[D] ZvZ - Hydra vs Mutalisk - Page 2
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dave333
United States915 Posts
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sooch
Canada299 Posts
On September 13 2010 02:48 Barrin wrote: I always aim for infestor/hydra/roach/a few lings. hydra > muta infestors + hydra >>> lots of muta infestor > baneling & zergling & mutas. but roach > hydra roach > baneling So basically what it comes down to is roach > hydra hydra > muta muta > roach and when i can take care of the mutas easily with a few infestors hydra+roach makes a lot of sense. I may get contained but my army will destroy yours. I guess it can eventually become brood lords > hydra/roach/infestor but then corruptor > brood lord I have been thinking recently about how infested terrans could be used in a straight up fight when im going hydra/infestor and they're countering it with roaches. Maybe hydra + infested terrans > roaches but I'm not sure yet. I never find roaches to be worth it...I've always found that any money I spent on roaches would be better spent on other things like upgrades, expansions, or more hydras. How do you make them work against an opponent that uses infestors on your roaches to a) prevent them from getting in range and b) form an immobilized roach wall that stops your hydras from maneuvering as well as they would like? | ||
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Gimpb
293 Posts
The roach/infestor idea above sounds very interesting... going to have to try that. You can add a few hydras to be well-rounded, do burrow shenanigans, or just go straight to ultras. | ||
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sensenmann
United States172 Posts
I generally go ling bane, into hydra to stop the harass. Then I get a few spines to defend my mineral lines, and I push. I do it around the time when we both just started to get out mutas for him, and hydra for me. With my banes I can crush his ling army, and then roll over his mutas that are trying to defend. If we started on uneven footing then this can be different, as in if he kills a ton of my workers early on or something. Creep is a big must for this setup, you want to be able to hit his base fast once the hydra are out. | ||
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flowandebb
Canada158 Posts
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oddeye
Canada716 Posts
Roach Hydra Infestor is the best middle game combination, they do lose to late game such as ultra or broodlords, but both can still be beaten because you will usually take a good advantage middle game. | ||
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fdsdfg
United States1251 Posts
1) You force them to invest minerals in spore crawler and queens 2) You force them to respond with either hydras or infestors and keep them in his base 3) You completely prevent their ability to expand Mass mutas isn't really scared by any army unless it has infestors. A big ball of hydras is kinda scary, but you need to keep your muta count large enough that you force him to go back to his base. Plus ling/bling wrecks hydras. Your army is a lot more versatile too. If you have muta/ling and 200 gas and you see he went heavy heavy hydra, morph some banelings. If he is getting lots of roaches or lings, then spend that gas on mutas instead. The biggest thing is to just not go for the win right away. Containing them for 5 minutes while you are ahead on expansions will probably lead right to a win. Keep your army close to keep them from mass droning, but if they're on one base and you're on two victory will find itself. | ||
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Honch
United States14 Posts
A few spores at your mineral lines will completely halt a muta harass unless he has a large group - which by then you should have stalled enough to have a good counter with hydras or if you managed in time infestors. You stall the harass the value of the muta goes down, as your force gets stronger overall. Its not very hard to spread creep in a ZvZ for your hydra's and OLs make it even easier, its very simple to make a highway with just OLs and then use a queen to pop a few tumors in distant areas while the starting one at you base connects to them in a very short time, OL doodoo allowing you to skip waiting for the spread and pop the moment its off CD. Now you have map awareness, easier transitions to expos, and faster movement. this should apply to all match ups anyways. - off topic but in a long game with transport you can drop a queen at distant expos and use a tumor to slow down T/P enemies from expanding. I also bring 2 overseers to watch for Bling traps. roaches tank blings and lings. infestors destroy muta mobility - destroys blings/lings. While hydra's do terrible,terrible damage. Lings are insanely fast and can reinforce your army very quickly. edit: burrow never hurt any drones ^^! edit2: evo upgrades apply to all ground units while to get on the same upgrade speed as 2 evo's you'd need 2 spires. | ||
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L3giT
Norway1 Post
here's a link for a Z vs Z i played recently, my opponent played random so u might say that he didnt know how to play zerg, but still its kind of a funny replay and might be something to try against a real zerg player if you're having any problems against mutas in Z vs Z http://sc2.replayers.com/replays/view/3570 | ||
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xtcz
United States16 Posts
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Smurfz
United States327 Posts
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Xapti
Canada2473 Posts
In fact I'll add something to that statement: In my entire history of playing ZvZ in SC2 I've almost never gone banelings or mutalisks or zerglings. Had an 80% win rate in beta, and 70% now, and both of those are only that low because of mistakes I made and/or enemy cheese rushes. I find a cautionary and reactionary tech to roaches and burrow-and/or-ranged -attack works well. At that point, you can go roach-hydra, which is good for an early offensive attack, but very risky, or sit in the base and expand with queens and infestors. Anyway, my point is that infestors kill all/most mutalisks and banelings on sight. All one needs to do is simcity and/or ramp block in the early game to protect from zerglings and banelings. | ||
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Najda
United States3765 Posts
I remember reading that infestor's fungal growth outranges everything the Z has except broodlords, so you can control where EVERY fight happens if your on top of your game. ![]() | ||
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Zips
United States146 Posts
Use a nydus on larger maps to fix the hydra mobility problem. | ||
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Geo.Rion
7377 Posts
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s4m222
United States272 Posts
Mutas can fly around, delay, harass, kill expos... while hydras are more of to defend until you feel you have enough where it will force your opponent to pull mutas to defend himself. Either way it sounds like well used mutas should be the better way. | ||
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Mearis
Italy76 Posts
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KaMaji
37 Posts
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teh_longinator
Canada725 Posts
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pksens
United Kingdom156 Posts
If you open Roach/Hydra, you will have a time before you regain map control with infestors. So the Muta/Ling person can get an extra expansion and better economy to tech and/or get the large ling/bane army quicker. Just seems better for the macro play. | ||
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