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Terran teleporter of death! - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 Next All
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 22 2010 21:17 GMT
#201
This is an awesome idea!
peckham33
Profile Joined April 2010
United States267 Posts
September 23 2010 01:08 GMT
#202
On September 23 2010 06:15 GulpyBlinkeyes wrote:
Hilarious and amazing. Finally I can mitigate that long rush distance on scrap station without wasting my precious time breaking down those pesky rocks. Thank you Morrow!


or you can just end a line of bunkers at or past those "pesky rocks".
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 23 2010 01:32 GMT
#203
I'll be sad if blizzard patches this
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
NeWnAr
Profile Joined April 2010
Singapore231 Posts
September 23 2010 05:24 GMT
#204
Lol any1 try with 2 or 3 bunkers in a real game? I think it could work.
Live For the Swarm!
Nirvash
Profile Joined September 2010
Germany1 Post
September 23 2010 08:10 GMT
#205
haha, laughed my ass of
I don't think it will work in a real game, but its funny indeed.
My Life for Aiur!
RickOrShay
Profile Joined August 2010
New Zealand132 Posts
September 23 2010 11:14 GMT
#206
wow, this is so awesome.
peckham33
Profile Joined April 2010
United States267 Posts
September 24 2010 02:51 GMT
#207
so anyone tried it in a competitive/ranked match yet?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
eazo
Profile Joined March 2008
United States530 Posts
September 24 2010 02:57 GMT
#208
THis is so full of win. LIke i can't even express how much.
GathFox
Profile Joined September 2010
United States58 Posts
September 25 2010 06:26 GMT
#209
In its current form while a funny novelty i dont think it could see much use. Im gonna test some variations of it that involve maybe having teh bunkers 1 bunker space apart and see how fast it is. Hopefully i can gauge various cost over efficency versions of it and then try to think of ways you can apply this.

Also someone should make a tight bunker loop and see how units warping through it endlessly *cause its a ring* affect possible damage outpu?

Im thinking maybe a slower more spaced out bunker crawl could be viable though, using the munkers first to secure territory away from your base and using the bunker warp aspect later as an extra benefit to the strat since you dont need them all tight together anyway.

Let us now bask in the glory of the Iron Nydus Network of the Terran Dominion! aka the morrow train. *made those up myself*
wise men win before they fight while the ignorant fight to win
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
Last Edited: 2010-09-25 07:37:59
September 25 2010 06:29 GMT
#210
I think it might be revolutionary bm, sort of on par with an offensive PF or JaeDong's infested CCs.

Other than that, i think this is a pretty epic troll ^^
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
September 25 2010 07:26 GMT
#211
useless but indeed real cool XD
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 25 2010 07:33 GMT
#212
lol funny
peckham33
Profile Joined April 2010
United States267 Posts
September 26 2010 12:23 GMT
#213
On September 25 2010 16:26 LuDwig- wrote:
useless but indeed real cool XD

not useless, but it's uses may be very small. (just looking cool is a use!)
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
peckham33
Profile Joined April 2010
United States267 Posts
September 27 2010 15:03 GMT
#214
anyone else have any thoughts (you could call this a bump)?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
KirbyToss
Profile Joined September 2010
Canada21 Posts
September 27 2010 15:08 GMT
#215
This bump of a post made me du to the fact that Morrow is a high leveled player and created a very fun technique that though will never be used in competive games as a viable strategy from my perspective it is still a very funny thread.
Kirby(>^_^)>
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 27 2010 18:54 GMT
#216
On September 25 2010 15:26 GathFox wrote:
In its current form while a funny novelty i dont think it could see much use. Im gonna test some variations of it that involve maybe having teh bunkers 1 bunker space apart and see how fast it is. Hopefully i can gauge various cost over efficency versions of it and then try to think of ways you can apply this.

Also someone should make a tight bunker loop and see how units warping through it endlessly *cause its a ring* affect possible damage outpu?

Did you read the thread? I posted a video that incorporates both of those things on page 9.
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Chronopolis
Profile Joined April 2009
Canada1484 Posts
Last Edited: 2010-09-27 19:00:03
September 27 2010 18:58 GMT
#217
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:



Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


HOOOLY SHIT, Now that I can see lategame potential for. Loop it around 2 bases that are close to each other and you have 360 protection at all angles.
Uranium
Profile Blog Joined May 2010
United States1077 Posts
September 27 2010 20:26 GMT
#218
On September 28 2010 03:58 Chronopolis wrote:
Show nested quote +
On September 21 2010 13:05 Uranium wrote:
OK I created a real Teleporter Wall of * DEATH*

Bet you never saw a Bunker shoot this fast:

http://www.youtube.com/watch?v=4UTNXQTp7bU

Thanks to zero attack animation time on the Marauder, they will fire as fast as you can cycle them through the nearest bunkers. With a big network of these, you should be able to defend 2 or 3 bases at once against ground units... by just mashing D! Each Marauder's attack goes on cooldown as it is moving around the ring, in a similar principle to a gatling gun :D

MorroW, if you could link this in the OP that'd be awesome...


HOOOLY SHIT, Now that I can see lategame potential for. Loop it around 2 bases that are close to each other and you have 360 protection at all angles.

Yep, and the best part is - if they block the exit of one of the bunkers or destroy it, all the Marauders will spill out immediately to that point as you mash D, so it serves the original purpose of teleporting your units as well.

And Terran is usually limited by gas in the late game (I usually have 1k+ minerals in late game cuz of MULEing), so you can easily turn those minerals into defensive protection/mobility. AND if you want to reconfigure/expand your bunker network, salvage is 100% cost effective. So you can just keep on adding bunkers with a few turrets covering them and protect a whole bunch of bases from harass in the late game. Run the bunker line behind your minerals even - take that, drops!
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Marahumm
Profile Blog Joined February 2010
United States98 Posts
September 27 2010 20:40 GMT
#219
So the big question is, how many bunkers does it take to continuously stream marauder shots in one spot?
Looks like you mashed some poor fellers dog, Sarge.
Moa
Profile Blog Joined July 2010
United States790 Posts
September 27 2010 21:01 GMT
#220
If someone ever does this in a game, I will suck, like, a hundred horse dicks.
^O^
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