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The Zerg Cheat Sheet (Tips & Hints)

Forum Index > StarCraft 2 Strategy
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Ethics
Profile Joined August 2010
22 Posts
September 09 2010 13:40 GMT
#1
NaYeBo's Terran thread seems to be garnering some good info, so I thought it wouldn't be a bad idea for a similar idea applicable to another race.

Following the format of:

"When you scout your enemy base, and see _____________, this most likely means __________, and you can _______________. "


For example:

"When you scout your enemy (Protoss) base, and see 2 Gateways before Cybernetics Core, this most likely means you will be zealot rushed, and you can make a bunch of lings and one or two spine crawlers."
kyzers0ze
Profile Blog Joined March 2009
Singapore1073 Posts
Last Edited: 2010-09-09 14:19:21
September 09 2010 14:18 GMT
#2
"When you scout your enemy base, and see 5 techlab rax, this most likely means 5rax reaper expo, and you can get roach speed asap and lings to counter the marauders. "
i hate helion openings more than reaper openings
8==========))
Konsume
Profile Joined February 2010
Canada466 Posts
Last Edited: 2010-09-09 14:36:01
September 09 2010 14:21 GMT
#3
"When you scout your enemy base, and see _a forge without a gate_, this most likely means _that you'll have to deal with canon-in or proxy canon rush to fast expand_, and you can _make 1 drone patrol at the bottom of your ramp and expand+drone up_. "

"When you scout your "PROTOSS" enemy base, and see _no pylons/no gates_, this most likely means _you're being proxy gated_, and you can _scout your base asap and put 1-2 spines in your minerals, start your queen as the pool finishes and none stop lings_. "

"When you scout your enemy base, and see _1 gate,1 cyber and later another gate_, this most likely means _he's going for an early push with a mix of zealots, stalkers, sentries_, and you can _either expand and drone up or make tons of zerglins +1 dimaga style_. "

"When you scout your enemy base, and see _his pool is already finished_, this most likely means _you've been 7pooled_ and you can _leave the game if your pool isn't at least 25% done and make sure to keep your 3 larvae up_. "

"When you scout your enemy base, and see _1 rax and 1 facto_, this most likely means _he's going fast air (especialy if you see a techlab instead of a reactor)_, and you can _put an evo chamber down and do 2 more queens while you expand_. "
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
Donomoto
Profile Joined July 2010
2 Posts
September 09 2010 14:24 GMT
#4
"When you scout your enemy base, and see 4 Gateways, and no gas, this most likely means large zealot push, and you can make roaches and a few spine crawlers."

"When you scout your enemy base, and see reactor fact, this most likely means hellion harass, and you can make roaches, speedlings, and throw down a spine crawler or 2 on your lines."
Mastadon6900
Profile Joined September 2010
United States46 Posts
September 09 2010 14:26 GMT
#5
When you scout a forge and cannons walling off the Protoss natural and main, you can expect Void Rays. Get mutas asap and extra queens.
The Swarm's Power Rises
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2010-09-09 14:33:23
September 09 2010 14:31 GMT
#6
This thread could easily be ruined... but I won't...

"When you scout 2 gateways on the bottom of a cliff you should get speed for zerglings and make 1 spine crawler."

After:

"When you scout a forge follow-up you should double expand."

"When you scout a cybernetics core you should expand once and make a lot of zerglings."

-------

"When you scout and notice a chrono boost on the cybernetics core, you should expect 4 gate and check for pylons."

"When you scout and notice no chrono boost on the cybernetics core and only 1-2 gateways, expect void rays."
"We have unfinished business, I and he."
Carfo
Profile Joined September 2010
United States6 Posts
Last Edited: 2010-09-09 14:59:00
September 09 2010 14:38 GMT
#7
"When you scout your enemy Terran base, and see <it's walled off> this most likely means you're &$@!ed and you can alt+f4

Ruined =p
k
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
September 09 2010 14:46 GMT
#8
"When you CANNOT scout your enemy Terran base in Metalopolis, the CC is most likely in one of the gold expos. Get a spine crawler or two and pump lings to defend against his imminent marine-heavy push."
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
September 09 2010 14:57 GMT
#9
when you scout protoss and see 2 gate into cyber you can make roaches and an extra hatch to defend the imminent zealot into stalker push

when you scout zerg and see the quick pool you can make 2 crawlers and 6-12 lings then drone to get more of an economic lead

when you scout terran and you see the second rax go down before your scout dies you can go heavy ling/baneling into muta into roach/infestor to counter his mmm (/tank) ball

when you scout a none cheese build you should aggresively expand.
when your queens start to run high on energy you can make another hatch in close proximity to use their excess energy on.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 09 2010 15:02 GMT
#10
"When you're getting infestors, get the glands upgrade (+25 starting energy) before making your infestors. Start morphing infestors once the upgrade is at 50%, you will spawn infestors with 75 energy without waiting for the upgrade to finish."

"When you're planning to get ultralisks, get carapace upgrades in advance, this way you odn't have to wait for the ultra's to get those upgrades."

"When a terran 5rax reapers you, bm him to death. You probably wont fend it off and scaring the opponent with your e-peen is the best way of getting a win from him /sarcasm"
whomybuddy
Profile Joined August 2010
United States620 Posts
September 09 2010 16:21 GMT
#11
When you scout your enemy base, and see terran or toss doing whatever, this most likely means you need to drones or lings, and you can 13gas 13pool speed lings research because with fast speed lings you can defend against any push. You can safely expand. You can fast lair.
....................As zerg, I want that map control because I'm zerg. I want that map control from early game to end game.
Roaches all the way way way.
CowFu
Profile Joined June 2010
United States35 Posts
September 09 2010 17:08 GMT
#12
When you scout:
Protoss and see (I usually play 1 base until i counter the first push by protoss):
2 gateway before gas or cybercore: Expect heavy zealots, counter earlier pool with speedlings/roaches
1 gateway 1 cybercore: Expect tech and stalkers, counter with speedlings and +1 melee/carapace
no pylons/gateway/forge: expect that your being proxy gatewayed, counter with Immediate lings/spine crawlers
1 pylon 1 forge no gateway: Expect proxy cannon rush, counter with 5-6 drones killing the pylon in your base, early spawning pool, spine crawler near the edge of the creep (not in range of the cannon)
2 Gas 1 gateway 1 cybercore: Expect tech (DTs/HTs/Void Rays/Collusus), counter with early speedling push, 3 queens, fast lair into hydras

Terran and see (I usually fast expand vs. terran):
A wall in my face (fast wall, 2 depots, 1 rax): Expect fast tech, seige tanks/banshee, counter with Banelings/speedlings, BUST! lair for overseer OR evolution chamber, spore crawler. followed by tech to mutalisks (Many many mutalisks).
2-3 rax no gas: I expect marine push, counter with speedlings
2 rax (at least 1 tech lab) 1 gas: Expect reapers/marauders, counter with spine crawler, roaches/speedlings
0 rax (or very late rax) 1 gas: Expect proxy reaper, early spawning pool early queen, spine crawler if you can, 3-5 drones where you think he'll jump up from, try to scout the rax with first lings
3-4 rax 1-2 gas: Expect Marine/Marauder push, counter with mass speedlings, tech to mutalisks.
XScream
Profile Joined June 2010
Canada6 Posts
September 09 2010 18:26 GMT
#13
at what food do you usually scout (assuming Ovie is too slow) and does your scout timing depend on opponents race?

This thread is exactly what I needed. This is the weakest part of my game
thanks
dejeseAI
Profile Blog Joined August 2009
Mexico32 Posts
September 09 2010 19:17 GMT
#14
i love this thread! Keep them coming, it helps a lot!
0sd9sz8sz7sz6su5su
ThePowerHour
Profile Blog Joined July 2010
United States834 Posts
Last Edited: 2010-09-09 19:27:15
September 09 2010 19:26 GMT
#15
When you scout your enemy (Zerg) base, and see an early gas and pool, this most likely means lots of banelings are coming, and you can either get banelings of your own or die trying to get enough roaches to fight it off.
EDIT: seriously, I hate ZvZ
maragin
Profile Joined May 2010
United States59 Posts
September 09 2010 19:28 GMT
#16
I like this thread. I'll try to throw in some stuff that isn't covered yet. Feel free to comment on anything that is not necessarily correct.

vs Zerg
No gas before pool finishes (later than 10 pool) = check for/expect an expo
More than one drone coming to your base to scout = spine crawler rush. ~3 drones per spine
"Vibrating" Spawning Pool right after pop = Ling speed
Evo Chamber before 30 = Early speedling upgrades or Anticipatory Muta Defense
Fast Infestor Pit + Speedlings = Probably looking at Ultralisks in a few minutes
Corruptors when you haven't shown mutas/ spire = Broodlords

Vs Terran
-No Barracks = Possible Proxy Barracks/ Bunker Rush.
-Second SCV sent to scout = Bunker Rush
-On maps like Scrap Station with short flight distances, leave your overlord for just a second in sight of the barracks after it finishes to see if it throws down an add on right away. Techlab likely means reapers. Reactor often means Hellions (Check for the Factory if you can).
-If the wall isn't A) 2 layers or B) made of big buildings, go for a bust. Either send an overlord at the wall while banelings are being morphed to see the setup, and if it's prudent. Alternately, send an overlord into his base away from the wall. Time the bust for when the marines are killing the overlord.

Vs Protoss
-Early cybernetics core = Feel free to steal their gas.
-If ramp has 1 Pylon behind, 1 Gateway flush with doorway, he's planning to throw down another building there. If he isn't chronoboosting the Gateway, feel free to get in his way when he wants to throw the building down.
-Gate into Cyber into Forge often means a +1 timing push with zealots, stalkers, and sentries (I could be wrong on this one). I like spine crawlers vs this.
-If you scout an early Robo Bay, get an Overseer. If it's in your base, you can keep his Observer out (patrol between bases). If it's near his base, you can contaminate either the robo bay or the robotics facility when he goes for Extended Thermal Lance. (good for buying time until spire finishes)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 09 2010 19:41 GMT
#17
"When you scout your enemy base, and see a Nexus, this most likely means your opponent is Protoss, and you can play a ZvP. "
Grimjim
Profile Joined May 2010
United States395 Posts
September 09 2010 19:44 GMT
#18
On September 10 2010 04:41 Chairman Ray wrote:
"When you scout your enemy base, and see a Nexus, this most likely means your opponent is Protoss, and you can play a ZvP. "


I lol'd.
I am serious. And my name is Shirley.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
September 09 2010 19:46 GMT
#19
"When you scout your enemy base, and see 2 gas and a zealot heavy army, this most likely means Void Rays, and you can scout for proxies and prepare anti air. "
TL+ Member
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-09-09 19:50:01
September 09 2010 19:49 GMT
#20
I keep hearing Jeff Foxworthy's voice readin these posts.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Fasho
Profile Joined March 2010
United States11 Posts
September 09 2010 21:17 GMT
#21
When you scout your zerg opponent at 9 and he already has a spawning pool finished this most likely means i can leave the game.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
September 09 2010 21:21 GMT
#22
On September 10 2010 06:17 Fasho wrote:
When you scout your zerg opponent at 9 and he already has a spawning pool finished this most likely means i can leave the game.


lol
"One fish, two fish, red fish, BLUE TANK!" - Artosis
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2010-09-09 21:28:48
September 09 2010 21:24 GMT
#23
On September 09 2010 23:18 kyzers0ze wrote:
"When you scout your enemy base, and see 5 techlab rax, this most likely means 5rax reaper expo, and you can get roach speed asap and lings to counter the marauders. "
i hate helion openings more than reaper openings


You don't see 5 raxes or techlabs, you see one. But you DO see Nitro Packs being researched.

I love how all these posts are assuming you don't encounter a wall-in, and you can see everything your opponent is doing. Just cause you can't see shit doesn't mean you can't figure shit out.

If you scout your terran opponent and encounter a barracks with no addon and 2+ marines, you might want to start being worried about early banshees.
Aex
Profile Joined May 2010
United States29 Posts
September 09 2010 21:42 GMT
#24
On September 10 2010 06:17 Fasho wrote:
When you scout your zerg opponent at 9 and he already has a spawning pool finished this most likely means i can leave the game.


Does 6 pool really give that much trouble? Either I've never played someone who was good at 6 pool or maybe that 7 scout vs Zerg is super powerful...
gl hf pls lose kthx :D
PaladiN_23
Profile Joined August 2010
84 Posts
September 09 2010 22:26 GMT
#25
when you scout and see a fast factory with a tech lab (rather than a reactor) blocking the terrans ramp you can expect a tech swap into banshees. in this case you have to sac an overlord to be sure and play accordingly
TrialanError
Profile Joined April 2010
United States41 Posts
Last Edited: 2010-09-09 23:23:26
September 09 2010 23:20 GMT
#26
As Zerg Vs Terran (at least from what I've seen)

If you see an early gas and a barracks but no tech lab, and your scout lives long enough that you see a factory drop down; its most likely a 111 build; opening with hellion harassment. hellion/mara push Which means (or at least for me it works; is to get mutas asap) an lots of lings/spines to defend.
noD
Profile Blog Joined August 2010
2230 Posts
September 10 2010 00:54 GMT
#27
If you are walled off and just three or 4 marines defending the wall its most likely a banshee harassment. Which means evolution chamber asap
chocopan
Profile Joined April 2010
Japan986 Posts
September 10 2010 01:09 GMT
#28
Is it possible for the OP to compile the data into the original post? Would be very convenient especially now this thread is getting longer... ?
Dance those ultras
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