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[G] Battlecruiser Rush (Or: How to Be a Boss) - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
September 06 2010 04:51 GMT
#61
On September 06 2010 13:18 petelectro wrote:
I'm a Z player myself (even if it is tempting to play T just for BC rushing some in his face I wouldn't actually try it myself because I wouldn't be able to execute it very well) but I have to say damn this thread rocks!
I watched the replays and read every post just because I really like how the build evolved within a few posts. Would love if some of the zerg BO threads would go that way...

@Topic: I can see this being actually valid in high level TvP. If you look at the current 4gate compositions most players won't get enough stalkers to kill a BC with scv support. I would work with Cyto's build though because I don't like all-ins myself and I really think every terran should expand with his first push. Against zerg I wouldn't recommend that build because most zerg players will have a baneling nest pretty soon against T and that kinda messes up the whole push.


Yeah, it's definitely best vs Toss. Most protoss builds (short of the 4 gate with a lot of stalkers) just can't fuck with marine/battlecruiser that well.

Another problem vs zerg is mutalisks. Battlecruiser AA is not that great and the marines can often be insufficient if zerglings or banelings accompany the mutas. Vs zerg I'm leaning more towards my way because the extra marines + second barracks almost seem needed.
KoArtist
Profile Joined September 2010
Colombia23 Posts
September 06 2010 04:59 GMT
#62
Hey guys,
Im new to starcraft and am learning to play through your discussions.

Well, I have been using this build in the lower tier leagues and it works wonders at bronce and silver (I guess it would of course). Anyway, I have played somethiing like 11 games and lost only 1 because I let my first BC die. However, the rest of the games Ive won. I was Bronce league saturday morning. Right now Im 7 in silver after having lots of success with this strategy.

I have some replays if anyone wants to watch this build at lower levels. There are a couple where I mess up the build´s timing due to late refinery and the like. But the idea is followed to a good extent, for a silver league level player:

http://rapidshare.com/files/417338721/brilliant_strateg.SC2Replay

http://rapidshare.com/files/417338835/How_to_be_a_boss.SC2Replay

http://rapidshare.com/files/417338885/BCs_.SC2Replay

http://rapidshare.com/files/417338931/No_Banshees.SC2Replay

http://rapidshare.com/files/417338998/more_bc.SC2Replay

http://rapidshare.com/files/417339217/more_fast_BC.SC2Replay

Thanks again Bibbit. You´re strategy is hell of alot of fun.



,
Pain is just weakness leaving the body
onionchowder
Profile Joined July 2009
United States137 Posts
Last Edited: 2010-09-06 05:47:28
September 06 2010 05:38 GMT
#63
I love the idea, it reminds me of those fast Marine-Thor pushes. Too bad they're nerfing BC air-to-ground...

I'm worried how this would deal with zling/bling or infestors killing your marines along with spire tech. obviously marines + BCs can fend off Zerg air easily, but if the Marines are dead, what then? Same goes for some kind of fast VR w/ zealot/sentry, or Vikings with tanks to kill marines.

I'll definitely try this out sometime. It sounds awesome.
Eric Guan is a sexy beast
Resin
Profile Joined September 2010
United States5 Posts
September 06 2010 05:47 GMT
#64
On September 06 2010 13:51 Bibbit wrote:
Show nested quote +
On September 06 2010 13:18 petelectro wrote:
I'm a Z player myself (even if it is tempting to play T just for BC rushing some in his face I wouldn't actually try it myself because I wouldn't be able to execute it very well) but I have to say damn this thread rocks!
I watched the replays and read every post just because I really like how the build evolved within a few posts. Would love if some of the zerg BO threads would go that way...

@Topic: I can see this being actually valid in high level TvP. If you look at the current 4gate compositions most players won't get enough stalkers to kill a BC with scv support. I would work with Cyto's build though because I don't like all-ins myself and I really think every terran should expand with his first push. Against zerg I wouldn't recommend that build because most zerg players will have a baneling nest pretty soon against T and that kinda messes up the whole push.


Yeah, it's definitely best vs Toss. Most protoss builds (short of the 4 gate with a lot of stalkers) just can't fuck with marine/battlecruiser that well.

Another problem vs zerg is mutalisks. Battlecruiser AA is not that great and the marines can often be insufficient if zerglings or banelings accompany the mutas. Vs zerg I'm leaning more towards my way because the extra marines + second barracks almost seem needed.


your right about the extra marines and with the extra rax. Will def strengthen your initial push and could open up more options for transition into something else if the push fails, possibly thors if you swapped the factory to the tech lab or even try to leap frog some tanks across the map. I guess its just my nature or style to leave room for transition to counter an opponent . This bo I think has great potential and could be tweeked to be useful vs t and z. I will mess around with it some more post some replays.
Give it all or give nothing
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 06 2010 07:19 GMT
#65
On September 06 2010 07:23 Shaithis wrote:
Guys, great effort and all, but you do realize that BC ground damage is being nerfed by 20% in the next patch, which will go into effect in just a few days? Even now, this strat is just barely viable vs very specific builds, and it's not exactly something you can transition out of...

I would look into incorporating this build with iEchoic's TvP hellion drop into marine banshee into BC build that's floating around here somewhere.



Boo, theorycrafting. 10-8 damage isn't a huge blow, considering ur marines are still do the majority of the DPS. The bc is mainly just there to ensure your marines stay alive and tank stalker hits, and to counter any non-stalker units.


I don't even want to try this against a solid z player since a bling bust seems so easy to break this build(as i do a ton when i dice a zvt)

TvT again is iffy due to fast viking builds, and marines have much higher dps than stalkes in mass groups.

TvP seems the most viable out of the matchups. Still sorta tweaking the build to fit my style, but liking it so far.
Coaching for 1v1 and Team games at Gosucoaching.com
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 06 2010 07:32 GMT
#66
thank god for incoming bc nerf, muhahaha
sadyque
Profile Joined April 2010
Romania251 Posts
September 06 2010 07:48 GMT
#67
Saw augustwerra do this in some reps with proxy starport. This is one of them i think
http://www.sc2rep.com/replays/show/id/901
60 bucks? But it has Kerrigans Boobs in three god damn dimensions. Do you know how long i have waited for this?
Defeat
Profile Joined March 2010
United States476 Posts
September 06 2010 10:25 GMT
#68
I just saw an altered version of this in the GSL games and a few times in some streams today. Getting pretty popular among the higher ups apparently.
"the metagame has really evolved to the point where the best chance to win the metagame is to game the metagame" -Bags
Grend
Profile Blog Joined April 2010
1600 Posts
September 06 2010 10:29 GMT
#69
Augustwerra just did it in the GSL. Hi-larious! So weird to see a bc pop out all of a sudden
♞ Against the Wind - Bob Seger ♞
Cytokinesis
Profile Joined April 2010
Canada330 Posts
September 06 2010 11:44 GMT
#70
yeah I saw it too! Also against baneling bust you can wall off the bottom of your ramp with Rax+fac
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
Fyro
Profile Joined June 2010
Canada123 Posts
September 06 2010 11:53 GMT
#71
Maybe save up some energy on your CC and drop mules down right before the BC gets to there base?
make the build less all-in ish

maybe early yamoto cannon (i can't remmeber if thats the right name) to deal with problem units or a prottoss who cannons up or spore crawlers

Resin
Profile Joined September 2010
United States5 Posts
September 06 2010 12:05 GMT
#72
On September 06 2010 20:53 Fyro wrote:
Maybe save up some energy on your CC and drop mules down right before the BC gets to there base?
make the build less all-in ish

maybe early yamoto cannon (i can't remmeber if thats the right name) to deal with problem units or a prottoss who cannons up or spore crawlers




i think the initial build is a all in build but i like this point you bring up. A weapons refit as soon as you have enough minerals would be nice for problem units. With this bo you have lots of gas if you dont take your scvs off gas and back to mining. (which is what i have been doing) Ive been toying with the mule drops and the FE soon as bc pops out too just so its not so all in like you said. With a weapons refit though that means less marines and also if you add in the FE your initial push with the bc may not be strong enough to break the other player.
Give it all or give nothing
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
September 06 2010 12:06 GMT
#73
just had this done to me.. stalkers are just so pathetic against battlecruisers....

me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 06 2010 12:30 GMT
#74
On September 06 2010 21:06 PulseSUI wrote:
just had this done to me.. stalkers are just so pathetic against battlecruisers....




Don't complain, you should see how well hydra's fare against this build. It's demoralizing.
KoArtist
Profile Joined September 2010
Colombia23 Posts
September 06 2010 13:46 GMT
#75
Hey guys,
Just used this strategy today against a Platinum protoss who proxied me on Desert Oasis. Hell of a game. Have in mind Im silver league atm and he is high platinum.


http://rapidshare.com/files/417414709/Proxy_P_vs_BC.SC2Replay
Pain is just weakness leaving the body
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 06 2010 13:47 GMT
#76
Wow, definitely will try this on my noob friends, tyvm sir
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Uhh Negative
Profile Joined May 2010
United States1090 Posts
Last Edited: 2010-09-06 14:37:30
September 06 2010 14:31 GMT
#77
Good thing the zerg player you were playing was completely terrible. "Oh let's make two lairs and just mass roaches that'll probably help"

edit: the Protoss was awful as well. I can only see this working in maybe plat. Are you sure you are diamond? You are playing some bad players.

Cute build I guess but won't work against any competent player.
DamageInq
Profile Joined April 2010
United States283 Posts
Last Edited: 2010-09-06 14:46:07
September 06 2010 14:44 GMT
#78
[B]On September 04 2010 14:19 Bibbit wrote
I guess the biggest thing to remember is: Do whatever the hell you want. You rushed a battlecruiser. Even if you lose horribly, you're still awesome.


Quote of the Day.

I love the guide BTW. Even for the most straight foward, safe Terran players this would be a nice strat to have in your arsenal. Bust it out on game 4 of a best of 7 and completely throw your opponent off.
"Scissors are OP. Rock is fine." -Paper
Patteh
Profile Joined September 2010
Sweden4 Posts
September 06 2010 16:02 GMT
#79
I found this strategy nice fun. 1st game i caught a terran off guard going for maradeurs (i made sure he did not scout it). 2nd game vs toss, he had a 3gate and hes army was mainly zealatos/stalkers. Was a easy win. Played diamond 500p.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
Last Edited: 2010-09-06 16:16:03
September 06 2010 16:13 GMT
#80
On September 06 2010 23:31 Uhh Negative wrote:
Good thing the zerg player you were playing was completely terrible. "Oh let's make two lairs and just mass roaches that'll probably help"

edit: the Protoss was awful as well. I can only see this working in maybe plat. Are you sure you are diamond? You are playing some bad players.

Cute build I guess but won't work against any competent player.



Bashing it without any support other than "your opponent is horrible" which is an opinion btw does not help this thread and only labels you as a troll.

What would you define as 'competent'? There are a few players in this thread (as well as OP) that are in diamond. Even my practice partner hu's 900 points diamond said he's lost to this on ladder and is still not sure what to do against it.



EDIT: Would Tester be competent enough for you?
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