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Terran teleporter of death! - Page 9

Forum Index > StarCraft 2 Strategy
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aidnai
Profile Joined January 2010
United States1159 Posts
September 21 2010 00:00 GMT
#161
On September 21 2010 08:31 peckham33 wrote:
if you do it, you might make it into a kind of wall or use this in the campain (no clue witch level)


maybe the level you need to save settlers for the dr. chick. (sorry, I never remember names...)
Drebin
Profile Joined July 2010
Norway16 Posts
September 21 2010 00:05 GMT
#162
I don't think MorroW was the first person to find this since I saw a Youtube video of someone doing this in the beta, but I can't seem to find the video now. Hopefully I'm not the only one on TL who saw it.

Not that it matters, its just a funny trick
peckham33
Profile Joined April 2010
United States267 Posts
September 21 2010 02:44 GMT
#163
it dosen't matter who found it first. what matters here is who the first one to bring it up to us is. (also, who says MorroW is a person [not that i think MorroW isn't but you never know])
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-09-21 06:58:07
September 21 2010 04:05 GMT
#164
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:



Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 21 2010 04:18 GMT
#165
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


Omg that is awesome.

Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.
ocdscale
Profile Joined August 2010
United States61 Posts
September 21 2010 04:19 GMT
#166
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


I really want to try this in a real game. Maybe use it to encroach on an expansion or something. Build bunkers in pairs, and close the rally loop when you're ready to fire.
afirlortwo
Profile Joined April 2010
United States161 Posts
September 21 2010 04:36 GMT
#167
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


woaaa thats awesome
Just a momentary diversion on the road to the grave
Tidomann
Profile Joined April 2010
Canada10 Posts
September 21 2010 05:09 GMT
#168
Wow.. That instant attack is insane.. Is it not fixed?

I was thinking that in case there is a chance the opponent does a harass, you could always build a reverse teleporter, rather than changing the polarity of the teleporting machine.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2010-09-21 05:50:22
September 21 2010 05:49 GMT
#169
that's pretty messed up. i was just trying it and yea, its like a gatling gun.

however, melee units seem to mess it up and return it normal firing rate. prob has something to do with the fact you need the 1 spacing around the bunker.
starleague forever
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 21 2010 06:01 GMT
#170
You can do it without the 1 spacing but melee units mess it up even worse. The 1 spacing at least gives you a little margin for error. I wouldn't do this against Zerg. Although maybe if you cliff hugged you could control the unloading direction. I'll have to try this in a real game eventually.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 21 2010 06:20 GMT
#171
What the hell? There is no fire rate anymore.

Alright, I was all for this idea before. But now they can throw that away, I don't like the attackspeed being like that >_>.
FreedonNadd
Profile Joined August 2010
Austria573 Posts
September 21 2010 06:48 GMT
#172
@Uranium: Did you try it with something smaller like a triangle, where 3 bunkers are close to each other ? How many bunkers do you need to make this reliable ?
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 21 2010 06:52 GMT
#173
Yes you can do it reliably with a triangle or square. However you will only have 3 or 4 Marauders so you won't be able to fire constantly. Having a ton of bunkers enhances the "gatling gun" effect as each unit cools down going around the ring. So if you only have 4 Marauders you might as well put them in 2 bunkers and leave them there.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 21 2010 10:48 GMT
#174
Yay, someone did it with gaps; and as one can see, it's basically just as fast for means of transportation :D

(@x89)
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
September 21 2010 11:34 GMT
#175
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Could you abuse that with just 2 bunkers rallied to each other?
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 21 2010 11:42 GMT
#176
hahaha - thats probably the funniest tactic I have seen so far in SCII and I wanna see it work on a streamed tournament-match.
keep it deep! @zulison
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
September 21 2010 12:18 GMT
#177
It doesn't skip the refire rate of units, just a new one with CD ready comes in range every time you unload. It seems like it's infinite, but it probably wouldn't work with less than 10-20 bunkers. SC2 is pretty solid when it comes to stuff like this.
I will never ever play Mech against Protoss. - MVP
Warri
Profile Joined May 2010
Germany3208 Posts
September 21 2010 12:40 GMT
#178
On September 21 2010 20:34 RubiksCube wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Could you abuse that with just 2 bunkers rallied to each other?

No, it doesnt do anything. The unitskeep their attackcooldown, unlike lolrays. The reason you see one bunker firing like a gatling gun is because during that time it has 10 different marauder sitting in it. But if you had only 2 bunker looped, 2 marauders total, they wouldnt shoot anyfaster. However in most cases when you defend a choke and buid 5 bunkers, it happens rarely that all of them shoot at a time, so it is helpful to do this trick. But notice that its not more dps, than if all bunkers shot at a time.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 21 2010 12:41 GMT
#179
On September 21 2010 20:34 RubiksCube wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Could you abuse that with just 2 bunkers rallied to each other?

No
On September 21 2010 21:18 Zaphid wrote:
It doesn't skip the refire rate of units, just a new one with CD ready comes in range every time you unload. It seems like it's infinite, but it probably wouldn't work with less than 10-20 bunkers. SC2 is pretty solid when it comes to stuff like this.

Nichotin
Profile Joined September 2010
Sweden3 Posts
September 21 2010 13:54 GMT
#180
Pretty old trick which is of no good cause except you can make the stuck scv go into the *teleporter of death* so he can exit in the right direction
Nein Nein Nein! Das is nicht mein frau, das ist und JUDEN SMUTS!
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