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The Zerg Cheat Sheet (Tips & Hints) - Page 2

Forum Index > StarCraft 2 Strategy
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Fasho
Profile Joined March 2010
United States11 Posts
September 09 2010 21:17 GMT
#21
When you scout your zerg opponent at 9 and he already has a spawning pool finished this most likely means i can leave the game.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 09 2010 21:21 GMT
#22
On September 10 2010 06:17 Fasho wrote:
When you scout your zerg opponent at 9 and he already has a spawning pool finished this most likely means i can leave the game.


lol
"One fish, two fish, red fish, BLUE TANK!" - Artosis
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-09-09 21:28:48
September 09 2010 21:24 GMT
#23
On September 09 2010 23:18 kyzers0ze wrote:
"When you scout your enemy base, and see 5 techlab rax, this most likely means 5rax reaper expo, and you can get roach speed asap and lings to counter the marauders. "
i hate helion openings more than reaper openings


You don't see 5 raxes or techlabs, you see one. But you DO see Nitro Packs being researched.

I love how all these posts are assuming you don't encounter a wall-in, and you can see everything your opponent is doing. Just cause you can't see shit doesn't mean you can't figure shit out.

If you scout your terran opponent and encounter a barracks with no addon and 2+ marines, you might want to start being worried about early banshees.
Aex
Profile Joined May 2010
United States29 Posts
September 09 2010 21:42 GMT
#24
On September 10 2010 06:17 Fasho wrote:
When you scout your zerg opponent at 9 and he already has a spawning pool finished this most likely means i can leave the game.


Does 6 pool really give that much trouble? Either I've never played someone who was good at 6 pool or maybe that 7 scout vs Zerg is super powerful...
gl hf pls lose kthx :D
PaladiN_23
Profile Joined August 2010
84 Posts
September 09 2010 22:26 GMT
#25
when you scout and see a fast factory with a tech lab (rather than a reactor) blocking the terrans ramp you can expect a tech swap into banshees. in this case you have to sac an overlord to be sure and play accordingly
TrialanError
Profile Joined April 2010
United States41 Posts
Last Edited: 2010-09-09 23:23:26
September 09 2010 23:20 GMT
#26
As Zerg Vs Terran (at least from what I've seen)

If you see an early gas and a barracks but no tech lab, and your scout lives long enough that you see a factory drop down; its most likely a 111 build; opening with hellion harassment. hellion/mara push Which means (or at least for me it works; is to get mutas asap) an lots of lings/spines to defend.
noD
Profile Blog Joined August 2010
2230 Posts
September 10 2010 00:54 GMT
#27
If you are walled off and just three or 4 marines defending the wall its most likely a banshee harassment. Which means evolution chamber asap
chocopan
Profile Joined April 2010
Japan986 Posts
September 10 2010 01:09 GMT
#28
Is it possible for the OP to compile the data into the original post? Would be very convenient especially now this thread is getting longer... ?
Dance those ultras
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