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Terran teleporter of death!

Forum Index > StarCraft 2 Strategy
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MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-09-19 12:49:01
September 19 2010 11:43 GMT
#1
ok ive invented a new technique for the terran race. i was so annoyed that protoss had the warpin and zerg had nydus!

here it is
+ Show Spoiler +
[image loading]

and here is replay
http://screplays.com/system/files/replays/8983/[scr8983](T)mouzMorroW_vs_(T)Player_2_(Very_easy).SC2Replay

http://screplays.com/replays/mouzmorrow/8984

http://www.megaupload.com/?d=0O179UTO


(copy the line because tl fks this link)
fast forward a couple of minutes because its only macroing up to it

how to
-rally point the raxes to the closest bunker
-rally point each bunker to the bunker in front
-make sure the bunkers arent touching any edges that might cause them to walk around some areas (like the xel naga cliff in this example)
-bind all bunkers to a hotkey
-spam unload as soon as a unit enter the teleporter (yep thats whats its called!)

revolutionary?
well thats my question to you guys, will we be seeing a new way of travel for the terran race? imagine making a big push towards the enemy that can be reinforced instantly! and if the attack fails you can reverse the rally points and go home, salvage the bunkers and be in good shape.
i think blizzard may have to rethink the game here, well just have to wait and see

random things you should know
-if you fill 2 bunkers in a row they wont enter the next bunker, you can prevent this by splitting up your rax rally points more to different bunkers (3 by 3 for example). you can also upgrade a +2 cap to make it more apm friendly
-if they try to destroy your teleporter you can enter units in it and be very difficult to kill
-you can upgrade building armor to make it that much harder to destroy
-you can create different roads and all u have to do is change rally on 1 bunker
-this also works with command centers and scvs in case your into super long distance mining (need high apm)

cheers
Progamerpls no copy pasterino
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 19 2010 11:46 GMT
#2
that's surely not good idea for early/mid game, you have to spend so much minerals on bunkers instead of army.
However it may have a good purpose lategame.

at least, that's an awesome idea xD
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
zimms
Profile Joined November 2009
Austria561 Posts
September 19 2010 11:47 GMT
#3
Haha, nice find.
And nice trolling :D
Deleted User 72834
Profile Joined April 2010
247 Posts
September 19 2010 11:49 GMT
#4
--- Nuked ---
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
September 19 2010 11:49 GMT
#5
awesome strat im gonna go do it now
Fear is a 4 letter word. Why be afraid?
JibJabberJab
Profile Joined September 2010
Netherlands9 Posts
September 19 2010 11:49 GMT
#6
Awesome technique for when you have 4000 minerals and 40 scvs building to spend, this will revolutionize terran play!

On a more serious note though, cool idea! need to try this vs CPU.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
September 19 2010 11:49 GMT
#7
no it wouldn't have a good purpose in lategame, but it's hilarious.
Wawa
Profile Blog Joined August 2010
United States215 Posts
September 19 2010 11:51 GMT
#8
Very creative.
Nice job finding it!
www.youtube.com/wawastarcraft
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 19 2010 11:51 GMT
#9
OMG Terran is OP!

Funny, but mostly useless find IMO
As it turns out, marines don't actually cost any money -Jinro
Zyrre
Profile Blog Joined June 2008
Sweden291 Posts
September 19 2010 11:51 GMT
#10
I believe this is the link:
http://screplays.com/replays/mouzmorrow/8984

other one didnt work for me
"Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way."
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 19 2010 11:53 GMT
#11
Haha, oh wow.

Just...

Wow XD.

I can't decide wether to hate you because of that reaper bs, or love you for this terran teleporter strat.
If you manage to pull this off in a tournament game I'll become a fan. No doubt.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
September 19 2010 11:58 GMT
#12
awesome, something fun to do when maxed out.
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2010-09-19 12:01:00
September 19 2010 11:59 GMT
#13
morrow, you should do it in the finals in some big tournaments where the score is 2-2 and win thanks to this.
being defeated by this would be such a humiliation roflmao
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Cohedra
Profile Joined July 2010
United States51 Posts
September 19 2010 12:05 GMT
#14
Good thread but you forgot to tell people to call it "morrowing"
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
September 19 2010 12:07 GMT
#15
baller and MorroW: Revolutionizing Starcraft 2 as a hobby.
nbrnqq
Profile Joined April 2010
Germany29 Posts
September 19 2010 12:11 GMT
#16
LMAO! I'll just be a sneaky Zergy and destroy one of them bunkers in the middle.

As Artosis would say on GSL-Stream: "Then 'sup?!"
TheFinalWord
Profile Joined May 2010
Australia790 Posts
Last Edited: 2010-09-19 12:45:35
September 19 2010 12:14 GMT
#17
This is why the build time is being increased.

edit: also sites that force you to register to download suck.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
September 19 2010 12:18 GMT
#18
On September 19 2010 20:46 Superouman wrote:
that's surely not good idea for early/mid game, you have to spend so much minerals on bunkers instead of army.
However it may have a good purpose lategame.

at least, that's an awesome idea xD


Seriously?
Darthturtle
Profile Joined May 2009
United States718 Posts
September 19 2010 12:22 GMT
#19
Hilariously awesome, but never have I seen such a wall of bunkers so vulnerable right smack in the middle.
kaztah
Profile Joined September 2010
Norway1221 Posts
September 19 2010 12:33 GMT
#20
The worst part about it is that there's just no way to counter it.
I assume this is why Blizzard is forcing out the patch this week.
I speak fluent sarcasm.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 19 2010 12:38 GMT
#21
Can you upload it somewhere I dont have to register?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-09-19 12:41:40
September 19 2010 12:40 GMT
#22
ahahhahahahahaha this is awesome =D
EDIT: I suppose you could do this with nydus worms to some extent too, no?


oh wait...
Sqq
Profile Joined August 2010
Norway2023 Posts
September 19 2010 12:45 GMT
#23
haha, that was actually kinda of awesome to watch xD
Dead girls don't say no.
MorroW
Profile Joined August 2008
Sweden3522 Posts
September 19 2010 12:46 GMT
#24
On September 19 2010 21:38 Liquid`Jinro wrote:
Can you upload it somewhere I dont have to register?

couldnt find anywhere to do that
i guess icould upload it to megaupload or some shit
Progamerpls no copy pasterino
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
September 19 2010 12:51 GMT
#25
Well, it was worth it lol :D

Sickest ever.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
slam
Profile Joined May 2010
United States923 Posts
September 19 2010 12:52 GMT
#26
Wow. Now terran is going to be even more OP.
I get it.
Gloop
Profile Joined June 2010
United Kingdom30 Posts
September 19 2010 13:27 GMT
#27
On September 19 2010 21:46 MorroW wrote:
Show nested quote +
On September 19 2010 21:38 Liquid`Jinro wrote:
Can you upload it somewhere I dont have to register?

couldnt find anywhere to do that
i guess icould upload it to megaupload or some shit


http://topreplays.com/
http://replayfu.com/
Morvan
Profile Joined April 2010
Switzerland38 Posts
September 19 2010 13:42 GMT
#28
omg it's Gloop! ^_^
yeah, topreplays is the best site for replay uploading

funny thread, morrow ; )
Dont you worry about Planet Express. Let me worry about blank.
nihoh
Profile Blog Joined May 2010
Australia978 Posts
September 19 2010 13:47 GMT
#29
Bunkerportation......
Dont look at the finger or you will miss all that heavenly glory.
peckham33
Profile Joined April 2010
United States267 Posts
September 19 2010 13:54 GMT
#30
would take alot of practice and would cut back on other things as well but still cool and this could definatly find a use in such things as BASE DEFESE SPEED think about how fun it would be to send your army across the map to your other base right after/before he attacks.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Hikari
Profile Blog Joined May 2010
1914 Posts
September 19 2010 13:58 GMT
#31
Morrow discovers the terran nydus worm!
Inc zerg tear!

You will never know which part of the link stuff will pop out!
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 19 2010 14:06 GMT
#32
LMAO.

I love it! I want to see this in a real game!
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-09-19 14:15:41
September 19 2010 14:13 GMT
#33
This is pretty hilarious. Giving a whole new meaning to playing sim city in SC2.
keioh
Profile Blog Joined May 2010
France1099 Posts
September 19 2010 14:23 GMT
#34
I definitely knew that terran were imba. Look, they have their own teleportation know, but it is also a protection for its users. Tsss, tsss. Blizzard must rework completely the terran now :p
GIMME ALL THE BELGIAN WAFFLES I CAN GET FOR THIS MONEY !!!!!! BELGIAN WAFFFFFFFFFFFFFFFFLEEEEEEEEES
Wunder
Profile Blog Joined April 2010
United Kingdom2950 Posts
September 19 2010 14:28 GMT
#35
Confirmed: I just used this strat to get from Bronze to Diamond. Buy this strat now!
Writer@joonjoewong
Tenkai Star
Profile Joined September 2010
Sweden50 Posts
September 19 2010 14:33 GMT
#36
I applaud you sir XD
Give me your soul please
spydR
Profile Blog Joined March 2008
Australia243 Posts
September 19 2010 14:38 GMT
#37
Fuck the train, I'm taking bunkers to work from now on.
#1 Eric Marienthal fanboy. Dropped engineering for this >.<
Ozu
Profile Joined August 2010
Sweden66 Posts
Last Edited: 2010-09-19 14:45:27
September 19 2010 14:45 GMT
#38
Awesome, now we just need the ability to borrow bunkers and Terran will finally be unstoppable!
DuckS
Profile Joined September 2010
United States845 Posts
September 19 2010 14:46 GMT
#39
maybe this is what terran needs to stand a chance vs imbalanced zerg
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
BumsenDK
Profile Joined April 2010
Denmark137 Posts
September 19 2010 14:52 GMT
#40
Haha best one ever morrow, like your sense of humor :D
blackodd
Profile Joined April 2010
Sweden451 Posts
September 19 2010 15:09 GMT
#41
This is over 9000
For I am the Queen of Blades. And none shall ever dispute my rule, again...
Dudemeister
Profile Joined July 2010
Sweden314 Posts
September 19 2010 15:20 GMT
#42
if u build bunkers in your mineral line you can mine superfast?
Qw4z1
Profile Joined April 2008
Sweden55 Posts
September 19 2010 15:32 GMT
#43
Got to use this against my lesser skilled friends =) Swedish ingenuity ftw!
"All these new players are really thin skinned" - IdrA
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 19 2010 15:45 GMT
#44
SO after doing the 5rax no-gas build as terran and then the BC rush and winning games in mid-diamond league....guess I know what to try next now to ease my transition into T =D

will upload replay if it works rofl.
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
September 19 2010 15:50 GMT
#45
LOL

Gotta love TL and it's funny guys.
warmGun
Profile Joined August 2010
United States57 Posts
September 19 2010 15:52 GMT
#46
New ultimate terran BM. I want to see this happen in a tourny game when someone is very far ahead
nodq
Profile Blog Joined May 2010
Germany123 Posts
September 19 2010 16:05 GMT
#47
On September 19 2010 21:46 MorroW wrote:
Show nested quote +
On September 19 2010 21:38 Liquid`Jinro wrote:
Can you upload it somewhere I dont have to register?

couldnt find anywhere to do that
i guess icould upload it to megaupload or some shit


www.replayfu.com
Spawn moooaaaar Overloooaaaarddzzzz!
Neivler
Profile Blog Joined November 2008
Norway911 Posts
September 19 2010 16:09 GMT
#48
I have always been for nerfing the bunkers. This is just another reason why the bunkers are op!
I pwn noobs
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
September 19 2010 16:48 GMT
#49
This is just...amazing...
=O
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 19 2010 16:53 GMT
#50
So awesome, I'm in tears :D
tetramaster
Profile Joined July 2010
Canada253 Posts
September 19 2010 16:56 GMT
#51
So I tried it on a unit tester map.

Damn that's bullshit. Wouldn't you need to switch the rally points the other way to turn around though?: Unless you've got a 2nd set of bunkers with the rally points set the other direction of course XD
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
September 19 2010 17:06 GMT
#52
First I was thinking WTF but then I realized you could salvage, fight from them. make chains, and unlike the other to races you need 100.

lol

I'm sorry this is just unplausible for...... anything.

that and you can't transport mech or non infantry. Give me a winning game of pro play where they used it and succesfully won w/out putting a huge dent in their army. so much easier to just mass air.

HOWEVER. custom maps could do this, and would be very interesting.
What the Fu- REAPERS?!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
September 19 2010 17:08 GMT
#53
Funny stuff. But I don't know whats funnier -- the 'strat' or the amount of people on this guys dick. lol
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 19 2010 17:11 GMT
#54
On September 20 2010 02:08 iAmJeffReY wrote:
Funny stuff. But I don't know whats funnier -- the 'strat' or the amount of people on this guys dick. lol


What's funny is people like you don't understand when people make sarcastic replies to a sarcastic thread.
Mingeek
Profile Joined March 2010
United States35 Posts
September 19 2010 17:20 GMT
#55
On September 20 2010 02:06 Thoreezhea wrote:
First I was thinking WTF but then I realized you could salvage, fight from them. make chains, and unlike the other to races you need 100.

lol

I'm sorry this is just unplausible for...... anything.

that and you can't transport mech or non infantry. Give me a winning game of pro play where they used it and succesfully won w/out putting a huge dent in their army. so much easier to just mass air.

HOWEVER. custom maps could do this, and would be very interesting.

... lol. o-o really
mOnion
Profile Blog Joined August 2009
United States5657 Posts
September 19 2010 17:21 GMT
#56
Morrow is our ginger prince

☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
September 19 2010 17:24 GMT
#57
I love you Morrow.
Sup.
Deltawolf
Profile Blog Joined June 2010
United States105 Posts
September 19 2010 17:28 GMT
#58
morrow just made me switch to Terran. Now if we can only find a work around for siege tanks.. we'll be in good shape.
* Thus it is that in war the victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory.
CheAse
Profile Blog Joined July 2009
Canada919 Posts
September 19 2010 17:33 GMT
#59
please submit to the pimpest plays for starcraft 2!!
SCV good to go sir
Slaptoast
Profile Joined May 2010
Canada134 Posts
September 19 2010 17:40 GMT
#60
Wow this is so OP. I tried it out in my silver league and I won I dont even play terran.
Flash! Aaaahhhhh!….He'll kill every one of us!
crazeman
Profile Blog Joined July 2010
664 Posts
September 19 2010 17:49 GMT
#61
I think there's also a bug where SCVs can build (and possibly repair) a adjacent bunker when it's already in a bunker. Incorporate that when you're building the "teleporter"
Tennet
Profile Joined January 2010
United States1458 Posts
September 19 2010 17:50 GMT
#62
Mass Reapers are out, Bunker Snakes are in!
The new trend begins!
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
spinno
Profile Joined August 2010
Sweden19 Posts
September 19 2010 18:00 GMT
#63
this one acctualy cracked me up and if you ever gets to a team liquid attack u better do it!
CagedMind
Profile Joined February 2010
United States506 Posts
September 19 2010 18:01 GMT
#64
Yeah but terran has medivacs and can load them with mara. 2 medvacs>zerg death drop and nydus plus 20 gate warpin.
your micro has been depleted
Orzabal
Profile Joined December 2009
France287 Posts
Last Edited: 2010-09-19 18:47:28
September 19 2010 18:47 GMT
#65
How did you know the CPU was south ?

You answer "cause of the senser tower" but you started to go south before CPU build it.
TheDrill
Profile Joined February 2010
Russian Federation145 Posts
September 19 2010 18:49 GMT
#66
Between this and loading vikings into medics... Terran is definitely the best race.
TERRAN MAROIDER RAGE
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 19 2010 18:59 GMT
#67
On September 20 2010 03:47 Orzabal wrote:
How did you know the CPU was south ?

You answer "cause of the senser tower" but you started to go south before CPU build it.


Morrow has Flash's map hack, didn't you know that?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
peckham33
Profile Joined April 2010
United States267 Posts
September 19 2010 19:04 GMT
#68
one big weekness i see is that your enemy dosent need to wonder where you are producing because your production is at the end of the bunkers. (now if only bunkers were yellow and made of bricks )
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Yotta
Profile Blog Joined August 2010
United States270 Posts
September 19 2010 19:08 GMT
#69
Looks and acts more like rail transport than a teleporter. A strong, rusty rail system also fits the terran theme more than some sissy weak protoss technology. I propose a name change.
Alexstrasas
Profile Joined August 2010
302 Posts
September 19 2010 19:09 GMT
#70
Morrow on the vanguard of innovation!

Good to see you made some time between winning tournaments for sharing this.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-09-19 19:12:13
September 19 2010 19:11 GMT
#71
Morroportation needs nerf plz!
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
September 19 2010 19:12 GMT
#72
Bunker highway!
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Energin
Profile Joined August 2010
Canada89 Posts
September 19 2010 19:13 GMT
#73
This is hilarious dude.

What's almost as hilarious is the people being like "OH THIS MUST BE WHY THEY"RE NERFING BUNKERS" (because obviously dumb trains of thought must be all in caps, right? :D )

The changed build time of a bunker in the patch has...

nothing at all to do with this lol
timrikwideue!
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 19 2010 19:17 GMT
#74
On September 20 2010 04:11 Cyber_Cheese wrote:
Morroportation needs nerf plz!


Great name, morrow should name it like this
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Yotta
Profile Blog Joined August 2010
United States270 Posts
September 19 2010 19:18 GMT
#75
On September 20 2010 04:13 Energin wrote:
This is hilarious dude.

What's almost as hilarious is the people being like "OH THIS MUST BE WHY THEY"RE NERFING BUNKERS" (because obviously dumb trains of thought must be all in caps, right? :D )

The changed build time of a bunker in the patch has...

nothing at all to do with this lol
How can you get one joke but not get a joke in direct response to said joke?
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2010-09-19 19:28:27
September 19 2010 19:27 GMT
#76
I just realized that in that screen, he flew his command center to the gold expansion in the beginning of the game, now we know where all that money came from.
iSiN
Profile Blog Joined March 2009
United States1075 Posts
September 19 2010 19:30 GMT
#77
oh man lol I thought about this once but I never tested it. GZ MorroW on breaking terran more
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
Alexstrasas
Profile Joined August 2010
302 Posts
September 19 2010 19:35 GMT
#78
...steppes of war, connect your expo to his expo hmmm? FE then mass bunker sounds 1337
Tennet
Profile Joined January 2010
United States1458 Posts
September 19 2010 19:36 GMT
#79
I just made a big circle around metalopolis while trying to clean other parts of the house, was lulz.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
JamesKEenan
Profile Joined August 2010
United States69 Posts
September 19 2010 19:55 GMT
#80
I'm pretty sure this will redefine every single Terran Matchup. What's Terran's weakness? Immobility. Zerg have creep, and now Terran have Bunker lines.


Imagine entire railways of bunkers. You can change the direction of an army simply by switching one single bunker relay in the middle. Suddenly you can have your entire marine marauder army anywhere you want.

And bunkers salvage for free, so this basically costs nothing.

You saw it here, first. I don't see this ever going away in ladder.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2010-09-19 20:06:48
September 19 2010 20:06 GMT
#81
But you can't build bunkers on creep.

ZvT will obviously evolve into creep tumors vs bunkers now.
jannis
Profile Joined April 2010
Netherlands38 Posts
September 19 2010 20:24 GMT
#82
haven't tried, but shouldn't this work with shift-rally?
hello 8]
Leeto
Profile Joined August 2007
United States1320 Posts
September 19 2010 20:44 GMT
#83
What makes it even more OP is that it's completely free. If you suddenly decide you don't want the teleporter you can sell it back for a ton of minerals...
Prophecy3
Profile Joined March 2010
Canada223 Posts
September 19 2010 21:00 GMT
#84
lol, Only because Morrow posted this is it not turning into a troll fest. Good stuff, Powah To Terra!
Ignorance is Bliss? Indifferance is Atrocity.
chumpchous
Profile Joined September 2010
68 Posts
September 19 2010 21:00 GMT
#85
So can you rally reapers through those bunkers?
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-09-19 21:07:10
September 19 2010 21:04 GMT
#86
On September 20 2010 06:00 chumpchous wrote:
So can you rally reapers through those bunkers?


anything that can go through the bunkers can do this. can you auto unload bunkers?

edit: infintry (including reapers) can go in to bunkers
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Queldur
Profile Joined September 2010
France26 Posts
September 19 2010 21:11 GMT
#87
[image loading]


Fucking damnit Terran is OP !!! :D
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 19 2010 21:38 GMT
#88
On a serious note:

You can easily leave a one-square gap between bunkers when going horizontally or vertically with about only 10% decrease in speed.
When going diagonally you can have the bunkers touch each other only at the corners and it's very fast as well.


This whole thing should seriously be considered when trying to supply a contain or just generally a tank line with marauders or marines. Ramps and sight-blockers kinda get in the way on some maps though.
dolpiff
Profile Joined June 2010
France300 Posts
September 19 2010 21:51 GMT
#89
On September 19 2010 23:38 spydR wrote:
Fuck the train, I'm taking bunkers to work from now on.


seconded haha i hope they have student discounts
Markionium
Profile Joined June 2010
Netherlands33 Posts
Last Edited: 2010-09-19 21:56:30
September 19 2010 21:55 GMT
#90
Haha thats pretty awesome :D That nydus line must be the counter to this
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
September 19 2010 22:04 GMT
#91
i was hating and still am hating on you for beating my hero idra but if you do this in a tourney game i'll say fuck idra and jump on your boat
ElyAs
Profile Joined December 2009
France205 Posts
September 19 2010 22:10 GMT
#92
Mind blown. Warpgates are suddenly less awesome than before.

I'm gonna try this in FFA, but i might do a second bunker road if i get attacked, it would be too long resetting the first road :D
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
Last Edited: 2010-09-19 22:12:41
September 19 2010 22:10 GMT
#93
Casted the replay here!
I know I'm a pathetic caster but someone asked for it on Reddit so there you go.

Funny tactic! Like everyone's saying I can't see it working in a proper high level match but you never know!

On September 20 2010 06:11 Queldur wrote:
Fucking damnit Terran is OP !!! :D

Haha that's hilarious.
Hallowed are the Ori.
CONFIG
Profile Joined May 2010
Romania99 Posts
Last Edited: 2010-09-19 22:31:35
September 19 2010 22:29 GMT
#94
This is like snake game for mobile. Food is the zerg.
CONFIG
Profile Joined May 2010
Romania99 Posts
Last Edited: 2010-09-19 22:31:16
September 19 2010 22:30 GMT
#95
-delete-
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 19 2010 22:38 GMT
#96
Ok now that the terran has finally figured it out i guess there's no reason for us zergs to try and keep it a secret anymore. The zerg nydus worm is actually infested supplydepotbunkers, sunk into the ground .
Fontong
Profile Blog Joined December 2007
United States6454 Posts
September 19 2010 22:39 GMT
#97
Wow so many Romanians in this thread

[SECRET FONT] "Dragoon bunker"
bulge
Profile Joined July 2010
161 Posts
September 19 2010 22:47 GMT
#98
yes epic!
Icemind
Profile Joined May 2010
Germany570 Posts
September 19 2010 23:00 GMT
#99
Iam totally gonna use this in some already won game.
Its a real pity you cant load tanks into bunkers though
On_Slaught
Profile Joined August 2008
United States12190 Posts
September 19 2010 23:08 GMT
#100
I hope Blizzard patches it to allow Tanks and Thors to enter bunkers. Without that this ability is underpowered and gives an inherent advantage to zerg/toss.
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-09-20 00:03:56
September 20 2010 00:02 GMT
#101
how many of these posts were serius and how many sarcastic?




the world may never know!

i'm serius with my above question though!
(the one on page 5 in my last post that is)
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
0c3LoT
Profile Joined May 2010
Canada162 Posts
September 20 2010 00:13 GMT
#102
I use a similar teleporter to move SCVs to my expansions for quicker saturation, except with planetary fortresses so it's faster (5 SCVs at a time) and also it doubles as a protective wall.
Winning is a lifestyle choice.
Acritter
Profile Joined August 2010
Syria7637 Posts
September 20 2010 00:14 GMT
#103
Best of all, if you get tired of it and want to move your mech beyond the wall, you can salvage the entire thing for full cost.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
xiyuema
Profile Joined August 2009
87 Posts
September 20 2010 00:14 GMT
#104
this is awesome. nice work op :D
Far out GG
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 20 2010 00:29 GMT
#105
On September 20 2010 09:02 peckham33 wrote:
i'm serius with my above question though!
(the one on page 5 in my last post that is)

The answer is: no, there is no bunker auto-unload. This is clearly a mistake on Blizzard's part; if they had seen this coming they would have obviously added right-click autocast for "unload".
peckham33
Profile Joined April 2010
United States267 Posts
September 20 2010 01:13 GMT
#106
shucks that would have made this oply good.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Sprouter
Profile Joined December 2009
United States1724 Posts
September 20 2010 01:25 GMT
#107
75 bunker push is so fucking imba, remove terran now blizzard!
junemermaid
Profile Joined September 2006
United States981 Posts
September 20 2010 01:35 GMT
#108
How does one even go about conceiving such an idea...?
the UMP says YER OUT
Ganon-
Profile Joined March 2009
Canada68 Posts
September 20 2010 01:56 GMT
#109
Haha i'm going to try this in a team game for jokes, nice idea :D
peckham33
Profile Joined April 2010
United States267 Posts
September 20 2010 01:58 GMT
#110
wait: can your allies enter your bunkers?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Zombo Joe
Profile Joined May 2010
Canada850 Posts
September 20 2010 02:16 GMT
#111
Sadly no.
I am Terranfying.
Antares777
Profile Joined June 2010
United States1971 Posts
September 20 2010 02:23 GMT
#112
lolz that is a neat idea!
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 20 2010 02:24 GMT
#113
LOL greatest idea ever. Will definitely put to use asap.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Redunzl
Profile Blog Joined January 2010
862 Posts
September 20 2010 02:48 GMT
#114
someone will try this, fail, and blame morrow..maybe even flame him.
Eeeegor
Profile Joined April 2005
Australia809 Posts
September 20 2010 03:00 GMT
#115
lol thats awesome :D
Day9 Made Me Do It
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
September 20 2010 03:02 GMT
#116
This is going to plague the ladders now, thanks Morrow
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2010-09-20 03:25:23
September 20 2010 03:21 GMT
#117
Seeing this and finding the concept of nydus mining really cool(albeit just as useless as this), I set out to try the terran version!

Without further ado, enjoy:
Here's the home end.[image loading]

And the golden end. ;D
[image loading]


Replay:
http://www.sendspace.com/file/0lw9tl

Edit: Images don't seem to be working, fixing.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 20 2010 03:21 GMT
#118
If you make a circle like this, and hold down D will the units fire every time they switch bunkers (avoiding the cooldown?)

That would be absolutely disgusting (and probably patched) but I'd be hilarious to see a marauder shoot 300 rounds a minute in a melee game.





...You knwo what, i'm going to test this right now
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Alsn
Profile Joined February 2008
Sweden995 Posts
September 20 2010 03:26 GMT
#119
On September 20 2010 12:21 prodiG wrote:
If you make a circle like this, and hold down D will the units fire every time they switch bunkers (avoiding the cooldown?)

That would be absolutely disgusting (and probably patched) but I'd be hilarious to see a marauder shoot 300 rounds a minute in a melee game.





...You knwo what, i'm going to test this right now
If that works, you don't even have to make a circle, just make 2 bunkers next to each other and rallied to each other and spam unload.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Kurau
Profile Joined August 2010
United States16 Posts
Last Edited: 2010-09-20 03:31:45
September 20 2010 03:29 GMT
#120
On September 20 2010 07:10 x89 wrote:
Casted the replay here!
I know I'm a pathetic caster but someone asked for it on Reddit so there you go.

Funny tactic! Like everyone's saying I can't see it working in a proper high level match but you never know!

Show nested quote +
On September 20 2010 06:11 Queldur wrote:
Fucking damnit Terran is OP !!! :D

Haha that's hilarious.


I dunno, you have a nice voice :D. TY for putting it up on blip.

Oh and btw when I heard the noise I thought "Rolling thunder!" the bunker war cry.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 20 2010 03:41 GMT
#121
On September 20 2010 12:26 Alsn wrote:
Show nested quote +
On September 20 2010 12:21 prodiG wrote:
If you make a circle like this, and hold down D will the units fire every time they switch bunkers (avoiding the cooldown?)

That would be absolutely disgusting (and probably patched) but I'd be hilarious to see a marauder shoot 300 rounds a minute in a melee game.





...You knwo what, i'm going to test this right now
If that works, you don't even have to make a circle, just make 2 bunkers next to each other and rallied to each other and spam unload.


It doesn't work, it's based off the unit cooldown
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
corpsepose
Profile Blog Joined August 2010
1678 Posts
September 20 2010 03:45 GMT
#122
On September 20 2010 12:21 Alsn wrote:
Seeing this and finding the concept of nydus mining really cool(albeit just as useless as this), I set out to try the terran version!

Without further ado, enjoy:
Here's the home end.[image loading]

And the golden end. ;D
[image loading]


Replay:
http://www.sendspace.com/file/0lw9tl

Edit: Images don't seem to be working, fixing.


hahaha this is amazing. an excellent way to show some scorn for those pesky destructible rocks
http://www.twitch.tv/corpsep0se
Jayrod
Profile Joined August 2010
1820 Posts
September 20 2010 04:02 GMT
#123
Harriet tubman would be proud
Akramba
Profile Joined September 2010
1 Post
Last Edited: 2010-09-20 04:25:51
September 20 2010 04:25 GMT
#124
Hi all, Morrow's teleporter gave me another idea.

You can basically build a machine gun, I tried it and it works (too lazy to upload replay sorry):
You place a certain number of bunkers in a circle (works very well on Xel Naga by circling the small hole in front of each player's natural with bunkers). Then you load them up with 1 marauder/3 marines per bunker and then spam the unload whenever u get attacked. What happens is when a unit shoots it then moves to a further bunker to let its place to a new unit which has no cooldown, hence you get to shoot as fast as you can switch units in the bunker.

Its less dps then having all the units shoot at the same time but its pretty damn cool to watch!


Edit: someone beat me to it! ah well
Hi there
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
September 20 2010 04:33 GMT
#125
lmao

do it in a real game and lets see.
nitdkim
Profile Blog Joined March 2010
1264 Posts
September 20 2010 04:50 GMT
#126
blizzard should make this viable by making bunkers cost 0 minerals and have 0 build time... or make a new terran building called Railroad. lol 10 cost with 4 sec build time!!!
PM me if you want random korean images translated.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 20 2010 04:56 GMT
#127
On September 20 2010 13:25 Akramba wrote:
Hi all, Morrow's teleporter gave me another idea.

You can basically build a machine gun, I tried it and it works (too lazy to upload replay sorry):
You place a certain number of bunkers in a circle (works very well on Xel Naga by circling the small hole in front of each player's natural with bunkers). Then you load them up with 1 marauder/3 marines per bunker and then spam the unload whenever u get attacked. What happens is when a unit shoots it then moves to a further bunker to let its place to a new unit which has no cooldown, hence you get to shoot as fast as you can switch units in the bunker.

Its less dps then having all the units shoot at the same time but its pretty damn cool to watch!


Edit: someone beat me to it! ah well

I don't see anyone that beat you to it?
EntropyFails
Profile Blog Joined September 2010
81 Posts
September 20 2010 05:11 GMT
#128
Heya, I posted a short tutorial video of this specifically in action describing the how's and why's of The Terran Teleporter of Death opperation.



Starcraft Reddit link for more discussion.
http://www.reddit.com/r/starcraft/comments/dg6vi/terran_teleporter_of_death_tutorial_video/

Enjoy,
EntropyFails
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 20 2010 05:17 GMT
#129
Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim.
ted cruz is the zodiac killer
Melancholia
Profile Joined March 2010
United States717 Posts
September 20 2010 05:22 GMT
#130
On September 20 2010 14:17 YoureFired wrote:
Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim.

It's good to see you've grasped the fundamentals of this thread.
YoureFired
Profile Blog Joined October 2009
United States822 Posts
September 20 2010 05:30 GMT
#131
On September 20 2010 14:22 Melancholia wrote:
Show nested quote +
On September 20 2010 14:17 YoureFired wrote:
Haha what a nice and creative strategy, I don't think that its too overpowered as thats a HUGE mineral investment in comparison to warpgates and nydus worms. Besides, bio is already incredibly mobile with medivacs and stim.

It's good to see you've grasped the fundamentals of this thread.

Sorry that I didn't read the entire thread before posting? I read the last page and figured I'd add my input.

I'm way too tired to actually write something insightful >.>
ted cruz is the zodiac killer
Bxk
Profile Joined September 2010
United States53 Posts
September 20 2010 05:32 GMT
#132
This tactic goes great with Mass Raven, due to the overabundance of minerals!
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
September 20 2010 05:36 GMT
#133
It must be nice to know that since you've learned to abuse Terran, you don't need to practice, and can instead spend your time doing crap like this
Lanaia is love.
Laggy
Profile Blog Joined May 2010
United States385 Posts
Last Edited: 2010-09-20 06:30:07
September 20 2010 06:10 GMT
#134
I think this may have a place in late-game for linking expansions, think Metalopolis 10 o'clock vs 4 o'clock the Terran will naturally expand from the 10 to the 11 then 12 etc. etc. If you make this line of bunkers behind the mineral lines with exits at each expo it may just work, though this is just a scapegoat for if your macro is bad and your minerals are piling up. I'll make a screen shot and edit this post with it.

Edit: here are the pictures

+ Show Spoiler +
[image loading]

[image loading]

[image loading]


I think it has potential but still unlikely we will see it in plays if we do the casters will lose their heads and scream like madmen.
D on iccup stands for diamond in SC2
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 20 2010 06:24 GMT
#135
Too funny. Don't expect to see this ingame anytime soon though. :p
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Lowko
Profile Joined August 2010
Netherlands286 Posts
September 20 2010 07:20 GMT
#136
On September 19 2010 21:11 nbrnqq wrote:
LMAO! I'll just be a sneaky Zergy and destroy one of them bunkers in the middle.

As Artosis would say on GSL-Stream: "Then 'sup?!"

The units will then just walk a few steps and continue teleporting, no big deal.
www.LowkoTV.com
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 20 2010 08:21 GMT
#137
Waah, no one is listening to me

All the screenshots and videos posted here use like 33% too many bunkers! You can actually leave a gap without noticable slowdown (unless when you are going diagonally; you should have the bunkers touch corners there). I guess I need to add screenshots too to make this clear :-|
Nexic
Profile Blog Joined May 2010
United States729 Posts
Last Edited: 2010-09-20 08:51:44
September 20 2010 08:40 GMT
#138
Seen kawaii doing this on his stream versus friends before, so funny
x89
Profile Blog Joined July 2010
United Kingdom276 Posts
September 20 2010 09:29 GMT
#139
On September 20 2010 17:21 UntitledQ wrote:
Waah, no one is listening to me

All the screenshots and videos posted here use like 33% too many bunkers! You can actually leave a gap without noticable slowdown (unless when you are going diagonally; you should have the bunkers touch corners there). I guess I need to add screenshots too to make this clear :-|


Please do! Not sure how big a gap you're referring to.
Hallowed are the Ori.
Alexstrasas
Profile Joined August 2010
302 Posts
September 20 2010 09:33 GMT
#140
On September 20 2010 14:36 Zerokaiser wrote:
It must be nice to know that since you've learned to abuse Terran, you don't need to practice, and can instead spend your time doing crap like this


QQ
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
September 20 2010 13:29 GMT
#141
Hope to see you using this in one of your future games Morrow!
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 20 2010 13:32 GMT
#142
lololol this is hilarious. Almost as funny as the Hydroach.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
September 20 2010 13:34 GMT
#143
LOL @ the bunker mining
By the way, my name is Funk. I am not of your world
peckham33
Profile Joined April 2010
United States267 Posts
September 20 2010 13:37 GMT
#144
this is so fun, i wish my dowload wasn't corupted so i could try this out.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Cibron
Profile Joined March 2010
Sweden253 Posts
September 20 2010 13:46 GMT
#145
I've been doing this since day one of the beta, but it works best after the all in scv cheese!!!
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
raistlinthewiz
Profile Blog Joined September 2010
Turkey246 Posts
September 20 2010 14:02 GMT
#146
bunker mining rocks
hearthbreak.com
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 20 2010 14:23 GMT
#147
you sir got way too much time - I luv it, did you do this after losing in go4sc2 to some random protoss going void-rays to blow off some steam?
"You see....YOU SEE..." © 2010 Sen
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
September 20 2010 14:34 GMT
#148
Would be sick to see someone actually pulling this off. It's not The Stove, but slowly we're getting there!
O_o
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-09-20 15:01:15
September 20 2010 14:35 GMT
#149
On September 20 2010 14:11 EntropyFails wrote:
Heya, I posted a short tutorial video of this specifically in action describing the how's and why's of The Terran Teleporter of Death opperation.

http://www.youtube.com/watch?v=VtMGOA1C6x8

Starcraft Reddit link for more discussion.
http://www.reddit.com/r/starcraft/comments/dg6vi/terran_teleporter_of_death_tutorial_video/

Enjoy,
EntropyFails

i wish ppl would stop call me fucking marrow

edit: nvm mules cant enter bunkers. i wanted to 15orbital 15bunker and abuse teleport to boost mules income lol
man blizzard need to fix so mules can enter bunker so i can make a bunker between cc and mineral and have 0 walk distance :[
Progamerpls no copy pasterino
allyourbase
Profile Blog Joined March 2010
United States243 Posts
September 20 2010 14:44 GMT
#150
I lol'd. I'm going to have to impress my bad friends with this.
Something something justice
Queldur
Profile Joined September 2010
France26 Posts
September 20 2010 15:09 GMT
#151
I'm going try this in FFA !
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 20 2010 15:54 GMT
#152
LOL!

You just need to make one in the shape of a heart in the middle of the map now =D
Half man, half bear, half pig.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 20 2010 16:00 GMT
#153
On September 21 2010 00:54 Floophead_III wrote:
LOL!

You just need to make one in the shape of a heart in the middle of the map now =D


Oh man, and you can also connect them in a circle, and then watch as lols ensue!
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Moody
Profile Blog Joined August 2010
United States750 Posts
September 20 2010 18:32 GMT
#154
Absolutely hilarious. GJ
A marine walks into a bar and asks, "Where's the counter?"
peckham33
Profile Joined April 2010
United States267 Posts
September 20 2010 18:59 GMT
#155
On September 21 2010 00:54 Floophead_III wrote:
LOL!

You just need to make one in the shape of a heart in the middle of the map now =D


which type of heart? (symbol or organ) and which map?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2010-09-20 19:18:56
September 20 2010 19:16 GMT
#156
omg that is epic, nay awesome, nay legendary......... if only you could use it in a real game. you would have to have set up a perfect contain tho or else the bunkers would get sniped.

very creative use of bunkers, great to see that there is more to this game than macro and micro ;p

and think of the possibilities for map control.... a bunch of marines spread out in diff bunker set up in a circle.... you could just spam them round to where the enemy happens to be at any one time ;p
When there is nothing left to lose but your dignity, it is already gone.
bobbingmatt
Profile Joined June 2010
Australia224 Posts
September 20 2010 19:33 GMT
#157
LOL is is fucking awesome XD
no
MythicalMage
Profile Joined May 2010
1360 Posts
September 20 2010 21:54 GMT
#158
Brilliant humor Morrow. It's fantastic giving the imbalance whiners another thing to complain about. Especially when such a thing is infeasible.
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
September 20 2010 23:07 GMT
#159
Awesome. I would totally do it, even if it cost me the game lol.
Smoke Errday!
peckham33
Profile Joined April 2010
United States267 Posts
September 20 2010 23:31 GMT
#160
if you do it, you might make it into a kind of wall or use this in the campain (no clue witch level)
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
aidnai
Profile Joined January 2010
United States1159 Posts
September 21 2010 00:00 GMT
#161
On September 21 2010 08:31 peckham33 wrote:
if you do it, you might make it into a kind of wall or use this in the campain (no clue witch level)


maybe the level you need to save settlers for the dr. chick. (sorry, I never remember names...)
Drebin
Profile Joined July 2010
Norway16 Posts
September 21 2010 00:05 GMT
#162
I don't think MorroW was the first person to find this since I saw a Youtube video of someone doing this in the beta, but I can't seem to find the video now. Hopefully I'm not the only one on TL who saw it.

Not that it matters, its just a funny trick
peckham33
Profile Joined April 2010
United States267 Posts
September 21 2010 02:44 GMT
#163
it dosen't matter who found it first. what matters here is who the first one to bring it up to us is. (also, who says MorroW is a person [not that i think MorroW isn't but you never know])
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Uranium
Profile Blog Joined May 2010
United States1077 Posts
Last Edited: 2010-09-21 06:58:07
September 21 2010 04:05 GMT
#164
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:



Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Goobus
Profile Joined May 2010
Hong Kong587 Posts
September 21 2010 04:18 GMT
#165
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


Omg that is awesome.

Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.
ocdscale
Profile Joined August 2010
United States61 Posts
September 21 2010 04:19 GMT
#166
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


I really want to try this in a real game. Maybe use it to encroach on an expansion or something. Build bunkers in pairs, and close the rally loop when you're ready to fire.
afirlortwo
Profile Joined April 2010
United States161 Posts
September 21 2010 04:36 GMT
#167
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


woaaa thats awesome
Just a momentary diversion on the road to the grave
Tidomann
Profile Joined April 2010
Canada10 Posts
September 21 2010 05:09 GMT
#168
Wow.. That instant attack is insane.. Is it not fixed?

I was thinking that in case there is a chance the opponent does a harass, you could always build a reverse teleporter, rather than changing the polarity of the teleporting machine.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2010-09-21 05:50:22
September 21 2010 05:49 GMT
#169
that's pretty messed up. i was just trying it and yea, its like a gatling gun.

however, melee units seem to mess it up and return it normal firing rate. prob has something to do with the fact you need the 1 spacing around the bunker.
starleague forever
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 21 2010 06:01 GMT
#170
You can do it without the 1 spacing but melee units mess it up even worse. The 1 spacing at least gives you a little margin for error. I wouldn't do this against Zerg. Although maybe if you cliff hugged you could control the unloading direction. I'll have to try this in a real game eventually.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 21 2010 06:20 GMT
#171
What the hell? There is no fire rate anymore.

Alright, I was all for this idea before. But now they can throw that away, I don't like the attackspeed being like that >_>.
FreedonNadd
Profile Joined August 2010
Austria573 Posts
September 21 2010 06:48 GMT
#172
@Uranium: Did you try it with something smaller like a triangle, where 3 bunkers are close to each other ? How many bunkers do you need to make this reliable ?
Some people wear Superman pajamas, but Superman has Day[9] pajamas.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 21 2010 06:52 GMT
#173
Yes you can do it reliably with a triangle or square. However you will only have 3 or 4 Marauders so you won't be able to fire constantly. Having a ton of bunkers enhances the "gatling gun" effect as each unit cools down going around the ring. So if you only have 4 Marauders you might as well put them in 2 bunkers and leave them there.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
UntitledQ
Profile Joined August 2009
Germany99 Posts
September 21 2010 10:48 GMT
#174
Yay, someone did it with gaps; and as one can see, it's basically just as fast for means of transportation :D

(@x89)
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
September 21 2010 11:34 GMT
#175
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Could you abuse that with just 2 bunkers rallied to each other?
zul
Profile Blog Joined February 2010
Germany5427 Posts
September 21 2010 11:42 GMT
#176
hahaha - thats probably the funniest tactic I have seen so far in SCII and I wanna see it work on a streamed tournament-match.
keep it deep! @zulison
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
September 21 2010 12:18 GMT
#177
It doesn't skip the refire rate of units, just a new one with CD ready comes in range every time you unload. It seems like it's infinite, but it probably wouldn't work with less than 10-20 bunkers. SC2 is pretty solid when it comes to stuff like this.
I will never ever play Mech against Protoss. - MVP
Warri
Profile Joined May 2010
Germany3208 Posts
September 21 2010 12:40 GMT
#178
On September 21 2010 20:34 RubiksCube wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Could you abuse that with just 2 bunkers rallied to each other?

No, it doesnt do anything. The unitskeep their attackcooldown, unlike lolrays. The reason you see one bunker firing like a gatling gun is because during that time it has 10 different marauder sitting in it. But if you had only 2 bunker looped, 2 marauders total, they wouldnt shoot anyfaster. However in most cases when you defend a choke and buid 5 bunkers, it happens rarely that all of them shoot at a time, so it is helpful to do this trick. But notice that its not more dps, than if all bunkers shot at a time.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 21 2010 12:41 GMT
#179
On September 21 2010 20:34 RubiksCube wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Could you abuse that with just 2 bunkers rallied to each other?

No
On September 21 2010 21:18 Zaphid wrote:
It doesn't skip the refire rate of units, just a new one with CD ready comes in range every time you unload. It seems like it's infinite, but it probably wouldn't work with less than 10-20 bunkers. SC2 is pretty solid when it comes to stuff like this.

Nichotin
Profile Joined September 2010
Sweden3 Posts
September 21 2010 13:54 GMT
#180
Pretty old trick which is of no good cause except you can make the stuck scv go into the *teleporter of death* so he can exit in the right direction
Nein Nein Nein! Das is nicht mein frau, das ist und JUDEN SMUTS!
Shaithis
Profile Joined March 2010
United States383 Posts
September 21 2010 16:07 GMT
#181
On September 21 2010 13:18 Goobus wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


Omg that is awesome.

Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.


Very cool, however don't forget that he has a marauder in each bunker. All of them could be moving around with stim for even more damage, plus you could add 2 marines for the cost of each bunker.. Still, something fun to try in FFA.
peckham33
Profile Joined April 2010
United States267 Posts
September 21 2010 21:16 GMT
#182
On September 22 2010 01:07 Shaithis wrote:
Show nested quote +
On September 21 2010 13:18 Goobus wrote:
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D


Omg that is awesome.

Another thing this might be useful for is for terrans to defend against muta harass. You can transport marines from expo to main really quickly to defend against mutas. the only issue I foresee is changing the rally points fast enough.


Very cool, however don't forget that he has a marauder in each bunker. All of them could be moving around with stim for even more damage, plus you could add 2 marines for the cost of each bunker.. Still, something fun to try in FFA.


who cares about practicality (jk) it's all about confusing you opponant with constats fire from one bunker.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 21 2010 21:22 GMT
#183
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...

Dude, you should make a new thread, that is awesome!
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 21 2010 21:28 GMT
#184
if the guy lets you get away with all those bunkers, he deserved to lose to say the least xD

i could see this being used for bm or something in a totally one sided match. like, spelling out noob in cursive with bunkers and then sending all your troops to his base through it.
peckham33
Profile Joined April 2010
United States267 Posts
September 21 2010 22:37 GMT
#185
why would you waist all that time building the bunkers to spell out noob? 3 lines of bunkers would be even more insulting .
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
bulge
Profile Joined July 2010
161 Posts
September 21 2010 23:15 GMT
#186
lol that was entertaining to watch. i definitely will have to try that out in an FFA
darklordjac
Profile Joined July 2010
Canada2231 Posts
September 22 2010 00:14 GMT
#187
Im going to have to try this out
coltrane
Profile Blog Joined June 2008
Chile988 Posts
September 22 2010 00:22 GMT
#188
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.
Jävla skit
TheGreenMachine
Profile Joined March 2010
United States730 Posts
September 22 2010 00:27 GMT
#189
On September 22 2010 09:22 coltrane wrote:
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.

yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Tivo
Profile Joined August 2010
United States121 Posts
September 22 2010 00:41 GMT
#190
On September 22 2010 09:27 TheGreenMachine wrote:
Show nested quote +
On September 22 2010 09:22 coltrane wrote:
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.

yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload

that doesn't make them fire any faster- it just rotates the marauders that have cooled down to the front. It's kind of like making a bunker with 10 marauders in it.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-09-22 00:55:49
September 22 2010 00:43 GMT
#191
We should call it Morrowport! I love it so much, that I want to play terran now. (: Especially appreciate the option to build branches, and switch between them, by changing just one rally point.

Note that by hitting the hotkey and shift-clicking one mid-bunker, then mass unload - you can quickly move your army to that specific mid-point, without even changing the rally points. This way you can defend it easily in the middle. So, one could keep building and extending it, until it becomes a mini-version of the Chinese wall.

About going backwards; it probably takes quite some time to reset rally points, but there could be 2 parallel morrowports - one for each direction.
If you stand next to my head, you can hear the ocean. - Day[9]
chuky500
Profile Blog Joined March 2010
France473 Posts
September 22 2010 01:10 GMT
#192
I probably wasn't the first to think about it but I mentioned this technique in Morrow's creativity contest 6 months ago. I was even considering making an array of bunkers and making a tetris video out of it but bunkers in an array wouldn't unload in every direction (maybe it's been fixed in patch 1.1 who knows).

I didn't win a beta key at this time so now I read Morrow saying he's invented it makes me huhh. Sorry about sounding like an ass but I just needed to blah.

Just for the record
On March 24 2010 02:28 chuky500 wrote:
Initially I wanted to do it with an array of bunkers instead of supply depots, since you can unload units instantly from a bunker to another bunker. But it doesn't seem to work in all directions so I had to find a replacement.

Geiko
Profile Blog Joined June 2010
France1939 Posts
September 22 2010 02:07 GMT
#193
I've actually tried this to speed gaz mining.
I placed 2 bunkers between my CC and my refinery.
And rally points like this
Bunker 1 -> Refinery -> Bunker2
Bunker 2 -> CC -> Bunker 1

With 2 SCVs and holding down the unload button, i was able to get a mine rate equal to that of 3 scvs in a normal geyzer.

[image loading]

Its almost usefull isn't it ?
geiko.813 (EU)
Kare
Profile Joined March 2009
Norway786 Posts
September 22 2010 02:17 GMT
#194
This thread is kinda hilarious.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
CounteR
Profile Joined August 2010
New Zealand103 Posts
September 22 2010 10:57 GMT
#195
LOL its hilarious but a suprisingly good find at the same time ! ^^
GG GL HF
TheNomad
Profile Joined April 2010
United States134 Posts
September 22 2010 11:11 GMT
#196
incoming bunker load/unload nerf! Probably like a 2 second cooldown or something on it lol
Greth
Profile Blog Joined November 2007
Belgium318 Posts
September 22 2010 11:13 GMT
#197
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


Hang on ... What is the minimum amount of bunkers required for this to work? 3 or 4? If so, this could actually be viable to use in a real game!
http://youtube.com/grethsc
Mongery
Profile Joined May 2009
892 Posts
September 22 2010 11:19 GMT
#198
gj morrow i was doing something similar before but i dont know if u can call it revolutionary.
http://www.twitch.tv/mongery_tv https://www.esportsearnings.com/players/27699-mongery-
TheGreenMachine
Profile Joined March 2010
United States730 Posts
September 22 2010 20:42 GMT
#199
On September 22 2010 09:41 Tivo wrote:
Show nested quote +
On September 22 2010 09:27 TheGreenMachine wrote:
On September 22 2010 09:22 coltrane wrote:
has anyone tried to rally 2 bunks one into another, like for defending an expansion?

maybe it is viable after all.

yeah just have 4 bunkers in a 1 rax FE into 3 more rax, in a square formation so they all fire while rotating the unload

that doesn't make them fire any faster- it just rotates the marauders that have cooled down to the front. It's kind of like making a bunker with 10 marauders in it.

yeah the idea is just keep making lots of bunkers so not a single one of your units is outside the bunkers, would suck if 1 of your bunkers died tho lol, everyone unloads if you dont stop in time.

Basically would be used so you can have more than just 3 bunkers worth of units that fit in your natural
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
GulpyBlinkeyes
Profile Joined October 2009
United States1449 Posts
September 22 2010 21:15 GMT
#200
Hilarious and amazing. Finally I can mitigate that long rush distance on scrap station without wasting my precious time breaking down those pesky rocks. Thank you Morrow!
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 22 2010 21:17 GMT
#201
This is an awesome idea!
peckham33
Profile Joined April 2010
United States267 Posts
September 23 2010 01:08 GMT
#202
On September 23 2010 06:15 GulpyBlinkeyes wrote:
Hilarious and amazing. Finally I can mitigate that long rush distance on scrap station without wasting my precious time breaking down those pesky rocks. Thank you Morrow!


or you can just end a line of bunkers at or past those "pesky rocks".
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 23 2010 01:32 GMT
#203
I'll be sad if blizzard patches this
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
NeWnAr
Profile Joined April 2010
Singapore231 Posts
September 23 2010 05:24 GMT
#204
Lol any1 try with 2 or 3 bunkers in a real game? I think it could work.
Live For the Swarm!
Nirvash
Profile Joined September 2010
Germany1 Post
September 23 2010 08:10 GMT
#205
haha, laughed my ass of
I don't think it will work in a real game, but its funny indeed.
My Life for Aiur!
RickOrShay
Profile Joined August 2010
New Zealand132 Posts
September 23 2010 11:14 GMT
#206
wow, this is so awesome.
peckham33
Profile Joined April 2010
United States267 Posts
September 24 2010 02:51 GMT
#207
so anyone tried it in a competitive/ranked match yet?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
eazo
Profile Joined March 2008
United States530 Posts
September 24 2010 02:57 GMT
#208
THis is so full of win. LIke i can't even express how much.
GathFox
Profile Joined September 2010
United States58 Posts
September 25 2010 06:26 GMT
#209
In its current form while a funny novelty i dont think it could see much use. Im gonna test some variations of it that involve maybe having teh bunkers 1 bunker space apart and see how fast it is. Hopefully i can gauge various cost over efficency versions of it and then try to think of ways you can apply this.

Also someone should make a tight bunker loop and see how units warping through it endlessly *cause its a ring* affect possible damage outpu?

Im thinking maybe a slower more spaced out bunker crawl could be viable though, using the munkers first to secure territory away from your base and using the bunker warp aspect later as an extra benefit to the strat since you dont need them all tight together anyway.

Let us now bask in the glory of the Iron Nydus Network of the Terran Dominion! aka the morrow train. *made those up myself*
wise men win before they fight while the ignorant fight to win
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2010-09-25 07:37:59
September 25 2010 06:29 GMT
#210
I think it might be revolutionary bm, sort of on par with an offensive PF or JaeDong's infested CCs.

Other than that, i think this is a pretty epic troll ^^
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
September 25 2010 07:26 GMT
#211
useless but indeed real cool XD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 25 2010 07:33 GMT
#212
lol funny
peckham33
Profile Joined April 2010
United States267 Posts
September 26 2010 12:23 GMT
#213
On September 25 2010 16:26 LuDwig- wrote:
useless but indeed real cool XD

not useless, but it's uses may be very small. (just looking cool is a use!)
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
peckham33
Profile Joined April 2010
United States267 Posts
September 27 2010 15:03 GMT
#214
anyone else have any thoughts (you could call this a bump)?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
KirbyToss
Profile Joined September 2010
Canada21 Posts
September 27 2010 15:08 GMT
#215
This bump of a post made me du to the fact that Morrow is a high leveled player and created a very fun technique that though will never be used in competive games as a viable strategy from my perspective it is still a very funny thread.
Kirby(>^_^)>
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 27 2010 18:54 GMT
#216
On September 25 2010 15:26 GathFox wrote:
In its current form while a funny novelty i dont think it could see much use. Im gonna test some variations of it that involve maybe having teh bunkers 1 bunker space apart and see how fast it is. Hopefully i can gauge various cost over efficency versions of it and then try to think of ways you can apply this.

Also someone should make a tight bunker loop and see how units warping through it endlessly *cause its a ring* affect possible damage outpu?

Did you read the thread? I posted a video that incorporates both of those things on page 9.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2010-09-27 19:00:03
September 27 2010 18:58 GMT
#217
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


HOOOLY SHIT, Now that I can see lategame potential for. Loop it around 2 bases that are close to each other and you have 360 protection at all angles.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 27 2010 20:26 GMT
#218
On September 28 2010 03:58 Chronopolis wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


HOOOLY SHIT, Now that I can see lategame potential for. Loop it around 2 bases that are close to each other and you have 360 protection at all angles.

Yep, and the best part is - if they block the exit of one of the bunkers or destroy it, all the Marauders will spill out immediately to that point as you mash D, so it serves the original purpose of teleporting your units as well.

And Terran is usually limited by gas in the late game (I usually have 1k+ minerals in late game cuz of MULEing), so you can easily turn those minerals into defensive protection/mobility. AND if you want to reconfigure/expand your bunker network, salvage is 100% cost effective. So you can just keep on adding bunkers with a few turrets covering them and protect a whole bunch of bases from harass in the late game. Run the bunker line behind your minerals even - take that, drops!
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Marahumm
Profile Blog Joined February 2010
United States98 Posts
September 27 2010 20:40 GMT
#219
So the big question is, how many bunkers does it take to continuously stream marauder shots in one spot?
Looks like you mashed some poor fellers dog, Sarge.
Moa
Profile Blog Joined July 2010
United States790 Posts
September 27 2010 21:01 GMT
#220
If someone ever does this in a game, I will suck, like, a hundred horse dicks.
^O^
driftme
Profile Joined June 2010
United States360 Posts
September 27 2010 21:12 GMT
#221
HAHAHAHAHA this is amazingly funny, how did i not see it a week ago??

+10000 points Morrow
Lunares
Profile Joined May 2010
United States909 Posts
September 27 2010 21:48 GMT
#222
Can reaper/ghost work? Or do they have the same problem as marines with animation.

blahman3344
Profile Blog Joined March 2009
United States2015 Posts
September 27 2010 22:05 GMT
#223
LOL! This is so awesome. XD
The best part about this teleporter is that it can be repaired if attacked, and can be refunded for 100% of its cost.
I like haikus and / I can not lie. You other / brothers can't deny
Grebliv
Profile Joined May 2006
Iceland800 Posts
September 27 2010 22:06 GMT
#224
It's effectively free, think about the possibilities!
ESV Mapmaking!
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 27 2010 22:15 GMT
#225
On September 28 2010 06:48 Lunares wrote:
Can reaper/ghost work? Or do they have the same problem as marines with animation.


Just tested it, Ghosts are decent but you definitely have to slow down your rate of Unload-pressing. Reapers suck because they shoot twice so the whole animation is quite long.
Marauders are the only unit that allows you to mash D as fast as humanly possible.

Note that holding down D is too fast even for Marauders - they won't fire at all. You have to actually press the button each time.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
peckham33
Profile Joined April 2010
United States267 Posts
September 28 2010 01:31 GMT
#226
On September 28 2010 06:01 Moa wrote:
If someone ever does this in a game, I will suck, like, a hundred horse dicks.

start sucking because people have done it and will do it. (never said anything about winning or using it long range)
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
hofodomo
Profile Joined March 2010
United States257 Posts
September 28 2010 02:13 GMT
#227
Oh nice! So this is the StarCraft model of a neuron: the marine is an action potential, and the bunkers emulate myelination. Interesting...
Smoke weed ev'ry day.
kefkamaydie
Profile Joined April 2010
United States40 Posts
September 28 2010 04:27 GMT
#228
Just for giggles I did this in a FFA. Went after the closest opponent who happened to be zerg. After wearing him down with this, he said "You know you aren't going to win right? I mean come on! A ridiculous ass bunker creep then you steal my natural!"

Lol, and I did end up winning :/ nothing but marines, marauders and medivacs :/
Losing is the best way to learn.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 28 2010 04:56 GMT
#229
On September 28 2010 13:27 kefkamaydie wrote:
Just for giggles I did this in a FFA. Went after the closest opponent who happened to be zerg. After wearing him down with this, he said "You know you aren't going to win right? I mean come on! A ridiculous ass bunker creep then you steal my natural!"

Lol, and I did end up winning :/ nothing but marines, marauders and medivacs :/


So you ended up winning with a normal terran unit composition ^^

Nice find, Morrow! But don't try to use it a big event match, or blizzard will see it and patch it! It is your one-hit-wonder strategy, save it for last!
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
kefkamaydie
Profile Joined April 2010
United States40 Posts
September 28 2010 06:43 GMT
#230
On September 28 2010 13:56 Mortician wrote:
Show nested quote +
On September 28 2010 13:27 kefkamaydie wrote:
Just for giggles I did this in a FFA. Went after the closest opponent who happened to be zerg. After wearing him down with this, he said "You know you aren't going to win right? I mean come on! A ridiculous ass bunker creep then you steal my natural!"

Lol, and I did end up winning :/ nothing but marines, marauders and medivacs :/


So you ended up winning with a normal terran unit composition ^^

Nice find, Morrow! But don't try to use it a big event match, or blizzard will see it and patch it! It is your one-hit-wonder strategy, save it for last!


Yes, that may very well be, but I play protoss, and in a ffa I spent the first 15 minutes not expanding and just sending marines into the chute :/

Just surprising marines and marauders were enough to win the game at that point, because I wasn't expecting to.
Losing is the best way to learn.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 28 2010 06:51 GMT
#231
--- Nuked ---
shiNe.
Profile Joined July 2010
Canada120 Posts
September 28 2010 06:55 GMT
#232
LOL imagine if a pro made this viable hahaha
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 28 2010 06:56 GMT
#233
wow this is so awesome! i cant wait to try that sometime
Aka XephyR/Shaneyesss
peckham33
Profile Joined April 2010
United States267 Posts
September 28 2010 12:19 GMT
#234
On September 28 2010 15:55 shiNe. wrote:
LOL imagine if a pro made this viable hahaha

Did you read the thread? there are some of the really high players in SC2 saying they would try it out!
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
x2mirko
Profile Joined May 2010
Germany245 Posts
September 28 2010 12:43 GMT
#235
first time i actually had to laugh out loud on this forum. awesome idea :D
Carson
Profile Joined September 2010
Canada820 Posts
September 28 2010 13:23 GMT
#236
This will be standard Terran play after it's successful use in GSL 2
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
GathFox
Profile Joined September 2010
United States58 Posts
October 01 2010 00:42 GMT
#237
i think that you get a constant stream of fire at somewhere between 22-30 bunkers/marauders. *and sorry about not seeing that post uranium*.

I think that the warp aspect idea probably is not usefull (at least in making a line directly to their base) though not only cause of cost but but that its only immediatly crossing the distance to the enemy in most strats and a surprise attack directly towards their base probably wouldnt be very usefull unless the enemy isnt at their base. having a one way nydus worm to the front fo the enemies base isnt much of an advantage to me either.

having go to the reverse could be agreat way to defend against harrass though when your army is away from base. you could also use it to attack one part of the enemies territory and when he reinforces that area use the bunkers to quickly warp to the opposite side, thus sending him on a wild goose chase if he tries to reinforce in the first place.
wise men win before they fight while the ignorant fight to win
peckham33
Profile Joined April 2010
United States267 Posts
October 02 2010 21:24 GMT
#238
On October 01 2010 09:42 GathFox wrote:
i think that you get a constant stream of fire at somewhere between 22-30 bunkers/marauders. *and sorry about not seeing that post uranium*.

I think that the warp aspect idea probably is not usefull (at least in making a line directly to their base) though not only cause of cost but but that its only immediatly crossing the distance to the enemy in most strats and a surprise attack directly towards their base probably wouldnt be very usefull unless the enemy isnt at their base. having a one way nydus worm to the front fo the enemies base isnt much of an advantage to me either.

having go to the reverse could be agreat way to defend against harrass though when your army is away from base. you could also use it to attack one part of the enemies territory and when he reinforces that area use the bunkers to quickly warp to the opposite side, thus sending him on a wild goose chase if he tries to reinforce in the first place.


reapers+bunker chain=fast

also, how is it not useful yet have uses?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Celadan
Profile Joined September 2010
Norway471 Posts
October 02 2010 22:12 GMT
#239
thats just cool XD
Morrow, if you did that in a big tournament you would be my hero.
спеціальна Тактика
Drexl
Profile Joined August 2010
United States3 Posts
October 02 2010 22:22 GMT
#240
You might want to put missile turrets up for defensive too.
Other wise, this is an epic strat haha
GathFox
Profile Joined September 2010
United States58 Posts
October 03 2010 23:39 GMT
#241
On October 03 2010 06:24 peckham33 wrote:


reapers+bunker chain=fast

also, how is it not useful yet have uses?


I meant that its not very usefull in terms of just warping units to an enemies base from your base.

A more effective way to use the warping ability would perhaps be to facilitate a lightening fast retreat of units lets say if mutas are mobbing your base and the bunkers could easily get a platoon of rines back to shoo them away in time. It could also be used to in a way be at 2 places at once offensively like what i saw this one zerg do with 2 nydus wurms

(he was able to drop off at one side of his base do some damage and when reinforcements arrived he started pouring out on the opposite side the enemies expansions avoiding the enemy army altogether mostly).

All this said employing this idea can still be dam costly lol. On some maps the investment may be more worth it perhaps but the high time and mineral cost may still kill its viability.
wise men win before they fight while the ignorant fight to win
peckham33
Profile Joined April 2010
United States267 Posts
October 04 2010 14:25 GMT
#242
how often have you had a ton of excess minerals? if nothing else, this can be used to make a quick way to get passed a thick wall in the middle of a battle!
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ToxNub
Profile Joined June 2010
Canada805 Posts
October 04 2010 18:49 GMT
#243
The stupidity of forum posters never ceases to amaze me. I laughed, I cried.

peckham33
Profile Joined April 2010
United States267 Posts
October 04 2010 19:03 GMT
#244
On October 05 2010 03:49 ToxNub wrote:
The stupidity of forum posters never ceases to amaze me. I laughed, I cried.



stupidity? it may be more like ignorance. i see no stupidity. though i have cried when this beet me even after i knew what it was.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ToxNub
Profile Joined June 2010
Canada805 Posts
October 04 2010 19:38 GMT
#245
On October 05 2010 04:03 peckham33 wrote:
Show nested quote +
On October 05 2010 03:49 ToxNub wrote:
The stupidity of forum posters never ceases to amaze me. I laughed, I cried.



i see no stupidity.



Keep looking.
peckham33
Profile Joined April 2010
United States267 Posts
October 04 2010 20:07 GMT
#246
redirecting conversation back to actual thread:

has anyone used this in a major game yet?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
ToxNub
Profile Joined June 2010
Canada805 Posts
October 04 2010 22:17 GMT
#247
On October 05 2010 05:07 peckham33 wrote:
redirecting conversation back to actual thread:

has anyone used this in a major game yet?


Try a mirror?
fietstas
Profile Joined August 2010
Netherlands43 Posts
August 05 2011 14:32 GMT
#248
+ Show Spoiler +
boxer just used this against yellow!


i have to try this on ladder
TheDougler
Profile Joined April 2010
Canada8304 Posts
Last Edited: 2012-07-28 19:10:22
July 28 2012 19:05 GMT
#249
+ Show Spoiler +
Holy shit Thorzain just used this to hold against Seiplo in WCS.
I had NEVER heard of this before. You know... this has its uses...

Seriously I think more people need to see this. (Sorry if bumping stuff like this is taboo, I figure that as it was a big reason Thorzain won that game it deserves to be seen to avoid the confusion of people wondering how that happened).
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
mannerless
Profile Joined May 2010
Brazil86 Posts
July 28 2012 19:27 GMT
#250
This shows clearly why terran is OP and unfixable by design....Blizzard needs to remove the "Unload" feature from Bunkers ASAP. Wanna load up your bunker? Tough shit mr. Terran, the decision is made and this is a 1way road, I'm tired of Terran players on the ladder abusing bunker micro when there's nothing the other 2 races can do to stop it!
lurking the forums since 2003
Crypdos
Profile Joined December 2011
Netherlands110 Posts
July 28 2012 19:37 GMT
#251
this was discovered in the beta
moskonia
Profile Joined January 2011
Israel1448 Posts
July 28 2012 19:57 GMT
#252
Tried it in unit tester map and I must say I love it!! anyone has the replays from real matches this was used in?
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
July 28 2012 20:03 GMT
#253
On July 29 2012 04:05 TheDougler wrote:
+ Show Spoiler +
Holy shit Thorzain just used this to hold against Seiplo in WCS.
I had NEVER heard of this before. You know... this has its uses...

Seriously I think more people need to see this. (Sorry if bumping stuff like this is taboo, I figure that as it was a big reason Thorzain won that game it deserves to be seen to avoid the confusion of people wondering how that happened).


Really?? I remember this thread when it came out, and Boxer trying it against Yellow in the showmatch, but really? If there is a VOD we have to get a link to that.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
minilance
Profile Joined June 2011
Canada500 Posts
Last Edited: 2012-07-28 20:38:23
July 28 2012 20:16 GMT
#254
i would like to see the vod of the thorzain game
Bisu, Jangbang <3
Math.random();
Profile Joined July 2011
433 Posts
Last Edited: 2012-07-28 20:39:37
July 28 2012 20:37 GMT
#255
On July 29 2012 05:16 minilance wrote:
i would like to see the vode of the thorzain game


WB Finals - Thorzain vs Seiplo - 1st game
Vod will probably be up in a few hours: http://twitch.tv/team/dreamhack

minilance
Profile Joined June 2011
Canada500 Posts
July 28 2012 20:38 GMT
#256
thks
Bisu, Jangbang <3
Nickemwit
Profile Joined December 2007
United States253 Posts
July 30 2012 20:39 GMT
#257
to say Thorzain did the teleporter in that game is fucking insulting
Fight Fire with ShrieK
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