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Terran teleporter of death! - Page 10

Forum Index > StarCraft 2 Strategy
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Shaithis
Profile Joined March 2010
United States383 Posts
September 21 2010 16:07 GMT
#181
On September 21 2010 13:18 Goobus wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:



Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


Omg that is awesome.

Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.


Very cool, however don't forget that he has a marauder in each bunker. All of them could be moving around with stim for even more damage, plus you could add 2 marines for the cost of each bunker.. Still, something fun to try in FFA.
peckham33
Profile Joined April 2010
United States267 Posts
September 21 2010 21:16 GMT
#182
On September 22 2010 01:07 Shaithis wrote:
Show nested quote +
On September 21 2010 13:18 Goobus wrote:
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


Omg that is awesome.

Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.


Very cool, however don't forget that he has a marauder in each bunker. All of them could be moving around with stim for even more damage, plus you could add 2 marines for the cost of each bunker.. Still, something fun to try in FFA.


who cares about practicality (jk) it's all about confusing you opponant with constats fire from one bunker.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 21:22 GMT
#183
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...

Dude, you should make a new thread, that is awesome!
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 21 2010 21:28 GMT
#184
if the guy lets you get away with all those bunkers, he deserved to lose to say the least xD

i could see this being used for bm or something in a totally one sided match. like, spelling out noob in cursive with bunkers and then sending all your troops to his base through it.
peckham33
Profile Joined April 2010
United States267 Posts
September 21 2010 22:37 GMT
#185
why would you waist all that time building the bunkers to spell out noob? 3 lines of bunkers would be even more insulting .
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
bulge
Profile Joined July 2010
161 Posts
September 21 2010 23:15 GMT
#186
lol that was entertaining to watch. i definitely will have to try that out in an FFA
darklordjac
Profile Joined July 2010
Canada2231 Posts
September 22 2010 00:14 GMT
#187
Im going to have to try this out
coltrane
Profile Blog Joined June 2008
Chile988 Posts
September 22 2010 00:22 GMT
#188
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.
Jävla skit
TheGreenMachine
Profile Joined March 2010
United States730 Posts
September 22 2010 00:27 GMT
#189
On September 22 2010 09:22 coltrane wrote:
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.

yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Tivo
Profile Joined August 2010
United States121 Posts
September 22 2010 00:41 GMT
#190
On September 22 2010 09:27 TheGreenMachine wrote:
Show nested quote +
On September 22 2010 09:22 coltrane wrote:
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.

yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload

that doesn't make them fire any faster- it just rotates the marauders that have cooled down to the front. It's kind of like making a bunker with 10 marauders in it.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-22 00:55:49
September 22 2010 00:43 GMT
#191
We should call it Morrowport! I love it so much, that I want to play terran now. (: Especially appreciate the option to build branches, and switch between them, by changing just one rally point.

Note that by hitting the hotkey and shift-clicking one mid-bunker, then mass unload - you can quickly move your army to that specific mid-point, without even changing the rally points. This way you can defend it easily in the middle. So, one could keep building and extending it, until it becomes a mini-version of the Chinese wall.

About going backwards; it probably takes quite some time to reset rally points, but there could be 2 parallel morrowports - one for each direction.
If you stand next to my head, you can hear the ocean. - Day[9]
chuky500
Profile Blog Joined March 2010
France473 Posts
September 22 2010 01:10 GMT
#192
I probably wasn't the first to think about it but I mentioned this technique in Morrow's creativity contest 6 months ago. I was even considering making an array of bunkers and making a tetris video out of it but bunkers in an array wouldn't unload in every direction (maybe it's been fixed in patch 1.1 who knows).

I didn't win a beta key at this time so now I read Morrow saying he's invented it makes me huhh. Sorry about sounding like an ass but I just needed to blah.

Just for the record
On March 24 2010 02:28 chuky500 wrote:
Initially I wanted to do it with an array of bunkers instead of supply depots, since you can unload units instantly from a bunker to another bunker. But it doesn't seem to work in all directions so I had to find a replacement.

Geiko
Profile Blog Joined June 2010
France2036 Posts
September 22 2010 02:07 GMT
#193
I've actually tried this to speed gaz mining.
I placed 2 bunkers between my CC and my refinery.
And rally points like this
Bunker 1 -> Refinery -> Bunker2
Bunker 2 -> CC -> Bunker 1

With 2 SCVs and holding down the unload button, i was able to get a mine rate equal to that of 3 scvs in a normal geyzer.

[image loading]

Its almost usefull isn't it ?
geiko.813 (EU)
Kare
Profile Joined March 2009
Norway786 Posts
September 22 2010 02:17 GMT
#194
This thread is kinda hilarious.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 22 2010 10:57 GMT
#195
LOL its hilarious but a suprisingly good find at the same time ! ^^
GG GL HF
TheNomad
Profile Joined April 2010
United States134 Posts
September 22 2010 11:11 GMT
#196
incoming bunker load/unload nerf! Probably like a 2 second cooldown or something on it lol
Greth
Profile Blog Joined November 2007
Belgium318 Posts
September 22 2010 11:13 GMT
#197
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Hang on ... What is the minimum amount of bunkers required for this to work? 3 or 4? If so, this could actually be viable to use in a real game!
http://youtube.com/grethsc
Mongery
Profile Joined May 2009
892 Posts
September 22 2010 11:19 GMT
#198
gj morrow i was doing something similar before but i dont know if u can call it revolutionary.
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
TheGreenMachine
Profile Joined March 2010
United States730 Posts
September 22 2010 20:42 GMT
#199
On September 22 2010 09:41 Tivo wrote:
Show nested quote +
On September 22 2010 09:27 TheGreenMachine wrote:
On September 22 2010 09:22 coltrane wrote:
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.

yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload

that doesn't make them fire any faster- it just rotates the marauders that have cooled down to the front. It's kind of like making a bunker with 10 marauders in it.

yeah the idea is just keep making lots of bunkers so not a single one of your units is outside the bunkers, would suck if 1 of your bunkers died tho lol, everyone unloads if you dont stop in time.

Basically would be used so you can have more than just 3 bunkers worth of units that fit in your natural
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
GulpyBlinkeyes
Profile Joined October 2009
United States1449 Posts
September 22 2010 21:15 GMT
#200
Hilarious and amazing. Finally I can mitigate that long rush distance on scrap station without wasting my precious time breaking down those pesky rocks. Thank you Morrow!
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