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[H]How to deal with 2 banshees with cloak as zerg

Forum Index > StarCraft 2 Strategy
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TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
September 12 2010 16:28 GMT
#1
Hello, Im having trouble dealing with 2 banshees with cloak as zerg. I have 1 overseers and 3 queens. I couldn't scout the banshees cause of marines guarding edges. My fiends tell me to send in an overlord. I cant without it dieing before it gets there. Note i cant upgrade ov spd yet. Not enough gas cause of lair and overseer morph. Its just so frustrating when my shity friend who cant even play a good Terran beats me cause as a Terran you have room for mistakes. as zerg you dont.
if you can believe you can concieve
tackklee
Profile Joined September 2010
United States270 Posts
September 12 2010 16:39 GMT
#2
Always have that evolution chamber as early as your build allows. You'll need spore crawlers against any air harassment from all races.

Also if you send a ling up the ramp just to see what units he has at his door, you can usually get a good idea of what he's doing. Judging by if you see a tech lab on the rax, how many marines, maybe even a factory etc. If you aren't getting harassed by reapers or helions etc. Things like these are all indicators to whether or not hes going banshees.
TheFinalWord
Profile Joined May 2010
Australia790 Posts
September 12 2010 16:51 GMT
#3
1 overseer 3 queens beat 2 banshees don't they?
Rigodon666
Profile Joined November 2006
Canada183 Posts
September 12 2010 16:53 GMT
#4
If you are having a fast lair and skipping Evolution chamber/upgrades AND you were planning on using infestors vs bio ball, infestors' FG does wonder against cloaked banshee.
I'll call the guy who will call Nada
Jupiter.sKy
Profile Joined December 2009
United States50 Posts
September 12 2010 17:03 GMT
#5
imo, you should atleast have a lair before they get starport so turn ur scouting ov into an overseer and run it in there
Malabyte
Profile Joined August 2010
Norway75 Posts
September 12 2010 17:05 GMT
#6
Spores are your friend
"I came, I saw and I got the heck outta there."
mikell
Profile Joined August 2010
Australia352 Posts
September 12 2010 17:10 GMT
#7
infestors really negate the need to position overseers above expansions instead of near useful places (ie outside your opponents base for contaminate/scouting). fungal growth under them and let you queen pew pew them down.. if he's going banshees you may also safely tech to mutalisks.
drone hard
MrBitter
Profile Joined January 2008
United States2940 Posts
September 12 2010 17:16 GMT
#8
On September 13 2010 01:51 TheFinalWord wrote:
1 overseer 3 queens beat 2 banshees don't they?


Yea. If you had an overseer and 3 queens, I don't understand how you lost. Better unit control is all you need.
AngelusH
Profile Joined August 2010
United States33 Posts
September 28 2010 02:11 GMT
#9
I hate banshees more than voids. 3 queens should be enough for 2 banshees.
The problem I have is on a large map like Kulas where my queens are out of position and they can snipe one out. Also I hate it when they do a delayed rush of 4 banshees because it's still before I have mutas up and 4 banshees against 3 queens = gg
http://us.battle.net/sc2/en/profile/698610/1/Angelus/
Fiel
Profile Joined March 2010
United States587 Posts
September 28 2010 04:19 GMT
#10
1 overseer and 3 queens will always beat two banshees. Make sure to micro your queens with transfuse. People seriously underestimate how godly that skill is.
Eames
Profile Joined September 2010
23 Posts
September 28 2010 18:26 GMT
#11
On September 13 2010 01:39 tackklee wrote:
Always have that evolution chamber as early as your build allows. You'll need spore crawlers against any air harassment from all races.

Also if you send a ling up the ramp just to see what units he has at his door, you can usually get a good idea of what he's doing. Judging by if you see a tech lab on the rax, how many marines, maybe even a factory etc. If you aren't getting harassed by reapers or helions etc. Things like these are all indicators to whether or not hes going banshees.


LOL. Most Banshee builds start out with early Hellion/Marine Harass.
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
Last Edited: 2010-09-28 18:31:59
September 28 2010 18:30 GMT
#12
On September 29 2010 03:26 Eames wrote:
Show nested quote +
On September 13 2010 01:39 tackklee wrote:
Always have that evolution chamber as early as your build allows. You'll need spore crawlers against any air harassment from all races.

Also if you send a ling up the ramp just to see what units he has at his door, you can usually get a good idea of what he's doing. Judging by if you see a tech lab on the rax, how many marines, maybe even a factory etc. If you aren't getting harassed by reapers or helions etc. Things like these are all indicators to whether or not hes going banshees.


LOL. Most Banshee builds start out with early Hellion/Marine Harass.


Yup. My favourite build against Zerg is Reactor Hellion into Banshee. Gotta keep up the pressure otherwise those zerg might actually get dangerous!

I also think mutas are the best play if they're investing in banshees. Hydras melt to hellions & tanks later.
"Crom laughs at your four winds!"
Battlescore
Profile Joined August 2010
United States61 Posts
September 28 2010 18:31 GMT
#13
Just set up a perimeter of spore crawlers near your mineral lines. Keep your observer out with your army, following the rear. Your focus should be creating visibility and detection where you need it most. Mutas + obs are banshees worst nightmare.
MicroJFox
Profile Joined August 2010
United States38 Posts
Last Edited: 2010-09-28 19:05:49
September 28 2010 18:47 GMT
#14
On September 29 2010 03:31 Battlescore wrote:
Just set up a perimeter of spore crawlers near your mineral lines. Keep your observer out with your army, following the rear. Your focus should be creating visibility and detection where you need it most. Mutas + obs are banshees worst nightmare.


There's so much misinformation here I don't know where to start...

Perimeter of spore crawlers = lots of minerals and drones, and you don't even know if they're going banshee... Plus you have 2 bases, so perimeter = 2 perimeters. Plus he can pick off stradling buildings outside of perimeter.

By observer you must mean overseer. And vs. terran there is usually very little need for overseer with army, cloaked banshees and ghosts are predominately used on bases and won't do much to your mostly ling early army. There's no threatful cloaked unit like the DT. Also, why would your army be outside of your base? The time when first couple Banshee comes is waaaay before Zerg can begin playing offensively.

Mutas come way after banshees. For those of you who don't know, refinery first + barracks, factory immediately after rax, build tech lab on factory right after starport starts is waaay before muta assuming you're playing a solid macro fast expansion game where you spend larvae predominantly on drones and speedlings. Also, terrans who go banshee pump marine and helion because banshee tree is gas heavy and light on minerals. Your only saving grace is cloak costs 200/200, banshees are 125 gas each, so it'll be awhile before 2 banshees can get cloak, but not too long for 2 banshees to first hit.

Stick with the 3 queen + overseer. Use your 1 queen that has transfusion wisely. If you KNOW it's coming, make another queen. Creep spread perfectly early game to connect your bases. Spread your overlords in a perimeter around your base and keep your eyes on minimap for early alert (ironically, good spread of overlords make them susceptible to viking overlord hunting - damned if you do, damned if you don't right?) Once you see banshees make your overseer, and once they start hitting your mineral line move all your drones to your other base. Don't keep mining and losing drones, you'll be so behind it won't be funny (for anyone but your Terran opponent). Basically, Terran has uninterrupted macro, but if you forget one small detail or don't micro perfectly to fend off the banshees, you lose.
Battlescore
Profile Joined August 2010
United States61 Posts
September 28 2010 19:06 GMT
#15
Yes I mean overseer, mis-type.

However, as a 1200 terran who almost always uses Banshees against zerg, what usually stops me dead in my tracks are spore crawlers, but I usually wait until I have 3 banshees to push. Please by all means, recommend zerg players don't put up spores, it makes things way easier for me because then all I'm having to worry about is overseer/mutas.

If you're a good zerg, you probably have already scouted the terran base. I contest that if you KNOW banshees are coming, don't make a queen, make spores. They are effective in at least keeping my banshees away. I don't really want to sacrifice my banshees trying to take down a spore but I'll do it for a queen because it's one less unit for my bioball to worry about and it's a useful unit for zerg. Plus, having spores means you can have your overseer perform other duties, such as support your army.
MicroJFox
Profile Joined August 2010
United States38 Posts
Last Edited: 2010-09-28 19:27:44
September 28 2010 19:18 GMT
#16
On September 29 2010 04:06 Battlescore wrote:
Yes I mean overseer, mis-type.

However, as a 1200 terran who almost always uses Banshees against zerg, what usually stops me dead in my tracks are spore crawlers, but I usually wait until I have 3 banshees to push. Please by all means, recommend zerg players don't put up spores, it makes things way easier for me because then all I'm having to worry about is overseer/mutas.

If you're a good zerg, you probably have already scouted the terran base. I contest that if you KNOW banshees are coming, don't make a queen, make spores. They are effective in at least keeping my banshees away. I don't really want to sacrifice my banshees trying to take down a spore but I'll do it for a queen because it's one less unit for my bioball to worry about and it's a useful unit for zerg. Plus, having spores means you can have your overseer perform other duties, such as support your army.

No disrespect, but 1200 doesn't actually add any weight to your suggestions, especially since you play Terran. I've beaten Terrans at the top of their diamond 1v1 ladder, and I've lost to a lot more. Of course sporecrawlers stop you dead in your tracks - that's what they're made to do - but it's a poor and over-eager response that hard-counters only air and leaves you falling behind. But you're playing against a player who willingly sacrificed drones, built an evo chamber he's not ready to use for upgrades, and spent a bunch of minerals on 5-6 spore crawlers. Just because he made huge sacrifices to stop your banshee harrass doesn't make him good, it just means he stopped your banshee harrass at costs he didn't need to incur.

The only plausible way he could've scouted your starport is if he made an overseer right after tier 2, unless you freely let his overlords in your base or you don't block off vs. a zerg which, since you're 1200 terran, you are at least capable of doing. Or maybe you built your starport right behind your ramp and let his zerglings scout it, which again, I don't think you'd do unless you were feeling particularly charitable. Chances are you hide it in some nook where only an overseer could possibly find it. If he has an overseer already (the assumption I'm making, since he's scouted your banshees), he's wasting money and drones on spore crawlers, whose 50% utility comes from detection. 4 queens will easily kill 3 banshees with transfusion - and here's the kicker: 3 of them are already part of your basic gameplay, you're not going way out of your way and going crazy to stop a simple harrass, and you don't need larvae to make an extra queen. Queens also have creep spread and transfusion utility - spore crawlers sit there and grow moss.

You're suggesting players trade in-game resources to make up for lack of out-of-game skill. I'm suggesting zerg players spend their resources elsewhere, and simply learn good game habits to counter banshees.

I agree, if you're a good zerg you will scout your terran opponent's base with an overseer. However, as someone who isn't a good zerg, you don't know that a good zerg's response is 3-4 queens, not a desperate ditch to spore crawlers. Making 5-6 spore crawlers means 5-6 drones instant dead + 75 mineral per crawler (+ evo chamber, but that's useful at tier 2). That is more self-destructive than whatever harrassment you might've provided.
SilverPotato
Profile Joined July 2010
United States560 Posts
September 28 2010 19:21 GMT
#17
Get 2 queens and one spore crawler, then you can wait a bit on the overseer and you open up armor and damage upgrades for later on.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-09-28 19:25:59
September 28 2010 19:25 GMT
#18
On September 29 2010 04:21 SilverPotato wrote:
Get 2 queens and one spore crawler, then you can wait a bit on the overseer and you open up armor and damage upgrades for later on.


This. If you don't have an evo up by the time you have mutas, or even lair at all you're doing something wrong. Plus if you had 3 queens that's like 4-5 tranfusions. I can promise those banshees won't still be alive after all that
When your loading screen shows my name, just F10 -> N
mathemagician1986
Profile Joined February 2010
Germany549 Posts
September 28 2010 19:25 GMT
#19
if you FE'd and got 3 queens and overseer you should have a much better eco than him. I've won games where I lost 9+ drones, just because banshees are a huge investment and if you already have 2 bases up, you can drone even harder after you killed them. So even if you loose lots of drones, just stick in there and see how it goes.

When his banshees come, make sure you have the queen with the extra energy at the back, so they don't snipe your only queen that can transfuse.

You can also just start making extra queens. if you lose queens you'll have them, if you beat him back you can cancel them again. Queens build fairly quickly.

spores is the easy way, but I suggest trying it purely with overseers. you don't want to diminish your drone count if you don't have to.
MicroJFox
Profile Joined August 2010
United States38 Posts
Last Edited: 2010-09-28 19:34:01
September 28 2010 19:29 GMT
#20
On September 29 2010 04:25 Pfeff wrote:
Plus if you had 3 queens that's like 4-5 tranfusions. I can promise those banshees won't still be alive after all that

Not true, 2 of the queens cannot transfuse because they've been spawning larvae. Agree with mathemagician, keep transfusable queen safe. Also you can't make that guarantee - a good opponent will withdraw his damaged banshees instead of suicide running them for nothing.
Battlescore
Profile Joined August 2010
United States61 Posts
September 28 2010 19:48 GMT
#21
In a perfect world, where the banshees fly right into your trap of 3 queens and an overseer, yeah the 2 banshees won't get very far. It rarely happens this way. Usually, one or two of the queens will be out of position. If you don't have your corner of the map all creeped out, it'll be a while before all the queens will be in one spot. With cloaked banshees, queens are usually one of my first targets. Good chance you will lose one queen before you even have the overseer in position. Still it's a close match and either side could come out ahead, depending on micro skills.

If you have scouting problems, that's a whole 'nother issue. Zerg has the advantage of just floating in, take the chance and hope for some good intel before marine response.

Another advantage of putting up spores is this isn't likely going to be the last time you'll see banshees. A couple well-placed spores could be enough AA defense to last you a long time. I know that if I'm going banshees and I start seeing spores going up, I'm likely to adjust my strategy to include less banshee. Plus evo chamber isn't exactly useless early on and I don't see the lack of skill in placing spores, or missile turrets for that matter.
zokj
Profile Joined July 2010
Canada136 Posts
September 28 2010 20:04 GMT
#22
Most important aspect to stopping this is scouting. You should have an overlord just outside of the terran main ready to scout.. in every game. A 3rd queen is always a good idea, effective vs. hellions, effective vs.banshees, and useful for creep spread or to spawn larva on the eventual 3rd base. Spore-crawlers can be good for detection but by the time 2 cloaked banshees arrive a muta build should be close to popping out 3-5. Which is plenty to scare off banshees.

I'll usually do some sort of a two-base muta build against terran anyway, so i wouldn't call this a blind counter. After he sees mutas, the terran's army becomes predictable. Maybe some thor's, lots of marines. Success in the mid-to-late game is all scouting. Knowing when you can drone, and knowing when you have to morph banelings.

I'm not trying to suggest that its an easy matchup, but this is what i'm aiming for vs. most terrans.

Cannot underline enough the role scouting plays. At all points in the game.
bbulzibar
Profile Joined June 2010
United States80 Posts
Last Edited: 2010-09-28 20:38:03
September 28 2010 20:36 GMT
#23
I think 1 spore at each mineral line is totally worth it. It prevents any further harassment of your mineral line. If you don't put one there, you'll have to bring an overseer and 2 queens to each expo every 3 minutes because of constant harassment.

EDIT: Of course I mean put 1 spore only after you know they have banshees with cloak. Never put a spore up "just because" they might get banshees.
eH
Profile Joined May 2010
88 Posts
September 28 2010 20:42 GMT
#24
On September 29 2010 04:06 Battlescore wrote:
Yes I mean overseer, mis-type.

However, as a 1200 terran who almost always uses Banshees against zerg, what usually stops me dead in my tracks are spore crawlers, but I usually wait until I have 3 banshees to push. Please by all means, recommend zerg players don't put up spores, it makes things way easier for me because then all I'm having to worry about is overseer/mutas.

If you're a good zerg, you probably have already scouted the terran base. I contest that if you KNOW banshees are coming, don't make a queen, make spores. They are effective in at least keeping my banshees away. I don't really want to sacrifice my banshees trying to take down a spore but I'll do it for a queen because it's one less unit for my bioball to worry about and it's a useful unit for zerg. Plus, having spores means you can have your overseer perform other duties, such as support your army.



So you're telling me I should preemptively waste a minimum of 4 drones on spore crawlers on the off chance that banshees are coming? Terran can keep starport/tech lab from being scouted so easily it's not even funny.
Xapti
Profile Joined April 2010
Canada2473 Posts
September 28 2010 21:01 GMT
#25
1 spore + 1 queen per base works well. I find it's much more effective than having to rush lair and overseer. Queens outrange banshees, and spore can detect at 11 radius, which makes it virtually impossible for banshees to do serious damage when you have a queen and a spore. Rushing to overseer just makes a person more vulnerable to a early attack like marine-marauder, marine-hellion, marauder-hellion, marauder-reaper, marine-tank, etc.

Yes, it does get a comprehensive scout of the opponent earlier, but you won't get to scout until they already have a banshee out and cloak and another banshee can be in progress. With only 1 overseer you also need to worry about split groups of banshees. Without speed upgrade, banshees are much faster than overseers, and even with speed upgrade banshees are the same speed as overseers. This makes it impossible to defend 2 cloaked banshees with only 1 overseer.

I find generally if you have an overlord on each side of their base and choose to either sacrifice 1 or none (depending how far you move in), you can get ENOUGH information to make a reasonable assumption of what they are doing, without needing an overseer so early on.

However, I am not saying zerg isn't totally screwed vs terran when it comes to scouting though, because I do still believe that, it's just i feel overlords are the best way to cope as opposed to rushing overseer.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
stealthgerbi
Profile Joined September 2010
United States25 Posts
September 28 2010 21:06 GMT
#26
Spores help until they get a critical mass of banshees. Against a few, having a nice meaty target to transfuse really helps.

The best defense is just getting hydras or mutas though. However that never happens in time
EL_Klingerado
Profile Joined May 2010
Germany7 Posts
September 28 2010 21:21 GMT
#27
Playing some spore crawlers is absolutely no bad idea to defend against banshees for everyone learning the game because at the beginning its not easy to solve this situation with queens alone!

Banshees and VoidRays are these nightmare units where you u can loose to only one unit killing everything pretty early on. Its less frustrating to loose to a 200 supply army thats better than to these units just because u didnt expect them to be there that fast.

Its easier for most players to set up some spore crawlers and have the feeling to be safe.
This helps a lot getting better in all other aspects of the game and being able to concentrate on the fundementals of zerg not so much worrying about the banshees all the time.

I think its good to know that u can be safe with only queens when u get better at the game though.
Hope to get a queen master myself in the future to kill all this flying nightmares
valeron90
Profile Joined November 2010
19 Posts
November 24 2010 04:51 GMT
#28
what if you the z doesnt see the starport? like hidden ones or something.
For the Swarm!
the p00n
Profile Joined September 2010
Netherlands615 Posts
November 24 2010 06:08 GMT
#29
On November 24 2010 13:51 valeron90 wrote:
what if you the z doesnt see the starport? like hidden ones or something.


then you lose
Falcon-sw
Profile Joined September 2010
United States324 Posts
November 24 2010 07:16 GMT
#30
If I see two early gas from terran I automatically get at least two queens per expansion and one overseer at each. Bonus: queens help a lot against hellions.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
vsportsguy
Profile Joined September 2010
United States118 Posts
November 24 2010 07:33 GMT
#31
Scouting early double gas in the beginning is the real clue to scouting banshee's. They can't hide that from you. You won't know 100% until you see the starport with tech lab, but there is very good chance he's going banshee's if he opens with double gas and mineral heavy harassment (marines/hellions).

I think a lot of people are underestimating how big of an annoyance banshee's are to deal with as well as how much it costs to invest in banshee's for terran. It causes a lot of losses right away. I find it very hard to outmicro him with just queens and overseers (trying to stay on top of injects, transfusions, spreading creep, and protecting drones/spire.) Most of the time I go queens (3-4 of them,) I get my spire sniped and then they mass produce banshee's while I'm trying to mass produce queens. Once they get 4-5 banshee's it's a gg for me. In any situation, if you can get your spire up with minimal losses, you are fine. But I find this much easier to do with spore's than queens.

Remember, you should be ahead in drones at this point. I will gladly give up 4 drones and 300 min to HELP protect against cloaked banshee's (they've invested 200/200 just in cloak). If they have already done economic damage with hellions/marines, you are pretty much limited to queens/overseers otherwise the push after banshee's will be too much to hold off.

I think just like in every other SC scenario, there is a time and place for both. If you have mastered the queen/overseer method, go ahead and use that because it is more economical in the long run.

I watch a lot of pro reactions to banshee harassment, and a lot of zergs opt for spores. They don't go crazy, but they will put 1-4 spore's at their lines (1-2 at each base). They also make sure to position their spire next to one of these spore's.
aquanda
Profile Joined January 2003
United States477 Posts
November 24 2010 20:40 GMT
#32
The fastest cloaked banshee rush doesn't get 2nd gas until his fact is building, so I'm not sure how you plan on gathering banshee from 1 refinery and a factory. Could just as easily be fast tank fast expand to deter banelings busts.

If u get ling speed before lair you won't have an overseer in time to stop the cloak.
valeron90
Profile Joined November 2010
19 Posts
November 25 2010 15:58 GMT
#33
lol, i often steal his gas, its quite irritating when terrans beat me cos they got this aircraft that can kill everything
For the Swarm!
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