+10000 points Morrow
Terran teleporter of death! - Page 12
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driftme
United States360 Posts
+10000 points Morrow | ||
Lunares
United States909 Posts
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blahman3344
United States2015 Posts
The best part about this teleporter is that it can be repaired if attacked, and can be refunded for 100% of its cost. | ||
Grebliv
Iceland800 Posts
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Uranium
United States1077 Posts
On September 28 2010 06:48 Lunares wrote: Can reaper/ghost work? Or do they have the same problem as marines with animation. Just tested it, Ghosts are decent but you definitely have to slow down your rate of Unload-pressing. Reapers suck because they shoot twice so the whole animation is quite long. Marauders are the only unit that allows you to mash D as fast as humanly possible. Note that holding down D is too fast even for Marauders - they won't fire at all. You have to actually press the button each time. | ||
peckham33
United States267 Posts
On September 28 2010 06:01 Moa wrote: If someone ever does this in a game, I will suck, like, a hundred horse dicks. start sucking because people have done it and will do it. (never said anything about winning or using it long range) | ||
hofodomo
United States257 Posts
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kefkamaydie
United States40 Posts
Lol, and I did end up winning :/ nothing but marines, marauders and medivacs :/ | ||
Mortician
Bulgaria2332 Posts
On September 28 2010 13:27 kefkamaydie wrote: Just for giggles I did this in a FFA. Went after the closest opponent who happened to be zerg. After wearing him down with this, he said "You know you aren't going to win right? I mean come on! A ridiculous ass bunker creep then you steal my natural!" Lol, and I did end up winning :/ nothing but marines, marauders and medivacs :/ So you ended up winning with a normal terran unit composition ^^ Nice find, Morrow! But don't try to use it a big event match, or blizzard will see it and patch it! It is your one-hit-wonder strategy, save it for last! | ||
kefkamaydie
United States40 Posts
On September 28 2010 13:56 Mortician wrote: So you ended up winning with a normal terran unit composition ^^ Nice find, Morrow! But don't try to use it a big event match, or blizzard will see it and patch it! It is your one-hit-wonder strategy, save it for last! Yes, that may very well be, but I play protoss, and in a ffa I spent the first 15 minutes not expanding and just sending marines into the chute :/ Just surprising marines and marauders were enough to win the game at that point, because I wasn't expecting to. | ||
Randomaccount#77123
United States5003 Posts
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shiNe.
Canada120 Posts
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vectorix108
United States4633 Posts
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peckham33
United States267 Posts
On September 28 2010 15:55 shiNe. wrote: LOL imagine if a pro made this viable hahaha Did you read the thread? there are some of the really high players in SC2 saying they would try it out! | ||
x2mirko
Germany245 Posts
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Carson
Canada820 Posts
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GathFox
United States58 Posts
I think that the warp aspect idea probably is not usefull (at least in making a line directly to their base) though not only cause of cost but but that its only immediatly crossing the distance to the enemy in most strats and a surprise attack directly towards their base probably wouldnt be very usefull unless the enemy isnt at their base. having a one way nydus worm to the front fo the enemies base isnt much of an advantage to me either. having go to the reverse could be agreat way to defend against harrass though when your army is away from base. you could also use it to attack one part of the enemies territory and when he reinforces that area use the bunkers to quickly warp to the opposite side, thus sending him on a wild goose chase if he tries to reinforce in the first place. | ||
peckham33
United States267 Posts
On October 01 2010 09:42 GathFox wrote: i think that you get a constant stream of fire at somewhere between 22-30 bunkers/marauders. *and sorry about not seeing that post uranium*. I think that the warp aspect idea probably is not usefull (at least in making a line directly to their base) though not only cause of cost but but that its only immediatly crossing the distance to the enemy in most strats and a surprise attack directly towards their base probably wouldnt be very usefull unless the enemy isnt at their base. having a one way nydus worm to the front fo the enemies base isnt much of an advantage to me either. having go to the reverse could be agreat way to defend against harrass though when your army is away from base. you could also use it to attack one part of the enemies territory and when he reinforces that area use the bunkers to quickly warp to the opposite side, thus sending him on a wild goose chase if he tries to reinforce in the first place. reapers+bunker chain=fast also, how is it not useful yet have uses? | ||
Celadan
Norway471 Posts
Morrow, if you did that in a big tournament you would be my hero. | ||
Drexl
United States3 Posts
Other wise, this is an epic strat haha | ||
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