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So in TvT i normally go for some MMM with a few vikings, mainly because i absolutely hate playing siege tanks/mech.
My opponent goes tank/viking or tank/x 95% of the time though, and i find that once he has 2-3 tanks up, no amount of bio is gonna break that. I could walk my entire 200/200 bio army up to his 5 tanks and i'd probably lose I did search for some other threads on the subject but i couldnt really find a definitive answer as to what directly counters tank/viking.
So, i ask, what is the best way to break through a tank barrier? I've tried thors, pure marauders, banshees, but once he has 6-7 tanks there is no way any of those units can break through, even stimmed marauders get destroyed before they reach the tanks, IF they reach the tanks.
Losing about 99% of my TvT's though i win all my TvP and TvZ games. It feels like TvT is an entirely different game, where timing attacks and harass is all shut down by tank/viking.
I realize that i can push out before his first tank, but i'd really like a viable long term strategy. Especially one that can break 8+ tanks with a bunch of vikings/MM mixed in. Any suggestions? 
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It seem that your number are false as there is no way a maxed bio army could get taken out by 5 tank. If you really want to go mass marauder will have to use your mobility to take more expo will applying pressure
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When I played terran I hated playing mech aswell, it is why I switched races to zerg. You cant play a race effectively if you are not personally open to all their tech paths.
But on topic: If he is going tanks, push out before tank numbers hit critical or build tanks. I guess if you have air superiority you can go for drops at this point, but he can shut that down easily. You could throw some ghosts in the mix with nuke harass.
But he can always slow push you with tanks, and if you do not have tanks yourself it is really hard to defend
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if you play bio vs tanks you should 1- flank the tanks, 2- abuse movility 3- abuse drops if you have air control. There are a lot more you can do but anyways the tanks strenght rely a lot on the maps, f.e. Tanks in Steppes of War are very powerful, but in Metalopolis not that much.
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Easy....Wait for patch 1.1 then walk right through :p, but seriously throw in a ghost or two and Nuke.
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If you outproduce them in Vikings, you can range their tanks if you have sight on them and they can't see you.
If you have air superiority, you can use banshees or battlecruisers to kill the tanks
If you have a good flank, you can just stim up marauders and take them out before they get too many shots in
You can also use medivacs to drop units on top of the tanks
You can also go around the tanks and force them to unseige to deal with you. Then you can simply just attack head on
You can also nuke to force an unseige.
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I would suggest a few things if you are strongly inclined to not build tanks. a.) Use ghosts w/ cloak, as previously suggested or b.) swap your starport with your barracks for a tech lab and harass his tank line with a banshee or two protected by your vikings or c.) bring a medivac escorted by vikings to drop/sacrifice marines to allow his tanks to kill one another.
Another more strategic option would be to drop troops elsewhere on the map forcing him to unsiege to help and then attacking the tanks with a small force of MM.
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Beat him in vikings, then add in banshees and voila! Also tanks are immobile as hell, so you could try to abuse drops and annoy him to make sure he doesn't push out and end you while you catch up in Vikings and make Banshees
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TVT was a tough matchup for me till i started using tanks, now most of them become a turtling battle where we both tech up to Ravens and BCS and whoever can macro up more wins.
Dont let the other player get map control, if he near locks you in your base, start sneaking out drops on his expansions, if he is going for a hard tank push, he wont have too much air support, so use his immobility against him.
In your base you will usually have the highground, so set up a few tanks on the high ground so his tanks cant get close, then use some vikings to stop him from using his vikings to gain vision, so he will have to wast scans to hit up at your base. I dont wall in TVT unless im going to go fast banshees. and keep supply depots far enough away from your wall and the edges of your cliffs. Tanks sniping your supply depots happens all too often.(I know cause I've done it so much myself. )
Sensor towers are also good because you can sometimes tell when the tanks are unsieging and on the move, and thus moved out of position so you can try to wreck them before they siege up again.
Other than that, if you can manage to expand, BCS with Yamato to wreck his tanks, or ghosts and nukes to force him to retreat.
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i loathe playing viking/tank in TvT as well but it seems to be the most successful and used strat at higher levels of play. i've had limited success with bio/hellion medivac drops and trying to out macro in the past. now i just play viking/tank myself
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Yea i guess i'll try doing some nuking and stuff, thanks for the advice 
I seriously think they should change siege tanks or atleast siege mode, it is way too powerful imo. TvT is a really silly matchup tbh, just one big macro party where they both turtle until one of the makes a move and dies : /
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Tanks are strong units, tanks are popular because once you get enough of them you dominate ground. But to be able to do that, you must siege them up, making them immobile.
I doubt you will ever be able to go toe to toe with big groups of sieged tanks with a MMM army.
Some suggestions of mine, to be taken with a grain of salt, as I am not that great a player.
But, a MMM army is VERY mobile, abuse that. Make ton of expansions, to force him to move a vast distance, and while he moves out, you counter in his main. Or you just charge as soon as he unsieges. Nukes, ofc very good considering nukes outrange tanks.
If you have alot of vikings you dont need very many tanks, I have had some good experience by getting a tech lab and getting some vikings out before first tank. This helps you get air dominance and prevents banshee rushes, if he goes cloak, you probably still need turrets. It could be possible to just rush for BCs, as long as you are ahead in the viking count.
I did once charge someones main by first dropping a rax and then charging in (after siege tanks wasted their initial shots). Dont really know how the sieges choose targets, but the rax took some shots, and considering Marauders kill tanks very quickly this might be something worth trying.
edit: sorry for saying same things, plenty posted between the time I read your post and got around to posting my own.
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On September 08 2010 04:45 Nairi wrote: Tanks are strong units, tanks are popular because once you get enough of them you dominate ground. But to be able to do that, you must siege them up, making them immobile.
I doubt you will ever be able to go toe to toe with big groups of sieged tanks with a MMM army.
Some suggestions of mine, to be taken with a grain of salt, as I am not that great a player.
But, a MMM army is VERY mobile, abuse that. Make ton of expansions, to force him to move a vast distance, and while he moves out, you counter in his main. Or you just charge as soon as he unsieges. Nukes, ofc very good considering nukes outrange tanks.
If you have alot of vikings you dont need very many tanks, I have had some good experience by getting a tech lab and getting some vikings out before first tank. This helps you get air dominance and prevents banshee rushes, if he goes cloak, you probably still need turrets. It could be possible to just rush for BCs, as long as you are ahead in the viking count.
I did once charge someones main by first dropping a rax and then charging in (after siege tanks wasted their initial shots). Dont really know how the sieges choose targets, but the rax took some shots, and considering Marauders kill tanks very quickly this might be something worth trying.
edit: sorry for saying same things, plenty posted between the time I read your post and got around to posting my own.
Yea, i'm considiring going for BC's, i guess i'll just have to try out all the builds. It's my own fault for liking bio so much and really hating mech.
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I've been using MMM on bigger maps in TvT and it's work pretty well. Just do a drop where ever his tanks are not. Force him to unsiege and then catch him in transition. Abuse the mobility of the medvac. If you have air control, drop ur MM right on top of his tanks.
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You either have to get at him really early before he has Siege finished. OR once he is walled in with a few drop a Cloaked Ghost in with a nuke. Or win the tank/viking war
I'm not really good with tanks but I've been forced into using them because every other T does. I'm getting good at trapping them into their base while I out expand them tho.
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stop trying to use tier 1 units to kill tier 2 units. if he gets tanks, drop a thor on his tank line and watch the tanks disappear. then seige up tanks of ur own. nuke push, banshee harass, map control. sometimes i'll waste 50 energy and send a mule down then attack from the side. plenty of things u can do. just stop trying to use mmm to take down tanks. in tvt, that's the only AOE they have against the mmm army so u shouldn't be able to break it down so easily. i've pushed with unseiged tanks/thors/banshees/vikings and won against seiged tanks
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from my experience (just an average joe diamond), a protoss could come in with mass immortals. a zerg could bust out some broodlords and mass corrupter. but the best terran counter to late game tank/viking/thor/turret/sensor tower is unfortunately tank/viking/thor/turret/sensor tower with more bases.
vikings, turrets and sensors shut down drops. ravens drop like flies. 1 viking can kill 200/200 BCs. a few thors can kill a lot of vikings. a handful of sieged tanks kill everything on the ground. the best you can do is out expand and try to get him to siege your fortified position because whoever is caught unsieged or floats vikings into thor range loses.
the only wildcard is nuking to make him unsiege. but you're going to need a lot of nukes to push him back to his base, meaning you're going to need a lot of resources.
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Siege tanks are pretty weak if not in critical mass.
Marauders can stim in and destroy tanks as long as the opponent doesn't have like 20 tanks.
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