On September 21 2010 13:05 Uranium wrote: OK I created a real Teleporter Wall of * DEATH*
Bet you never saw a Bunker shoot this fast:
Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D
Omg that is awesome.
Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.
Very cool, however don't forget that he has a marauder in each bunker. All of them could be moving around with stim for even more damage, plus you could add 2 marines for the cost of each bunker.. Still, something fun to try in FFA.
Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D
Omg that is awesome.
Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.
Very cool, however don't forget that he has a marauder in each bunker. All of them could be moving around with stim for even more damage, plus you could add 2 marines for the cost of each bunker.. Still, something fun to try in FFA.
who cares about practicality (jk) it's all about confusing you opponant with constats fire from one bunker.
Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D
MorroW, if you could link this in the OP that'd be awesome...
Dude, you should make a new thread, that is awesome!
if the guy lets you get away with all those bunkers, he deserved to lose to say the least xD
i could see this being used for bm or something in a totally one sided match. like, spelling out noob in cursive with bunkers and then sending all your troops to his base through it.
On September 22 2010 09:22 coltrane wrote: has anyone tried to rally 2 bunks one into another, like for defending an expansion?
maybe it is viable after all.
yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload
that doesn't make them fire any faster- it just rotates the marauders that have cooled down to the front. It's kind of like making a bunker with 10 marauders in it.
We should call it Morrowport! I love it so much, that I want to play terran now. (: Especially appreciate the option to build branches, and switch between them, by changing just one rally point.
Note that by hitting the hotkey and shift-clicking one mid-bunker, then mass unload - you can quickly move your army to that specific mid-point, without even changing the rally points. This way you can defend it easily in the middle. So, one could keep building and extending it, until it becomes a mini-version of the Chinese wall.
About going backwards; it probably takes quite some time to reset rally points, but there could be 2 parallel morrowports - one for each direction.
I probably wasn't the first to think about it but I mentioned this technique in Morrow's creativity contest 6 months ago. I was even considering making an array of bunkers and making a tetris video out of it but bunkers in an array wouldn't unload in every direction (maybe it's been fixed in patch 1.1 who knows).
I didn't win a beta key at this time so now I read Morrow saying he's invented it makes me huhh. Sorry about sounding like an ass but I just needed to blah.
Just for the record
On March 24 2010 02:28 chuky500 wrote: Initially I wanted to do it with an array of bunkers instead of supply depots, since you can unload units instantly from a bunker to another bunker. But it doesn't seem to work in all directions so I had to find a replacement.
I've actually tried this to speed gaz mining. I placed 2 bunkers between my CC and my refinery. And rally points like this Bunker 1 -> Refinery -> Bunker2 Bunker 2 -> CC -> Bunker 1
With 2 SCVs and holding down the unload button, i was able to get a mine rate equal to that of 3 scvs in a normal geyzer.
Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D
MorroW, if you could link this in the OP that'd be awesome...
Hang on ... What is the minimum amount of bunkers required for this to work? 3 or 4? If so, this could actually be viable to use in a real game!
On September 22 2010 09:22 coltrane wrote: has anyone tried to rally 2 bunks one into another, like for defending an expansion?
maybe it is viable after all.
yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload
that doesn't make them fire any faster- it just rotates the marauders that have cooled down to the front. It's kind of like making a bunker with 10 marauders in it.
yeah the idea is just keep making lots of bunkers so not a single one of your units is outside the bunkers, would suck if 1 of your bunkers died tho lol, everyone unloads if you dont stop in time.
Basically would be used so you can have more than just 3 bunkers worth of units that fit in your natural
Hilarious and amazing. Finally I can mitigate that long rush distance on scrap station without wasting my precious time breaking down those pesky rocks. Thank you Morrow!