+ Show Spoiler +
I think it has potential but still unlikely we will see it in plays if we do the casters will lose their heads and scream like madmen.
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Too funny. Don't expect to see this ingame anytime soon though. :p
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On September 19 2010 21:11 nbrnqq wrote: LMAO! I'll just be a sneaky Zergy and destroy one of them bunkers in the middle.
As Artosis would say on GSL-Stream: "Then 'sup?!" The units will then just walk a few steps and continue teleporting, no big deal.
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Waah, no one is listening to me 
All the screenshots and videos posted here use like 33% too many bunkers! You can actually leave a gap without noticable slowdown (unless when you are going diagonally; you should have the bunkers touch corners there). I guess I need to add screenshots too to make this clear :-|
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Seen kawaii doing this on his stream versus friends before, so funny
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On September 20 2010 17:21 UntitledQ wrote:Waah, no one is listening to me  All the screenshots and videos posted here use like 33% too many bunkers! You can actually leave a gap without noticable slowdown (unless when you are going diagonally; you should have the bunkers touch corners there). I guess I need to add screenshots too to make this clear :-|
Please do! Not sure how big a gap you're referring to.
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On September 20 2010 14:36 Zerokaiser wrote: It must be nice to know that since you've learned to abuse Terran, you don't need to practice, and can instead spend your time doing crap like this
QQ
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