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Active: 1466 users

Terran teleporter of death! - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 20 2010 03:41 GMT
#121
On September 20 2010 12:26 Alsn wrote:
Show nested quote +
On September 20 2010 12:21 prodiG wrote:
If you make a circle like this, and hold down D will the units fire every time they switch bunkers (avoiding the cooldown?)

That would be absolutely disgusting (and probably patched) but I'd be hilarious to see a marauder shoot 300 rounds a minute in a melee game.





...You knwo what, i'm going to test this right now
If that works, you don't even have to make a circle, just make 2 bunkers next to each other and rallied to each other and spam unload.


It doesn't work, it's based off the unit cooldown
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
corpsepose
Profile Blog Joined August 2010
1678 Posts
September 20 2010 03:45 GMT
#122
On September 20 2010 12:21 Alsn wrote:
Seeing this and finding the concept of nydus mining really cool(albeit just as useless as this), I set out to try the terran version!

Without further ado, enjoy:
Here's the home end.[image loading]

And the golden end. ;D
[image loading]


Replay:
http://www.sendspace.com/file/0lw9tl

Edit: Images don't seem to be working, fixing.


hahaha this is amazing. an excellent way to show some scorn for those pesky destructible rocks
http://www.twitch.tv/corpsep0se
Jayrod
Profile Joined August 2010
1820 Posts
September 20 2010 04:02 GMT
#123
Harriet tubman would be proud
Akramba
Profile Joined September 2010
1 Post
Last Edited: 2010-09-20 04:25:51
September 20 2010 04:25 GMT
#124
Hi all, Morrow's teleporter gave me another idea.

You can basically build a machine gun, I tried it and it works (too lazy to upload replay sorry):
You place a certain number of bunkers in a circle (works very well on Xel Naga by circling the small hole in front of each player's natural with bunkers). Then you load them up with 1 marauder/3 marines per bunker and then spam the unload whenever u get attacked. What happens is when a unit shoots it then moves to a further bunker to let its place to a new unit which has no cooldown, hence you get to shoot as fast as you can switch units in the bunker.

Its less dps then having all the units shoot at the same time but its pretty damn cool to watch!


Edit: someone beat me to it! ah well
Hi there
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
September 20 2010 04:33 GMT
#125
lmao

do it in a real game and lets see.
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 20 2010 04:50 GMT
#126
blizzard should make this viable by making bunkers cost 0 minerals and have 0 build time... or make a new terran building called Railroad. lol 10 cost with 4 sec build time!!!
PM me if you want random korean images translated.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 20 2010 04:56 GMT
#127
On September 20 2010 13:25 Akramba wrote:
Hi all, Morrow's teleporter gave me another idea.

You can basically build a machine gun, I tried it and it works (too lazy to upload replay sorry):
You place a certain number of bunkers in a circle (works very well on Xel Naga by circling the small hole in front of each player's natural with bunkers). Then you load them up with 1 marauder/3 marines per bunker and then spam the unload whenever u get attacked. What happens is when a unit shoots it then moves to a further bunker to let its place to a new unit which has no cooldown, hence you get to shoot as fast as you can switch units in the bunker.

Its less dps then having all the units shoot at the same time but its pretty damn cool to watch!


Edit: someone beat me to it! ah well

I don't see anyone that beat you to it?
EntropyFails
Profile Blog Joined September 2010
81 Posts
September 20 2010 05:11 GMT
#128
Heya, I posted a short tutorial video of this specifically in action describing the how's and why's of The Terran Teleporter of Death opperation.



Starcraft Reddit link for more discussion.
http://www.reddit.com/r/starcraft/comments/dg6vi/terran_teleporter_of_death_tutorial_video/

Enjoy,
EntropyFails
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 20 2010 05:17 GMT
#129
Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim.
ted cruz is the zodiac killer
Melancholia
Profile Joined March 2010
United States717 Posts
September 20 2010 05:22 GMT
#130
On September 20 2010 14:17 YoureFired wrote:
Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim.

It's good to see you've grasped the fundamentals of this thread.
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 20 2010 05:30 GMT
#131
On September 20 2010 14:22 Melancholia wrote:
Show nested quote +
On September 20 2010 14:17 YoureFired wrote:
Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim.

It's good to see you've grasped the fundamentals of this thread.

Sorry that I didn't read the entire thread before posting? I read the last page and figured I'd add my input.

I'm way too tired to actually write something insightful >.>
ted cruz is the zodiac killer
Bxk
Profile Joined September 2010
United States53 Posts
September 20 2010 05:32 GMT
#132
This tactic goes great with Mass Raven, due to the overabundance of minerals!
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
September 20 2010 05:36 GMT
#133
It must be nice to know that since you've learned to abuse Terran, you don't need to practice, and can instead spend your time doing crap like this
Lanaia is love.
Laggy
Profile Blog Joined May 2010
United States385 Posts
Last Edited: 2010-09-20 06:30:07
September 20 2010 06:10 GMT
#134
I think this may have a place in late-game for linking expansions, think Metalopolis 10 o'clock vs 4 o'clock the Terran will naturally expand from the 10 to the 11 then 12 etc. etc. If you make this line of bunkers behind the mineral lines with exits at each expo it may just work, though this is just a scapegoat for if your macro is bad and your minerals are piling up. I'll make a screen shot and edit this post with it.

Edit: here are the pictures

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


I think it has potential but still unlikely we will see it in plays if we do the casters will lose their heads and scream like madmen.
D on iccup stands for diamond in SC2
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 20 2010 06:24 GMT
#135
Too funny. Don't expect to see this ingame anytime soon though. :p
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Lowko
Profile Joined August 2010
Netherlands286 Posts
September 20 2010 07:20 GMT
#136
On September 19 2010 21:11 nbrnqq wrote:
LMAO! I'll just be a sneaky Zergy and destroy one of them bunkers in the middle.

As Artosis would say on GSL-Stream: "Then 'sup?!"

The units will then just walk a few steps and continue teleporting, no big deal.
www.LowkoTV.com
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 20 2010 08:21 GMT
#137
Waah, no one is listening to me

All the screenshots and videos posted here use like 33% too many bunkers! You can actually leave a gap without noticable slowdown (unless when you are going diagonally; you should have the bunkers touch corners there). I guess I need to add screenshots too to make this clear :-|
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-09-20 08:51:44
September 20 2010 08:40 GMT
#138
Seen kawaii doing this on his stream versus friends before, so funny
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
September 20 2010 09:29 GMT
#139
On September 20 2010 17:21 UntitledQ wrote:
Waah, no one is listening to me

All the screenshots and videos posted here use like 33% too many bunkers! You can actually leave a gap without noticable slowdown (unless when you are going diagonally; you should have the bunkers touch corners there). I guess I need to add screenshots too to make this clear :-|


Please do! Not sure how big a gap you're referring to.
Hallowed are the Ori.
Alexstrasas
Profile Joined August 2010
302 Posts
September 20 2010 09:33 GMT
#140
On September 20 2010 14:36 Zerokaiser wrote:
It must be nice to know that since you've learned to abuse Terran, you don't need to practice, and can instead spend your time doing crap like this


QQ
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