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[G] Battlecruiser Rush (Or: How to Be a Boss) - Page 6

Forum Index > StarCraft 2 Strategy
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Prev 1 4 5 6 7 8 Next All
Spysteve
Profile Joined July 2010
New Zealand5 Posts
September 07 2010 04:07 GMT
#101
I tried this against a protoss friend several games. Blink stalkers counters this build quite effectively, as he can abuse the shields of the stalkers to wear down marines, and forces my BC to stop and engage, which prolongs the time to his base, while he masses more stalkers to overcome my pushing force. Best scenario vs mass stalkers is trading armies, which put me in a major disadvantage since I lost most of my workers
Gnial
Profile Blog Joined July 2010
Canada907 Posts
September 07 2010 04:16 GMT
#102
I've seen Koreans do this - Tester got beaten by one of his clannies by a proxy battle-cruiser rush on Metalopolis.
1, eh? 2, eh? 3, eh?
Dommk
Profile Joined May 2010
Australia4865 Posts
September 07 2010 04:19 GMT
#103

Try to use forcefields to wall out his SCVs and try drag his BC out so that it is exposed - then snipe it while he scrambles back to the SCVs behind the FF. It's tough, but it's doable.


Yeah the late 12-13min Battle Cruisers that works pretty well, but the ones that rush it by 8-9min is driving me nuts, I just don't have the army composition to deal with the MM and the BC... Any ideas?
Tyrio
Profile Blog Joined November 2006
United States3248 Posts
September 07 2010 05:07 GMT
#104
THIS BUILD IS AMAZING

Just did it in a custom game. 1 BC + 14~ marines + a buttload of scv repair annhilated a toss army of 7~ stalkers and about as many zeals. He eventually fended off my lone BC but died to BC + Marauder followup.
[NA] Tyrio.486 / Ahsh
BigFatRoAcH
Profile Joined July 2010
Japan90 Posts
September 07 2010 05:21 GMT
#105
Does this strat lose out against super fast VR cheese?
I always go fast banshee against Toss but one time this guy sent in his VR at 6~7min game time and I had like only 3 marines which was instant gg.
SARgeant47
Profile Joined August 2009
United States24 Posts
September 07 2010 05:40 GMT
#106
Personally seems like a great build for fun but I think almost everyone in beta figured out how to bc/carrier/mothership rush. Play some 3v3/4v4 and I bet ull play someone that has perfected that build already. It just goes to show how much time u wasted on how to perfect somethin that will never work unless ur in teams or in a 1v1 goin against someone that completely neglects scouting or being aggressive (bronze-gold) Y dont u spend some time on PvP and how to completely nullify an opponents 4 warpgate all-ins so mayb toss might do somethin different more often? Or a new strat where zerg can finally fast expand and still hold off all-ins? That would b a strat worth writing a 4 page essay on. Im not tryn to b completely rude, I just feel like uve figured out how do somethin thats already been done...but mayb ur the first person intelligent enough to write it all down to share to the masses and if so, congrats. Mayb I should figure out how to do a completely smooth, well timed, using resources perfectly, carrier or mothership rush...oh yeah wait, its been done before too. What I would really like to c is toss learning how to not rush for the warpgates but get hullucination and make that the new standard...actually Ive been workin a great deal on this build and its almost time to release it...just need to work out a couple more kinks Thx for reading and plz everyone try bizarre builds cuz it might become the next new standard. (Tier 3 rush isnt viable, everyone wants somethin thats flexible, not lucky, thats how to b a true boss)
1ec2a3a4a5g6r7s
Cerion
Profile Joined May 2010
213 Posts
September 07 2010 07:59 GMT
#107
On September 07 2010 14:21 BigFatRoAcH wrote:
Does this strat lose out against super fast VR cheese?
I always go fast banshee against Toss but one time this guy sent in his VR at 6~7min game time and I had like only 3 marines which was instant gg.


3 marines? Don't be tempted to cut marines when doing 111 type builds, keep up production from your barracks or you'll get killed

(also don't call fast VRs cheesy when you're banshee rushing yourself, lol)
lim1017
Profile Joined April 2010
Canada1278 Posts
September 07 2010 08:41 GMT
#108
some korean guy did this against an oGS player in the GSL on day 2, TvP

i dont know much about them but apparently it was a pretty big upset, the toss loss to it twice in a row
DudeYoSupBro
Profile Joined September 2010
United States6 Posts
September 07 2010 09:10 GMT
#109
Tried this in a custom, making a raven first then the cruiser, starting the cruiser near 6:50 I believe, this game went longer than expected, though I ended up winning by massing many cruisers.

http://www.sc2replayed.com/replays/74595-1v1-terran-protoss-lost-temple
tofucake
Profile Blog Joined October 2009
Hyrule19213 Posts
September 07 2010 09:35 GMT
#110
AugustWeRRa did this first I believe, only he used a different composition. There were also 2 games (in a row lol) on GSL day 2 where AugustWeRRa BC rushed oGsLeader.

Basically it's:
orbital opening
16 second gas
Pump Marauders (Firebears ftw)
Upgrade Concussive Shells and Stim
When Factory finishes, pump Hellions
Stargate when Factory finishes
Tech Lab on Stargate, Fusion Core
Pull SCVs (6-8) and move out around 70 food. BCs can tank everything. Focus Sentries, VRs, and then Phoenixes. Win.
You can either drop an expansion or make a second BC when you move out.
Liquipediaasante sana squash banana
KoArtist
Profile Joined September 2010
Colombia23 Posts
September 07 2010 20:31 GMT
#111
Im silver league and today I beat a number 1 ranked Platinum player with this build. I believe it illustrates the power of BCs at lower tier games

[url blocked]
Pain is just weakness leaving the body
OdinPimphammer
Profile Joined August 2010
Afghanistan40 Posts
Last Edited: 2010-09-08 00:49:20
September 08 2010 00:49 GMT
#112
On September 07 2010 14:40 SARgeant47 wrote:
Personally seems like a great build for fun but I think almost everyone in beta figured out how to bc/carrier/mothership rush. Play some 3v3/4v4 and I bet ull play someone that has perfected that build already. It just goes to show how much time u wasted on how to perfect somethin that will never work unless ur in teams or in a 1v1 goin against someone that completely neglects scouting or being aggressive (bronze-gold) Y dont u spend some time on PvP and how to completely nullify an opponents 4 warpgate all-ins so mayb toss might do somethin different more often? Or a new strat where zerg can finally fast expand and still hold off all-ins? That would b a strat worth writing a 4 page essay on. Im not tryn to b completely rude, I just feel like uve figured out how do somethin thats already been done...but mayb ur the first person intelligent enough to write it all down to share to the masses and if so, congrats. Mayb I should figure out how to do a completely smooth, well timed, using resources perfectly, carrier or mothership rush...oh yeah wait, its been done before too. What I would really like to c is toss learning how to not rush for the warpgates but get hullucination and make that the new standard...actually Ive been workin a great deal on this build and its almost time to release it...just need to work out a couple more kinks Thx for reading and plz everyone try bizarre builds cuz it might become the next new standard. (Tier 3 rush isnt viable, everyone wants somethin thats flexible, not lucky, thats how to b a true boss)


Cool story but top diamond people lose to this as well from what I have seen.
DaemonX
Profile Joined September 2010
545 Posts
September 08 2010 03:30 GMT
#113
Will this build get too crippled by the 20% damage nerf incoming?
DaemonX
Profile Joined September 2010
545 Posts
September 08 2010 03:40 GMT
#114
K just tested:

1 BC loses to 5 stalkers, with the last stalker at 100%.
1 BC owns 4 stalkers, cruiser on ~150 HP.
1 BC with the nerf STILL wins versus 4 stalkers, but only has 20-40 HP left.
JohnRee
Profile Joined July 2010
United States19 Posts
September 08 2010 04:00 GMT
#115
Hey Bibbit, I was looking through old replays and came across a replay of you where you BC rushed with SCVs to repair.

I can send you the replay if you want to add it to your archive.
checo
Profile Joined November 2008
Mexico1364 Posts
September 08 2010 04:21 GMT
#116
On September 08 2010 12:30 DaemonX wrote:
Will this build get too crippled by the 20% damage nerf incoming?


Of course the BC will mostly atack ground wuth this build and with that reduction the power of the build will go down
El amor no mueve al mundo, ni hace brillar el sol, pero el amor hace latir este corazon....
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
September 08 2010 19:02 GMT
#117
On September 08 2010 13:00 JohnRee wrote:
Hey Bibbit, I was looking through old replays and came across a replay of you where you BC rushed with SCVs to repair.

I can send you the replay if you want to add it to your archive.


That depends on if I got rolled in a non-instructive manner. It's one thing if I lose horribly in a way that will help show something about the build but if I just lay down and die, its not gonna be a good replay. :/

Send anyway I guess. :D
Arcalious
Profile Joined March 2010
United States213 Posts
September 08 2010 21:19 GMT
#118
On September 08 2010 13:21 checo wrote:
Show nested quote +
On September 08 2010 12:30 DaemonX wrote:
Will this build get too crippled by the 20% damage nerf incoming?


Of course the BC will mostly atack ground wuth this build and with that reduction the power of the build will go down


I don't think the damage nerf will ruin this build. As stated before, the main strength of the BC is its ability to tank (550 HP, 3 Armor, SCV repair), give high ground visibility (Sight Range 12) and to snipe problematic units (sentries). The high ground DPS is important, but its not the key factor for this build.



Ivanero
Profile Joined August 2010
Spain140 Posts
Last Edited: 2010-09-11 21:57:05
September 11 2010 21:55 GMT
#119
This doesn't work, even when I achieved to get 1st BC on min 6:30. I tested it on high platinum and wins were 2/10.
=)
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-11 22:14:19
September 11 2010 21:58 GMT
#120
On September 12 2010 06:55 Ivanero wrote:
This doesn't work. I tested it on high platinum and wins were 2/10.


You're probably doing it wrong. You're not rushing for BCs to the point you stop production of everything else. You should be constantly making ground troops. I've never laddered before as Terran (1300 Diamond Protoss player) and I beat two Protoss players at that rating using this strat.

The BC has decent damage, but it's primary goal in this strat is to serve as the tank (MMORPG term) so the nerf won't affect the strat too much.

Once again, they need to change attack priorities for repairing scvs and PFs.

The best counter I've had against this build is 3 gate robo. You only need 1 Collossus, rest should be regular Gateway unit mix.
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