[G] Battlecruiser Rush (Or: How to Be a Boss) - Page 6
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Spysteve
New Zealand5 Posts
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Gnial
Canada907 Posts
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Dommk
Australia4865 Posts
Try to use forcefields to wall out his SCVs and try drag his BC out so that it is exposed - then snipe it while he scrambles back to the SCVs behind the FF. It's tough, but it's doable. Yeah the late 12-13min Battle Cruisers that works pretty well, but the ones that rush it by 8-9min is driving me nuts, I just don't have the army composition to deal with the MM and the BC... Any ideas? | ||
Tyrio
United States3248 Posts
Just did it in a custom game. 1 BC + 14~ marines + a buttload of scv repair annhilated a toss army of 7~ stalkers and about as many zeals. He eventually fended off my lone BC but died to BC + Marauder followup. | ||
BigFatRoAcH
Japan90 Posts
I always go fast banshee against Toss but one time this guy sent in his VR at 6~7min game time and I had like only 3 marines which was instant gg. | ||
SARgeant47
United States24 Posts
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Cerion
213 Posts
On September 07 2010 14:21 BigFatRoAcH wrote: Does this strat lose out against super fast VR cheese? I always go fast banshee against Toss but one time this guy sent in his VR at 6~7min game time and I had like only 3 marines which was instant gg. 3 marines? Don't be tempted to cut marines when doing 111 type builds, keep up production from your barracks or you'll get killed (also don't call fast VRs cheesy when you're banshee rushing yourself, lol) | ||
lim1017
Canada1278 Posts
i dont know much about them but apparently it was a pretty big upset, the toss loss to it twice in a row | ||
DudeYoSupBro
United States6 Posts
http://www.sc2replayed.com/replays/74595-1v1-terran-protoss-lost-temple | ||
tofucake
Hyrule18713 Posts
Basically it's: orbital opening 16 second gas Pump Marauders (Firebears ftw) Upgrade Concussive Shells and Stim When Factory finishes, pump Hellions Stargate when Factory finishes Tech Lab on Stargate, Fusion Core Pull SCVs (6-8) and move out around 70 food. BCs can tank everything. Focus Sentries, VRs, and then Phoenixes. Win. You can either drop an expansion or make a second BC when you move out. | ||
KoArtist
Colombia23 Posts
[url blocked] | ||
OdinPimphammer
Afghanistan40 Posts
On September 07 2010 14:40 SARgeant47 wrote: Personally seems like a great build for fun but I think almost everyone in beta figured out how to bc/carrier/mothership rush. Play some 3v3/4v4 and I bet ull play someone that has perfected that build already. It just goes to show how much time u wasted on how to perfect somethin that will never work unless ur in teams or in a 1v1 goin against someone that completely neglects scouting or being aggressive (bronze-gold) Y dont u spend some time on PvP and how to completely nullify an opponents 4 warpgate all-ins so mayb toss might do somethin different more often? Or a new strat where zerg can finally fast expand and still hold off all-ins? That would b a strat worth writing a 4 page essay on. Im not tryn to b completely rude, I just feel like uve figured out how do somethin thats already been done...but mayb ur the first person intelligent enough to write it all down to share to the masses and if so, congrats. Mayb I should figure out how to do a completely smooth, well timed, using resources perfectly, carrier or mothership rush...oh yeah wait, its been done before too. What I would really like to c is toss learning how to not rush for the warpgates but get hullucination and make that the new standard...actually Ive been workin a great deal on this build and its almost time to release it...just need to work out a couple more kinks Thx for reading and plz everyone try bizarre builds cuz it might become the next new standard. (Tier 3 rush isnt viable, everyone wants somethin thats flexible, not lucky, thats how to b a true boss) Cool story but top diamond people lose to this as well from what I have seen. | ||
DaemonX
545 Posts
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DaemonX
545 Posts
1 BC loses to 5 stalkers, with the last stalker at 100%. 1 BC owns 4 stalkers, cruiser on ~150 HP. 1 BC with the nerf STILL wins versus 4 stalkers, but only has 20-40 HP left. | ||
JohnRee
United States19 Posts
I can send you the replay if you want to add it to your archive. | ||
checo
Mexico1364 Posts
On September 08 2010 12:30 DaemonX wrote: Will this build get too crippled by the 20% damage nerf incoming? Of course the BC will mostly atack ground wuth this build and with that reduction the power of the build will go down | ||
Bibbit
Canada5377 Posts
On September 08 2010 13:00 JohnRee wrote: Hey Bibbit, I was looking through old replays and came across a replay of you where you BC rushed with SCVs to repair. I can send you the replay if you want to add it to your archive. That depends on if I got rolled in a non-instructive manner. It's one thing if I lose horribly in a way that will help show something about the build but if I just lay down and die, its not gonna be a good replay. :/ Send anyway I guess. :D | ||
Arcalious
United States213 Posts
On September 08 2010 13:21 checo wrote: Of course the BC will mostly atack ground wuth this build and with that reduction the power of the build will go down I don't think the damage nerf will ruin this build. As stated before, the main strength of the BC is its ability to tank (550 HP, 3 Armor, SCV repair), give high ground visibility (Sight Range 12) and to snipe problematic units (sentries). The high ground DPS is important, but its not the key factor for this build. | ||
Ivanero
Spain140 Posts
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MayorITC
Korea (South)798 Posts
On September 12 2010 06:55 Ivanero wrote: This doesn't work. I tested it on high platinum and wins were 2/10. You're probably doing it wrong. You're not rushing for BCs to the point you stop production of everything else. You should be constantly making ground troops. I've never laddered before as Terran (1300 Diamond Protoss player) and I beat two Protoss players at that rating using this strat. The BC has decent damage, but it's primary goal in this strat is to serve as the tank (MMORPG term) so the nerf won't affect the strat too much. Once again, they need to change attack priorities for repairing scvs and PFs. The best counter I've had against this build is 3 gate robo. You only need 1 Collossus, rest should be regular Gateway unit mix. | ||
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