• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:51
CEST 20:51
KST 03:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2381 users

Corruptor vs Muta

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
Last Edited: 2010-09-10 16:41:28
September 10 2010 16:40 GMT
#1
Are corruptors used by anyone else in zvz?
During zvz games I like to go corruptors once the bang/speedling phase is over because my oppenent always goes muta. If I get three or four of them out first I demolish the enemy air and then I can switch to mutas. This give me air control and a massive advantage.
I haven't really encountered anyone else who goes corruptors before muta. Is this for some reason I haven't encountered yet? Is there a flaw in this move?
My other car is a battlecruiser.
BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
September 10 2010 16:43 GMT
#2
Anytime I'm ever behind in muta count I start making a couple Corruptors. If you don't you aren't playing the match up right in my opinion. Corruptors just own mutas too hard.
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
Amprophet
Profile Joined June 2010
93 Posts
September 10 2010 16:43 GMT
#3
I've seen people do this if they scout a spire in ZvZ. Alternatively one of you can stop trying to win in the air and simply go roach/hydra after the s/bling phase is decisively over.

The main problem I see is that with corruptors, you can't really pick off their s/blings, so you're way behind in bling count. I haven't actually tried that yet so that's just theory for now.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 10 2010 17:13 GMT
#4
On September 11 2010 01:43 Amprophet wrote:
I've seen people do this if they scout a spire in ZvZ. Alternatively one of you can stop trying to win in the air and simply go roach/hydra after the s/bling phase is decisively over.

The main problem I see is that with corruptors, you can't really pick off their s/blings, so you're way behind in bling count. I haven't actually tried that yet so that's just theory for now.


I never really see roach/hydra balls in zvz anymore, I miss them. I think they're mobility makes them hard to pull off in zvz

The idea with the corrupters is to only have 2-4 of them to tank hits from the mutas, the rest of the gas goes to mutas so you still can get a dozen or so of them. The s/bling can be handled with a smaller speedling army with mutas to pick off the banglings.
My other car is a battlecruiser.
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
September 10 2010 17:17 GMT
#5
You have to be careful not to over commit too much resources to corruptors because your opponent may just mass a ground army and you can't defend.. usually what i do after getting mutas and i see corruptors. I immediately switch to pure ground and try to just keep mutas alive and poke around his base
Lost within the hope of freedom, not for control but in the light of our cause
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
September 10 2010 17:36 GMT
#6
On September 11 2010 02:17 AnodyneSea wrote:
You have to be careful not to over commit too much resources to corruptors because your opponent may just mass a ground army and you can't defend.. usually what i do after getting mutas and i see corruptors. I immediately switch to pure ground and try to just keep mutas alive and poke around his base


Good point. Though mass zerglings can be cost effective against hydra/roach. Even if the oppenent stops using air you can still use the corruptors to snipe overlords.
My other car is a battlecruiser.
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
September 10 2010 17:56 GMT
#7
In the 17173 I saw this a lot from zergs who both went spire... Dimaga and check (i think it was check) would make up to about 12 muta then start adding corruptors for their extra damage and range.

It turned out the guy with the most corruptors won.

That said, just blindly making corruptors? I don't like it. You can defend muta without spire tech, and if you have hydra instead you're pretty well covered if they scout your defense and roll out with hydra/ roach.

Alphasquad
Profile Joined August 2010
Austria505 Posts
September 10 2010 18:46 GMT
#8
corrupters are always useful because you can transform to broodlords which are very good in zerg mirror
onionchowder
Profile Joined July 2009
United States137 Posts
September 10 2010 19:12 GMT
#9
Corruptors will handily beat Mutas in a 2:3 ratio, and additionally they grant you map control (until they make a bigger air army or switch to Hydras)
Eric Guan is a sexy beast
Zintis
Profile Joined May 2010
41 Posts
September 10 2010 19:25 GMT
#10
I've been making corrupters since the beta, but I very rarely saw them from my opponents. Generally I'll only make them if I have good reason to believe they are making mutas: ex: 1 base, 2 gas, no recent ground attack. In this instance there's good reason to believe they are going to tier 2 and spire tech. Corrupters do very well against Mutas: they have higher health, 2 points of armor (huge!) and reasonable DPS. Basically your goal is to collide with their muta army and destroy it (giving you freedom to expo) or go overlord hunting. The odd part of corrupters is that if they only have 1 queen (or sometimes 2) you can just walk over their base and kill all the overlords while *maybe* losing 1 corrupter, due to the high health and 2 armor. Generally after the first wave of corrupters your opponent will give up on air since you have the edge, so your second air wave should be mutas to take down queens, stop ground aggression, and attack the mineral lines.

I think they are an excellent option in what would otherwise be an identical game from both players. Instead of evenly trading mutas, now you're crushing.
Amprophet
Profile Joined June 2010
93 Posts
September 10 2010 19:52 GMT
#11
The question was: corruptors BEFORE mutas. Usually ZvZ you sprint towards spire to get mutas so you can end the s/bling phase. If you pop out corruptors when the other guy is not making mutas, the s/bling phase is still not over!
Piousflea
Profile Joined February 2010
United States259 Posts
Last Edited: 2010-09-10 19:56:56
September 10 2010 19:56 GMT
#12
Corruptors and mutas cost the same amount of gas. However, a muta takes 29 hits to kill a corruptor, while a corruptor kills a muta in 9 hits, and bounce damage is negated by the Corr's armor. They are definitely a strong muta counter. 10 mutas and 5 corruptors will obliterate 15 mutas, while still having enough mutas to pick off queens, drones and lings.

Corruptor before muta is dumb, you'll just die to lings..
Seek, behold, and reveal the truth
IntenseZ
Profile Joined September 2010
Belgium40 Posts
September 10 2010 20:50 GMT
#13
Always hard to make those corruptors, after the air battle, they are so useless.
I think it is better to go hydras, or quick broodlords (hhm).
emc
Profile Joined September 2010
United States3088 Posts
September 10 2010 22:01 GMT
#14
I think it's safer to make mutas first because unless you've scouted that spire there is no guarantee they will go air, I still see Z players make an effort to mass hydras and roaches. Be on the safe side and get mutas then depending on the situation get some corrupters, remember Z is really good at adapting and changing unit compositions and the same goes for your opponent.
HardcoreBilly
Profile Blog Joined July 2010
United States222 Posts
September 10 2010 22:11 GMT
#15
I'm sorry but why would anyone ever creature corruptors to counter mutas? Lets see, corruptors can't attack ground and can't harass so their sole purpose would be to destory mutas. Mutas are fast and can hit and run anything the zerg has. If you have more than one base, you'd have to spread your corruptors thin to ensure safety from every base, and even then the Mutas can just keep you restricted from attacking and expanding. Did I mention they are expensive? Just go queens, maybe spore, and Hydras. That should do it.
claricorp
Profile Joined July 2010
Canada142 Posts
September 11 2010 01:09 GMT
#16
I would recommend it if you get your spire quite a bit later after there spire, they can really shut down muta harass well. a combo of roaches and corrupters is excellent if you are dilligent with getting upgrades

1/1 roaches absolutely DOMINATE zerglings, being able to take low damage and take them out in 2 hits is awesome. using burrow you can generally hold off against great numbers of zerglings with good micro.

corrupters are strong against mutalisks, though its important to keep tabs on the enemy mutalisk count, if they continue getting mutas, then armor upgraded corrupters will absolutely tank mutalisks for ever.

ofcourse the fantastic thing about this build is that its much lighter gas wise than you would expect, making infestors awesome very viable to mix in once you feel comfortable you can also get burrow move roaches and broodlords very smoothly.

if they stop making mutalisks then be excited! corrupters can run in and massacre there overlords while letting you scout what they are doing next, if they go hydralisks then burrowed banelings work great, especially with your leftover corrupters to snipe overseers, moving into your own mutalisks is also fine if you feel you can support it.
Looky
Profile Joined April 2010
United States1608 Posts
September 11 2010 01:13 GMT
#17
i do add like 1 every 4-5 mutalisk. they are good for sniping mutas and good meat shield
skirmisheR
Profile Joined August 2010
Sweden451 Posts
September 11 2010 01:47 GMT
#18
Corruptors are great if you went spire and your opponent did as well. Use corruptor+infestor combo to fungal and then shoot from distance just like the hydra/infestor-combo, except for that corruptors can fly and hydras cannot That way you can kill a lot of mutas with only a few units even if you went for spire against his mutas.
I can jungle Pudge, can you?
Erzz
Profile Blog Joined August 2010
Canada184 Posts
September 11 2010 02:32 GMT
#19
On September 11 2010 07:11 HardcoreBilly wrote:
I'm sorry but why would anyone ever creature corruptors to counter mutas? Lets see, corruptors can't attack ground and can't harass so their sole purpose would be to destory mutas. Mutas are fast and can hit and run anything the zerg has. If you have more than one base, you'd have to spread your corruptors thin to ensure safety from every base, and even then the Mutas can just keep you restricted from attacking and expanding. Did I mention they are expensive? Just go queens, maybe spore, and Hydras. That should do it.


You can kill overlords with them afterwards.
Zintis
Profile Joined May 2010
41 Posts
September 11 2010 03:36 GMT
#20
After you win in the air you can supply cap your opponent, even repeatedly, just by sniping overlords. With a little micro you can keep your corrupters alive while being attacked by 1, maybe 2 queens. In a tight game winning the air battle then supply capping your opponent is a good way to get ahead.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
18:00
Amateur Showdown #3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech131
JuggernautJason116
BRAT_OK 69
MindelVK 26
elazer 13
EmSc Tv 8
StarCraft: Brood War
Britney 26546
Mini 306
Soulkey 158
Dewaltoss 134
sorry 90
firebathero 84
IntoTheRainbow 11
Dota 2
420jenkins547
LuMiX0
League of Legends
Reynor49
Heroes of the Storm
Khaldor533
Liquid`Hasu401
Other Games
Grubby1763
FrodaN1705
Hui .133
Mew2King63
Trikslyr42
Organizations
Other Games
gamesdonequick1150
StarCraft 2
angryscii 26
EmSc Tv 8
EmSc2Tv 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• printf 67
• Freeedom10
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach46
• blackmanpl 32
• RayReign 12
• 80smullet 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3192
• lizZardDota295
Other Games
• imaqtpie870
• WagamamaTV364
• Shiphtur111
Upcoming Events
BSL
9m
RSL Revival
12h 9m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
19h 9m
BSL
1d
Afreeca Starleague
1d 15h
Wardi Open
1d 15h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.